Andy Broomell

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About Andy Broomell

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  1. Still happening in SP4.
  2. I am experiencing a bug related to a texture in a scaled symbol. When I set scaling to symmetric and double the size, for example, the texture is not scaling up with it: Other symbols seem to work fine, but this one does not. I tried opening the file in 2016 and it works fine there, so I'm not sure what the issue might be... Here's the file: SymbolScaleTextureBug.vwx
  3. Yep. I thought the deal was that Vectorworks would always be able to import one version year back, but I've yet to be able to import a 2016 SketchUp file into VW2017. So for now I always download the 2015 file from the dropdown in the 3D Warehouse. (Or if someone sends me a newer .skp file I just open it in SketchUp and Save As an older version).
  4. You should be able to import the ones from SketchUp... Make sure you download the 2015 or older .skp file, otherwise Vectorworks can't import.
  5. You'll first want to make sure that the Display Objects Beyond View Plane box is checked in the OIP. If that doesn't fix it, also check that the Depth Range setting under Advanced Properties is set to Infinite.
  6. You could select an instance of each format, go to Create Symbol, and check the "Convert to Plug-In Object" box: This will make the definitions appear Red in the Resource Manager. Then whenever you need a drawing label, double click the appropriate one in the RM, then double click in your drawing where you want it placed. It'll drop as a Drawing Label object with the pre-determined settings.
  7. Here's another thread on the topic, for reference:
  8. Here's a thorough troubleshooting checklist for achieving darkness: -Using a Renderworks style, not OpenGL. -Renderworks style has Ambient Lighting set to "0" (either under View<Lighting<Set Lighting Options, or by editing a custom Renderworks Style in the Resource Manager). -Viewport is updated and actually displaying Renderworks results. -Renderworks style has Environment Lighting set to None. -At least one light object exists and isn't hidden. -All Light objects are turned off (check Visualization palette). -No textures are set to "Glow". I can't think of anything else that would produce unwanted illumination?
  9. Oh, I just meant a normal Light that's not used for anything else. But it sounds like what I described isn't what you're encountering, since it sounds like you're not hiding your lights by turning off a class. (Not something you HAVE to do, but I like to have the ability to hide my lights when working on modeling / not lighting). Hmmm... Maybe attach the file and we can take a look?
  10. In case it's helpful for experimentation, I've attached a file that has a texture I often use when doing stage designs. It's a black floor texture with reflections and a subtle bump map (I think perfect reflections often look too fake in renderings). The texture emulates a marley dance floor or a floor painted gloss black. BlackStageFloorTexture.vwx
  11. I'm assuming when you say "all my lights in the render switched off" you mean they are on classes that are turned off? If so: Vectorworks does this really confusing thing that when there are zero Light objects in the scene, there is automatically a default light illuminating the room, unrelated to the Ambient Light setting. My opinion is that this is poorly designed/explained, and that a user should have better control over this default light. Regardless, the solution is to put in a dummy Light object and turn in Off in the OIP. Then the actual Ambient Light setting will kick in and you should be able to achieve true darkness.
  12. So now I'm working in a file where this is NOT happening and it's driving me nuts. I have a bunch of Extrudes that I want to be on the "Panels" class. The child Polylines are on the None class. No matter how many times I reassign the Extrudes to different classes, the Polylines are staying on the None class. I should be able to assign the objects to the Panels class and have both the parent Extrudes and child Polylines follow along. I've attached the file in case anyone would like to poke around. The shapes should turn red if successful. My only solution right now is to enter each Extrude and reassign the Polyline's class manually. Urgh... ExtrudeClassBug.vwx
  13. What's the backdrop being reflected in? The floor? A mirror? Apply a texture, as Rob describes, to the object reflecting the backdrop, then render with a Renderworks style. The reflections won't appear in OpenGL. Just to make sure we're talking about the same thing, the floor in this photo is displaying reflections of the teapot. The teapot is also showing reflections of the environment. [not my image]
  14. Now I have the left SpaceMouse button assigned to a Macro which switches to OpenGL/Perspective, and my right button set up to toggle Cropped Perspective on and off (I need it on when placing cameras for rendering POVs, and off when otherwise working).
  15. Brilliant! I had a feeling you'd be able to provide exactly what I was looking for Thanks!