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About bcd

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  1. This is a good wish - a Target Point in the Model for the Center of a Viewport. 'till then this may be helpful: Use the Move command rather than click drag etc. eg. The floor lowers by 200 mm Edit the Annotations>Select All - Move -200mm in the y direction Edit the Crop Move -200mm in the y direction Say the VP is 1:10 Move the VP +20mm in the y
  2. bcd

    Solar Access

    You can demonstrate it by running a Solar Animation from the Helidon object. Place the Heidon with the correct geographical location & rotation with respect to the model. Be sure you've modeled all the obstructions. View>Rendering>Open GL Options>Use Shadows View your model in 3d so you can see the relevant elevation of the apartment Select the Helidon, in the OIP run Solar Animation You can outupt a movie file and take clips from this to demonstrate
  3. bcd

    Until Next Time

    Shocker! Wow Jim - you've brought a wonderful blend of knowledge and curiosity, intelligence and wit to the boards. Heck you even engineered the remaking of the board itself. I'm sure your impact will continue as @JuanP and the team find inspiration in your frankness responsiveness and dedication to making all our experiences in Vectorworks ever more productive, rewarding and fun. May your photons continue bouncing Brian
  4. bcd

    Bot Z of symbol?

    Yes, I see a Symbol as simply a container and the objects within it can be anywhere in 3d space relative to the origin of the container. This is different to a Group - which constrains its extents to the extents of the objects within.
  5. Bizzare one - it appears that the create Floor menu command retains the original 2d object in addition to embedding it in the Floor object. So the Floor is actually a Floor and a Circle combined. Convert to Group>Ungroup and you can delete the unnecessary circle. The remaining slimline Floor will display as expected in elevation.
  6. bcd

    Ubstracting solid shapes from site models?

    Is the drain in a different class to the terrain/Site Model?
  7. bcd

    Ubstracting solid shapes from site models?

    One way is to lay your pipe and ignore the dig: Extrude a ring and white circle to represent the pipe wall & pipe cavity. In cross-section select Use Attributes of Original Objects to show them appropriately.
  8. Orthogonal Views and the 3rd Mode of the Split (Slice) tool will be your friend here. Add Solids then: View in Front View - Slice away the excess from the right side View in Right View - Slice away the excess from the front Shift 1 - Set up a Working Plane on the Ceiling View In Working Plane Front - Slice away the excess from the walls/ceiling plane.
  9. bcd

    Drawing spiral chair in elevation

    For a rendering you can always just use a masked photo as an Image Prop.
  10. bcd

    Drawing spiral chair in elevation

    Is that a scale model? How closely do you need to match it? Have you considered placing a grid of tape over it and running the 'photos to 3D model' function on the cloud services website? This may be your fastest/best bet - as it appears as if it not only has a variable and rolling crossection it also has a variable diameter & pitch. Remember you can always model it in the traditional way using Nurbs & lofts etc, and then Convert to Subdivsion for more plastic control
  11. bcd

    Substracting solids from walls

    In Top/Plan view draw a rectangle Select the Wall & Rectangle Right Click (contextual menu)>Clip Surface Adjust the Height and Offset from top of wall to fine tune the vertical position and height of your subtraction.
  12. bcd

    Referenced viewports and classes vw2019

    Be sure this isn't checked in the Viewport Class Properties (from the OIP)
  13. Check in the OIP under the Render tab that the texture is not being mapped as Plane.
  14. bcd

    Worksheet Data Visualization

    +1 to this, eg a function called =Image using Data Visualization attributes or something other and another called =Pattern using Data Visualization attributes It would probably be necessary in both cases for the Worksheet to live as a Viewport Annotation.
  15. I'd like to be able to set a custom height for the Top Drawer on the new Base Cabinet. It's currently locked @ 5 1/2" which unfortunately renders this tool useful only for preliminary models.


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