Phil hunt 75 Posted September 1, 2018 you can get some fantastic renders using renderworks.....but it needs real-time rendering to save hours and hours of time doing pre-renders...this is where artlantis comes into its own change a light see the result change a texture see the result instantly.... but i have to say some my best renders have been using renderworks but boy o boy you have to be patient and be prepared to spend many hours of testing and pre-rendering and have the machine powerful enough to implement the full range of renderworks features......great product just needs that real-time update to make it worth the while........ 1 Quote Share this post Link to post
Neil Barman 165 Posted September 16, 2018 On 3/16/2017 at 9:46 AM, Andrew Davies said: Must admit - I've always ignored the cloud offer from VWX. I generally work alone 😢 So haven't had the need - but I'll check it out. @Andrew Davies I just happened upon this comment of yours about Vectorworks Cloud Services. I hope you’ve had a chance to check it out since you posted. Cloud Services is actually great for individual users, because it’s like you have a second computer available to render your sheet layers. It does quite a bit more too. The descriptions along the bottom of the login page help explain what one can use it for. If you haven’t given it a good look, I encourage you to do so... It can add some rather interesting abilities to your workflows. 1 Quote Share this post Link to post
Andrew Davies 143 Posted September 16, 2018 (edited) 9 hours ago, NeilB said: @Andrew Davies I just happened upon this comment of yours about Vectorworks Cloud Services. I hope you’ve had a chance to check it out since you posted. Cloud Services is actually great for individual users, because it’s like you have a second computer available to render your sheet layers. It does quite a bit more too. The descriptions along the bottom of the login page help explain what one can use it for. If you haven’t given it a good look, I encourage you to do so... It can add some rather interesting abilities to your workflows. Hi Neil That is quite an old post I think! I have checked it out - and actually need to eat my words. Couldn't agree more! Andrew Edited September 16, 2018 by Andrew Davies 1 Quote Share this post Link to post
Kevin K 149 Posted November 26, 2018 Cinema 4d ( and Vray) does allow for some stunning photorealistic renderings. I personally use c4d with Vray, in conjunction with VW primarily for interior renderings. I won't elaborate why in this missive. That said, VW Renderworks does do a more than adequate job for most Rendering projects. In a perfect world I feel it makes sense to have C4d and VW. Just my two cents. Regarding Renderworks, check out the attached Exterior Rendering I just created featuring a home I am currently designing. I live in French Polynesia, so I placed the residence into a local environment scene that I created. -Kev 4 Quote Share this post Link to post
rjtiedeman 27 Posted November 30, 2018 Must be tough to have to work in a place like this. Very nice neighbors. Quote Share this post Link to post
Kevin K 149 Posted November 30, 2018 yeah, it is tough......but somebody had to do it. 🙂 I am a fortunate guy to live in a place like this, I must say. Quote Share this post Link to post
Phil hunt 75 Posted December 12, 2018 after many hours of practice it is worth the effort (I think it is)....well i hope you agree....been using Atlantis for some 25 years can't complain served me well....sort of semi-retired these days so a few more hours to learn and experiment....been saving a few lighting presets as symbols as I know these work on the renders and must say have really enjoyed the challenge.....and learning the render modes again can be frustrating....when you need to do a final render those 8 bounces really make a difference....so in future any work i get will be done in renderworks 8 Quote Share this post Link to post
ConcourseDM 6 Posted January 15, 2019 VWX2014 Renderworks. No post production. HooDoo Vis PEB LINN.psd 2 Quote Share this post Link to post
HEengineering 16 Posted January 16, 2019 if no post production why in the PSD file format? Quote Share this post Link to post
ConcourseDM 6 Posted January 16, 2019 Yes, I thought there would be some smart arse comment to that. That's the orchid in it...and yes, I'm sure I could have created image prop, so here is the JPEG. Obviously no reflection in the mirror. 2 Quote Share this post Link to post
HEengineering 16 Posted January 16, 2019 Not intended to be smart. More curious as to how others approach. Looks great either way! Quote Share this post Link to post
ConcourseDM 6 Posted January 16, 2019 Apologies there. These renders were directly out of VWX Renderworks 2014. Using the 'Realistic Interior Final'. Got to say, it surprised me when I saw it. Here's another couple done at the same time, although these are a bit more brash in their design. 1 Quote Share this post Link to post
Wohnraumdesign 0 Posted April 11, 2019 Hallo! Arbeite schone Jahrelang mit Vectorworks und C4D und Vray das Programm ist immer so gut wie sein Benutzer aber ich würde jeden C4D und Vray empfehlen ist sicher die Beste Render Engine am Markt und in Kompination mit C4D der Hammer !!! 1 Quote Share this post Link to post
jeff.kisko 2 Posted August 1, 2019 On 4/25/2018 at 2:48 PM, Luis M Ruiz said: I'll invite you all to check out this interior rendering webinar: http://www.vectorworks.net/inspiration/industry-webinars/see-it-to-believe-it-next-level-rendering-techniques Can't wait to watch this one later when I can get through the full tutorial. Almost all of my renderings are interior exhibit or event renderings. I keep pushing the models back into Rhino/vray for rendering, but ideally would keep everything in one system. 1 Quote Share this post Link to post
Luis M Ruiz 245 Posted August 1, 2019 3 hours ago, jeff.kisko said: Can't wait to watch this one later when I can get through the full tutorial. Almost all of my renderings are interior exhibit or event renderings. I keep pushing the models back into Rhino/vray for rendering, but ideally would keep everything in one system. Hello Jeff.Kisko From the knowledge of that webinar, you'll be able to get better interior renderings from Renderworks. Here is a sample project: https://beta.vcs.vectorworks.net/presentations/11e8df8e1bed1a3eabe812a7723e44fa/ 2 Quote Share this post Link to post
bcd 295 Posted August 1, 2019 Thanks Luis, this is very cool - quite the project - with a lot of interesting techniques & details, thanks for sharing it. I have a question on the perspective. There's something about the algorithm that VW uses to draw perspectives that tends to make scenes like these overly distorted and compressive in general- I always feel Iike I need to step back to see the scene properly. eg. the coffee pots increase in width implausibly as they shift to the periphery of the view. This just doesn't represent reality to me. I wonder if I'm I alone in this response. Quote Share this post Link to post
Kevin K 149 Posted August 1, 2019 Looks to me that in the top image I am pretty sure that the RW Camera 'look to' height is a bit lower than the eye level, which will produce the vertical elements producing the flaring out at each end of the wall behind the cabinet. Many times why I do is to decrease the perspective slider in the OIP to mitigate this effect. Or....just slightly lower the camera height and the look to height just a bit. That usually helps. You are right though, it is a bit tricky to get close up view to looks natural. It is interesting, that when I import the VW cameras into a Cinema 4d scene the basic camera view looks much more believable. Quote Share this post Link to post
Luis M Ruiz 245 Posted August 1, 2019 I wish we had camera perspective correction 4 Quote Share this post Link to post
James H. 12 Posted August 1, 2019 3 hours ago, Luis M Ruiz said: Hello Jeff.Kisko From the knowledge of that webinar, you'll be able to get better interior renderings from Renderworks. Here is a sample project: https://beta.vcs.vectorworks.net/presentations/11e8df8e1bed1a3eabe812a7723e44fa/ @Luis M Ruiz This looks excellent. Always enjoy and appreciate your tutorials and work! Quick questions: were you able to generate the lens flares on the orange wall nodes in vectorworks natively or was this done in post? Quote Share this post Link to post
Luis M Ruiz 245 Posted September 3, 2019 On 8/1/2019 at 5:32 PM, James H. said: Quick questions: were you able to generate the lens flares on the orange wall nodes in vectorworks natively or was this done in post? When it is a static rendering, I can go two routes: 1- add some 2d png images over viewports or 2- add some flares in Photoshop. For panoramas, bloom effect helps but I wanted a little more pop on some of those light, so a little post-production helped to get me there. 1 Quote Share this post Link to post
rDesign 463 Posted September 3, 2019 (edited) On 8/1/2019 at 1:26 PM, Luis M Ruiz said: I wish we had camera perspective correction On 8/1/2019 at 1:28 PM, bcd said: Let's group wish it Link to old wish list item requesting perspective/ tilt correction, please go up-vote it: Edited September 3, 2019 by rDesign 8 Quote Share this post Link to post
herbieherb 148 Posted September 4, 2019 Here is a script that automaticaly corrects vertical tilt. Quote Share this post Link to post
Andy Broomell 1,080 Posted September 4, 2019 Thanks herbieherb! This is useful as a band-aid in the short term, but it doesn't quite address the need for true vertical tilt correction. The script simply aims the camera straight forward, which does indeed make vertical lines parallel, but is different than actual perspective correction which would make the lines parallel even when the camera is angled slightly up or down. Quote Share this post Link to post
herbieherb 148 Posted September 5, 2019 (edited) 13 hours ago, Andy Broomell said: which would make the lines parallel even when the camera is angled slightly up or down. Is there really a way of having parallel vertical lines when your camera is angled up or down? For example the vertical correction in Photoshop has the exact same effect like if you took the picture with a horizontal view. Even the effect of a tilt-shift-objective uses no alternative rules of perspective viewing. Still keeping the camera horizontal to get parallel vertical lines but moving the borders of the picture up or down. You can simply get that effect by having a horizontal camera and moving the border of the viewport up or down. Edited September 5, 2019 by herbieherb Quote Share this post Link to post