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herbieherb

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About herbieherb

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  1. herbieherb

    Script to work on visible layers only?

    The ForEachObjectInLayer() runs a function on each object. You can choose to perform the action only on selected objects, active layer, visible layer, snappable layer etc. See the function appendix.
  2. herbieherb

    Image prop does not obscure hidden lines

    Hiddenline ignores all textures. Therefore it cannot render imageprops. As a workaround you can put a second viewport over it in which you render only Adam with transparent background.
  3. herbieherb

    Kickass render machine?

    Most tasks in Vectorworks are single-core or use less than 4 cores. This means a processor with less cores but higher clock-speed performs better on this tasks. This performance gain is limited due to the code of Vectorworks. You'll feel not much difference between a 3.0 GHz and a 5.0 GHz Processor while working on single-core tasks. One exception is the OpenGL Mode on which the graphiccard profits of the faster processor resulting in faster OpenGL-View. The cinerender engine uses all cores while a doubled core-count means about a doubled renderspeed. When you render often you'll want to have a lot of cores, when you render rarely the money you spend for the additional cores may not pay off. The threadripper 2990wx is more than twice as fast for rendertasks than the i9 9900. The new threadripper 3 with 64 cores could be about 5 times faster. But does this justify the 1000-2000 higher cost? It surely does when rendering is a common task you do when working. It can save you hours of rendering time a week.
  4. herbieherb

    Kickass render machine?

    When it comes to cpu-Rendering nothing beats the threadripper cpu atm because it has a lot of cores combined with high clock rate. Here i introduced a built with an 18 core/32 threads threadripper 1950x in 2018. The hardware is of course outdated but the technical statements about CPU rendering are still correct. In the meantime I also built a 32 core/64 threads threadripper 2990wx which nearly doubled the rendering speed. Soon (maybe this year/maybe january) AMD will release the new generation of threadrippers. Rumours say it's gonna have up to 64 core/128 threads. No Mac computer comes even close to this CPU rendering power. The maxed out new MacPro will be just equipped with 28 core/ 56 threads at almost the same boost clock rate but much slower base clock. Also the price of a threadripper built is very interesting. For the price of a full-featured threadripper computer you would get just half a Xeon 28 core processor.
  5. herbieherb

    Where do I find test scenes to test render?

    No, renderworks just uses the cpu. The gpu doesn't matter for renderworks.
  6. herbieherb

    Where do I find test scenes to test render?

    Look into your program folder. There are example files of some projects.
  7. herbieherb

    Find out if light source is visible in viewport

    After some research I think the info may be stored in one of the UserDataNodes. Is there any way to read this data with Vectorscript?
  8. Is there a way to find out if a light source is visible in a certain viewport? (The value that is set in the visualize-palette when the viewport ist selected)
  9. herbieherb

    Polygon paint bucket mode

    I describet the project here: Im trying to program the function with basic math but its a huge project and not very efficient in python/vectorscript. So i just asked myself, why the tool command isn't accessible via script and if it woul'd be that hard to make it accessible. Or if there is another way to get to the code of the tool so i don't have to rewrite it with my very basic skills. 🙂
  10. herbieherb

    Polygon paint bucket mode

    Is there any chance of adding the paint-bucket mode of the polygon-tool as a marionette-node? The idea is of having an input pt and the node fills the area with a polygon as if it would, when i use the polygon paint bucket at this place.
  11. herbieherb

    Polygon inner boundary mode

    Is there any vectorscript-command that lets me create a polygon the way as if it is created with the inner boundary mode of the polygon tool? I have a huge amount of polylines. And a database with coordinates and class-names. I want to execute the inner boundary polygon command at the coordinate so i have a bunch of polygons in the specified classes. This is what the geometry data looks like:
  12. herbieherb

    Renderworks - is it worth the effort

    Is there really a way of having parallel vertical lines when your camera is angled up or down? For example the vertical correction in Photoshop has the exact same effect like if you took the picture with a horizontal view. Even the effect of a tilt-shift-objective uses no alternative rules of perspective viewing. Still keeping the camera horizontal to get parallel vertical lines but moving the borders of the picture up or down. You can simply get that effect by having a horizontal camera and moving the border of the viewport up or down.
  13. herbieherb

    Renderworks - is it worth the effort

    Here is a script that automaticaly corrects vertical tilt.
  14. Use this python script to perform an automatet vertical tilt correction on the current view. Or use it this way to correct the view of a viewport: Right click at the viewport. Edit camera Run the script exit edit mode xAngleR, yAngleR, zAngleR, offsetPt = vs.GetView() vs.SetView(-90, yAngleR, 0, offsetPt[0], offsetPt[1], offsetPt[2]) Don't forget to set the script-language to python in the script editor.

 

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