Jump to content

Kevin K

Member
  • Content Count

    66
  • Joined

  • Last visited

Community Reputation

29 Great

About Kevin K

  • Rank
    Apprentice

Personal Information

  • Homepage
    kskeys.com
  • Location
    Moorea, French Polynesia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yeah, like Jeff, I am boycotting this year. No service select, no upgrading to 2021. I would be more than happy to not get one friggin new tool, etc in a new version, in exchange for just fixing the myriad of existing items that do not work as advertised and get swept under the carpet for years. I know the folks at VW do a good job for us, in general, but with all due respect, having excel play nice with VW doesn’t do too much for me in the big picture. sadly, this is the first year in over 20 that I will not be upgrading.
  2. Benson The rendering was done with RW but I used an HDRI background which really fills in the overall look, as opposed to just having the building sitting in white space. For somewhat better renderings I export the VW file to Cinema 4d and Vray which is sort of of like RW on steroids, especially for interior renderings! :-) But, for this exercise RW was more than adequate to use. Responding to something you alluded to in your last post, cutting a chunk out of the roof object does absolutely work, but.....the down side with that is that if you need to slightly modify the part you are removing you are dead in the water. You would need start from scratch and create the roof object again. Unlike the Roof Face tool, which can be mended if the part you have added or subtracted needs to be modified, for whatever reason. It would really be helpful if the roof object tool could work in that same manner. Anyway...as I prattle on, just for grins, I attached one interior rendered view of the main living area of that design. The house feature a central kitchen theme and all the other areas, living, dining, media and home office areas are all housed within that same large space. Probably a bit too eclectic for the average person but I am intrigued with the concept. All the other areas, bedrooms, library, laundry, etc of the residence are accessed from the main living area. Wayyyyy to much info, I am sure. :-) That said, you can see from the rendering there is a lot of 'architectural drama' in that main space whit all the high ceilings and clerestory windows, etc. K. living to kitchen view.pdf
  3. Benson I had some free time to experiment a bit with your creative thoughts regarding using the roof tool to create angled walls, and then placing windows on an angle into those walls by making them symbols, then skylight objects. The take-away regarding this approach is that it worked pretty darn well except for one exception, which kinda ruined everything :-( When attempting to use that paradigm to cut a hole in an angled roof, to accept an area where you would want to place a door (in a vertical wall and NOT on the angled roof surface) using the skylight technique, it was impossible to cut that subtracted area from the base of the roof object. It just would not allow it, sadly. It would always leave a tiny strip of the roof edge. IF you made the distance zero from the bottom edge of the roof, it simply would not cut the hole. Sorry, kind of hard to articulate this. at least this was my experience. I did check with the tech guys at VW to have them confirm that it was, in fact, not possible.. That said, for any window symbols that became skylights positioned anywhere but the bottom edge of the roof, it worked like a charm. So...bottom line....in the end, I had to revert to using boolean subtraction techniques, converting the roof objects into roof faces, then punching holes where I needed to. I suppose if one was ok with having a door placed on an angle ( sort of like like a hatch, as you had mentioned) it would all work, but in reality I don't think the hatch-door thing is all that desirable for a residence. Note the attached exterior rendering, which was the result of my little experiment. All in all, it was a fun ride. :-)
  4. Benson Interesting approach. Have you actually attempted this? If so, I, and probably others, would be keen to know the results of your efforts.
  5. Well....it would make your life a lot easier. :-) Feel free to get on touch if you need any thoughts on creating the basic overall A-frame structure. Happy to help.
  6. One slightly different approach would be to NOT actually angle the doors and windows within the walls, but rather create your basic A-Frame structure, then use the wall tool to create small sections of vertical walls within the openings, then place doors and windows into those wall sections. I was considering that as an option when I was designing that residence I referenced in the earlier post. Mainly because it was a heck of a lot easier than actually angling the doors and windows. Note the doors and windows in the shingled portion of the image attached. I was experimenting with using a shingled exterior in that particular design as opposed to stucco.
  7. Hey Kit No, sadly I have not found another approach to easily putting doors and windows into sloped walls. Certainly there are other methods besides my solution to achieving this, that exist, so have at it if you find another way.
  8. So, Tanner....you were a bit short on details of HOW to tweaked the clock speed ???? "I pulled it back" ??? really.....and how was that done. I am having the same issue suddenly on my very expensive new iMac Pro...when rendering in high quality, custom RW. Did you finally resolve the issue> I would appreciate knowing if and how you did. Thanks -Kev
  9. never mind....I found what I was looking for.
  10. This may have been addressed but in playing with the updated path animation tool in 2020 I can't see a way to, for example, look left or right a bit as you proceed along the path. Is this option staring me in the face and I just don't see it ? ? I am old you know. :-) I can do this easily in Cinema 4d, but that is not the point. Thoughts?
  11. I have put off delving into and leaning Marionette for years. During this time of self isolation thanks to the coronavirus, I thought it would be a good time to immerse. I noticed a few, albeit older posts regarding learning Marionette, but just wanted to get a heads-up on the best place to start learning. any advice would be appreciated. Thanks -Kev
  12. Tanner Apparently I am an idiot 🙂 I can't believe I missed that step. Thanks
  13. Thanks Hans, but I can see from your video attachment that you are not using the current version of Twinmotion? The left side of my Twinmotion screen looks nothing like yours. There are no Library items/assets that I can see. note the attachment....
  14. Speaking of Twinmotion....I downloaded the curent version with the thought of taking it for a little test drive. i exported a c4d file and imported/opened it and could not seem to find any of the assets, like trees, vegetation, etc that appear in many of the Twinmotion tutorials. Either I am a complete idiot or perhaps the current free version of Twinmotion does not include anything but a few basic materials, etc. Somewhat frustrating too that it seems fairly impossible to contact Twinmotion/ Epic/ Unreal Engine by phone to respond to any support questions, etc. Anyone have thoughts about this?
  15. Sean I don't necessarily think you are a loser. 🙂 I know of what you speak regarding the arcane math involved at times when using the extrude along path tool. What I do, as of late, is to create the profile and attach it directly to the path object, if that makes sense.That way you will know with impunity what you will get as a result. Usually it is easiest to do this in a 3d view to make sure the profile does in fact perfectly touch the path object. Give that a try...

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...