Jump to content

Kevin K

Member
  • Posts

    499
  • Joined

  • Last visited

Reputation

324 Spectacular

4 Followers

About Kevin K

Personal Information

  • Homepage
    kskeys.com
  • Location
    Moorea, French Polynesia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This may be a bit over the top, as the file size is a bit large. It is a VW 2022 file. Vargueño 2022.vwx.zipThat said, it may be a nice inclusion in an interior Rendering as an antique piece of furniture. "Writing cabinets known today as vargueños are perhaps the most distinctive of all Spanish furniture. The vargueño is typically a drop-front desk in the form of a box, that can be rested on standard chest or trestle stands of the same width. To facilitate the constant movement of these pieces, they are frequently designed with iron lock plates and drop handles".
  2. And I imagine you had lots of fun doing so 🙂
  3. btw, the function of even having image prop people in that scene is to show scale, relating to the Orb structure. I know you get that 🙂
  4. mjm Ok....As requested.....here is a version without the glow option on the people...I think I may actually prefer this one...what you think? Just for grins, I also attached another project I did for the same Client. This Client that asked me to 3d model his Orb, does some pretty friggin, compelling, amazing stuff. Check out his site if you wish...pmmg.com
  5. mjm I will get right on that! Just got back from hangin out with my stingray girlfriend in the lagoon….so quick shower then I will upload what you requested. I assume you meant just removing the glow from the people, correct? NOT the little lights?
  6. Oh, and for the record….the lights going down the nurbs strands @4” o.c….there are 11,000 of them! I am sort of amazed it didn’t make my iMac Pro explode when I rendered it using custom RW!! 🙂
  7. Tom I did elect to use the constant reflectivity (glow) option for the people image prop. Normally I would never do that, but for this rendering coupled with all the glowing lights….I used it. Sort of suits the scene in this instance.
  8. mjm yeah, indeed, love those glows!! 🙂 The ability to lower the brightness on the HDRI’s was an option I (stupidly!) never noticed. It can come in handy.
  9. Just a few observations relating to Rendering. I was tasked with creating this 3d metal orb structure which included a lot of small colored node lighting objects. The Takeaway: (1 )I was fairly amazed that by configuring each individual colored light strand (6 colors) to use the 'Glow' option for light emitting reflectivity set to 500% brightness, that without using an actual light object, it really lit the scene !! (2) I used an HDRI hemispheric background, and the cool part was that I could set the brightness of the HDRI way down to about 10% which gave the sene of natural lighting at dusk. Nice to have that option pertaining to HDRI backgrounds 🙂
  10. line-weight, yeah, that does happen...usually I will use the 'simplify mesh' tool to dumb it down a bit to reduce file size, but yes, the imported files tend to be on the larger size. For example, these files in Cinema 4d are just tiny in comparison.
  11. jolo, I went deep into the archives and found this from an older project of mine. It may not be exactly what you want, but maybe you can tweak it to your liking. It is a wrought iron detail I created, so perhaps take parts of it and tweak and duplicate any elements of it to suit your needs. I did an extrusion for the top rail so just do what you want with that. It is a 2022 file. Good news.....it is free. 🙂 -Kev 184688808_WroughtIronRailingv2022.vwx
  12. Go to turbosquid.com and in the search box type in ‘wrought iron fence. You will need to get an .OBJ or 3ds formatted file which you can import into VW. This is the site I depend on to obtain 3d models of items you will never find in the VW libraries….with all due respect.
  13. Benson Do you need my mailing address so you know where to send the check ? 🙂 Yeah, I know of what you speak regarding those settings. The reason I like having it create polygons as opposed to a nurbs surface is that if you, for example like I did in the file I posted, decide you want to hang the roof tiles over the roof edge by some distance...it is way kinder to edit the edge of the polygon than a nurbs object 🙂 Seems to me, anyway.
  14. Neal I have full faith in your abilities! 🙂 I probably should have touched upon the steps to facilitate this in my post. My bad. Here is what you want to do to test the waters... 1) make a rectangle like around 20' x 12' 2) select that rectangle and then use the 'create roof' tool and just set the prefs as you wish. 3) set the view to some sort of isometric view from above so you are looking down a bit on the roof. 4) use the 'extract' tool from the 3d Modeling tool set and set it up exactly like in the screenshots below making sure to set the modifiers to use the 'face' option.... 5) with the extract tool selected, click on one of the roof faces and it should turn red, then make sure to click the little green check mark from the modifier strip. It should place a polygon on top of that roof face. 6) Then select that polygon AND that 3d symbol I left off to the right (or if you accidentally deleted that symbol just place another from the resource browser into the file and go to the Model Menu and select 'create surface array' and fill in the data exactly like is shown in the screenshot, sit back and watch the magic!! 7) repeat these steps for the other roof faces, and/or use the mirror tool, etc. That's about it. IF you want to show, as I had, the hip and ridge tiles, just make an extrusion of the tile shape and extrude them, and rotate the ones on the hips of the roof. Hope this helps!!
  15. So, awhile back I had posted a file that used the surface array tool to create a roof using actual 3d mission style roof tiles in lieu of just using a flat texture emulating that look....which doesn't look that great in my opinion. Here is a file that sort of cheats a bit and produces a smaller file size when creating a roof using this style of mission barrel tiles. Instead of using an actual individual tile symbol, as I had done before, I created a symbol to use with the surface array function that sort of simplifies the overall look and is bit less demanding when using the surface array tool. I inserted the symbol I created off to the right in the file just as a reference, etc. I realize this may not be of interest to most VW users. That said, it is a very cool, quick way to slap some Barrel Tiles on to a roof 🙂 The attached file is a 2022 version 563880576_MissionTile2022.vwx
×
×
  • Create New...