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Andy Broomell

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Everything posted by Andy Broomell

  1. I think Fundamentals supports internal DLVPs, and external references via Import method, but not externally referenced DLVPs. https://app-help.vectorworks.net/2022/eng/VW2022_Guide/Viewports1/Creating_a_referenced_design_layer_viewport.htm#h
  2. Does anyone have any suggestions for when the DWG/DXF import results in curves that are no longer accurate? See screen grab below, in which the blue linework is the imported geometry from Illustrator, and the black linework is what it's supposed to be. If I re-import the exported DWG directly back into illustrator it looks correct, so the issue is not with the exported DWG (and I've tried different combinations of export options in Illustrator). Vectorworks seems to be interpolating the bezier curves incorrectly upon import. Not sure if there's a more reliable way to do this. For now I'll correct the curves manually, but this leaves a very bad taste in my mouth. Test files: https://www.dropbox.com/sh/49j36yz1lp33mkl/AACuDT1D68mlI-CASPN1j_BWa?dl=0
  3. I've noted in my VB-173105 entry that I still experience blue handles disappearing at least one a week. I still haven't figured out the context of what causes it though...
  4. Can you attach a screenshot of the desired result?
  5. You can also add a space at the end of a Sheet Name to make it technically different than an existing sheet. "01" vs "01 ".
  6. The problem is that I've pulled out this geometry from a separate file, where the main focus of the original Section Viewport is the extents below cut plane (it's a Flooring Plan using Shaded mode to display the textures in the model). I can't have the lines there because it looks like a threshold, whereas the flooring runs continuously through. I hate that I'll probably have to resort to using stacked Viewports...
  7. Can someone help me figure out where the two lines indicated in screenshot below are coming from? This is a Section Viewport cutting horizontally through the geometry shown on the right. There's no geometry below that should be creating those lines... Arches_SVP_ExtraLines.vwx
  8. In 2022 you should be able to double click, right click, or click-and-hold on any of the icons with the triangular flyout icon in order to see the pop-over with additional settings related to that category (which is similar to double clicking on the old snapping palette which would take you to the category that you double-clicked on). And the "general" snapping settings are in the new gear icon.
  9. To elaborate on the above, what's happening is that the black "frames" component is literally protruding through the textured "screen" component, presumably due to the two curved components getting faceted at slightly different intervals. One workaround I found is to click the Classes button in the OIP, put the Frames on a class, then turn that class off. This leaves just the textured screen without the black frame, eliminating the stripes popping through. That being said, I then can't get the "Edit Screen Image" function to work as I'd expect...
  10. Using classes is one approach and should work reliably. Using Materials is another (assuming you're using Component Textures; doesn't work in a By Part workflow). Then you change the texture of the Material definition in the RM, analogous to changing the texture of a Class. However at the moment there's a bug where walls seem to not refresh upon changing the Material texture, and need to be regenerated before the new texture displays. Another approach would be setting up a Data Visualization that tells all objects which have the brick texture (or material) to display a different texture. Wow, this seems to be buggy as well. In my quick test the Data Vis is overriding the texture on entire wall objects instead of just the relevant components/parts. Another approach would be to find the brick texture in the RM, right click, choose Delete, then select a texture to replace it with. This should replace the texture in all component and class definitions. This is a bit more 'destructive' but as long as you have the original texture saved in a Favorite or Library somewhere, you can always get it back by deleting the replacement texture and replacing it with the original once again. So maybe the Classes approach would be the best?
  11. Is the Fill in the Attributes Palette set to Solid?
  12. I see the issue you were describing now, that video illustrates it well. And it hadn't ever occurred to me to use a worksheet to change record values for the purpose of DataVis. Brilliant!
  13. If the record is attached to an object inside the symbol, how do you then get different symbols with different colors? Doesn't setting the record value determine the record value for all instances? You know WAY more about records that I do, so just trying to catch up in my understanding 🙂
  14. It sounds like something that would be useful to you would be a functionality wished for in this thread: wherein we discuss wanting to have the ability to have different attributes applied to instances of the same symbol. (Think for example two couches, one red velvet and the other grey leather, but they're the same Symbol). This could take the form of having attributes within a Symbol having the option of "BySymbol" or "ByParent". That way you could set a Symbol instance to a particular color or texture, and any objects inside of it which are set to "BySymbol" would inherit that selected attribute. This would give you selective control over which objects inherit the Symbols' attributes versus which objects keep their original attributes. I believe the "0" Layer within AutoCad blocks functions similarly (?) This feature has also been wishlisted by Pat, though only Beta testers can see this thread:
  15. Just to back up a second, I think the issue is something else. In the criteria in the file you attached, the DataVis is set up to only look for and operate on Walls & Solids. That's the "Object Criteria." This follows through to the Display Criteria part of the DataVis window, which is only recoloring objects set in the Object Criteria above. The records you've attached to geometry in the drawings are attached to Symbols. However, DataVis isn't looking at or operating on Symbols. It's being told to only look at Walls & Solids. Therefore the DataVis can't use the records attached to Symbols since it's not looking at Symbols at any point. If you change the DataVis object criteria to also include Symbols, then instances of your "wall01-solid symbol" Symbol DO get re-colored based on their attached record. However, since it's operating on the Symbol in its entirety, ALL objects contained within the symbol get recolored: I can't think of a logical way to re-color only individual sub-objects of a Symbol based on records attached to the Symbol container. But hopefully this helps you understand what's currently happening.
  16. It's not currently possible, but something like this would be nice to have. I'd suggest that it shouldn't be class-based, but rather Symbol-based, sort of like how you can currently choose different North Point symbols within the border's settings. So in your case, you'd have a Symbol for each consultant in your Resource Manager, each containing everything in that upper block that you've highlighted. Then you'd select the Title Block Border and in the OIP choose which Symbol you want to display. This functionality could be used for any number of things and would add some great flexibility to the TBB tool. I'm thinking for example of being able to have Drawing Stamps that are actually graphic symbols rather than the current limitation of text only. Or being able to quickly insert a show logo into a title block without having to go into the TB Layout, for example.
  17. *but not without constant trial & error, frustration, and NURBS headaches 😅😉
  18. I don’t think it’s been addressed yet.
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