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bcd

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Everything posted by bcd

  1. bcd

    Solar Access

    You can demonstrate it by running a Solar Animation from the Helidon object. Place the Heidon with the correct geographical location & rotation with respect to the model. Be sure you've modeled all the obstructions. View>Rendering>Open GL Options>Use Shadows View your model in 3d so you can see the relevant elevation of the apartment Select the Helidon, in the OIP run Solar Animation You can outupt a movie file and take clips from this to demonstrate
  2. bcd

    Until Next Time

    Shocker! Wow Jim - you've brought a wonderful blend of knowledge and curiosity, intelligence and wit to the boards. Heck you even engineered the remaking of the board itself. I'm sure your impact will continue as @JuanP and the team find inspiration in your frankness responsiveness and dedication to making all our experiences in Vectorworks ever more productive, rewarding and fun. May your photons continue bouncing Brian
  3. bcd

    Bot Z of symbol?

    Yes, I see a Symbol as simply a container and the objects within it can be anywhere in 3d space relative to the origin of the container. This is different to a Group - which constrains its extents to the extents of the objects within.
  4. Bizzare one - it appears that the create Floor menu command retains the original 2d object in addition to embedding it in the Floor object. So the Floor is actually a Floor and a Circle combined. Convert to Group>Ungroup and you can delete the unnecessary circle. The remaining slimline Floor will display as expected in elevation.
  5. bcd

    Ubstracting solid shapes from site models?

    Is the drain in a different class to the terrain/Site Model?
  6. bcd

    Ubstracting solid shapes from site models?

    One way is to lay your pipe and ignore the dig: Extrude a ring and white circle to represent the pipe wall & pipe cavity. In cross-section select Use Attributes of Original Objects to show them appropriately.
  7. Orthogonal Views and the 3rd Mode of the Split (Slice) tool will be your friend here. Add Solids then: View in Front View - Slice away the excess from the right side View in Right View - Slice away the excess from the front Shift 1 - Set up a Working Plane on the Ceiling View In Working Plane Front - Slice away the excess from the walls/ceiling plane.
  8. bcd

    Drawing spiral chair in elevation

    For a rendering you can always just use a masked photo as an Image Prop.
  9. bcd

    Drawing spiral chair in elevation

    Is that a scale model? How closely do you need to match it? Have you considered placing a grid of tape over it and running the 'photos to 3D model' function on the cloud services website? This may be your fastest/best bet - as it appears as if it not only has a variable and rolling crossection it also has a variable diameter & pitch. Remember you can always model it in the traditional way using Nurbs & lofts etc, and then Convert to Subdivsion for more plastic control
  10. bcd

    Substracting solids from walls

    In Top/Plan view draw a rectangle Select the Wall & Rectangle Right Click (contextual menu)>Clip Surface Adjust the Height and Offset from top of wall to fine tune the vertical position and height of your subtraction.
  11. bcd

    Referenced viewports and classes vw2019

    Be sure this isn't checked in the Viewport Class Properties (from the OIP)
  12. Check in the OIP under the Render tab that the texture is not being mapped as Plane.
  13. bcd

    Worksheet Data Visualization

    +1 to this, eg a function called =Image using Data Visualization attributes or something other and another called =Pattern using Data Visualization attributes It would probably be necessary in both cases for the Worksheet to live as a Viewport Annotation.
  14. I would like the Landscape Area to show 2d plants. I would consider this the expected behavior - and the behavior suggested by the thumbnails of Object Styles' default content.
  15. I'd like to be able to set a custom height for the Top Drawer on the new Base Cabinet. It's currently locked @ 5 1/2" which unfortunately renders this tool useful only for preliminary models.
  16. I'd like the Apple Quicklook feature to work on Resources, So, for example, after selecting a Symbol thumbnail or list item in the RM a quick press on the spacebar will result in a 50% screen area preview of that resource.
  17. bcd

    Pipe & the 3d Connexion Space Nav

    The new Truss tool segues nicely into this.
  18. bcd

    Display Flashing and Changing Colours

    Change the VW>Preferences>Display>Navigation Graphics to Best Compatibility.
  19. bcd

    Viewport crop legend / count

    Use the Location field in the Database Criteria. To do this fist place a polygon outlining the room Name it List objects within Location=Name of the ply
  20. Short of extracting the surface of the landing, for example, and extruding... I'm not seeing any. The stairs are still built as a Mesh object.
  21. bcd

    surface array

    Not exactly what you need but using the bump shader you can get a decent approximation quickly, especially where the slope approaches 0º
  22. bcd

    Creating Finished Worksheet

    Hi Howie Maden- PM me the files & I'll send it back to you.
  23. You will need to do this twice if yours is a Hybrid Symbol. Once in Top/Plan on the original to retrieve the 2d components Once in a 3d View of a of the original to obtain the 3d components
  24. Try this: Move to Midpoint.mov
  25. There are other ways to do this but you can: Place a Top/Plan Viewport on your Sheet Create a Horizontal Section Viewport of the Underside of your Clip Cube - basically a SVP Looking Up and place on your Sheet Layer Flip the SVP Vertically & align on top of the original VP Turn off unwanted classes - to reveal only the required reflected overhead details

 

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