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Luis M Ruiz

Vectorworks, Inc Employee
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Everything posted by Luis M Ruiz

  1. With this massing model we can see how at 100% creativity the sketch looks a lot better but it becomes someone else's project. By bring it down to 50% I found a happier compromise.
  2. When you press that "refresh button" behind the scenes is taking a screenshot of the model, pure pixels, that's part of the process to understand, if you take a screenshot of a obscure blob with no edges creating something out of it requires you to type or explain what it is. So, nope, this thing is not smart to know automatically that what you have on screen is a kitchen or a skyscraper or a ketchup bottle, it needs some help. A 2d image is valid, a napkin sketch is valid, a massing model is a start, a detailed 3d model helps. I am always on the look out for prompt formulas, I found this recipe that works for architecture, but also applies to other fields.
  3. The images I am posting here are just the few that I felt like I nailed it. Took me more than 20 tries. I found that starting with the creativity slider at 0 sort or matches the lines in the source image (screenshot) but gives no so interesting sketching results, and in many cases adds unwanted heavy lines. Moving the slider to 100% provides super better quality but then it looks nothing like the original model. So, I went down to 60,50,40....but then I thought, since my goal is just to create doodle sketches, no precision is necessary, so raised it up to 60,70 until I got something better.
  4. During my first attempts to create some concepts from thin air, I learned a few things about composing a prompt describing the interior of a gallery with a unique parametric ceiling. I'd like to share some screenshots and final results. (If you try this prompt, try changing the colors)
  5. I thought I'd share here another happy discovery. The prompt: oil ink architecture sketch, triggers some interesting concept images, the colors are more vivid than watercolor. I think may be my go to for future projects.
  6. Hello @Saml12 before I jump on answers, could you please explain your current steps/workflow you are testing for creating a masterplan? Can you also post an image of what you are going after? I am a very visual person, I'd get it better if I see what you are trying to replicate. Thank you
  7. About 10 years ago I think, I had the opportunity to model a building that I've never been to, but I admire the architecture of it. I decided to test it and make use of a sketch prompt and apply the create similar: Prompt: loose hand architectural sketch, storyboard style 20% creativity Here are some images.
  8. At some point, and this is just an advanced suggestion, it maybe time to include ChatGPT. Ask for help improving your original prompt, then edit it and paste in your prompt location. Don't forget to start incorporating things your do not want in your scene. Start with a high level of creativity and as you get results, lower it and find the happy medium between quality and precision.
  9. For our dear Landmark users and friends. For Landscape scenes. Here is a recommendation. Help the AI Visualizer to narrow the type of style you are looking for. Not just leave it as watercolors or color pencils, that is a bit too vague because there are gazillions of watercolors styles everywhere and you'll always get random results. Instead, give the AI a hint by typing an artist you know. Then the AI will try to match the hand style of that person. Here is a test using a Park file and adding to the prompt an artist, Greg Rutkowski. Look him up and you''ll see the type of illustrations he goes after. You have to test and test by sliding that creativity level. The less creative, closer to your model but more restricted on the style. Too much creativity, AI style will be great but it will not resemble your own project. Just keep that in mind.
  10. Hello AI aficionados. I have for you a few extra prompts that are extremely simple, and trigger cool sketches for when you are in need to show your project progression. I am using a cafe file with lots of chairs, tables and overall everything that makes an interior project look interesting.
  11. Keywords on this one: "Architect loose hand sketch" creativity: 75%
  12. Hello, hello all. I thought I'd start this AI topic with something easy to control. An interiors Vectorworks model of a lounge and bar as the source, and let the AI palette create a pencil sketch as my starting base. Prompt is simple: "Black pencil architecture hand sketch, storyboard style, corporate Interior lounge, interiors project, designer's furniture, plants, hanging vines" Creativity: 20% It took me a few tries to get an image style I liked, at that point I could lock it with the create similar button and move around the model to create more views. Some keywords that are effective for triggering sketches are: Line art, sketching, Doodling, comic drawing style Manga, Cartoon, Fantasy Art, loose hand.
  13. Thank you MGuilfoile for posting such a detail list of questions. I'd like to go over each one of those in detail.
  14. Talking about lights. Recently I made this project where lighting was a key aspect of the renderings. Here are a few samples produced. All Redshift by the way: For some tips on how to control light and renderings, please check put my latest webinar: ITERATIVE DESIGN FOR INTERIOR ARCHITECTURE https://university.vectorworks.net/mod/scorm/player.php?a=619&currentorg=articulate_rise&scoid=1238
  15. You do not subtract a solid from a mesh, you delete portions of it. A mesh object is edited only by making use of your marquee selection.
  16. My thoughts on why design layer scale not 1:1 My personal approach to start drafting or modeling in a design layer: If the project is residential, then from the beginning I'll prepare my scale to be 1/4" or 1:50 depending on the units. Why? because I am old school and I like to see that my line weighs match my final target plots (floor plans and sections). I know, I know, things are different now when it comes to setting up viewports to match my desire output. Then again, if the task is a 3d furniture piece or just a simple flower base then, I could switch it to 1:5, just so I can see more detail when I zoom and also no line weighs necessary. The big rub for me is the 3dnavigation, I control the speed or sensitivity based on the scale. Moving in 3d in a design layer that is 1:1 (slow) is not the same to a model 1:50 or 1:50 or 1:300 in the case of a large city. Give it a try and you'll see what I mean.
  17. @Kevin K I took the liberty to test your rendering with a bit of post production. Just an idea.
  18. For fine detail, make use of per face texturing and adjust mapping individually
  19. In the mean time, I'd recommend you take a look at this webinar I did a few years back. There is a section about how to approach lights for a model https://university.vectorworks.net/mod/scorm/player.php?a=146&currentorg=articulate_rise&scoid=292
  20. Hello @Adarsh Dhurwey I'l be happy to take a look at your file if you send it my way. I'll return it with a few extra goodies.
  21. Over the years we have put a lot of effort on our dedicated webinars related to this topic: Lights, textures, cameras, renderings styles, all type of settings, resolution, rendering size, use of cloud, and lots of tips and best practices, and sample files. There is not one click solution for creating an incredible rendering, there are several variables depending on the desired result. Interiors, exteriors, day, night, etc? Please take a look at our growing gallery of webinars, it'll be worth it. https://university.vectorworks.net/
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