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HEengineering

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  1. I might be misunderstanding here. Can you not apply a working plane to the face of the object, use the eye tool to look at it, and then create your viewport?
  2. The definition per VW help is "Stations report the road elevation at intervals along the roadway." The station points read PC and some number, which is not the elevation I'm at? Am I missing a setting somewhere? I have done this in prior version without any issue. How can I get the Stations to show the true elevations? Edit-I now see that the Z height elevation shows up in the object info area. With that I was able to adjust the road accordingly. Im guessing the PC notation that appears on the roadway is maybe "Point Control?"
  3. @Elin I believe if you use a 3d poly line and then right click>create object from shape, you can create a modifier. You can then adjust each node to its desired z height. Either by selecting it or using the tiny arrow buttons in the object info. They will cycle to each node which can be easier then selecting with a marqee. Therefore giving each corner its own height. Ive done this quite a bit with no issue. Also if you have the datum info displayed you can tab over to the Z and see or adjust the height there. Hope this helps! If you have other questions regarding capabilities of the site models feel free to reach out. Im not a pro by any means but have spent a bit using it with decent success. We mostly get survey data, turn it into a model. That model allows us to give several options and simply just update the model and get the cuts and fills.
  4. Ive noticed this same thing(posted a thread in about it just before this one). I to have a more then capable spec'd iMac Pro. I often wonder how the heck massive firms pull of navigating anything high level if at this perceived basic level it's laggy.
  5. Using the most recent version of VW 2020. Ive noticed this quite a bit. When I pan and move in top plan its like the the graphics card cant keep up. I have a pretty powerful machine for doing just 2d plans in top view. Seems odd to given the graphics card on my Imac pro is pretty decent. I have settings to best compatibility which seems to improve it, but it feels like this laggy screen play is getting in the way. Slowing me down and just not smooth feeling at all. Scrolling in and out even is jumpy with the mouse wheel zoom. I use the logitech MX master. Wonder if maybe that could be causing the issues? Anyone else notice this with 2020?
  6. I have found at times this tool can just act up. Try deleting it and bringing in a new one.
  7. try modify>drafting aids>simplify polys
  8. Can anyone tell me what this feature is meant to do? My assumption is it allowed me to update a source/reference file within the working file. However that doesnt work. If I edit a referenced layer the only way I can do so is by using the MODIFY>UNLOCK which then allows me to edit a referenced file, IT DOES not edit or update the actual referenced source file only the working file? Also if I then update that reference it reverts back to the status of the source file that was never edited? Does this feature not work, or am I misunderstanding its use? @Pat Stanford@Matt Panzer@Eric Gilbey, PLA? Can you guys point me to anyone who can help us understand this better? Please note we use layer import method. I have no idea if this has any consequence to the outcome? Maybe this feature is intended to work with the DLV method only ??
  9. I have run into this issue time and time again. Im not sure if its as designed or Im missing something. If I open the organization pallets to create saved views for each of my sheets all at once WITHOUT exiting the organization pallet I have this issue where a layer that I originally set to be "INVISIBLE" magically jumps over to "DON'T SAVE", which then consequently shows up in my saved view(even more confusing is if the layer designation is set to "DON'T SAVE" why the heck is it visible in the view at all! Let alone changing to a visibility I didn't ask it to change to? Its often the next reference files first layer that joins the saved view of the previous set View. Now here is the twist. If I create 1 view then exit the dialog the issue does not arise. If I however go on to create several saved views without existing the Organization window (we use saved views as sheets our our CD package) then each view after that often has several random layers again activated on the saved view that should not be? (see screenshot) Am I to assume that I cannot create several views at once without existing each time before creating the next view? This really just seems like a lot of extra clicks. I will additional state that these are reference files in which only reference a layer or 2 not all layers typically. In the image below I did not set T-1 4G as DONT SAVE. I set it to be invisible. Yet here we are when I come back to "EDIT VIEW" I will also go on to say this only happens in the ORGANIZATIONAL pallet and I do not encounter this in the NAVIGATION PALLET workflow. Is this a bug or a workflow issue or a setting Im missing?
  10. The grass almost wont even work on the sub D. and when I convert to generic I get geometry that goes missing. Textures can be a pain.
  11. Hmm any idea as to why when I render a VP it goes totally black? Im a little rusy its been a minute since I did some rendering.
  12. That will probably due. Ill mess around with it and see what I get. Thanks for the pointers!
  13. Yea I was afraid that was the next suggestion. If I Recall the grass shader is really a really cumbersome texture and slows things down a ton no?
  14. Here is a ruff idea. Even getting close to this would go a long way.
  15. Ive been tasked with created a model that needs to look a little more organic/natural. Im happy with the way my sub D looks so far but it still looks very computer generated. What are some ways I can add some wavy ness to this(think like a drapes or a towel but slightly less dramatic in terms of the folds.. I have applied a cloth texture but I want it to look almost like a shag rug or the stuffed animal like. I cant give up the file so just looking for Ideas? Would it be better to try and achieve this thru additional Sub D modifications or could I accomplish alot of this with a particular texture. I notice when textures are applied to Sub D I dont have the same scale and orientation control that Im used to with textures? I started with the Renderworks Cloth Textures, but they look very flat. Can I do better by modifying just the texture? Also this item has to be created in Sub D. Please keep that in mind. Looking forward to some good tips hopefully.
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