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Kevin K

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About Kevin K

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    kskeys.com
  • Location
    Moorea, French Polynesia

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  1. Tanner Apparently I am an idiot 🙂 I can't believe I missed that step. Thanks
  2. Thanks Hans, but I can see from your video attachment that you are not using the current version of Twinmotion? The left side of my Twinmotion screen looks nothing like yours. There are no Library items/assets that I can see. note the attachment....
  3. Speaking of Twinmotion....I downloaded the curent version with the thought of taking it for a little test drive. i exported a c4d file and imported/opened it and could not seem to find any of the assets, like trees, vegetation, etc that appear in many of the Twinmotion tutorials. Either I am a complete idiot or perhaps the current free version of Twinmotion does not include anything but a few basic materials, etc. Somewhat frustrating too that it seems fairly impossible to contact Twinmotion/ Epic/ Unreal Engine by phone to respond to any support questions, etc. Anyone have thoughts about this?
  4. Sean I don't necessarily think you are a loser. 🙂 I know of what you speak regarding the arcane math involved at times when using the extrude along path tool. What I do, as of late, is to create the profile and attach it directly to the path object, if that makes sense.That way you will know with impunity what you will get as a result. Usually it is easiest to do this in a 3d view to make sure the profile does in fact perfectly touch the path object. Give that a try...
  5. Indeed, what Markvl mentioned about RW being based upon the C4d rendering engine is true, but very loosely based. One huge missing element. among others, is that RW cannot produce Global Illumination (GI), which is a big deal. I have been using C4d and Vray for quite some time and am quite happy with that combo. Vectorworks does play nice with C4d regarding exporting a VW file to C4d. Works pretty seamlessly. Even when the need arrises where you forgot to include something in the original VW file, you can cut and paste it into the C4d file and it registers itself perfectly within the C4d file. RW is what it is. It does its job, but as others have mentioned it can't touch what other packages can produce in regards to Renderings. I realize that many times, for Clients, it really does not matter how perfectly a wine glass is reflecting the contenst of the room it is in, etc. Most Clients would not even notice that, nor really care. That said, if you are into the finer points and detailing of an interior rendered scene for example, to me, it does make a difference. Nerdy Kev, I guess 🙂 But.....if ChaosGroup, who is the repository for Vray, could step up and incorporate Vray into VW, that would be a huge step forward, seems to me. At the end of the day, it really is great and highly efficient to have everything in one file, without having to export out to another program to create better renderings.
  6. David K, I feel your pain :-) Perhaps by 2030 they will implement this feature. We can only hope
  7. Thanks Tony. Much appreciated. I am really not interested in using extruded contours mode for several reasons, but if something could be done in the future pertaining to this issue it would be a good thing 🙂
  8. Tamsin First, thank you for being so proactive regarding the issue with the hollow site model. Since you seem to have such a direct line to bug reports, perhaps you could also have the powers that be look into the fact that it is not possible to rotate a material texture on a Texture Bed item. I have tried every workaround humanly possible to get this to work, like even resorting to the attribute mapping tool, but that tool is not acknowledged when dealing with Texture Beds. To better demonstrate this issue I attached a down and dirty screenshot. Notice the scored concrete driveway and sidewalk. It is a texture bed item, but it comes in in that particular angle, with no way to modify the angle. I realize that you most likely have lots of other fish to fry, but not being able to rotate textures in this situation is an issue. And lastly......as I prattle on, regarding the question I posed about the 3d poly site modifier....perhaps a quick team viewer session would be a good idea to resolve the issue? Thanks -Kev
  9. Oh, and by the way.....pertaining to landmark and site modeling, did you ever notice that when using the clip cube tool cutting through a solid mesh of the site model, that it appears hollow?? This alone is the reason I did not upgrade to VW 2020. I had brought this more than irksome issue up to tech support many times over the years, and it has still never been addressed. So......as a very longtime user.....I am boycotting for the time being, sad to say.
  10. Tamsin Actually it did not work. Perhaps I missed something, I tried it several times, to no avail. i wanted it to be a sloped pad object, that correctly reflected the solid surface under the house and inside the foundation walls, as I had shown in the screenshot I had previously attached. Sorry, kinda hard to articulate with words.
  11. oh......do tell. Let me just try that.... Thanks in advance if that trick works 🙂
  12. I was doing some work on a 3d site model, and in trying to deal with the physics and rocket science involved in trying to slope a pad in two directions, the thought came to me how much easier and kinder it would be if we could just use a 3d polygon and give each vertex a Z height, then that became to pad. instant sloped pad!! Doesn’t that kinda make sense ?
  13. There seems to be an issue with not being able to rotate the texture on a texture bed polygon. I tried using the attribute mapping tool, but the texture bed does not even acknowledge the use of that tool. Any thoughts, or has anyone resolved this little gem of an issue? Thanks
  14. Well.....my head is slowly shaking back and forth. This will be the first year that I will not be upgrading to a new version. Same old issues and tools not working as they should. A new barn door option....really???? that's IT?? I was raised that if you don't have something good to say about something, or someone, you just keep quiet. Very hard for me to do as it turns out, but this time I will keep quiet. I had such high hopes. Oh well.
  15. Larry Thank you for that sage advice 😉 One take-away was that the precision was a big factor in translating the data, as you had alluded to. I got my client hooked up with skype so we could screen share, and after a few trial and error attempts we accomplished the task at hand. Man, it was more than painful watching what he had to go through in AutoBad to procure the simplest of operations. Everything he did, as I watched, was command line driven. It made me appreciate being in the Vectorworks universe as opposed to existing in the black hole of the AutoBad universe. I know nothing of AutoBad, so perhaps you can make choices from a shortcut key or from a menu choice, but I surely did not see that happen during our little skype session. For example, after we were successful in creating a sweep (revolve in AutoBad parlance) it took him 5 minutes, with a LOT of typing, to slice the object. I shared my screen with him and proceeded to demonstrate to him how, in two clicks, using the split tool, I could slice the object anywhere I wished. He kinda sighed after witnessing that. Anyway, again, thanks for time you spent in your post. If you ever find yourself in Tahiti, lunch is on me! 🙂

 

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