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About rjtiedeman

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  • Occupation
    Industrial Designer
  • Location
    Stamford, CT, USA
  1. i have been playing with the Subdivision tool also. It is great for experimenting with shapes but challenging when you try to make anything that is specific in size. I great tool for making props and scean decorations but the tool is very arbitary when it comes to designing something that is exactly a size that needs to fit or have the ability to be revised to an exact size. I would appreciate more info on this tool and how to control the beast.
  2. I have always used (command .) or command period Standard stop for most Mac software.
  3. Altivec, Thank You for confirming. What you are describing is the same as what I have been experiencing. When the screen goes blank you can see the wireframe when you pass over the objects with the mouse. The lines are orange then disappear. I just noticed NVIDA/GeForce color board drivers are off and running on OS X Default graphics drivers built into OS Sierra. It may be connected or not. I am just getting used to the new Resource Manager and I don't want to go back. RT Mac Pro 2010 5,1, 32G, GeForce GTX 680, Apricorn Velocity Solo X2 with 1 TB 840 EVO SSD, FASTA 6GU3 Pro USB 3.0 / SATA upgrade and 27" Apple LED Cinema Display.
  4. Screen redraw issue with wireframe? Mac OS Sierra and VW 2017 SP2. Almost works great. I spoke to soon. After several hours of work on a complex 3D design/rendering project the wireframe drawing becomes invisible..I can render the project and see the project but I have to restart to see the outlines again. It seems like I pass some threshold and have to many parts for the software to redraw. I have switched to compatable setting in VW preferences but it still goes invisible after a time. Help.
  5. JimW, I just updated VW 2017 with the latest Service Update SP2 and updated the Vectorworks Libaries. All is working well and the update came just in time for a project I have been working on. I did not down-grade to Mac OS 10.11 but stayed 10.12.1 until things got fixed. VW 2017 and Mac OS 10.12.1 are working fine here. Thank You to the Vectorworks Team. Bob Tiedemann
  6. Today I installed the lates VW 2017 service update and updated the VW libraries. Vectorworks now opens 2016 documents and renders them fairly quickly. I am now running well using Mac OS Sierra 10.12.1 using VW 2017. I would consider it fixed for now. Happy Thanksgiving to all and thank you to the team at Vectorworks. Bob Tiedemann PS. Apple Safari is having more issues than VW.
  7. IPhoneJohn, As noted I am running Mac OS Sierra 10.12.1 and as long as you save often and don't use old files with old textures it ran fine all day yesterday. If you create new textures in VW 2017 it seams to render slow but not as super slow as when I tried using old files. What ever is screwed up is a game changer for people using old versions of VW. I had allowed several old versions to stay on my CPU and now of them rendered with Apple's latest creation. So something rule was never adhered to or code changed that has made obsolete past versions of VW so get out your check book. If you have an IPad, IPhone the new MAC OS system is handy to have. I am staying with 10.12. Ultimately NEMETSCHEK will fix the issue and VW 2017 will work. Plus I have to devote almost a day to erase my start up drive and reinstall from Time Machine since I lost my clone. OOPS I Have Faith, Bob P.S. I agree with your comments.
  8. John Lyons, What OS are you using. I assumed my difficulties were caused by my unfortunate update to Mac OS Sierra. I have access to an older Imac running VW 2016 on Mac OS Yosemite and the files work fine and render render quickly.
  9. I was mistaken. I attempted to load a VW 2016 file (with mapped graphics) again and walked away.. 5.5 hours later I came back and it had opened. SO VW 2017 will do what it's supposed to if you can wait. Since I am running Mac OS 10.12.1 I am hoping for a fix before my next project.
  10. I have just updated my VW 2016 to VW2017 and I can't open Vectorworks 2016 documents that have textures or mapped images. VW 2017 will open and show vector 2d & 3d drawings. I have tested on documents with PDS images mapped and JPG images. Force quit will report VW not responding after some time. I am running Mac OS 10.12.1. Mac Pro 2010 5,1, running Mac OS 10.12.1 with 32G Ram, GeForce GTX 680, Apricorn Velocity Solo X2 with 1 TB 840 EVO SSD, FASTA 6GU3 Pro USB 3.0 / SATA upgrade and 27" Apple LED Cinema Display.
  11. I recently updated to Mac Pro to OS Sierra 10.12.1 and found that I can't open files created in VW 2016. VW HANGS. I still have VW 2016 on my Mac and it is able to open it's files. Is there a work around for this issue? Mac Pro 2010 5,1, 32G, GeForce GTX 680, Apricorn Velocity Solo X2 with 1 TB 840 EVO SSD, FASTA 6GU3 Pro USB 3.0 / SATA upgrade and 27" Apple LED Cinema Display.
  12. I would like to add to my post on Sierra and say my Mac Pro mac Pro will render in a viewport (as suggested by tech support). However, the Fast Renderworks rendering takes so long that it is not a working solution. I have tested Renderworks using several older version on VW going back to 2013 and they all do not render. So something changed in OS 10.12.1 that is affecting VW on my Mac system preventing Renderworks from working like it does on Mac OS Yosemite. When I open Force Quit it reports VW is not responding but if left alone for 30 minutes it will work. As of today I have only had problems with Vectorworks 2016 all my other software is working as before. Much slower is a understatement.
  13. Yes, I updated to Mac OS Sierra and VW 2016 (RENDERWORKS) is no longer working. Attempting to use Fast Renderworks or Final Quality Renderworks results in a HANG. I have been working with tech support and they have confirmed the issue. In my opinion. If you need to use Renderworks DO NOT UPGRADE to 10.12.1. I have also tried using Renderworks in VW 2017 and then backsaved and tried VW 2013. The result was the same. VW will either CRASH, HANG, stop responding or it will take so long to render it is no longer useful as a design tool. I needed a project finished for Monday morning I had to go into the office on Sunday and use his old IMac running Mac OS Yosemite. The project ran fine on the IMac running Mac OS Yosemite.
  14. The texture was not in the original file. I have been re-working the SubD model to get a better tube than the one int the image. I am still working with the SubD tools to learn how they work in order to get accurate objects. Wrapping objects in Vectorworks is a project in it self. I use the extract surface tool to capture just the part of the tube I want to map. When making the graphic in photoshop with the clear part of the graphic as a mask (alpha channel). The skin surface is then positioned about 0.01" off the surface of the tube. In the past I have had to pre-distort the graphic images for clients to get them to position properly on the surface of round packages. The 2 textures (graphic and top seal) on the tube are all flat plane images, Using the cylinder wrap looked like a fun house mirror. In addition I have never been able to adjust multiple decals on a VW object the way you can in FormZ. So I adopted this work-A-round to save time. The back side of the tube is done the same way as a separate back skin. Getting an image to wrap 360º is almost impossible. RJT
  15. Kevin, MK. Thanks. I went back and rebuilt tube model to very close to exact size and mapped the graphic on as a trial run. Attached is the test image. Bob Tiedemann