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HEengineering

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About HEengineering

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    Afghanistan

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  1. HEengineering

    Service Pack 3 for Vectorworks 2019 released

    Is this what the none class was created for?! We never were able to understand it. If I follow correctly your saying that all symbols created on none will actually accept the attributes of the class they are placed on ONLY when the symbol content is designed on the none class?? This has always been quite the annoyance for us.
  2. HEengineering

    Camera Match Photo import orientation

    I was able to resolve my issue by simply saving a copy and re importing.
  3. HEengineering

    Rendering Concerns, need help with a broken file.

    do you have a file you can share or maybe a bit more info with some screen shots?
  4. Ive never see that "Ground Plan" is there a way to activate and deactivate? I often find myself needed to verify if Im at z=0
  5. HEengineering

    Redering Textures on Structural steel

    For the most part we really like Vectorworks as its so versatile. From CD packages to renderings and photo sims, it can all be done in VW. For us that over shadows some of the other issues, but sometimes you can go down the rabbit hole quick! Most the time Im modeling this for a camera match setup (making it not all that critical beyond textures), which is also a great tool. Camera Match alone has been a huge game changer for us in terms of efficiency and flexibility.
  6. HEengineering

    Redering Textures on Structural steel

    Many thank Wes! I guess it would help If I knew there were 3 different ways to get a beam. Yikes (now that you mention it Im doing a bit of a face palm because I should have recalled this) My findings mirror yours, I guess the problem is I was using the "wide flange 3d". Ill grab the new structural member tool and give that a go.
  7. HEengineering

    Redering Textures on Structural steel

    I find it almost impossible to do this. When I set it by class it often does not apply to the steel. When I try and add the texture to the steel in the render tab that doest seem to work either nor does the eye dropper tool apply a texture. Some textures seem to have the rotation and scale sliders under the OBJ info render tab others don't?? I simply want to render a galvanized texture on all 4 beams so that it looks the same.
  8. HEengineering

    Best Methods for Extrude along path in multiple planes?

    Soooo. I tried this at home with the same versions of OSX and VW and I do NOT get marquee selection in Nurbs edit mode. So I think its fair to say its certianly a bug somewhere, very odd behavior. I do get the marquee in polyline edit mode tho.
  9. HEengineering

    Best Methods for Extrude along path in multiple planes?

    It seems to work for me regardless of the vertices type. Can only speculate that it has to do with the fact Im on High Sierra and VW 2017 SP5?? To be honest I recall having this function in 2016 as well. Never been an issue for me. Are you guys both on 19? We are still refraining from upgrading. We had some issues with moves from Sierra to High Sierra. 17 seems pretty stable for us at this point so we never leaped forward. 18 had alot of site model issues which use that feature enough to warrant staying in 17. 19 seems like a headache with Mojave. Talk about upgrade fatigue🤒 Im really suprised this is an issue.
  10. HEengineering

    Best Methods for Extrude along path in multiple planes?

    Well ya got me. Maybe try a shift and click? Hoping someone will chime in bc it should be something you can do. I can't imaging what would be causing the issue?
  11. HEengineering

    Best Methods for Extrude along path in multiple planes?

    Hmm that seems odd. Im on a Mac? But it would be very strange that both platforms didn't have this function??
  12. HEengineering

    Best Methods for Extrude along path in multiple planes?

    When in the mode just click and drag. I mispoke, you don't get a lasso you get a selection box. See my quick clip below Screen Recording.mov
  13. HEengineering

    Best Methods for Extrude along path in multiple planes?

    Follow Bensons suggestion. If you use the lasso too while in the editing mode you can grab just the nodes you want to move. Whether you want to include the corner or exclude the corner it can be done. Double click, grab the lasso tool and try grabbing just a few nodes you should see how it works. Once selected you can grab them as a group and move that segment. Also as Benson said you can alter the type of node it is. Or vertices if thats what you call them.
  14. HEengineering

    Best Methods for Extrude along path in multiple planes?

    Yes that is the case. So it may not be a viable solution in every case. For me It got the job done. It would be great to have a more flexible 3d conduit editor if you will. I also am no nurbs expert. I find that is hard to know when to use one? I think I even tried to extrude along a nurbs and it didn't work?? I could be wrong.
  15. HEengineering

    Best Methods for Extrude along path in multiple planes?

    I know Im hijacking my own thread here, but here s a quick screen shot of a road and then the editable path. When in the path Im clearly looking at a Y elevation or the "side" of the road. However none of those nodes actually present any real elevation, or relation to 0. So what is the point of this edit mode?? In the model view the pt is elev 692. In the edit mode its 3 1/4"? So again what is the point of this edit mode 🤕? Adding another level of weirdness is This editable path view is actually shown in "Top Plan"🤦‍♂️ (see final attachment showing this)

 

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