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HEengineering

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About HEengineering

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    cleveland ohio

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  1. HEengineering

    Viewport Filters

    Good to see im not imagining things. Thanks Jim!
  2. HEengineering

    Viewport Filters

    I may be wrong but I seem to recall somewhere in release 16 or 17 the addition of filters or masks for viewports that was showing an effect like this. Something like a vignette filter that you can lay over a photo sim or viewport to give that shaded effect. Something like what is pictured below. Can anyone point me as to where these are? Maybe it was post processing, I tried to search but to no avail.
  3. This is not normal behavior as this was only an issue present in 17/18, So I went all the way back to 16 and it works as it should. This is a great feature but needs some work.
  4. I get 2 totally different results while using each tool in regards to elevation. Have a look. Seems the roadway poly isnt giving me the elevation when I set the stations to surface? The roadway nurbs shows the station elevations correctly 700' or so marked accordingly. When I send stations to surface with the poly roadway I only see station numbers (1 &0?) and 20' increments?
  5. I get 2 totally different results while using each tool in regards to elevation. Have a look. Seems the roadway poly isnt giving me the elevation when I set the stations to surface? The roadway nurbs shows the station elevations correctly 700' or so marked accordingly. When I send stations to surface with the poly roadway I only see station numbers (1 &0?) and 20' increments?
  6. I have and existing site model with a new road being added as a modifier. I have the 2D view set to show proposed & existing. Ive given different colors on the existing and proposed contours. While I see both, the issue is that the modified contours takes on that modified color even outside of the modified area. The modified area or proposed area is set to red, and the existing is set to green. It seems as tho if any part of the contour is modified...... then the entire contour is treated as proposed?? Doesn't seem right. Only the effected portion of the contour should be considered proposed? Can anyone verify this? You can even see how the red and green coexist in the unmodified area? Whats the purposed of having different lines and thicknesses in the attributes if they don't work as desired? Ive been wrestling with this since 16?! What gives? We are now 2 full new releases and still doesn't work as expected? This shouldnt require that much effort. I have in the past resorted to 2 snapshots over layed and reworked to get the desired effect, which kinda defeats the purpose of a working model? I would like to run the model get the outcome and move on, not have the spend more time doctoring it up. @JimW can someone shed some light on this for me?
  7. HEengineering

    Camera Match 2017 Version (Image import question)

    The "after view" is a rendered VP that was exported as a PNG and then placed in the file I sent you. It seems like Im understanding it as I should. So the 20MB originally seems normal? We want to keep the quality as high as possible while staying under 20MB. When I did render out the after view, it was a PNG at 300DPI Open GL was set to medium. We rarely render on high. The idea is to show where they will be without being to0 defined.(or fake relative to the distortion of the photo at that zoom level. We did use image attributes to reduce the before picture, but found at about 70% reduction it starts to deteriorate beyond what we would like to see. I really just wanted to confirm I wasnt missing something obvious here. We always appreciate the insight here Matt!
  8. HEengineering

    Camera Match 2017 Version (Image import question)

    Can you point me to this extra DPI setting? DPI output is usually determined visually so we just go with whatever looks the best while trying to stay around 300DPI. Regarding the output, if Im rendering in imaginary components it seems to me that of course the resulting image will be larger than the original? Im rendering on top of it? Everything else you state does make sense. So many ways to adjust these. Simply looking at how others work thru this. Thanks Zoomer!
  9. HEengineering

    Camera Match 2017 Version (Image import question)

    HI @Matt Panzer I appreciate you getting back to me. I figured this was the case. I assumed the RAW was not actual file size but wasn't certain. Also I concur on the JPEG and PNG statement. All I have in these files is an original unedited jpg, and then the rendered VP from another file is exported to a Image PNG and placed in the new file so you have a before and after. Then when I go to publish PDF's Were getting Files over 30MB. We try to stay under 20MB for emailing. Maybe this is normal file size? I can send the PDF and the file if you would like. However I dont want to post it here for obvious reasons.
  10. When I look at the image file I want to use the size of that image file is type 3-5mb. However when I bring that image into vectorworks I see 2 prompts. One idicates size is KB and then if you click into image attributes its showing 63MB. Ive never really had to adjust image attributes, but some of our final renders seem to be producing large file sizes. The view port is only 8"x6" roughly. Wondering if what Im seeing here has any impact. Hoping @Matt Panzer or anyone could shed a little light on this.
  11. HEengineering

    VW 2016 Custom Line styles

    Still having a tuff time understanding how this works. Anyone? Notice how the RB displayed icon shows no middle line? When editing the line style as soon as the ghosted duplicates touch the main line work in the middle this happens?
  12. HEengineering

    VW 2016 Custom Line styles

    I have this issue occasionally where I create a custom line style with some sort of repeater item. The issue is the repeater item shows up but the line doesn"t even tho it is part of the line. see attached. This happens all the time and I just cant seem to sort out what causes it.
  13. HEengineering

    Need advies about rendering garden

    great idea!
  14. HEengineering

    Need advies about rendering garden

    Ahh I see now with the grass shader in the texture. Man so many ways to make things work in a render.
  15. HEengineering

    Need advies about rendering garden

    Jab_be, Quick question here, as the grass looks great. I notice that when rendered the VW shows the actual grass growing out of the pot. When rendered in open GL or looking at the design layer there is none shown? Seems to be tied to the customer rendering style? Just curious as to why that is? I would like to understand how? Then again most of what we do here open GL is about as far as we need to go.
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