bcd
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Increase your Hidden Line Rendering settings' Crease Angle to eg. 35°
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Another alternative is to place a 3d locus at the center point of each end of your members. Run a Worksheet to collect the co-ordinates of those. Export to Excel or some such and number the nodes and members. eg - point 1, point 2 Member 1 point 2, point 3 Member 2 that together with the cross sectional shape should be enough for the engineer to run his calcs.
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If it's very complex writing a Marionette script to draw a 2point Nurbs curve from ctr of start face to ctr of end face for each extrude would be worthwhile. I suspect manually drawing them will be faster & more controllable. You might also place 3d loci at the end of the Nurbs curves You could even number them sequentially to make it easier on the other side.
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Yowzah!!! Gone are the superfluous Groups with special visibility classes Gone are the unnecessary creation of Symbols so they can live on their own Layer for fabrication drawings. Gone is repetitive Grouping and Editing Ungrouping of objects just to study a single subset of objects without the congestion of the rest of the drawing. etc. very nice (ps I'm digging the wallpaper inside that cabinet, very specific)
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? ^ that's odd. Text along path addresses the original question directly. I'm not sure what you mean.
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Just enter 90 for the Rotation about path Each character will be a simple extrusion, If you need each character to be curved in plan choose Text Type As: Curves Ungroup Ungroup the TAP to get the individual Nurbs curves that you can then use to Project to your surface
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USD import/export (2024 SP6, Win11)
bcd replied to Thomas H Donalek AIA's question in Troubleshooting
I mean the OP might be using an old migrated workspace. -
USD import/export (2024 SP6, Win11)
bcd replied to Thomas H Donalek AIA's question in Troubleshooting
Are you using an old Workspace perchance? Switch to one of the Default Workspaces and see if they appear. -
Just tried that - happilly the submit button is disabled for me. It's odd that after taking the time to report a software bug you would be obliged to accept this -> By submitting this form, you agree that Vectorworks, Inc. and its authorised partners may contact you in regards to news, offers, and the use of our software, services, and platforms Surely this is the one time that you'd be happy to have a user volunteer their insight without yet another data grab/sale. Surely a simple 'Thank you for making this bug report. May we contact you directly if we need more information to help understand and resolve it y/n?' would suffice.
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Another nice alternative to this approach is to model 3d using the points directly: As above find a suitable clip cube rotation & orientation to isolate your target wall / surface etc. 3d Polygon to trace the target surface clicking directly on the cloud Modify>Convert to Subdivision Extrude roughly the thickness of the wall. Close the now open face of the wall. Spin the model around and drag the SubD edges or vertices to align with the point cloud
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This is an odd one that's been overlooked by VW but whenever your Viewport has a Fill the Visibility tool doesn't work to control the VP's Class/Layer visibilities. Set the VP fill to None and it works as expected. (genius?) I think this should be the default for Viewports, fill or no.
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You could probably do this with a data tag
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Viewport size warning is wrecking havoc when publishing a set og PDF's
bcd replied to Kaare Baekgaard's question in Troubleshooting
Couldn't the size check be done by VW before it begins rendering so you could allow/disallow those sheets that are oversized at the outset?