Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Through brute force, I finally got the shingle texture to display on the main roof. But a lower section still displays as white. In Top/Plan view, I selected each Roof Face, then pointed to the Texture Resource, and clicked Apply. Sometimes it worked, but other times no change. After using the same methods, the Screen Porch roof still won't render, in OpenGL or in Fast Renderworks. Am I doing something wrong, or is rendering just not very reliable?
  3. There is not Marionette object in the file. Somehow it was deleted. Unless you have a backup of the file around, I do not know of any way to get it back. I did take a look at your symbols. I would recommend that you make the oval extrusions you are using as cutting objects for the slots slightly longer. It looks like they are exactly the same thickness as the strut. At least some of them seem to be in the same plane as the outside of the strut. This can cause a condition known as "surface fighting" where the rendering engine can't determine which surface to show. Making them slightly longer than the strut wall thickness might make the strut objects more robust in use.
  4. Hi Tom, could you please elaborate on the geolocate tool? This is my case: I am working with an imported cad survey file, and I know the coordinates of a certain point A. I want to add geo referencing to align the survey with geo image underneath, but looks like I can only define the target coordinates based on my internal origin. Since my internal origin is not aligned with point A and I want to know how to adjust the internal origin to make it land on point A. Your circle method works, but is there any more straight forward way to do so by using geo locate tool? Thank you.
  5. Your layers are at different scales. In order to show layers of different scales at the same time you will have to go to Document Preferences:Legacy 2D and turn on Legacy 2D and turn off Unified View. With Unified View turned on (the VW2022 default), only layers of the same scale show and the view of all layers stays linked together so when you change the view all the layers change together. You are probably better off setting all the layers to the same scale to get the functionality you are looking for.
  6. Thanks Pat! That works well. Heres hoping I hear from Michael. KM
  7. Not sure if it's just me but your image is just showing your tool bar. But you can move the Internal Origin wherever you want. If you draw a Circle centred on the red circle you mention + make sure the new circle is large enough to encompass all geometry, then you can use the 'Centre Drawing on Internal Origin' command under Tools>Origin as @Frank Brault mentions to move the Internal Origin to the red circle i.e. the centre of all your geometry because of the new big circle (if that makes sense...). Delete big circle afterwards. Or use Geolocate Tool.
  8. This may not be what you are looking for, but you can either use the Vectorworks Origin menu set under Tools->Origin-> to drag the VWX internal origin to the red dot, or Show Snap Layers, select all, and then drag the Red dot by it's center point to the VWX internal origin...
  9. So I'm going to model a site. I've shot grade elevations in the field and I'm going to lay out 3d loci in line with the information I've gathered. The 2d information is on one layer, the 3d loci are going to be on their own. Despite all my visibility settings, the 2d information disappears when that layer is not active. What's wrong now? Been spinning my wheels with this for a few hours now... Thanks, Rudy Beuc 2022-05-24 11-54-40.mp4
  10. Hi all, Please see attached image, is there any way I can make the internal origin land on the red circle while maintaining the current user origin? Thank you.
  11. Today
  12. Hi all I wonder if you can help with this problem. I have a simple file (attached) containing just a Marionette object node. This was working fine until I saved and re-opened it. Then it appeared to be empty; Control-A doesn't select any objects. Any ideas how I can see the contents again? Thanks Unstrut v6.vwx
  13. For rectangles and other objects you can use GetBBox (Get Bounding Box) to get the coordinates of the bounding box. GetSymLoc will return the insertion point of a symbol or PIO. But before you go much further, perhaps @michaelk can show you his seating tool and see if it is adequate for your needs.
  14. Another tip that might be useful in insertion of multiple rows/columns in one step that is different to what @Pat Stanford suggested... Lets say you want to add 5 new rows in one step so to do this you select 5 existing rows and hit 'insert rows' Same applies to columns.
  15. Hello all, Long time VWX user, first time VS user..."not-a-programmer-boilerplate-intro.docx" I'm working on a custom seating tool and have run into what should be an elementary issue. I've written code to run various maths on a selected rectangle giving me numbers for what will eventually be a semi-parametric tool, but in order to get to the next step - I to find the X,Y coordinates of a previously selected rectangle via the known HANDLE. I see plenty of ways to do the opposite action... I'm attaching my full code, but it's just under the BEGIN statement where I would expect to insert a Getcoord(h) or something. I understand that my structure is not orthodox but it does compile and function thus-far. Thanks! {-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=--=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=- ASBESTOS - A BETTER SEATING TOOL BETA_V.005 -=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=--=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-=x=-} Procedure ABST; CONST (*these vars will eventually be user/parametric inputs*) CHAIRLENGTH=17; CHAIRWIDTH=20; CHAIRSPACE=2; CHAIRSROW=14; (*CHAIRSROWMIN=foo; *) MAXROW=15; (*MINROW=bar;*) ROWSPACE=30; {is +6" of chairtool spacing} AISLE=96; (*Sub-constants for use in calculations*) LIVIX=(CHAIRLENGTH*CHAIRSROW); LIVOX=(CHAIRSROW-1); VORIX=(CHAIRWIDTH*MAXROW); VOROX=(MAXROW-2); HZ_DIVISOR= (LIVIX)+(CHAIRSPACE*LIVOX)+(AISLE/2); VR_DIVISOR=(VORIX)+(ROWSPACE*VOROX)+(AISLE/2); SUBSECLEN= ((LIVIX)+(CHAIRSPACE*LIVOX)); SUBSECWID= Trunc((VORIX)+(ROWSPACE*VOROX)); {<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>} (*these variable definitions are utilized within native VS functions*) VAR h :HANDLE; (*these variable definitions are utilized within local functions*) VERT : REAL; HORZ : REAL; LENGDIV: REAL; TRUSECLEN: REAL; TRUSECWID: REAL; NUMHORZSEC: REAL; NUMVERTSEC: REAL; BEGIN {these are calls to the VWX API funtions and serve to assign numerical value to the vars seen above} h:= FSACTLAYER; VERT:= HHeight(h); HORZ:= HWidth(h); {!!!} {at this point, boundary height and length have been defined and stored in the VERT and HORZ variables} {<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>} {this determines the boundry size of each seating section WITH AISLES} TRUSECLEN:= Trunc(HZ_DIVISOR); TRUSECWID:= Trunc(VR_DIVISOR); {As reference, the constants SUBSECLEN and SUBSECWID determine the boundry size of each seating section WITHOUT AISLES} {<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>} {this divides the outer boundary by true calculated section size} NUMHORZSEC:= Trunc(HORZ/HZ_DIVISOR); NUMVERTSEC:= Trunc(VERT/VR_DIVISOR); Message('TOTAL HORZ SECTIONS:', NUMHORZSEC, 'TOTAL VERT SECTIONS', NUMVERTSEC); END; Run(ABST);
  16. well i get told to contact vw education support and they never respond
  17. I think you are probably going to be better served by contacting VW Technical Support for your region directly. These are community support forums and are probably not the best place to try and fix an issue like yours where VW won't even run. The only other thought I have is does your GTX have "helper" software installed? If so, can you "blacklist" VW so it does not effect VW?
  18. It is possible it is a bug, but a rare one as I have not heard of anyone else seeing this issue. More likely an incompatibility of some sort between VW and something else running on your computer. We have seen a lot of issues with graphics card "support" software causing problems with VW. Usually "blacklisting" VW so that extra software ignores VW seems to solve the problem.
  19. Submit it in the Wishlist forum. That the place to get things added to future versions. Automatic adding of Rows/Columns does not exist in VW2022
  20. For anyone following this that's using a Mac, these settings are the green arrows at the bottom of the Axes tab. Windows has a completely different UI. @zoomer's screenshot shows the "reverse" setting for each. I've also noticed that these settings want to change for each mode: Object, Target / Camera... so you kind of have to pick a mode, adjust the settings, and stick with it for better and for worse.
  21. Revisiting this almost exactly a year later with a Spacemouse Wireless, and I really can find no joy using it. VW still doesn't seem to have Roll (just Tilt). Spinning only works the way I want if the object center is at 0,0,0 (otherwise it's like a boomerang or race car going around a track). Tilting is like riding around a ferris wheel (vs a spit roast). I only want to rotate an object (in all 6 4 degrees of freedom) around its center (a center that I choose with a click regardless of it's X,Y,Z). I'm beginning to suspect that VW users only use Helicopter mode for navigation / presentation purposes vs Object / Target Camera mode for modeling (in the CAM sense). What I'm still searching for is a way to use the Flyover Tool with my left hand. Is there another 3D mouse that will enable me to accomplish this? I wonder if a simple trackball mouse would work for this? Use the CadMouse in my right hand to click the center, and then use the trackball to rotate? Would have to figure out the Context-click to avoid continuously selecting / deselecting the Flyover tool...
  22. Here are three viewports of the same wall. The brick texture was changed in the second and third viewport by using a class override for the brick in those viewport.
  23. @MaltbyDesign the by-class fill style of "image" on the "Millwork-Main" class is causing the extrude to become transparent. VW does not normally allow extrudes to take an image fill and applying via class override was missed. This will be fixed in the VW2022 SP4 release, thanks again for pointing this out.
  24. Hi, Override is a crucial part of our workflow in our office and we cannot make it work with curtain walls. See attached photo. With only one class in the model (Black pen white fill) it shows correctly in the Design layer on the right but when we override it to render it with orange pen it only works with standard walls and polygons, but not with curtainwalls.
  25. Peter, I agree it's confusing and frustrating. I agree that entering a different Stacking Order in the Edit Layers dialog should regardless of the sort order in the Organization dialog. I came across an existing bug report (VB-51233) on this issue and added a comment with a link to this thread to give it a nudge.
  26. For me, if the roof is any more complicated than a simple gable ended single pitch roof, I almost immediately jump to using Roof Faces...they won't give you the automation as far as creating fascia boards and stuff like that but I typically model those separately anyway. Alot of times I model the outer-most component of the roof (the shingles or whatever the finish material is going to be) separately.
  1. Load more activity
  • Create New...