Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

261 Spectacular


About bcd

  • Rank
    Vectorworks Addict

Personal Information

  • Location

Contact Info

  • Skype

Recent Profile Visitors

3,253 profile views
  1. I believe there's a Marionette floating about to automatically generate 3d map from a 2d image.
  2. You could simply place a 2" grid over it and mark the suitable intersections. Or redraw as arcs using the polyline tool
  3. Model>Create Image Prop You could probably loop it in Marionette.
  4. Alignment isn't a tool - it refers to the type of Slab the Hardscape is using. If you create a Hardscape and set the 3d Slab to one of the Aligned modes then, if you have geometry in your model that in Top/Plan is colinear or cocurvular (I know it's not a real word- help me out with the correct one please) with an edge of the slab the slab/hardscape will facet or buckle to align to it.
  5. ps - I wouldn't want to be cleaning leaves from that pool
  6. My 2c - if you're on Windows Lumion knocks it out of the park for ease & speed, and it comes with a huge collection of entourage and materials that's pre-optimized. (<- is that even a word?) I just rendered these a minute ago to show you. They are from a couple of the built-in example files. Rendered 1080p in 40s 31s 30s (s=Seconds!!!) respectively and I kid you not!! And animations, are on a par with this. Think rain, fog, puddles, ocean, car paths, walking figures, moving clouds, leaves water etc. .... it's mind boggling when you see it.
  7. I would try this: Fashion your nurbs surface to suit In Top/Plan draw your grid of circles>Convert to Nurbs Curves Select both>Project & Trim Apply a glow texture as above and see what you have
  8. A clunky workaround would be to create a placeholder wall style with only 1 component but the same width as your mulit-component wall. Replace the wall with this single component wall Flip it Replace it with the original wall style
  9. You can generate a 3d while in the 2d edit. You may have to recreate 2d to represent your Symbol in Top/Plan and You may have to edit the 3d component to rotate it in 3d space.
  10. This would be a good candidate for a voter survey once you have all the ideas in. (I'll not be double voting ūüėČ ) I'm in for 1st prize.
  11. Yes you got me thinking - I must pay more attention to those buttons. The one I use the most is Previous View/Next View other useful ones are: Undo Selection Tool Activate Class Show Other Objects in Edit Modes <- I don't think this is mappable as it's a preference Flyover (ctrl + mmb is less handy for me than shift c) ...
  12. The simplest way, if your walls are closed is to use to Polygon too - inner boundary (bucket fill) mode to create a Polygon on the floor Use this as the path for an EAP. Edit the EAP and move the corner of the profile to 0,0 Easy miters and you can either split the Path or Subtract Solids at doorways
  13. Cool competition. How many entries each? I can think of a bunch off the top.
  14. I was clarifying because some use Revit & BIM interchangeably with the assumption that only Revit produces BIM models, good to see that your not. My approach to your question would be to create a referenced DLVP of your BIM house and turn off all the classes & layers that you don't need to see. This can be duplicated, rotated and elevated to suit across your site.
  15. I'm not sure what you mean by a BIM house.


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

  • Create New...