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Kevin K

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    Moorea, French Polynesia

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  1. Now that box has been ticked….we just need to be able to angle walls other than the usual 90 degrees vertically!
  2. Tom I guess I was missing something! I thought I had tried that, but apparently not as successful as you did! good to know…I will revisit Thanks!
  3. This has probably been discussed previously, but you know the old saying..."the squeeky wheel gets the grease'. 🙂 I realize 'sloped' walls have long been on the wishlist, but it would also be desirable to be able to angle the left and/or right sides of a wall in elevation. You can add peaks, etc but splaying a wall where the top is wider than the bottom doesn't seem possible...unless I am just totally missing something. Case in point, check the screenshot and note the splayed wall next to the yellow arrow. I did some workaround tricks to facilitate this, but it would sure be nice if the wall tool could create walls like this....top wider than the bottom.
  4. I get it 🙂 I sort of thought that may be your response. Whatever works, right?
  5. Grant, speaking of soft shadows and also related to your issue with 'Shaded Renders' not working so well on your viewports.....To get around that problem. could you not use another rendering method (now that I see you use Redshift) like Custom RW, Realistic, or even Redshift, that will produce much better reflections, texture quality, etc than 'Shaded' can produce? Just a thought to get around 'Shaded' not working so well on your Viewports? Look familiar ? 🙂
  6. Grant I was messing with your 2024 file and noted a few things... 1) I did a down and dirty viewport of just the flooring on its own layer and it definitely shows the reflections in shaded view of the texture you used. Just a screenshot so low res. 2) Interestingly....I exported your 2024 file back to 2023 and your shaded viewport that wasn't showing reflections on the floor, etc, lo and behold, it DID render as advertised. So...there does seem to be some voodoo in your 2024 file. So....not sure what to think other than it may be a bug in 2024 or ?? You have a lot going on pertaining to classes and layers you may want to revisit regarding some of the glow reflectivity settings and emissive settings. That said, I really doubt that could be causing the shaded viewport issues. Here is a screenshot of the shaded viewport from 2023...clearly you see the reflections, etc.
  7. What I ended up doing was just drawing a simple shape in 2d top plan view and placing it over the 3d vehicle object,,,,to mask it. That did the job but was not very elegant.
  8. Yeah, I had the same issue trying to slightly rotate a 3d vehicle in elevation view….so it was slightly inclined and parallel to the angle of the street….no luck unless I converted the symbol to a group, then I could rotate it , but you do lose the 2d part of the symbol in plan view. Never found a way around it
  9. Tom…..this is the second time in two days you have been ‘awesome’…..this has to stop 🙂 but seriously, good of you to make the videos for Monique…
  10. Wait…..”awesome” ??…..that may be a bit over the top…:-)
  11. @E|FA Dimensioning can be a pain at times, but this approach takes some of the pain away 🙂
  12. Another way….that I often use to quickly, easily, dimension to face of studs, is to simply make invisible the other wall components. Give it a try 🙂
  13. ok, as mentioned, I wasn't sure, but was simply curious. Carry on sir! Seems like you are having fun with the Rendering 🙂
  14. @asonkin Sorry for the late reply. We are in different time zones 🙂 To your question about why that rendering I did seemed to be lighter...each of the RW Rendering options act a bit different and give slightly different results. I had used Custom RW just to sort of test things out in general.the lighting was based upon your Heliodon light source. That said, you can always let to use 'apply Image effects' when a render is finished to subtly tweak the overall look...much as one would in Photoshop, etc. Custom RW, by default, tends to render a bit lighter, but really it depends on your overall lighting settings. One question I did have...in your background image, it appears that the shadows on the buildings don't quite match the shadows that were created from the use of your Heliodon? I could be wrong. Did you note from the photo you took, the time of day the photo was taken?? Anyway, all that said, you made some good progress on your updated Rendering 🙂 Good job!
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