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Neil Barman

Vectorworks, Inc Employee
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Everything posted by Neil Barman

  1. That’s great that you figured it out @JonKoch! If you would like to know more about the texture tool check out this page from the online help system. In terms of getting into creating textures (if we don’t already have the texture you’re hoping for in the Resource Manager) I’d recommend checking out this course at VWU and go to the section called “Creating textures” (though the entire course is worth doing IMO.) Bump and displacement are discussed. It’s presented using an older version of Vectorworks but applying the instructions to the current version should work fine. In addition, I suggest reviewing this page in the online help system too with particular attention on the “Bump shader parameters” video and the list of options below it. This page explains using an image in a texture shader. I hope that helps 🙂
  2. Thanks @Matt Overton. It never hurts to submit additional enhancement requests even when a feature has just gone through a development cycle. As I have learned since joining the team five years ago, A LOT goes into the planning and building of each feature and sometimes not every aspect of a feature can be included in the first version. Receiving feedback about additional abilities that would be useful is much appreciated.
  3. @Matt Basher This page of the Vectorworks Help system should be able to shed light on the topic.
  4. Interesting ideas, @Matt Overton. If you wouldn't mind, could you submit detailed descriptions of the enhancements you're suggesting via the "Submit your Idea" button on the Public Roadmap? Thank you!
  5. @Todd W Might you be able to share your actual Vectorworks file or a portion of it so that other can see how it's set up? This may help provide guidance.
  6. Good news – Viewport Styles were added in Vectorworks 2024! See this video for more info… https://university.vectorworks.net/course/view.php?id=2873
  7. Good news @lampiechris: This was added in Vectorworks 2022 SP3. See this video for more info… https://university.vectorworks.net/course/view.php?id=2036
  8. It sounds like perhaps the "Vectorworks 2023 Updater" app was either manually or automatically removed (by another app that "optimizes space on your computer") from the "Vectorworks 2023" folder, because by default it is installed there and actually makes the update process very easy. Given that this app is missing, and perhaps other Vectorworks items may have been removed too, you may want to redownload and run the installer from your Customer Portal.
  9. I’m sorry that you feel that way. Nevertheless, if you do feel that the Elevation Benchmark page (or any other topic) in the Help System should have more information I do encourage you to use the Help System’s feedback form.
  10. Rest assured, feedback does make it to its intended team. I hope that the Help system feedback page and the Public Roadmap (along with its "submit your idea" form) show that Vectorworks is listening. As a customer myself for almost 20 years before joining the company I have seen my feedback bring about enhancements to the software and related systems. Granted, it didn't happen the day after I submitted my feedback –as teams an individuals are constantly and continually working on existing projects– but I was patient and confident that it would be considered, and it was. I would encourage you to submit your feedback in order to help make Vectorworks better for everyone.
  11. That's good feedback, @line-weight. Whenever you find a Help system page about which you'd like to provide feedback, there's a link at the bottom of the page where you can share your thoughts and suggestions:
  12. I would recommend posting requests like that in the Wishlist section of the forum. See below...
  13. Just a reminder for anyone reading this thread, the online Help System for v2023 has information on the new Elevation Benchmark tool. I realize that everyone loves videos, but they do take longer to produce than text-based instructions. In the meantime the text-based help is available from launch day.
  14. @maxstk Would you be able to share your Vectorworks file where you used the same dynamic text shown in the video and it's not working as it is in the video? I'd like to see how you have your custom elevation benchmark set up. I wouldn't be able to say if you've missed something or not without taking a closer look at your file. Thanks.
  15. @khumennyAny chance you can post the specs for both of those machines you mention? And which tasks do you find your iMac slower at? I haven’t done a side-by-side comparison but I have some computer knowledge so I may be able to shed some light.
  16. No, the promotion is for the full commercial/pro version. If you have any issues using Epic’s installer or Twinmotion itself, there is a mention of how to get support from Epic at the bottom of the instructions. Thanks for sharing the instructions, @Hans-Olav.
  17. @Antonio Vargas Design I would recommend watching the recent VSS Coffee Break session on the topic of Apple’s new hardware and Vectorworks. Here is the VWU link to it.
  18. @The Cantor I would recommend contacting our technical support team to report what you are experiencing.
  19. @DylanI didn't do anything special to my version of Vectorworks and everything I did to import the file was laid out above. Since you are still having an issue with the files at your end, I recommend that you contact our technical support team for assistance.
  20. In case anyone arrives at this thread and is needing some clarification on how to get the TwinMotion promo code and redeem it, I’ve listed the steps in this Kbase article:
  21. In order to take advantage of the Twinmotion promotion, please follow these steps: 1. Visit the Vectorworks Customer Portal and log in. 2. Click on the “View Offers” button. 3. Locate the Epic Games offer “Get Twinmotion for free”. 4. Click on its “Get Promotion Code” button for this offer. Copy the code that is generated and placed under the words "promotion code". 5. Click on the “show details” link in the small print of the offer, then click click on the “Vectorworks Partner Page” link to open the Epic Games website. 6. At the Epic Games site, scroll down to the "Get Twinmotion" button and click on it. 7. If you have an existing login for Epic Games, use that to log in. If you do not have an Epic Games login, sign up for a login and do the verification steps required for signing up. 8. Once logged in, you will be redirected to a page that has a field for the promo code that was created in the Vectorworks Customer Portal. 9. Copy the promo code from the Customer Portal and paste it into the promo code field on the Epic Games web page. Then press the "Redeem Code" button. 10. Once the code has been accepted, press the "Download Now" button. 11. On the subsequent page, you will see Download instructions for the Epic Games launcher, which is how you access Twinmotion. Scroll down to either “Download launcher” (if you don’t already have the launcher) or “Open Launcher” (if you do already have the launcher downloaded due to using other Epic Games products.) If you need to download the launcher, please do so. Once the Epic Games launcher has been installed, open it. 12. Log into your Epic Games account using your Epic Games login info. 13. In the Epic Games Launcher, click on "Unreal Engine" in the left sidebar. Then click on the "Twinmotion" tab at the top of the launcher window. 14. Under the large "Install" button, there is a dropdown menu allowing you to choose which version of Twinmotion to install. Ensure that the newest, non-trial version of Twinmotion is selected. 15. Press the "Install" button. Read and accept the Epic Games EULA. 16. Wait for the download to complete. This may take some time as the download is large. 17. Once the download is complete, Twinmotion will appear in the Library of the Epic Games Launcher, available via the left sidebar. 18. Twinmotion will have a “Launch” link below it. Click the link to run Twinmotion. Note: You do not need to install Unreal Engine in order to use Twinmotion If you require support for, or encounter a bug while, using Twinmotion, please see this KBase article.
  22. @Tismacfan. Might this criteria do what you are looking for?: Data Viz-MIssing IFC data.vwx
  23. @ParkerJamesI would recommend checking out Space: The Final Frontier at Vectorworks University.
  24. Just to confirm, are you trying to import the image in VW2021 as your forum signature indicates or do you have the current version (2022) of Vectorworks? I had not heard of the ECW file format before. It is an interesting one... It appears to be a propriety format developed by a company called Hexagon Geospatial. (More info here.) It does appear to have the ability to contain very high resolution images. (For what it's worth, in my experience it's not unusual that aerial images commissioned by cities do sometimes have higher resolutions than images that cover the entire planet – It is in the best interest of the jurisdiction to pay the considerable cost for such local a imaging service as it helps examine and document the area they govern.) Thank you for providing the source that you're working with. I downloaded one fo the ECW files and gave it a try in Vectorworks 2022. When I open a brand new file and I don't geolocate the Vectorworks file first, then I import the ECW file, the imported image appears to geolocate well for me. (Incidentally I did not need to use the "All types" option for the file. VW2022 recognized ECW as an image file.) The image import options I used are below. (Note the Georeferencing settings.) The ECW image arrived and, based on what I see in Vectorworks' rulers, it seemed to be geolocated. To check this, I activated the Geoimage tool. Right away the geoimage tool produced a base geoimage for me for me to select my target area. The ECW file is the square image in the centre, everything else is the preview Geoimage. This looks nicely geolocated to me. Because I didn't manually geolocate the file myself, this indicates to me that the image's own coordinate system was successfully used fo the geolocation process. The ECW file appears to be at the correct scale too. I then created a geoimage of an area larger than the ECW square so that I could see how the resolutions compared... Zooming WAY in (to compare the resolution of the these two aerial images, I see the image below. I didn't expect that the geoimage would get close to the ECW file but I was pleasantly surprised. The ECW resolution is higher, of course, but I could certainly work with the geoimage if the ECW wasn't available. I hope that hearing what I did and seeing the results helps.
  25. What are the instructions by InspectorJack that you are referring to? Could you post a link to them?
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