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  2. KAAC

    Custom Data Tag

    Thanks @Pat Stanford, @Tom W. Attached is a testing file I have been messing with for this. Sht-1 has default data tags auto created by running the command Connectcad->Documentation->Create Cable Sheet. Saved view Data Tags - Default will bring you to the default tags. I have spent ages trying your suggested solutions and all variations of syntax with no luck. Thanks. Data Tags.vwx
  3. Hey @kelly2026 There are a few new modes that will support your site modeling workflows: Hardscape Drape Mode (hardscapes that drape onto the surface of a site model) and Site Modifier Pathway Configuration. I would encourage you to take a look at the following videos.
  4. I have no solution - but same issue here on VWX 26.
  5. Thanks for this. Definitely helps clear things up. I do wish they would develop a landscape wall specific tool. I feel like there are enough differences in the two elements to warrant that.
  6. Today
  7. I will be connecting a center line of GT Truss to perimeter truss using vertical grapples and wanted to see if anyone had a recommendation on the easiest way to go about doing this so that the center line of truss highlights as the same system as the outer perimeter truss for purposes of my Braceworks calculations. We will be removing the forks at the end of the GT Truss so it can easily be grabbed by the grapples and secured to the outer perimeter. I don't necessarily need to have this look realistic but just simply connect to allow me to run Braceworks. Also, what would be the easiest way to connect the 10' pipes on the corners so that when I click "Select System Objects", the pipe highlights along with the rest of the truss? As always, your time and help are greatly appreciated. GTI_GT_TRUSS.vwx
  8. Here’s a polished, warm, and gracious rewrite—seasoned with a touch of lyric charm, as is our way: Perfection. Thank you, Scott. And thank you again for the wonderful material and instruction you shared at LDI. I enjoyed the time—and the insight—immensely.
  9. In VW2026 you no longer attach clamps with the accessory tool. The workflow has completely changed and as a result so has the associated content. Hanging hardware(clamps) are attached to lighting devices using the Hanging Hardware dropdown that activates next to the symbol name in the tool bar. This is the dropdown where you choose what clamp or sliding tee you wish to add to the lighting device. In order for the clamp to be recognized the Light Info Record and parts record must be attached to the symbol and the symbol must be 3D only, not hybrid. For the Light Info Record the Device Type must be clamp and for the Parts Record the option chosen should be Base. There also needs to be a 3D Locus on the Rigging-Clamps-NonPlot class placed at the point on the clamp that connects to the light for snapping discoverability for the tool. I have attached the updated file. If you wish to attach two clamps to a light you must make a custom with two instances of the clamp you wish to use and a single 3D Locus. Acessories Moving Head Forum Corrected.vwx
  10. @Jeroen - Company Call To hang an LED wall from hoists, convert the flying bar symbols into truss objects, draw them as a truss, add the LED wall to them and then use the hoist tool to add the supporting motors. Adding 2m steels as drops can be done in 2 ways, use the previous method but instead of adding hoists use the insert connection tool to add the drops between the supporting truss and the custom flying bars duplicate and customize the flying bars by adding the steels into the symbol. You'll need to update the height field in the symbols data record by adding the steels length into it, to ensure the correct positioning to the supporting truss.
  11. @jcogdellwere you the one that came up with the workaround for this type of rigging or was it @Scott C. Parker?
  12. Hi hi Couldn't find my exact question that's why i'm starting a new topic. In the new LED Wall tool I want to hang a LED wall directly on hoists, or add 2m steels to drop it from a truss but it doesn't let me do it... Is there a way to do it? Or is snapping on a truss the only option atm.
  13. I've used Archicad while I was previously working for an architecture firm. Now, I work for a landscape architecture firm that is trying to get started using Vectorworks. I'm finding the switch very difficult and would like yalls thoughts on the pros/cons of both programs for landscape architecture/civil engineering.
  14. Another option would be, assuming you're using Walls, to have the wooden slats as one Component + the white substrate as another Component + use a 'Wall Hole Cutter' symbol to clip out the gaps in the outer Component to generate the slats + reveal the white component behind. Search 'Wall hole cutter' to find info on this there ate several posts about the process.
  15. I think you´d better ask this in the german forum. most of the users here work with the international version of vectorworks and the function "Raumstempel" is a german tool.
  16. BGD

    Renderwork texture

    Really appreciate this. Does that mean it is better to create a wooden slatted surface on top of the 3D object will be simpler and faster, rather than creating a RW Texture with bumps? Thanks
  17. BartH

    Renderwork texture

    I think you are looking for Displacement mapping. Here is a small sample file: To note: 2 things are required: A) a texture with w Displacement Map B) a Render mode that calculates displacement mapping In the attached file I rebuilt your slats from scratch ( the image provided is clearly from a stock photo site and has a watermark) I created the black and white displacement map in photo editing software, added it to the textures Bump shader and set to 1/4" height For the rendering, I use Custom RenderWorks and make sure that Displacement mapping is CHECKED and quality is set to HIGH. This will actually make it look like the 3D geometry changes ( note how the slats overlap the base board) If you have a lot of this it can significantly slow down your renderings Vectorworks Quirk of the day: The preview in the Edit Texture dialog has the displacement mapping reversed. So, if it looks correct in the preview, INVERT the image in the edit image dialog Wood Slats.vwx
  18. You did it right, but you need to use the distro insertion tool to place all the devices for them to read as power devices. The hoist distro you had was placed as a regular symbol; thus, the distro record didn't get attached. See file. I hope you found the class informative. Thanks for attending. Hoist_DST_tst.vwx
  19. Because like you say the parent class is switched on. So the object itself is still 'there', just the geometry inside it is turned off. If you want the object to not be selectable you need to put it in a different class + turn that class off.
  20. Me too although not heard anything yet... I also filed another bug at the same time regarding how we can no longer hide the Point Cloud bounding box in Section Viewports (VB-215827) + no news on when that will be resolved either. Plus another one several years ago re how you can't import a Point Cloud into a georeferenced file without losing half the points in the process. Again no response. When it comes to other areas of the software there are VW employees here on the forum we can talk to but I'm not sure who to lobby in regards to Point Clouds.
  21. @zoomer I also like the way Shaded Polygon looks compared to OpenGL/Shaded.
  22. The parent class of these objects is "None". Their parts have different classes. They are not visible until I select all or use a selection marquee where they are inside. They are not selectable if I turn off the none class, but that affects some visible objects I need to show. Why are they selectable if they are not visible?
  23. Is there any way to stop the drop down class list in the object info palette automatically jumping to the current class of the object? If I click on the drop down list to choose a different class for the object, it can be so slow to react that I click on the class I want, but then as I click the list suddenly jumps so that the current class is at the top of the list, so I end up clicking on a class further down the list, missing the one I was choosing. For example, I want to change the class from floor-balustrade to floor-balustrade 1, and this is what I see on the drop down list but as I go to click on it, it suddenly jumps so that floor-balustrade is at the top of the list and I end up clicking (in this case) on floor-joists as that is in the location that my mouse cursor is located very frustrating behaviour, often end up having several goes before I get the class i want
  24. From what I can see, this seems to be a recurring problem for many users over several years (first thread 2022). Excellent explanation from @Jesse Cogswell. , and thank you @Tom W.. for reminding me of all these threads. But… why hasn’t this been fixed yet? (I haven’t seen anyone from Vectorworks commenting on this issue.) It feels like the rules for how the rulers behave in a drawing really need to be updated. It would make far more sense if the ruler reflected the user’s chosen origin, especially if the user intentionally moves the User Origin for a specific workflow. If there is a need to move the origin — and Vectorworks even provides that functionality — then it seems completely logical that the rulers should adapt to this offset. This issue has a huge impact on my workflow, and I’m sure it also affects anyone working with geo-referenced files, where moving the User Origin is required.
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