
rjtiedeman
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Occupation
Industrial Designer
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Hobbies
Woodworking and restoring a 1885 house
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Location
United States
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My 3Dconnection Space mouse works on orthogonal views but when I switch to perspective view VW rotates the entire world view. VW works with correctly standard Apple Magic mouse in both ortho and perspective views. Its there a workaround? Are there controls for Target Camera mode? I am using a iMac Pro 10 core / 64GB / Radeon Pro Vega 64 16 GB, OS 12.4, Vectorworks 2022 SP3.1. 3DxWare version 10.7.2
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Apple macOS 12 Monterey Compatibility - Feedback
rjtiedeman replied to JuanP's topic in News You Need
Sorry I have included a screen shot of active processes memory. Real memory stays at around 7.5GB in shaded view while rotating. The active process jump around a lot but VW seems to hold at 7-8 GB. Not a problem for 64 GBs of memory. I can see a have a lot of seldom used apps like Drop Box which may have to go since they are taking a lot of memory for what they do.. -
Apple macOS 12 Monterey Compatibility - Feedback
rjtiedeman replied to JuanP's topic in News You Need
Sorry for the delay. Right after I posted I got a notification the SP 3.1 was available for updating. I am running VW 2022 SP 3.1 now and after a complete shutdown/reboot cycle the screen lag seems to have stopped. As for your question about activity monitor VW idles at about 3% but when I rotate the view the % goes from 30% to 98% on shaded. While rotating view with my 3Dconnection Spacemouse the Activity monitor stays around 85%. When viewing with fast renderworks Cineware jumps to over 1,000%. I can say that after updating 3Dconnection driver to 10.7.2 it is also working properly. I use VW Fundamentals for 3D studies and layouts I do not have access to the more complex tools the higher VW versions so I can only report that all systems are working for me. I have included a activity monitor with VW in idle mode. Mac is Imac Pro 3 GHz 10-Core Intel Xeon W (64 GB) with Radeon Pro Vega 64 16 GB. -
Apple macOS 12 Monterey Compatibility - Feedback
rjtiedeman replied to JuanP's topic in News You Need
I upgraded my iMac Pro to Mac OS 12.4 about 1 hour ago. When I launched VW 2022 SP3 it was working great until I changed the render mode to shaded from wireframe. Then the software hung and required force quit. After a full shutdown and restart VW 2022 SP3 is now working as it should in both wireframe and shaded mode in the design layer. As of about 1 hour of use the only thing I can report is that VW seams very slow. I have no way to compare it to the previous OS but it just seams slower in shaded mode then before.. I saved the report if any one is interested. Crash (HANG) report was sent to Apple. -
The new version of VW2022 added a new tool for applying decals but I am struggling to make it work 1. why do I have 2 tools that do almost the same thing? Texture Tool and Attribute Mapping tool. 2. why can't VW work like Adobe Dimensions when applying textures? 3. why when applying a square logo to a surface do I have a white surface where the overall should be showing. 4. why can't I choose multiple surfaces in texture tool so the graphic can wrap around a shape? Applying textures is a painful process
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I built a Icosahedron. Old school, similar to drafting class about 50 years ago. Use the ARC tool like a compass and bisect angles to establish points in space. To save time I did most t of the surfaces this way and then filled on the blanks with the 3D polygon tool. It's fun but you have to focus and not walk away.
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Apple macOS 12 Monterey Compatibility - Feedback
rjtiedeman replied to JuanP's topic in News You Need
I updated to Mac OS Monterey 12.1 and may iMac Pro is working better than it did on OS 11.6. The latest 3d connection beta drivers (3408) from 12/13/21 seem to be working ok. My Mac feels snappier and it doesn't crash when I shut it down so it's GOOD NEWS. Note-1: during testing OS 12.1 Vectorworks - Renderworks locked up rendering a display project last night. I went to the desktop quit all other running apps and when I got back the rendering had finished. The force quit said VW -not responding but it finally did so I didn't loose any work. I am puzzled but relieved and will turn on auto save from now on. Note-2: 3DC - BETA VERSION r3408 -" Dec 13, 2021: fix single Archicad instance issue (MAC-320), fix unresponsive 3D mouse (MAC-323), added CadMouse configuration for zBursh in "release candidate 1" (RC1, revision r3408)." -
Apple macOS 12 Monterey Compatibility - Feedback
rjtiedeman replied to JuanP's topic in News You Need
Mark, I updated to a Imac Pro 10 core 3 years ago. So my hardware signature is NOT correct. However I still have the old Pro as a backup/server. The next Apple up date (m1) will have us all splurging for new machines. I will have to get way more work to support Apple. Note : my main client's basement has 5 Mac G5 CPUs piled up and unused from the last time Apple changed course. That was more than 10K up in smoke. I changed my signature and removed the Old Mac Pro it has become an antique from 2010. -
Apple macOS 12 Monterey Compatibility - Feedback
rjtiedeman replied to JuanP's topic in News You Need
Screen Resolution has been an issue for me with Big Sur 11.6. On my iMac Pro I set my second display at lower resolution so I can see the fine type in VW menus. I randomly have issues of text blocks turning pink when I switch views from viewports to design level. I had to stop doing that. I put my reading glasses close by. So the OS wants all displays set to default. I will update and compare to see if it’s fixed. -
Apple macOS 12 Monterey Compatibility - Feedback
rjtiedeman replied to JuanP's topic in News You Need
Anyone experiment with the latest update to Monteray 12 - 12.1 . Does it help or hinder the issues with VW 2022 SP2?? I am ready to install after I finish my latest project. New shiny lights are calling. -
Apple macOS 12 Monterey Compatibility - Feedback
rjtiedeman replied to JuanP's topic in News You Need
People having problems is the reason I read the posts on this web site. It is the best place to go to find the information I need to keep my software running. User forums have been an important resource for me and I am sure it is an important resource for Vectorworks. So the squeaky wheel gets oiled. -
Apple macOS 12 Monterey Compatibility - Feedback
rjtiedeman replied to JuanP's topic in News You Need
Since macOS 12.1 is due out in several weeks what are the chances that Vectorworks 2022 SP2 or 3 will function with 12.1. Should we update to OS 12 now and hope VW2022 SP 3 catches OS 12 or wait. -
Apple macOS 12 Monterey Compatibility - Feedback
rjtiedeman replied to JuanP's topic in News You Need
Will VW 2022 work with Monterey on a OS 12 compatible iMac or iMac Pro? -
Apple macOS 12 Monterey Compatibility - Feedback
rjtiedeman replied to JuanP's topic in News You Need
Pordi, external monitors?? "Obviously this is very inconvenient and it's an issue for Apple to resolve." I have NOT updated to OS 12.0.1 and I can report that VW 2022 has minor issue with the external monitor connected to my iMac Pro. It seldom knows which is the main screen. My external monitor is a Apple LED Cinema Display connected to my iMac Pro via a CalDigit TS3 Plus Dock.You just have to find a menu on the main screen to get it to come home. Photoshop does the same thing. I am waiting to update until OS version 12.1. but I suspect that my dual screen issue will still be there. Spock says, “Logic clearly dictates that the needs of the many outweigh the needs of the few.”