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Andy Broomell

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  1. Should still be possible in 2026. Could you post a screenshot of your Render tab? Also, make sure you're selecting the row in the list browser that shows the Texture name, NOT the row that shows the Component name.
  2. Within your user folder (which can be located within Vectorworks Preferences if you're unsure), then Libraries < Defaults < Color Palettes. They're stored as .xml files.
  3. Instead of going through all your Saved Views and Viewports, a quicker way to approach is to right click the problematic class in the Navigation Palette and choose "Visibilities." This will take you to a window where you can see what state this class is saved in for all the existing Saved Views and Viewports. Hopefully this allows you to spot and fix the problem quickly.
  4. Great minds must think alike. I literally just filed a Vectorworks Enhancement request on this topic yesterday. VE-108762
  5. One way to alter this moving forward would be to change the behavior from the current active statement of "Retain original" (meaning the DV will tell the object to use its original attribute) to a passive statement such as "Do not alter" meaning that this particular DV neither changes that attribute nor tells the object to use its original attribute. That way multiple DVs could "flow" together and only affect the attributes that are specifically changed, sort of like cascading style sheets in web design.
  6. This is usually caused by accidentally holding Opt / Alt while clicking on an object. Notice when you hold that key and hover over an object, a little + appears near the cursor. Clicking the object will duplicate the object in place (which might not even be noticeable when done unintentionally).
  7. Reminds me of whenever I want to add a Transom to a Door and foolishly go to the "Transom" pane. Nope! The checkbox to enable a transom is actually in the General pane. (Couldn't they just have the same checkbox in two places?)
  8. Can you post a picture or example of what you're trying to achieve? Sounds like something you might only be able to achieve in a Viewport by combining Shaded background render (uncheck Textures if you want to see just fill colors) and Hidden Line foreground render (check Surface Hatches... if that's what you mean by hatches?) In a Design Layer you can only utilize one render type at a time, whereas you can combine two in Viewports.
  9. I've experienced something similar when changing Design Layers, but never when changing classes. It's a periodic bug that seems to come and go. Curious what's happening in your case though.
  10. Yep. It's been a problem for a long time now. VB-192383
  11. Agreed. I can tell you from experience that this confuses 100% of the people who are learning Vectorworks. Yes this function can be handy if that happens to be what you want, but when you don't want it (and we rarely do in my industry) it's aggravating, assuming you even understand why it's happening in the first place.
  12. Could it also be added for the "Edit Camera" space? When finessing a point of view for a rendering, that's likely point in time that I may want to quickly hide something from that viewport. Currently you have to exit the "Edit Camera" window, then "Edit Design Layer", then go back to "Edit Camera."
  13. Just experienced an indefinite hang when trying to Cancel a Viewport, so you're probably not wrong.
  14. After 16 years of using Vectorworks, neither can I!
  15. If you go to the full Resource Manager (not a Resource Selector via a tool or another palette), then you should be able to grab the category headers in the lefthand pane and reorder them. The order will be retained in Resource Selectors as well.
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