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herbieherb

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Everything posted by herbieherb

  1. The darkest RAL color (9005) has a brightness level of about 5%. It is so black that it can only be printed on paper by high end printers by adding a primer of magenta and cyan under the black ink. The darkest NCS color is NCS S 9000-N. It has a brightness of about 11%!
  2. Get reference photos! Our perception is strange and often things are different than we think. For example, a black surface no longer appears black when it is hit by light. Our brain calculates from the context that a certain light gray surface is actually black. So don't be afraid that some black surfaces in your picture are white when they are directly under the light source. That is the reality. What you need is context. For example in this first photo: the top wall is almost white under the light. The black wall at this point has practically the same brightness value as the white wall at its brightest point in the second photo. The only difference is the context. Nevertheless, the viewer realizes that the wall in the first foto would actually be black. So what is needed is cleverly placed contexts e.g. some brighter left lying around platforms of the seating, or a brighter floor. Btw: this one is 99% black. So you can use much brighter values for what we consider black in everyday life.
  3. Look at the cinebench scores. It performs about last years MBP16 i9. The GPU is about something in between GTX 1050Ti and GTX 1060. Memory is shared between CPU and GPU and limited at 16GB. Bandwith to CPU a bit higher than usual, bandwith to GPU a bit lower. It's about having a machine with very decent CPU, 12 GB RAM and a mediocre GPU with about 4 GB of VRAM. With Vectorworks it will probably perform about last years MBP16 with i9. So very impressive values at this price tag but no revolution for CAD-Users. I think the actual chip is most impressive for youtubers. Very decent video-editing skills because of its image signal processor and fixed functions for decoding/encoding. This first generation is in my opinion not the big gamechanger for CAD users. Not enough RAM and no descrete GPU-Support and also not that big performance boost neither single-core nor multicore. Maybe the next annual edition will change that. Until then, this is a very solid recommendation for mobile users at this price tag. Hope Vectorworks gives it a go to work on it soon.
  4. Woul'd be really helpful, but it sure is hard to implement without impacting on the performance too much. In this case I woul'd just use multiple walls for each height. Draw them in 2D and change it's height in the OIP. As these insulations are added in a very late phase of planning, I wouldn't be worried too much about moving walls. When the geometry is more complicated, I'd also consider drawing them with the 3D-tools and put them in a symbol or auto-hybrid-object. I tend to avoid scaled symbols as soon as ifc-export is a thing as they don't export scaled. At least that was the case with my last export of these objects. Nonetheless they are very handy in early planning phases where export isn't a thing and you do a lot of changes. I'd love to have the opportunity to manipulate the wall components individually just to solve these rare situations, when the standard connection fails.
  5. Just don't connect them. To prevent this you can disable the autoconnect-feature temporaly or group the insulation-walls. Wether the walls are connected or not you can still use the paint-bucket-mode of the room-tool and similar functions of connected roof/floors etc. Beside own perfectionism nothing forces you to have walls connected.
  6. I have only skimmed this thread as it is very long. I hope I didn't miss the point. First of all: The window tools needs improvement. But in which aspects? The Benelux windows are great with the variety of shapes they offer and of course the live preview. For the German version I would be disappointed about the level of detail, which somehow seems to be quite limited. (Maybe I'm wrong there, as a German user I only know the Benelux-tool from the various impressive videos). Users of the English version would probably curse the overly complicated settings of the German version. These localized tools also reflect the local way to plan and build. I don't know where the journey for the Vectorworks developers is heading and hope that the holy grail of window tools will finally be found. 😄 Now to all the display problems that come with the current limitations of the tools: In sections, I tend to use stacks of SLVP's to generate most elements automatically (including terrain, hidden objects dashed lines, some of the details via the new symbol side views etc.) and only add very few details. In floor plans, however, I want to see the correct view while drawing and solve display problems directly at the drawing elements, where they occur. I think this is the more logical way, because in the ground plan in contrast to the section all objects are directly accessible. Since we draw our plans completely in 3D, but BIM data is secondary for us, we tend to use symbols instead of PIO's very often. The Stairs tool is not even touched anymore. Standard windows are solved with the tool, but will surely get additional symbols in later construction phases. Unusual windows are directly drawn with 3d-symbols. If BIM data is desired, we pack PIO's into symbols and, where necessary, supplement the representation in this way. We solve the insulation situation above with separate walls which include only the insulation. There is a disadvantage with wall openings, but to be honest, it often takes a lot more time to adjust the tools until you solve such a situation than to model it with a few additional walls. We also often use Symbols to model such situations completely without any PIO's.
  7. herbieherb

    PC Build

    The technology is somewhat different. The Pro version is always equally fast for files of any size. The Evo variant uses a fast write cache and a much slower permanent storage location. So for large files (4-6 GB depending on the total size of the disk) the Pro is much faster, for file sizes smaller than 4-6GB both are about the same speed. So if you have to write a constantly large data stream, the Pro is the best choice, if you write single files smaller than 4-6 GB, the Evo is sufficient.
  8. herbieherb

    PC Build

    Vectorworks will run very well on the computer. The RTX 3060 is released later in january. If you take one of the RTX 3000 cards, I would also take a board with PCI-e 4.0. Also because of this release all the previous generations used cards are available at very low prices at the moment. If you do GPU-Rendering maybe you really want to wait for a RTX 3000 and also get a PCI-e 4.0 Mainboard. If you don't i'd also consider buying a used GPU atm.
  9. Here are some useful information about Renderworks and lighting interior scenes i postet some time ago in the german vectorworks-forum (translated by google ). https://translate.google.com/translate?hl=en&sl=de&tl=en&u=https%3A%2F%2Fwww.vectorworksforum.eu%2Ftopic%2F14891-benötige-hilfe-bei-der-innenansicht-als-ausdruck%2F%3Ftab%3Dcomments%23comment-65173
  10. herbieherb

    PC Build

    Don't trust UserBenchmark it weights for typical user tasks. Vectorworks is not a typical Gaming/Office task, therefore this comparison doesn't say much. For CPU i'd look at Cinebench singlecore and multicore benchmarks. You can find them here: https://www.cpu-monkey.com/de/compare_cpu-intel_core_i5_10600-1151-vs-intel_core_i7_9700-911 So i woul'd definitely go with the i5-10600. Note that this CPU has another socket, therefore youll need another mainboard. With the RAM i'd buy at least 2999 MHz RAM as the i5-10600 officially supports. Also don't get the cheapest one you'll find. Besides the clock speed also look at the timings (CL, lower is better). You don't need the lowest CL but also not the highest 😉
  11. This is exactly what i was looking for. Thank you.
  12. Is there a way to change the 'Navigation Graphics'-setting in the preferences via script or hotkey?
  13. I didn't say Windows is better. I said: I just mentioned that other OS don't have these issues with backwards compatibility. It's a MacOS thing, not the issue of lazy software programmers. (Backwards) compatibility is simply a very small priority in the Mac world. It's your choice so deal with it. You are the one who continues the pointless discussion about which operating system is better.
  14. I had the same nasty bug once. Changing the GI settings helped sometimes, but not reliably. The same artifacts just showed up in other renderings. The only thing that helped in the long run was to locate the causing object and redraw it. Finding the object was quite tedious because the splotches occurred with a certain randomness. So I tried to reproduce the error with as few objects as possible until I could locate the cause.
  15. You can try to delete half of the geometry in a test file to find out if the cause was in this geometry or not. So you continue to work your way forward until you get to the source.
  16. Change this setting in a Renderworks renderstyle and export with this renderstyle.
  17. No offend, it coul'd have been just a bit misleading to users who are less familiar with hardware.
  18. With a NAS, you could simply set the shared library folder as a workgroup folder. However, since the libraries can easily contain large amounts of data, and Vectorworks needs to check all libraries for changes each time it starts up, it is recommended to synchronize the data to a faster local folder. The same applies to external cloud solutions, where there is no getting around synchronization.
  19. Not even on the paper, and it throttles because of the iMacs form-factor to about 80% of its potential performance. In single-core tasks this iMac is about as fast as a stock cooled Ryzen 7 3700x. And as always Apple wants me to pay the full price of the i9-9900 in addition to the price of the base configuration. But yes, in a Mac centred view you're absolutely right.
  20. I made a somewhat strange discovery while developing my ExportImages script. It's that Vectorworks always produces differently sized images when rendering raster images. Most of the time, this only makes up a few pixels. But I still wonder why this is the case and if it can be prevented. For certain images, a pixel-exact export is necessary, if no changes should be visible during later layouts, e.g. in Indesign. Here's the thread where we found the issue:
  21. I tried Twinmotion. It was great for Video and I guess that together with VR glasses it is even more impressive. But for static Renderings i don't have time to mess around with export/import, setting textures, exchanging trees etc. I adjust the camera and render with renderworks. I don't need hyper realistic renderings, as we mainly do it to double check our ideas but in the end of the day we also want to show some of these to our customers. This is what i get out of Twinmotion after wasting time with import/export, changing textures and objects etc.: This is what i get out of Renderworks with less than a minute Rendertime: So Twinmotion is just a waste of time for me in most cases. The only case i use it is when i want to show the model to the customer in motion. Of course, with live renderers the whole thing is much more accessible and simple. But if you know Renderworks there is no reason to switch to live renderers at the moment, unless you want to show the client the 3D model directly, make movies or VR. I am also excited that Enscape will soon be part of Vectorworks. But even there, the PCIe bus is not a bottleneck. When rendering, the whole model is already in GPU memory anyway. The PS5 will show where the journey will take us when the model no longer needs to be in GPU memory. Maybe you're right and we'll exceed the 16GB/s capacity of the 16x PCIe-3.0 lane in the next three years. So everybody has to ask himself if you put more money into a motherboard where you don't need the feature you paid more for at least a few years, or if you put the money in things that makes your system faster now. Especially because the 3D live renderers are currently undergoing extreme development and the future system requirements are hardly foreseeable, the second strategie could also turn out to be well.
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