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Kevin K

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About Kevin K

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  • Homepage
    kskeys.com
  • Location
    Moorea, French Polynesia

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  1. Benson Interesting approach. Have you actually attempted this? If so, I, and probably others, would be keen to know the results of your efforts.
  2. Well....it would make your life a lot easier. :-) Feel free to get on touch if you need any thoughts on creating the basic overall A-frame structure. Happy to help.
  3. One slightly different approach would be to NOT actually angle the doors and windows within the walls, but rather create your basic A-Frame structure, then use the wall tool to create small sections of vertical walls within the openings, then place doors and windows into those wall sections. I was considering that as an option when I was designing that residence I referenced in the earlier post. Mainly because it was a heck of a lot easier than actually angling the doors and windows. Note the doors and windows in the shingled portion of the image attached. I was experimenting with using a shingled exterior in that particular design as opposed to stucco.
  4. Hey Kit No, sadly I have not found another approach to easily putting doors and windows into sloped walls. Certainly there are other methods besides my solution to achieving this, that exist, so have at it if you find another way.
  5. So, Tanner....you were a bit short on details of HOW to tweaked the clock speed ???? "I pulled it back" ??? really.....and how was that done. I am having the same issue suddenly on my very expensive new iMac Pro...when rendering in high quality, custom RW. Did you finally resolve the issue> I would appreciate knowing if and how you did. Thanks -Kev
  6. never mind....I found what I was looking for.
  7. This may have been addressed but in playing with the updated path animation tool in 2020 I can't see a way to, for example, look left or right a bit as you proceed along the path. Is this option staring me in the face and I just don't see it ? ? I am old you know. :-) I can do this easily in Cinema 4d, but that is not the point. Thoughts?
  8. I have put off delving into and leaning Marionette for years. During this time of self isolation thanks to the coronavirus, I thought it would be a good time to immerse. I noticed a few, albeit older posts regarding learning Marionette, but just wanted to get a heads-up on the best place to start learning. any advice would be appreciated. Thanks -Kev
  9. Tanner Apparently I am an idiot 🙂 I can't believe I missed that step. Thanks
  10. Thanks Hans, but I can see from your video attachment that you are not using the current version of Twinmotion? The left side of my Twinmotion screen looks nothing like yours. There are no Library items/assets that I can see. note the attachment....
  11. Speaking of Twinmotion....I downloaded the curent version with the thought of taking it for a little test drive. i exported a c4d file and imported/opened it and could not seem to find any of the assets, like trees, vegetation, etc that appear in many of the Twinmotion tutorials. Either I am a complete idiot or perhaps the current free version of Twinmotion does not include anything but a few basic materials, etc. Somewhat frustrating too that it seems fairly impossible to contact Twinmotion/ Epic/ Unreal Engine by phone to respond to any support questions, etc. Anyone have thoughts about this?
  12. Sean I don't necessarily think you are a loser. 🙂 I know of what you speak regarding the arcane math involved at times when using the extrude along path tool. What I do, as of late, is to create the profile and attach it directly to the path object, if that makes sense.That way you will know with impunity what you will get as a result. Usually it is easiest to do this in a 3d view to make sure the profile does in fact perfectly touch the path object. Give that a try...
  13. Indeed, what Markvl mentioned about RW being based upon the C4d rendering engine is true, but very loosely based. One huge missing element. among others, is that RW cannot produce Global Illumination (GI), which is a big deal. I have been using C4d and Vray for quite some time and am quite happy with that combo. Vectorworks does play nice with C4d regarding exporting a VW file to C4d. Works pretty seamlessly. Even when the need arrises where you forgot to include something in the original VW file, you can cut and paste it into the C4d file and it registers itself perfectly within the C4d file. RW is what it is. It does its job, but as others have mentioned it can't touch what other packages can produce in regards to Renderings. I realize that many times, for Clients, it really does not matter how perfectly a wine glass is reflecting the contenst of the room it is in, etc. Most Clients would not even notice that, nor really care. That said, if you are into the finer points and detailing of an interior rendered scene for example, to me, it does make a difference. Nerdy Kev, I guess 🙂 But.....if ChaosGroup, who is the repository for Vray, could step up and incorporate Vray into VW, that would be a huge step forward, seems to me. At the end of the day, it really is great and highly efficient to have everything in one file, without having to export out to another program to create better renderings.
  14. David K, I feel your pain :-) Perhaps by 2030 they will implement this feature. We can only hope
  15. Thanks Tony. Much appreciated. I am really not interested in using extruded contours mode for several reasons, but if something could be done in the future pertaining to this issue it would be a good thing 🙂

 

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