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Kevin K

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    Moorea, French Polynesia

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  1. Tom Bedtime here in Tahiti, but I will check the forum mañana to see if you have any questions, etc. Hopefully what I sent helps you out.
  2. Well, I thought I attached the file....maybe not.... Hopefully it is in this post. BARREL TILE EXAMPLE 2020.vwx.zip
  3. Tom Ok, I attached a 2020 file. Let me know if you need an earlier version. The file will open in an iso view with two screenshot images showing the setting for each tile layout. I didn't take the time to do the upside down tiles under the regular ones. The file is compressed so u will need to uncompress it. Do be mindful that the tile array items are based upon one tile 3d symbol. This keeps the file size somewhat smaller, but that said all those tiles do contribute to file size. The tile symbol is based upon a shell object, so you may want to convert it to something else which could reduce the the file size of the 3d symbol. I just have not taken any time to mess with that. Let me know if you have additional questions. I will say that the settings and math in the OIP involved with these roof tiles is way more complicated than just doing standing seams or batts..
  4. sorry, typo...I meant 'math, not 'nath'.
  5. Hey Tom Good work experimenting with surface array stuff! Yeah, those roof tiles can be a bit of a challenge to get right. A lot different than putting batts on a wall or standing seams on a metal roof face :-) Let me post a file in a bit that may help explain the Nath, etc regarding the tiles on a roof face. One dilemma I faced was whether to run a course of the tiles upside down, which is how they are applied in some cases, ( and a lot more work!) or to just run them normally where they sort of butt up to each other.
  6. Just some advice from an ancient VW user. 🙂 Just basically forget 2D...for the most part. It is all about creating a good, solid, thoughtful 3d Model for whatever you do.Construction Docs and working drawings are an easy downhill slide once you have a good 3d Model. No more drawing sections and elevations using witness lines from the floor plans. That paradigm went out about the time the asteroid wiped out the dinosaurs. Perhaps you already know this, but I am simply reinforcing it. You update something on the Model and it updates everywhere. There ya have it.....my sage advice for Sunday !
  7. Ah, ok, i get it...... and yes that would be really great. Perhaps that would arrive in VW 2030? 😉
  8. Kev IF I understand that comment....when creating a surface array you can elect NOT so show the base surface, so in the case of a roof, you just show the original roof object with what ever array item ( standing seams, mission tile, etc) sitting on top of the roof item.
  9. Oops, I forgot to mention. Regarding the VW file I just uploaded, there is a bit of concrete in the symbol, that is used on the first course of tile...so you can't peer inside the front edge of the tile....obviously that is only used in that edge condition and not used as you stack and overlap the tiles that cover the rest of the roofs.
  10. Since I am on a roll.... "Oh, just one more thing" (as Steve Jobs would famously say at Keynote gatherings) pertaining to surface arrays. Ever had to make mission tile roofs? They are indigenous mainly to California, Mexico, and parts of Europe. Well, VW does have a texture that more or less mimics a barrel tile roof, but.....it is a totally flat texture, which when applied to roofs doesn't look all that realistic in my view. So....another great symbol to use when creating an array to use with Mission Barrel Tile Roofs. It is a 2019 file in the event anyone that doesn't have a later version of VW. Use at your own risk! :-) MISSION BARREL TILE V2019.vwx
  11. To expand a bit more, one aspect of using surface array, is that, say you wanted the batts, or the standing seams to be 12" apart instead of say 16 "......you just modify that distance in the object info palette, and boom! it changes all the items to reflect the new distance between the array items. It is pretty amazing how flexible the tool is.
  12. Hans-Olav Happy to explain. Exactly that. You use the extract tool and click on the various faces. In my case, the roof and the walls.
  13. I totally agree with Claes. I import a lot of objects into VW and for me, obj works the best in most cases. Mainly because the textures on the object(s) are very faithful to how they should appear. That said, many times after import you will need to flip the orientation and sometimes scale the objects. I will say that the only other choice is 3ds, but I have found that less reliable, especially where ore complex textures are in involved.
  14. Thanks Kev(yet another Kevin ) :-) Yeah, man, what a time saver as opposed to having to create all those batts, then even with doing a duplicate array you STILL would need to slice each one where the windows and doors occur. Wayyyyyy to much work. :-) The surface array automatically trims all the batts around the doors and windows.What a friggin time saver!
  15. I seem to be pretty chatty as of late here on the forums. Sorry about that. :-) Not sure if many of you are tapping into the 'surface array' tool, but boy is it helpful and quick for some situations. Like, making the standing seams on a metal roof, or quickly creating batts for a board and batt exterior, literally in a few clicks. Rendered image below is kinda large but I wanted to make sure the details could clearly be seen.


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