Andy Broomell

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About Andy Broomell

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  1. This Old House uploaded a segment on this technology over the weekend:
  2. I want that!
  3. Oh! Those images help very much, thank you. I've typically heard this referred to as "Forced perspective". As stated above, there's unfortunately no equivalent of Transform<Distort in Vectorworks (outside of reshaping a single polygon). This would be a great Wishlist item though. I know on occasion I've wanted to take a group and skew/distort its shape, but in VW you can currently only stretch and scale.
  4. So the instrument essentially swaps the view of the left eye and right eye, leading to reversed depth perception. Fascinating! I guess I'm still confused about what a pseudoscopic image looks like on a computer screen, and what exactly you're trying to to accomplish in Vectorworks. Do you have something you've done in Photoshop that you could show us as an example? By the way, in Photoshop, are you referring to Distortion filters such as Ripple and Twirl? Or do you mean Transform<Distort which allows you to move the four corners of a selection independently?
  5. It is weird that Vectorworks doesn't have a wheelchair in its libraries. Seems like it should!
  6. What is a pseudoscopic view? Do have an example image similar to what you're trying to create?
  7. Are you looking for 3D models or 2D? For 3D I'd try if you haven't already. Then in Vectorworks use File<Import<Import SketchUp.
  8. Do you have Renderworks? What you described is possible, but only with the use of textures. (The Opacity in the Attributes Palette doesn't affect 3D objects). Just make a new texture, set the Transparency shader to "Plain", then click Edit to enter a percentage. This is the most basic way. If you don't have RW, the only workaround I can think of is to put all of the fabric on its own class and then grey the class.
  9. There is a philosophy within the world of user interface design which states that no function should exist solely within a right click menu. Right click menus are a fantastic way to provide quick access to context-specific operations, but a program should also provide another means of accessing the same features. I tend to agree with this philosophy. Since many other programs abide by this rule of thumb, a user might expect the same to be true of Vectorworks and unintentionally ignore some of these functions. I know many people who just don't utilize right clicking in their workflow (which I think is crazy, but to each their own). Then there are people who draft on laptops with only a trackpad (again, crazy, but I see it a lot); depending on their System Preferences, right clicking might involve holding down a modifier key and is thus not as intuitive. A few times a year I encounter people who literally don't know how to right click (baffling). All that being said, it would be wise for a program to not depend on it. Here are two examples I've come across in VW where a function exists solely in a contextual menu: In the Resource Manager, the only way to edit a Texture is to right click its thumbnail. Instead an "Edit Texture" button should appear when a texture is selected: This would be a welcomed improvement anyways since it'd be faster and easier than right clicking every time you want to edit a texture. (I often edit the same texture multiple times in a row, so it's already selected). This would apply to other editable resources as well. The second example that comes to mind is adding additional leader lines to callouts. The only way to use this new somewhat-hidden function is to right click the callout. Perhaps there could be a button in the OIP? Or maybe there could be a little plus sign that appears next to the leader line when the Callout is selected, which could be clicked to add another leader line. While the above examples are just two specific requests, I think the main point here is for the developers to keep intuitive accessibility in mind when designing new tools and functions. (Both of these examples arose in 2017). Don't put anything solely in a right-click menu.
  10. Apologies, I meant no way to do it using a "transparent" texture for the ceiling. Textures can definitely be used otherwise! I've clarified my previous post. Thanks!
  11. DLSVPs seem to not have the option to cast shadows from objects removed by the section, unfortunately.
  12. There's only one way to accomplish this in Vectorworks that I know of. Unfortunately I don't think it's possible to do it by adding a "transparent" texture to the ceiling since (sans jumping into C4D as zoomer suggests). Vectorworks doesn't allow something to be invisible while simultaneously casting a shadow. This method will cast shadows from the ceiling as you desire, but the limitation is that it'll only be a Top/Plan view (can't figure out how to get it in a 3D view), and it only works as a Sheet Layer Viewport. First, add a solid ceiling to your model, so that the shadows are correct. Then turn on the Clip Cube. Select the Clip Cube object and bring the top of the box down so that it cuts through your model. Right click the Clip Cube cutting plane and choose "Create Section Viewport". In the dialogue box, choose a Sheet Layer and set your Render Style to OpenGL (presumably OpenGL Render Settings already have shadows turned on). Click on "Advanced Section Properties" and make sure that "Cast Shadows of Objects Removed by Section" is turned on in the Display tab. Then when you render your Viewport you'll get this: Instead of this: Edit: @markddand I are thinking alike this morning
  13. Double clicking a texture only applies it to any selected objects. The only way to edit a texture through the RM is to right click the thumbnail and choose "Edit".
  14. Although it doesn't allow for much edibility, you can find a few curtains and swags in the SketchUp 3D Warehouse. I've attached a VWX file of a few I've collected recently. Here's a screenshot: Curtains_AEB.vwx
  15. Bump. We should be able to have light glyphs show up when in Wireframe and OpenGL but not in Renderworks styles. As it stands, this currently isn't an option so I'm constantly switching the setting back and forth.