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Kevin K

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  1. J.Wallace Glad that worked for ya. As Tom mentioned, worksheets and worksheet functions are usually the way to go with these types of items, but to some users, especially newer users, worksheet stuff can be a bit intimidating. I use them practically daily for one thing or another, but they still scare the hell out of me 🙂 That option to click on something and just select the menu item to check the Volumetric properties is pretty cool. In fact, if you quickly just wanted to get the overall sq. feet of your entire wall(s) you don't even need to extract anything....just select the wall and select the Volumetric properties menu item and it will report back to you to the total volume of the entire wall(s) As you aptly noted...:knowledge is KING!!!"
  2. Indeed Tom. I was actually mentioning that approach to point out the hidden gem of Volumetric Properties for a quick assessment of objects in general.
  3. For those of you that would like to dive a bit deeper regarding Redshift, check the link below. https://docs.redshift3d.com/display/RSDOCS/Welcome+to+Redshift It may be a bit TMI (too much info) for many of you, and your head could spin off, but it really does go into granular detail about Redshift in its pure form.
  4. Tom W and J Wallace Or........if you want to have a bit more fun than the worksheet methodology ......:-) -3d Tool Set / Extract Face (click on the face you want to extract), then..... -Model Menu / Volumetric properties, and voila! Like I said....wayyyy more fun! 🙂
  5. Haha…. Benson, glad that comment brought a little levity to your life. 🙂
  6. Yeah, that is why I am not a fan of window and door styles.... Say you want to quickly run a script to select all of your windows ( and/or doors) and change the trim to on all the windows to 2x2 instead of 1x4....you can't, to my knowledge, if you use styles.
  7. Not trying to be too pessimistic here, but the reality between Redshift in VW and “the real” Redshift used in Cinema 4d, are about as disparate as croissants and fill dirt. I did a few test renders. An exterior render, not even utilizing the ‘denoiser’ option for Redshift in VW, took about 14 minutes. That same exact scene utilizing Redshift within Cinema 4d took just under two minutes ! You do the math. i had such high hopes for Redshift being implemented within VW, but it seems it is not quite ready for prime time.
  8. Yeah, this is why Katarina gets paid the bug bucks 🙂
  9. I had mentioned awhile ago (years) that something should be done to address the issue with site models, when using clip cube, appear hollow. In test driving 2022 I noticed this still has not been addressed. Also, although it is probably way too late, would it not make sense to be able to use boolean operations on site models?? Subtract solid here, add solid there, etc, etc. but still have the site model BE a site model? All the issues with 'pads overlapping' alerts, etc really gets old. Trying to facilitate complex excavations and terracing topography can become very, very difficult using the existing suite of site modeling tools. Something to consider.....
  10. I believe line-weight is correct. That horizontal line will show up if the walls above and below do not perfectly stack on top of each other.
  11. Just make a custom selection script, one for select only screen plane objects and one for select only layer plane objects. works like a charm. I use those two scripts quite often.
  12. JBenghiat, what is your general feeling about how VW has Implemented Redshift into 2022? I was somewhat disappointed that unlike Redshift in C4d, there is no IPR window where you get instant, constant feedback of how your scene appears , in general and especially related to lighting, etc.? I also noted that the rendering times using Redshift in VW are substantially slower than rendering time using Redshift in C4d. Any thoughts on this?
  13. Sorry, typo as usual...I meant 'Windoor objects'
  14. Disaster avoided...my bad. I just had to find the option to update all indoor objects. Life is good again 🙂
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