Jump to content

Phil hunt

Member
  • Content Count

    847
  • Joined

  • Last visited

Community Reputation

52 Excellent

1 Follower

About Phil hunt

  • Rank
    500 Club

Personal Information

  • Occupation
    events,exhibitions,interiors and graphic designer
  • Hobbies
    Fishing and flying my new mavic pro
  • Location
    uk

Recent Profile Visitors

1,037 profile views
  1. Phil hunt

    Renderworks - is it worth the effort

    after many hours of practice it is worth the effort (I think it is)....well i hope you agree....been using Atlantis for some 25 years can't complain served me well....sort of semi-retired these days so a few more hours to learn and experiment....been saving a few lighting presets as symbols as I know these work on the renders and must say have really enjoyed the challenge.....and learning the render modes again can be frustrating....when you need to do a final render those 8 bounces really make a difference....so in future any work i get will be done in renderworks
  2. Phil hunt

    Renderworks or Artlantis Advice

    A couple of examples the overhead done in artlantis clip cube enabled and an interior of a ballroom rendered in renderworks
  3. Phil hunt

    Renderworks or Artlantis Advice

    Used Artlantis for 25 years with vw as my modeller. Advantages artlantis vast library of models which import into art easily and changing of material shaders quick and easy....real time updates of lighting and shaders.....good batch rendering.....brilliant 3D trees and cars......good price point and easier to learn rendering than render works disadvantages non that I can think of ......
  4. Phil hunt

    importing textures

    i have some 260 carpet textures in an external file that i would like to use in vectorworks for rendering, is there a way to import the 260 textures without having to create a texture in the resource browser....i can resize the texture once they are in the resource browser as i need......thanks
  5. Phil hunt

    mapping a decal onto 4 plasma screens

    thanks kevin how much is reasonable for the plug in and will it work with 2016 thanks for the feedback
  6. Phil hunt

    mapping a decal onto 4 plasma screens

    they are flat kevin see section of final render but these were with the image props
  7. Phil hunt

    mapping a decal onto 4 plasma screens

    hi kevin the screens are flat but on a curved wall....i have never used the tv tool i don't think it comes in my package
  8. Phil hunt

    mapping a decal onto 4 plasma screens

    sorry you have to add all the lines to create one....a solid addition
  9. Phil hunt

    mapping a decal onto 4 plasma screens

    it seems to work if you draw an arc and 4 single lines and then extrude the lines test.vwx
  10. Phil hunt

    mapping a decal onto 4 plasma screens

    that's what I'm finding......
  11. Phil hunt

    mapping a decal onto 4 plasma screens

    that makes sense Tasmin......seems a long-winded way to map a decal but if that the only way so be it.....hope your weekends going well and thanks
  12. I have in my model 4 screens 60inch in a line on a curved wall and want to map an image over all of the screens...a stretched image, not the same image on each of each screen....i apply the image and then try and use the resize mapping tool to enlarge the image but it will not go outside the perimeter of the one screen....the way i have overcome this at the moment is to divide the image into 4 as separate files in photoshop and then made 4 image props to the size each of the 60inch screens.....is this the way things usually work in this situation or am i doing something wrong.....ps each screen face is the same class with the same material mapped thanks
  13. Phil hunt

    Vanishing layer issue, any ideas

    I think i read in a past thread it was something to do with the layers having the same scale value.....it happened to me when I had one scale at 1.50 and another layer at 1.20. I could only see the 1 layer hope this makes sense but I could have it all wrong HTH
  14. Phil hunt

    Renderworks - is it worth the effort

    you can get some fantastic renders using renderworks.....but it needs real-time rendering to save hours and hours of time doing pre-renders...this is where artlantis comes into its own change a light see the result change a texture see the result instantly.... but i have to say some my best renders have been using renderworks but boy o boy you have to be patient and be prepared to spend many hours of testing and pre-rendering and have the machine powerful enough to implement the full range of renderworks features......great product just needs that real-time update to make it worth the while........
  15. Phil hunt

    viewports

    sorry folks i had switched a class of containing the viewports......phew

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×