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Andy Broomell

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Everything posted by Andy Broomell

  1. Andy Broomell

    2020 Architect Open GL Rendering ...

    Will this be fixed in SP2? It's still a problem in SP1, and even with the workaround is a pain in the butt. I shouldn't have to think about this 10 times a day...
  2. Note that you can also right click the Class/Layer in the Navigation palette and choose "Visibilities" - it takes you to the same place in the Organization window but should take you directly to the right spot.
  3. One of the main issues with RW Cameras: currently there is no way to link a viewport to a Design Layer camera. WHAT CURRENTLY HAPPENS: You place a RW camera on a design layer and adjust it to the preferred POV. If you have the camera Activated when you create a Sheet Layer viewport, the camera is removed from the Design Layer and becomes embedded in the new viewport. If you don’t have the camera Activated, the RW Camera remains on the Design Layer and the viewport is created with the same POV (but with no embedded camera). IN EITHER CASE, the viewport’s POV is never linked to a camera on the Design Layer. This is currently impossible. Examples of why this doesn’t work in actual workflows: SCENARIO 1: MULTIPLE VIEWPORTS WITH SAME POV Let’s say you have a set design and you create a viewport to render the design. You then duplicate this viewport 15 more times to show different design variations via class visibilities and class overrides. Perhaps each viewport shows different textures or furniture options or lighting. Or perhaps it's a theatrical play with different scenes. Then for whatever reason the POV for these renders needs to change (which is not uncommon). There is no easy way to change the POV once and have all 16 viewports match. The only way to do this currently is very manual: First you adjust the POV for one viewport, then you move all of the existing viewports off to side so that you can duplicate this viewport 15 times like you did before and place each one where it goes, then you re-apply all of the class overrides by using the eyedropper tool and sampling from the old viewports, then you delete the old viewports, then you update all the new ones and hope you didn't mess something up. (I should note that all my rendering viewports are on one sheet layer in my workflow). This is a VERY tedious process, and especially annoying when the POV keeps on changing. THE PROPOSED SOLUTION: You place a RW camera on a Design Layer and adjust it to the preferred POV. When you create a viewport there should be the following options: Leave camera on the Design Layer and LINK the viewport’s POV to this camera. Leave camera on the Design Layer and create a duplicate camera to be embedded into the viewport. Embed existing camera in the viewport (just like the current functionality). The key here is option 1. This leaves the camera right where it is in the Design Layer, and would allow you to have multiple viewports linked to this one camera. In the scenario above, when you want to change the POV for all of your renderings, you simply move the camera’s position in the Design Layer and then update all of your existing viewports. Done. SCENARIO 2: THE ENTIRE SET CHANGES POSITION. Let’s say you have a design for an outdoor music concert stage and you’ve set up 8 renderings showing the stage from different points of view in the audience. Now for whatever reason the entire stage is changing position on the site and needs to rotate to the left. You need the renderings to following along with the new position. While you're not completely screwed, the current way of dealing with a rotation like this is quite laborious (which I won’t type out here). It’s possible, but realistically takes about 20 minutes to change all the viewports and make sure you haven’t messed anything up. With the proposed functionality, since the cameras still live on the Design Layer, you'd simply rotate the camaras along with the other geometry, then update your viewports. Nice and simple. SCENARIO 3: CAMERA PLOT In general it would just be nice to be able see the points of view for your renderings while working in a design layer. Say for example you’re creating a camera plot for a tv show and want to see the camera positions for all the shots simultaneously, and you want to be able to move them around and have the linked viewports adjust accordingly. This would be possible with this new functionality: what you see in your Design Layers will always match what you get in your Sheet Layers. (All of the above scenarios have arisen for me in the last few months, and each time I quickly realize the shortcomings of the camera tool.) ADDITIONAL CONSIDERATIONS: The OIP for a viewport would indicate that the viewport is linked to a Design Layer camera, and it would display the camera name. There would be a button for a pop-up that would allow you to choose a different camera to link the viewport to. There would also be a button to unlink the viewport from the DL camera (leaving you with the same POV but no longer connected to anything). Existing viewports that are currently unlinked should be linkable to an existing camera via the viewport's OIP. If you double click a viewport with a linked camera and choose Edit Camera, there would be a pop-up warning you that the viewport's camera is a Design Layer camera, and adjusting it will also affect other viewports linked to the same camera. There would be a secondary option to “create a duplicate camera" so that the changes you make only apply to the one viewport, leaving the original camera intact. The OIP for a DL Camera with linked viewports would indicate what viewports are linked to it. This dialogue box would list all linked viewports, with an "unlink" button next to each one and a button to "Navigate to Viewport". When you try to adjust the camera, VW would warn you that the adjustments will affect all linked viewports. If you try to delete the camera, VW will warn you that all linked viewports will then become independent unlinked viewports. As suggested elsewhere on these forums, another functionality that would be nice (and tie in well to the above considerations) is the ability to lock the POSITION of a RW camera, but have it still be selectable. Currently if you Lock a camera, you can’t even activate it to see its POV. And there’s no other way to prevent accidental changes to the camera (especially because if you have the camera Active and use the flyover tool, you’re actually moving the camera, which often trips up novice users). I know this was a long post, but I think this is one of the most important changes VW could make in order to improve the rendering workflow. It would also be immensely helpful in the TV/film/theatre industries. I'd love to hear other people's thoughts!
  4. Yes, I think the term "embedded" better describes how it works. Although, one of my students recently asked "So it's like the camera gets sucked into the viewport if it's selected?" I said "Absolutely," and now might start describing it that way to begin with 🤣
  5. We need the ability to set the lineweight of hidden edges in Hidden Line Render mode. This isn't really acceptable visually: There's currently no way to control this, because the hidden edges are part of the same objects as the foreground (non-hidden) edges. Here's a mock-up of what we need: This would force all hidden lines to be the selected lineweight, regardless of original lineweight and by-class status.
  6. Andy Broomell

    2019 Titleblock added fields

    This was implemented in VW2020. 🙂 In general I think Title Block Borders are one of the best improvements in the new version. You can definitely tell the team has been listening to user feedback to create a tool that works well. Thanks @Nikolay Zhelyazkov for your presence on these boards and for the hard work of you and your colleagues!
  7. The ability to control this was added in VW2020 🙂
  8. Interestingly, a small part of this wish was fulfilled in VW2020, but unfortunately not the most important thing. Essentially you now get a pop-up asking if/how the camera should be embedded into the viewport, but currently there's no way to connect a viewport's Point of View to a Design Layer camera. So I'm bumping this topic for VW2021. New pop-up: This is the part from my original post that we need (#1): Confusingly the new pop-up in 2020 also uses the word "linked"... It definitely got my hopes up when I first saw it. 😁
  9. If you draw a shape then extrude it, then rotate the extrude, when you go inside the extrude to modify the contents, it often still seems to remember its old rotation. This leads to all sorts of problems and bugs which come and go, such as the 2D shape thinking it's both in the old location and new location at the same time, not being able to snap to objects outside of the group, not being able to highlight the 2D shape where you see it on the screen, not being able to modify the shape with the blue handles or reshape tool, etc. etc. Extrudes shouldn't work like symbols. They are not symbols. If I rotate the extrude it should now just be in its new spot and have no connection to the old spot, both inside and outside the container. I'm not sure if it has always been this way, but for the last version or two this has caused all sorts of headache. Just talking about extrudes that are perpendicular to the ground plane. Nothing fancy.
  10. Andy Broomell

    Extrudes shouldn't "remember" rotations

    This is still wonky in VW2020. I would love for something as basic as editing an extrude to work properly. 🙂
  11. Andy Broomell

    Dashed Hidden Line Lineweight Control

    Bumping this topic for 2021. Sexy: Not sexy:
  12. Andy Broomell

    What are these view boundaries?

    One remaining use is if you're working in your Design Layer and have a perspective view set up (for a rendering), you can turn on Cropped Perspective which will allow to zoom in without actually moving your point of view forward in space. So your composition and perspective amount stay the same but you can zoom in closer to objects to work on them. Note that when using RW cameras the crop boundary matches the aspect ratio and framing of the camera object, which can be useful (and in fact, I like it better than the weird blue corner rectangles of the camera object). Typically though you'll want Cropped Perspective turned off when in general working mode.
  13. Andy Broomell

    No Color in Viewports

    Is the "Image Effects" button checked in the OIP? That might be desaturating the image as a post-processing effect. Or perhaps it's related to this bug? Though I doubt it since you're talking about RW not OpenGL...
  14. Andy Broomell

    Lens of lights not lighting up??? [Friday Rant]

    The one thing you can't do is link the intensity of that glow texture to the intensity of the light. (Right?) I believe the lens geometry always renders at the intensity of the Glow texture.
  15. Andy Broomell

    Title Blocks

    @Lec - this should be possible without unstyling the TBB, but you do need to set up your Style to allow for changes in sheet size. Specifically, you'd probably want to set the "Sheet Size" and Title Block "Scale Factor" parameters to "By Instance." (And maybe "Width" and "Height" to allow for custom sizes.) For further details about how that all works, take a look at this tutorial I wrote for Title Block Borders. Doing it this way allows you to keep the benefits of having your TBB be styled, but also allows for individual changes. Hope it helps 🙂
  16. Andy Broomell

    adjusting panoramas 2

    I also learned today that in Photoshop you can set a file to "Image<Mode<32 bits/Channel" - then when you go to Save As, you can now choose "Radiance" which will save out a .hdr file. Obviously it's not saving multiple exposure information like a true HDR, but it got me closer and it's now working in Vectorworks 👍
  17. Andy Broomell

    adjusting panoramas 2

    @Luis M Ruiz Can we please get more details on this? I need to be able to make custom RW backgrounds of locations that we've photographed. It used to be easy, now I keep getting yellow backgrounds... Urgh.
  18. Andy Broomell

    Renderworks Camera - Field View

    I've seen this bug as well, particularly with cameras that are linked to / within a viewport. Didn't catch it immediately, and it really screwed me over when working with a director while we were trying to figure out camera lenses and placement for a show. Viewports would randomly switch from our custom FOV back to 59° without notice.
  19. Andy Broomell

    RW Style: Background Preview

    Bumping this topic for 2021...... This is an example of an inconsistency in Vectorworks which would be a small but very helpful fix. This should have the Resource Manager style pop-up to match the way the rest of the program currently works.
  20. When setting up Renderworks Styles, it would be helpful to be able to see what the RW Backgrounds look like when adding background and environment reflections in the last tab. Here's what it currently looks like: What it should incorporate (which would also be more consistent with other updates made in 2017):
  21. Andy Broomell

    Ability to map graphic to a swept path is gone in VW 2020

    I've actually noticed a similar thing in VW2020 - 3D objects created with a Line as the source object end up not having the ability to change their fill type. This is different than previous versions, and I would consider it a bug. For example, draw a line and extrude it upwards. The extrude is stuck to having no fill. It makes sense for the line to not be able to have a fill, but the resulting extrude should be able to. Same goes for your sweep object. As a workaround for now, you can use the little triangle flyout at the bottom of the attributes palette, and choose "Make All Attributes by Class" (since the None class has a solid fill type). This seems to make it work, even though the Attributes Palette still displays a little wonky.
  22. Andy Broomell

    Nurbs to polyline

    The only difference is that a polygon (by definition) can have only straight edges, while a polyline could also have curved edges. But otherwise in day-to-day practice they're rather interchangeable.
  23. Andy Broomell

    Nurbs to polyline

    In this particular case, you may want to try checking the "Create Planar Objects" option under the Extract Tool settings, then extract the surface again. It should hopefully give you the 2D polyline you're expecting.
  24. Andy Broomell

    Formatting Worksheet Database Cells

    If this worksheet is placed in your document somewhere, another workaround could be to add the yellow highlight as a rectangle (with reduced opacity) in front of your worksheet, or put it behind the worksheet and make sure the worksheet has no fill. Of course this would be completely manual and have no connection to the data... but at the very least would allow you to 'highlight' individual cells.
  25. Macintosh HD > Applications > Vectorworks 2019 > Libraries > Defaults > Standards


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