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Everything posted by Phil hunt
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Background Render: Renderworks Style Not Working
Phil hunt replied to SophieIona's topic in General Discussion
this is where you will find the settings on a viewport -
how do you multiple select items for reshaping?
Phil hunt replied to grant_PD's topic in Subdivision
Hi if it's a symbol could you copy it say five times and edit eash symbol using the scale tool in the xyz fashion to give you what you require. Just a thought -
Background Render: Renderworks Style Not Working
Phil hunt replied to SophieIona's topic in General Discussion
I think you have to change the settings in the viewport and not on the sheet layer so if you have been working in open gl. And create a viewport it will render using open gl change the setting in object info pallet on the viewport and give it a try, I think that will solve the problem -
Exporting Vectorworks Lights to other rendering software
Phil hunt replied to jeff prince's topic in Rendering
i know artlantis do a demo version so its maybe something worth looking into...... -
Been using artlantis for 20 years the biggest advantage is real time changes to the model inside artlantis when you add a texture or a light you see the effect without having to render the scene, it's also easier to bring in external 3d models, cars and the like come in perfectly in a variety of cad files and the trees are fantastic, batch rendering is a breeze 1. What is the overall quality in terms of photorealism of the renders when comparing Artlantis and Vectorworks? I WOULD SAY THE SAME BUT EASIER TO ACHIEVE IN ARTLANTIS 2. Assuming hardware is equal, which is faster at high quality renders? VARIES 3. What is the learning curve for Artlantis when compared to Vectorworks? EASY Hope this helps feel free to contact if you require any further information
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Exporting Vectorworks Lights to other rendering software
Phil hunt replied to jeff prince's topic in Rendering
Hi Jeff I still use artlantis now and again and the lights in vectorworks can be exported along with the model but once in artlantis you have to adjust all the lighting values to suit as they come in as passitional references only, in other words useless, I think this is nothing to do with vectorworks more to do with the artlantis export plug in. -
Good tip Andy.....some of the best VW tools are hidden to deep in the software to find them.
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been using VW for many years and thanks to andy b has pointed me in the direction of the render bitmap tool.......thanks....game changer
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I always have to go through the pain barrier of test rendering using a final render especially when using a texture with a glow/emit light setting......it wastes time but give me the confidence of then upping the dpi settings for my final final renders. OGL never gives me that unfortunately
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This is a scene I did a while back to illustrate my comments.
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You can also cheat a bit and add a few lights around the scene to mimic the chandelier lighting......Worth a try I do it a lot
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https://www.google.com/search?q=putting+a+movie+onto+an+image+in+photoshop&oq=putting+a+movie+onto+an+image+in+photoshop&aqs=chrome..69i57j33.14983j0j7&sourceid=chrome&ie=UTF-8#kpvalbx=_e6fPXpm4JuSAhbIP-7KdiAk33
- 3 replies
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- video screen
- vectorworks
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i wondered that to i think you can do it in photoshop or in vectorworks spotlight
- 3 replies
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- video screen
- vectorworks
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(and 2 more)
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Dumpling Green B v2017.dwg here you go
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i think this may be it.....The instruction are in under documentation in the file. PlaneMode (1).zip
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https://forum.vectorworks.net/index.php?/topic/54674-screen-plane-only/&do=findComment&comment=281672 try this
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there was a nice free plug in that turns all screen objects to layer plane it was on a site called vectorcad or something like that......someone will know on the forum
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i think its just like a pen thickness to the artisitic edge....... Millimeter [mm]Pixel (X) 0.01 mm0.0377952756 pixel (X) 0.1 mm0.3779527559 pixel (X) 1 mm3.7795275591 pixel (X) 2 mm7.5590551181 pixel (X) so try it with say 7.5 pixels it should give you an edge thickness of 2mm
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this is a very simple way of doing this and its the way i find to be quite easy the experts on the site will have many many more ways that they create the drawings but at least its a start for you to consider viewports from a 3d plan.pdf
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sorry laura meant to add create the viewport from the design layer or layers that you have created the model on....i usually set my dpi on the sheet layer to 300 the one thing that is a bit tricky if once you have all your viewports on the sheet layer if you add any additional classes to the model you need to update the viewports visibilities otherwise when you update the viewports the additional classes will not be added.....caught me out when i was learning the process
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The best start is to make a viewport plan view this can be rendered in various ways I generally use hidden line with a dashed Hidden-line background and place it on a sheet layer at a scale to suit your project and print set up. Once you have this on the viewport you can then create elevations and sections using the plan view. May seem a bit daunting to start with but you will soon get the hang of it. Loads of videos on YouTube. Just type in creating viewports in vectorworks. It’s great fun and so easy once you get the basics. Hope this helps.
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Well it seems it was worth the effort. Lovely renders.
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Could you download a trial version just to get you through this short term problem.
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thanks Nikolay
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sorry the symbol had a 2d component deleted it and it works in plan view phew i thought i was having a senior moment