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Kevin K

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About Kevin K

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  • Homepage
    kskeys.com
  • Location
    Moorea, French Polynesia

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  1. Kevin K

    Multiple grade limits

    I believe this issue has been brought up in previous posts, but I could not determine if there was ever any resolution to the issue. Basically what I want to achieve is to create a 2:1 slope grade from a pad and then generate a 6:1 grade slope from where the 2:1 slope terminates.. Hopefully that makes sense. I tried a few things to facilitate this, but had no success. Any thoughts??
  2. Kevin K

    worksheet function

    Now why did I not think of that! Thanks Miguel
  3. Kevin K

    worksheet function

    Ok, here is the VW challenge of the day....because I am going nuts trying to sort this out. In a nutshell, I need to calculate the surface areas for applying stone to different objects. Think of a patio slab that would receive a tile or stone surface on the top of the slab. There is a worksheet function that will give results for the overall surface area for all faces of that slab extrusion, but I am only interested in the top portion of the slab, which will give a square foot quantity of only that face of the slab. Any worksheet script masters out there know the magic formula? I could achieve this by using the extract tool to peel off just that face, but that would be a LOT of extra work in my case.
  4. Kevin K

    Renderworks - is it worth the effort

    yeah, it is tough......but somebody had to do it. 🙂 I am a fortunate guy to live in a place like this, I must say.
  5. Kevin K

    Renderworks - is it worth the effort

    Cinema 4d ( and Vray) does allow for some stunning photorealistic renderings. I personally use c4d with Vray, in conjunction with VW primarily for interior renderings. I won't elaborate why in this missive. That said, VW Renderworks does do a more than adequate job for most Rendering projects. In a perfect world I feel it makes sense to have C4d and VW. Just my two cents. Regarding Renderworks, check out the attached Exterior Rendering I just created featuring a home I am currently designing. I live in French Polynesia, so I placed the residence into a local environment scene that I created. -Kev
  6. Two requests. One is minor but the second is, to me, fairly huge, and has been for years. 1) the minor issue is that when using the clip cube tool on a 3d site model the site model/topo is always hollow. Meaning you can see just the 'skin' of the object. Seems to me it should read as a solid object. 2) This is the major item that I have brought up for YEARS. As it turns out, I do a LOT of 3d modeling and Rendering. The issue is that for doors and windows, especially trim, if you use a wood grain as a texture on the trim it ONLY goes in one direction, which would never ever happen in reality. Meaning vertical trim the wood grain would go vertical and the horizontal trim pieces the grain or texture of the trim would go in the horizontal direction. It must be very difficult for the programmers to achieve this, is my thought, because it never gets resolved in any versions of VW. To me, as fabulous as VW is, this one thing really cheapens the product. There are workarounds, but they take a very long arduous time to create. Obviously, if one uses a solid color, etc for trim there is not issue because it does not utilize a texture. Again, it is the pesky grain direction of a wood texture that becomes the issue. So....I am pretty sure this is a moot point, but it would really be good if this issue could be resolved. Really good 🙂 Any thoughts? -Kev
  7. Kevin K

    Fifth service pack for Vectorworks 2018 released

    Yeah, I was freakin out too when VW 2018 was crashing when trying to open any file, like what Rob mentioned. I too use InteriorCad. But the SP 5.1 totally resolved the issue, thankfully. Life is good again 🙂
  8. Kevin K

    Hip Flashing for Metal Roof

    Why didn’t I think of that, INDEED!, Brilliant solution! Thanks for the heads-up.
  9. Kevin K

    3D "plan" view - I saw this somewheres

    Gotcha. if you could perhaps be a bit more specific or post an image and try to explain what you wish to achieve, I would be happy to assist, as I am sure others here would do the same.
  10. Kevin K

    3D "plan" view - I saw this somewheres

    Jim Can't read your mind on this, but are you alluding to just setting up a plan view, and using 'perspective' as opposed to an orthogonal view?? Like the attached file? I lowered the resolution a bit, but you get the gist, I imagine. IF so it is pretty easily achieved.
  11. Regarding Standing Seam Metal roofs: Just wondering if anyone has figured out a better way to create flashing for a hip roof? Pertaining to a metal roof in particular, the 'surface array' tool works wonders for instantly creating the standing seams for a metal roof, but the metal flashing on the hips (and valleys) presents a little challenge. What I current do to address this is to: 1) use the select working plane tool to highlight the sloped roof. 2) draw a rectangle on the edge of that plane at the intersection of two roofs that would act as 1/2 of the flashing. 3) extrude that shape ( about 1/8") 4) mirror that object to the adjoining roof and 'add solids" to join the two so the flashing appears, as it would in reality, into one object and raise it a bit in z space so it sits on top of the standing seams. It is actually a fairly quick process and does work quite well, but again, just wondering if there is another methodology that may save some steps? I attached a file to demonstrate the situation. Thanks
  12. Yeah, no comfort at all 🙂 No worries....Just putting it out there.
  13. Zoomer 1) I created the basic tapered shapes using 'tapered extrude' tool. 2) Then used the 'shell' tool to hollow out the solid object. 3) created solid extrusions where the openings are then 'solid subtracted' to punch holes on the basic object. 4) created the windows I wanted, then had to 'ungroup' them, then rotated that group to fit the angle/opening as I said....a royal pain. Bet you are sorry you asked 🙂
  14. I realize I am probably dreaming to expect this to be included in a future VW version, but it would be quite the time saver. I have designed several Projects that include angled walls. Meaning they are not perpendicular to the ground plane. They have a slight angle. It becomes a royal pain to place doors and windows within this scenario. I know this is a bit outside the box and that not many structures/residences would employ this particular design element. I ( hopefully) attached an example of what I am referring to. A residence I recently designed.
  15. This may have been addressed before so excuse the redundancy if that is the case. Is there a quick easy way to view the rotation of an imported spherical HDR background in relation to a specific RW Camera view? There is of course the option to 'rotate' the HDR but it seems to be trial and error until you get what you want for any specific perspective view. Thanks

 

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