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Andy Broomell

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Everything posted by Andy Broomell

  1. Andy Broomell

    Renderworks Cache Issues

    Lately I've been having all sorts of Renderworks cache issues, all the time. From the issue where viewports render as black... to issues where Renderworks renders the same thing over and over despite changes being made to the model (OpenGL displays it fine). This is preventing me from being able to do my job. I can't restart every five minutes... Can issues like this be file-related? Or is there anything I can do about it? Is it a Vectorworks thing or something with my computer?
  2. Andy Broomell

    ExportImageFile does nothing

    Amazing, thank you herbieherb! The ability to export multiple viewports, plus the naming improvements are all really fantastic. By the way, before adding the script to my workspace as a command, I put a pound sign in front of lines 28 and 29, since I want to be able to export out-of-date viewports as well. I know very very little about coding, but this seemed to work 🙂
  3. We should be able to edit multiple textures at the same time. Currently, if more than one texture is selected in the RM and you right click, the Edit command is not present. I'm currently in a situation where I have 60 textures that I need to change the Glow reflectivity by unchecking emit light and checking matte reflectivity... it seems the only way to do this is one by one. 😕 This isn't the first time something like this has come up. Another example I can think of is one time I had a bunch of textures for different colors/patterns of lightboxes, also utilizing Glow reflectivity. Then I realized later that the brightness on all of them needed to be lowered. It would have been very convenient to select all of them and change that brightness in one fell swoop, but it had to be done one at a time.
  4. Andy Broomell

    Edit Multiple Textures at Once

    I just Googled to see if there's some way to do this... and of course I came across my own wishlist item from last year 🤦‍♂️
  5. Andy Broomell

    Final renders

    Regarding full screen preview (from a reference guide I wrote for a class that I teach): When this checkbox is enabled, the entire render will start coming into view at once, starting blurry at first then improving with subsequent passes. This function allows you to more quickly get a general sense of what the rendering will look like, so you can make judgments sooner. Conversely, when this is unchecked the viewport renders small squares starting at the center of the image and working outwards, and each square is the final state of the render. It is personal preference whether to utilize this function, but it should only be used for test renders and not final renders, because even though you can see an overall low-quality image sooner, it actually takes slightly longer to finalize the rendering process compared to if the function were turned off. Therefore it’s useful only if you’re actively “watching” the render happen.
  6. Andy Broomell

    Theater Flat Tool

    I've seen it done various ways, depending on how quick and cheap the shop is building it, but 4 solid verticals and 20 horizontal pieces would be common (either toenailed with nail/staple gun, or offsetting each one 3/4" up and down). And occasionally I see framing members installed on face rather than on edge wherever there's a lauan seam in order to help with fastening. But I don't think the tool would need to do any of those things. 🙂 Since construction methods surely vary from shop to shop and region to region, generic is good for a tool like this. (I'd also be curious to hear how other people see their flats built). To avoid Z-fighting at the intersections it's likely you'd want to do it as individual horizontal pieces rather than solid long pieces, if possible. But I'm not sure of the complexity of scripting!
  7. Andy Broomell

    Detail Callout Markers/Data Tag

    As another potential workaround, have you tried "Sheet No. - Dwg. No." and then deleting the separator hyphen?
  8. Andy Broomell

    Section Viewport Mirroring Problem

    I've had issues even rotating section VPs 90° - so there's something buggy in general.
  9. Andy Broomell

    Railing/Fence Tool for Spotlight

    Agreed, I'm surprised it's not included. I use that tool all the time for creating handrails on sets, safety railings, etc. - it's certainly applicable to entertainment designs.
  10. Andy Broomell

    White card render edge settings

    I'm guessing this is a viewport with Foreground Render set to Hidden Line? If so, click Foreground Render Settings button in the Viewport's OIP, and set the Smoothing Angle to something other than 0° (like 30 or 45°) and re-render. Let us know if that works.
  11. Andy Broomell

    Theater Flat Tool

    Cool! Thanks!! In a future version, another thing that would be helpful is the ability to add additional verticals along with the horizontals. For example a 10x10' Hollywood flat might look like this:
  12. Andy Broomell

    ExportImageFile does nothing

    I've done a few quick tests and this appears to work really well! This seems to satisfy a simple function that people have requested repeatedly from VW for years, so thank you for taking the time to create this! Question - is it possible for a script like this to be made to work on multiple viewports at once? For example, if I have a grid of 12 renderings and I want to save out the images from all 12 at once?
  13. Andy Broomell

    Image export of viewport with finished render

    This doesn't seem to work on Viewports.
  14. When you double-click a 2D symbol to go into edit mode, red and green lines appear indicating the X axis and Y axis. If you click directly on one of these two axes, a blue diamond appears at the origin / symbol insertion point where the axes intersect. If you click on the blue diamond, you can "move" the origin to different places. However, this neither changes the 0,0 coordinates, nor the insertion point of the symbol. So why can the axes be moved in the first place? This has always puzzled me. It seems that either the axes should not be clickable (sometimes they get in the way honestly), OR the functionality should be added allowing this to be a way to change a symbol's insertion point. Unless there's something I'm missing?
  15. Andy Broomell

    Snap Point Hierarchy

    Master Snap points are only applicable to Symbols, correct?
  16. Andy Broomell

    Custom Titleblocks

    I also have the beginnings of a text-based tutorial here: https://www.andybroomell.com/vectorworks-title-block-tutorial I had typed it up as an email for someone and figured others might find it useful. I hope to add images at some point...
  17. Andy Broomell

    Callouts with Multiple Leader Lines - Line Thickness Issue

    This happens to me too.
  18. Andy Broomell


    Unfortunately, Spell Check only works on these types of objects: No Callouts, General Notes, Drawing Labels, etc. Yes, this is very dumb. I'd happily upvote a wishlist topic if you make one.
  19. Andy Broomell

    Perimeter mapping changes orientation

    This isn't quite true. In both the first and second modes, clicking on either the "top" or "bottom" of an Extrude will adjust the extrusion height, while clicking on any other side will result in a Solid Addition/Subtraction (in first mode) or Generic Solid (in second mode). No mode edits the 2D geometry within the extrude (as far as I'm aware). The main difference between the two modes has more to do with angled surfaces and how it handles those. The two icons for the modes are pretty insightful in this case.
  20. Andy Broomell

    Perimeter mapping changes orientation

    I think the relevant aspect here is that the Push-Pull tool results in a Solid Addition. I often find that my textures rotate 90° when an object is turned into a Solid Addition or Subtraction, compared to when it was just an Extrude. Which is pretty annoying... If this were determined to be a bug and fixed, I'd be a happy camper 🙂
  21. Andy Broomell

    Rendering Viewport turns everything black

    Awesome, thanks! Will cross my fingers 🙂
  22. Andy Broomell

    Rendering Viewport turns everything black

    I ran into an issue today when I started using Image Effects on a viewport. At the end of the render process the viewport would turn a really dark grey, almost black (to be clear, this is a separate bug than the one this topic was initially about, but seems relevant to recent posts). My default compression was set to PNG. When I switched it to JPEG everything worked fine. When I switched back to PNG it messes up again. If I turn off Image Effects on the viewport the bug goes away. The viewport has a RW style, no RW background, plus a Hidden Line foreground rendering. Unfortunately, I need compression set to PNG because I need the background of the viewport to be transparent. When the compression is set to JPEG the background fills with white (and therefore is affected by the Image Effects, which looks goofy). Is this something slated to be fixed? I'm not sure if this is related to the bugs @Selin listed above, or if it's something different.
  23. Andy Broomell

    How to make a custom Data Tag

    It does seem like an oversight that "Rectangle," "Rounded Rectangle," "Circle," and "Oval" aren't included in the list of "Object Parameters." I assume "Bounding Box" doesn't play well with pulling width and height information from rotated rectangles...
  24. It would be nice to be able to specify the insertion point of a new symbol definition by typing in document coordinates: There are some projects where I need the insertion points of many symbols to be at the document origin so that I can copy and paste-in-place into and out of the symbols. Creating these symbols would be easier and faster with this option.
  25. Andy Broomell

    Script to work on visible layers only?

    I have a couple custom scripts that I've collected over the years, many created by the fine folks on this forum. A number of these scripts operate on "selected objects", but I've noticed that they also operate on selected objects on layers that are set to invisible (an odd concept, but that's what VW does). This sometimes produces unexpected results, so I'm wondering if there's a way to make the scripts operate on selected objects on visible, editable layers only? For example, the script I currently have to hide selected objects looks like this: Hide(SEL=TRUE); What would I add to change the criteria? I should note that some of the scripts I'd like to modify are more complex, but this is a good starting point. Since I don't know Vectorscript at all, any help would be appreciated. Thanks!


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