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Everything posted by rjtiedeman

  1. I updated to Mac OS Monterey 12.1 and may iMac Pro is working better than it did on OS 11.6. The latest 3d connection beta drivers (3408) from 12/13/21 seem to be working ok. My Mac feels snappier and it doesn't crash when I shut it down so it's GOOD NEWS. Note-1: during testing OS 12.1 Vectorworks - Renderworks locked up rendering a display project last night. I went to the desktop quit all other running apps and when I got back the rendering had finished. The force quit said VW -not responding but it finally did so I didn't loose any work. I am puzzled but relieved and will turn on auto save from now on. Note-2: 3DC - BETA VERSION r3408 -" Dec 13, 2021: fix single Archicad instance issue (MAC-320), fix unresponsive 3D mouse (MAC-323), added CadMouse configuration for zBursh in "release candidate 1" (RC1, revision r3408)."
  2. Mark, I updated to a Imac Pro 10 core 3 years ago. So my hardware signature is NOT correct. However I still have the old Pro as a backup/server. The next Apple up date (m1) will have us all splurging for new machines. I will have to get way more work to support Apple. Note : my main client's basement has 5 Mac G5 CPUs piled up and unused from the last time Apple changed course. That was more than 10K up in smoke. I changed my signature and removed the Old Mac Pro it has become an antique from 2010.
  3. Screen Resolution has been an issue for me with Big Sur 11.6. On my iMac Pro I set my second display at lower resolution so I can see the fine type in VW menus. I randomly have issues of text blocks turning pink when I switch views from viewports to design level. I had to stop doing that. I put my reading glasses close by. So the OS wants all displays set to default. I will update and compare to see if it’s fixed.
  4. Anyone experiment with the latest update to Monteray 12 - 12.1 . Does it help or hinder the issues with VW 2022 SP2?? I am ready to install after I finish my latest project. New shiny lights are calling.
  5. People having problems is the reason I read the posts on this web site. It is the best place to go to find the information I need to keep my software running. User forums have been an important resource for me and I am sure it is an important resource for Vectorworks. So the squeaky wheel gets oiled.
  6. Since macOS 12.1 is due out in several weeks what are the chances that Vectorworks 2022 SP2 or 3 will function with 12.1. Should we update to OS 12 now and hope VW2022 SP 3 catches OS 12 or wait.
  7. Will VW 2022 work with Monterey on a OS 12 compatible iMac or iMac Pro?
  8. Pordi, external monitors?? "Obviously this is very inconvenient and it's an issue for Apple to resolve." I have NOT updated to OS 12.0.1 and I can report that VW 2022 has minor issue with the external monitor connected to my iMac Pro. It seldom knows which is the main screen. My external monitor is a Apple LED Cinema Display connected to my iMac Pro via a CalDigit TS3 Plus Dock.You just have to find a menu on the main screen to get it to come home. Photoshop does the same thing. I am waiting to update until OS version 12.1. but I suspect that my dual screen issue will still be there. Spock says, “Logic clearly dictates that the needs of the many outweigh the needs of the few.”
  9. I am trying to understand why the Overall texture doesn’t always show up. The 2-3 open box has a green overall texture with 2 face over rides. The flask and ball have 1 and 1 but the overall does not show. This tool could be useful if I can control the mapping. What or where is the magic button.
  10. I have so many questions about UV mapping in VW 2022. I have created a test page for my self to start the process. 1. the white flask has an overall texture of yellow but it is showing as it's fill color. Why 2. #4 decal on the large bottle shape has white around it not the overall color of yellow. Why? 3. Adjustment of map positions???? This a cool tool but I will need to spend time to understand the controls. If you grab any of the decals with the attribute mapping tool to adjust its position it all goes wacky. I have included the VW file for review. The only way I have found is to use the info pallet numeric controls for face overrides. Any direction would be helpful. 1. Don't forget to include the secret key strokes. 2. I use Fundamentals so tools the require high end versions of Vectorworks are not helpful. UV Mapping Test page.vwx
  11. Thank you Mr Donley, So far I have found that I can’t just open old files make changes and render with Redshift. Renderworks works works fine so if I am ever to use Redshift I will have to figure out what to change so that I can move forward. I have been able to convert one file but I wasn’t very careful and didn’t make notes as to what I did to make it work. So I know it’s possible. However the comparison of the before and after are very close. I am not sure it’s an big deal for rendering displays. I ,have diverted my attention to relearning mapping which is challenging.
  12. This sounds very helpful. Where are thes controls in Vectorworks Fundamentals? With out abbreviations please. What are IES files? I have only ever used standard spot, point and area lights from the VW light menu. I can’t find "From Distribution" in and menu. Sorry if this sound stupid but I am just looking for the key to the door.
  13. Are there any actual instructions as to how Redshift works in Vectorworks. I have been experimenting with old files that rendered correctly in Renderworks but the Redshift version is terrible. So I am missing info which would make this a successful experiment.
  14. This is a start but I would like to see VW setup information. I have been experimenting with my existing vectorworks files and trying to create images. The results have been terrible. So I am missing the magic set up info for VW 22.:
  15. Design work (thinking, planning and drawing) by nature is hourly. Also, the client or team has a lot to do with how much time is spent on a project. I normally have to estimate projects prior to start. So a "Per sheet" structure would be out of the question for me. Also it it not unusual for projects to go off course and I have to submit "out of scope" estimates.
  16. I retired my old Mac Pro classic for a Imac Pro 10 core in 2018 and it has been perfect for my needs. One thing the Imac Pros have which is very convenient is has lots of connection ports. (four full-size USB 3.0 ports, four Thunderbolt 3 USB-C ports) . If you check the mac benchmarks you will see that the IMac Pros are still close to the top of the chart. https://browser.geekbench.com/mac-benchmarks/. Since the Imac pros use Intel chips they should run most of your apps for the next few years. My 2010 6 core Mac Pro had so many non Apple upgrades it wasted more time fussing than any time saved processing . My Imac Pro just runs and does what it needs to do no fussing as yet. I am running the latest macOS Big Sur 11.5.2 with Vectorworks 2021 and Adobe Creative Suite with out issue. Note if you want to fuss around with eGPUs you can add one for rendering. See this test review https://barefeats.com/rx-6900-xt-vs-other-gpus-in-imac-pro.html
  17. I wasted a lot of time looking for instructions that do not exist. According to tech support "This feature is only available in a Design Series product, like Architect or Landmark." It would be helpful if the on-line tutorials stated the version of vectorworks they are showing.
  18. Does anyone know how to create a section viewport in VW Fundamentals 2021? The tutorials are all for the higher versions of Vectorworks.
  19. Thanks. That makes perfect sense. I think a MacBook Pro 13 makes more sense. 4 years is a long time to wait and being able to use the apple pencil is not that important to drawing in CAD. I tried sidecar and it is OK but would take a lot of retraining.
  20. Now that Apple has moved to a universal format in OS 11 how soon will it be before VW Fundamentals runs on a fully configured 2021 iPad Pro 12.9"? It would be handy to have a way to check site dimensions and interact with clients away from my work station.
  21. I agree completely. You have to go back to the basic subdivision tutorial. However then they blow through the basics in the first 2 seconds and I am not sure how you would do the internal framing. There seems to be more Vectorworks tutorials on Youtube than in the VW library .
  22. What is this object? Can you zoom out or let us see it from other angles?
  23. I agree with scottmoore. But - Rendering now works better in a view port than directly on the design layer. It's nice that the view port remembers all your image settings. You can save multiple viewports with different settings. Note - I have not seen any differences in rendering design layer vs view port. Also I have not had any textures disappear and all my design files include custom textures some dating back several versions of Vectorworks. We have had to relearn old habits. PS. I would love a 'real time' render the image previews eat up a lot of time when making custom image maps.
  24. https://university.vectorworks.net Freeform Modeling - starts with basics - screen planes, layer planes and and builds up. Best to start at the basics. I started at from the middle and had to go back. I developed some habits that had to relearned when VW got more complex.
  25. Just start with the basics. Draw something that you are working on or with that you understand (your pencil, cup, desk, whatever). Try the getting started guides under help menu. Also Vectorworks has youtube videos that might be helpful. Have fun, build it into your daily routine. If you are doing it for work be prepared to put in extra work on your own time. Many years ago I took jobs that I ended up working at loss but the final results were worth the effort. Learn to think CAD.
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