Jump to content

Andy Broomell

Member
  • Posts

    2,146
  • Joined

  • Last visited

Everything posted by Andy Broomell

  1. Yes, that is likely your issue. Two things - First, let's make sure which folder is set to be your User Folder under Vectorworks Preferences. Could you screen grab that preferences screen so we can see what it's currently set to? (From your most recent screengrab I'm going to guess your User Folder is called "Libraries" since that's the root folder shown in Explorer) Then... within that folder, files need to be in specific locations in order to show up in the Resource Manager / Resource Selectors. "User Libraries" ONLY shows things with the "Defaults" and "Objects - xxx" folders, I believe. Your 13 files can't just be in the root folder. Alternatively, placing the files in the "Favorites" folder would make them accessible in that category. Which is what I would recommend personally. I don't think it's possible to have a User Library file that's not within a folder, which is why I find Favorites a little handier.
  2. If you turn off this mode for whatever 2D tool you draw the profile with, the extrude won't attach itself to the wall.
  3. Don't match the hierarchy from the Migration Manager screenshot - it doesn't necessarily reflect the exact folder structure necessary for the RM to work properly. And unfortunately I'm not familiar enough with how Plants work to be able to help out - I know they're their own beast. Can you confirm whether Resource Selectors (which is the name for the mini-Resource Manager) for OTHER tools doesn't show your favorites files? For example, choosing Hatches, Linetypes, Door styles, Textures, etc. uses the same Resource Selector interface. Note also Resource Selectors will only show files which contain the relevant resource type. So if none of your Favorite files contain actual Plant styles, for example, that could be a reason why the Favorites category appears empty.
  4. Note the Migration Manager can include workspaces, xml files for settings, etc., while Batch Convert is just for VWX (and probably MCD) files. At the same time, Batch Convert has additional options for "Convert in place" and archiving the previous version, so this is clearly geared more towards migrating project files rather than libraries.
  5. I've had issues in the past where Symbols In Walls would move or become disconnected when modifying the Wall, particularly using the Split tool to split the Wall. I submitted VB-177295 which is marked as having been fixed in 2022. Just tried it and it seems to behave better. Perhaps it also improved the issue you're describing (?)
  6. Yes. Yes, I believe so. Batch Convert pre-dates the Migration Manager; it simply takes a folder of VW files and migrates them. Migration Manager does that and more. Not sure how one would go about migrating Workgroup folders, perhaps using the Migration Manager and just pointing it to the workgroup folder instead of the user folder?
  7. No worries! 🙂 I just think of Bach 🎵 Ah, I understand now.
  8. @Tom W. - Here's what I do which seems to work (note I don't use Workgroup folders though). If done correctly there shouldn't be any cross-contamination between Vectorworks versions. And if you only use default locations it should be pretty easy. 1. First, make sure you know what files you want to migrate. For example, if you're transferring everything from an old User Data folder, you might want to open that version of Vectorworks, go to Vectorworks Preferences, User Folders pane, and take a look at where your user folder is (especially if you've manually chosen to put it somewhere other than the default location). Once you've noted this location you can close the old version of VW. 2. Open the new version of Vectorworks. Go to Tools > Migration Manager. Click Next. 3. Choose which folder to migrate, then which folder to migrate to. Do not re-use the same folders between versions. 4. Next you get to choose specifically which files to transfer over. One tip is to hold Opt/Alt, then click on the triangle in front of "All User Data" then continue holding Opt/Alt and click the triangle again. This will expand ALL flyouts so you can see each and every thing that's available. I prefer this because I like total control, along with just being "aware" of what's transferring. Once you've reviewed everything, click Next. Here's what I chose, but yours might be different: Note this can transfer any Favorites & Libraries so you shouldn't ever have to do that manually. 5. Choose workspace migration options. Note that if you're migrating a workspace, you should later go into the Workspace Editor and place new tools from the "New" menu into their proper places, and generally review everything in your workspace. Best practice is actually to re-create your custom workspace each year starting with one of the default workspaces, but I don't usually get to this until a few weeks into using a new version. 6. On the last tab, click Migrate when you're ready. 7. If you chose a custom folder to migrate to in Step 3, go into Vectorworks preferences in the new version, User Folders pane, click Choose, and direct it to the folder that you migrated everything to. If you used the default location you can skip this step. You'll have to restart Vectorworks. 8. Once migration is complete and you're back in the new version of Vectorworks, double check which workspace you're using under the Tools menu. 9. I've found that in each new version I need to go into the Color Palette Manager and re-activate any custom palettes I use so that they show up in the Attributes Palette. Hope this helps, and I'm open to suggestions if anyone sees any reason to do something differently. Let me know if you have any questions.
  9. What is a fugue? I only know that as a musical term.
  10. The result does seem odd when the texture on the two original objects is the same texture, but if those two textures were different to begin with, the fact that the resulting Solid Addition could still display both textures is actually a useful new feature of 2022 that I didn't realize existed. So perhaps the only change should be that *if* all textures in the operation are the same, then all faces are assigned to "Overall" and there are no overrides. Interesting results too when doing solid subtractions of different textures. Cool!
  11. When I turn off this checkbox under Document Preferences, it DOES disable all the drop shadows in my file. Perhaps what you're experiencing is a bug. Have you tried experimenting in a brand new blank file in case it's an issue with the file you're using? The Quick Preferences button and the Document Preference checkbox are indeed the same setting. When I toggle one, the other toggles as well, and both turn off the display of all Drop Shadows in the file for me. I think the idea behind all Quick Preferences is that they provide quick access to preferences that exist elsewhere such as VW Prefs and Documents Prefs.
  12. Agreed! I've wanted to do this a few times in order to get different textures on different elements.
  13. I think the idea is you're supposed to go to the 2D Component and set the "Show Other" option to 3D and then trace. (Or you could also trace in the 3D component like before, but then cut the objects, switch to 2D component, and Paste in Place.)
  14. In the Beta thread for this task there was a lot of conversation about this exact topic - that there are number of things that aren't yet addressed (and a few of which WERE altered before the public release, thankfully). We all tend to agree that Screen Plane needed to change or go away, and that this is a step in the right direction but still needs some additional attention moving forward. Some remaining workflows that are missing include -the ability to have 2D objects that appear in Top/Plan but which instantly disappear in 3D views (not everyone was aware this was possible, but those that utilized it really relied on it). -the ability to easily draw objects in orthographic views when Clip Cube is on without having to manually set working planes all the time (as Screen Plane objects weren't clipped out by Clip Cube but 3D Plane objects are). Screen plane was "always in front" which was useful. -and lastly and most important to me personally, is the deprecation of Cropped Perspective view (this should be solved by fixing the RW Camera tool's useless blue corner crop marks and making cameras cropped by default like any other respectable software). Cinema 4D handles this perfectly - a shaded rectangular border which you can set the opacity of under preferences.
  15. This issue is not new to 2022 and can be replicated in 2021. It also affects the 4th mode of the rectangle tool, which I filed a bug about over a year ago. VB-174248
  16. In that case, do you actually need the Worksheet to be "Placed on Drawing"? If you're actively working on the worksheet while modeling, I'd suggest deleting the Worksheet Data object, and instead going to the Resource Manager, right clicking the Worksheet thumbnail, and choosing Open. Then you'll have the worksheet editor without it being an object in the drawing. You can also click the little "+" icon to minimize this window whenever it's in the way, but allowing it to stay accessible.
  17. I believe they should show up under User Libraries if you expand that section in the lefthand panel.
  18. @Justin R Smith - it's now under Document Preferences.
  19. Note that you can right click on a file in the RM and choose “Reveal in Explorer” (or whatever the nomenclature for Windows is). Then you’ll see exactly what’s in your Favorites folder and can clean up as needed. if you make changes in Explorer, back in Vectorworks you’ll have to click the gear menu in the RM and choose “Refresh Libraries.”
  20. Yes, this would be very handy. As it stands, it seems like texture mapping can only be transferred using the regular Eyedropper tool, and I believe it only looks at the Overall texture part.
  21. Did you either: Point VW2022 to your VW2021 user folder under VW Prefs? Use the Migration Manager, and perhaps set the destination to your VW2021 user folder? Aside from that I see no reason that what you're describing should've happened. Which version is this screenshot from? What exactly do you mean by "reset .vwx to VW2021"?
  22. You can do any time with the third mode of the Push/Pull tool (though some selecting is involved first). This mode actually predates the ability to do it immediately upon creation of the line.
  23. Not currently possible, as far as I'm aware. [Edit: clarification - it's not possible if you're looking for the two parts to remain co-planar, as Vectorworks will just re-merge them. But aside from that, you definitely CAN push/pull a face that's been split with a line/polyline, either immediately after drawing the line, or by using the third mode of the push/pull tool, and then texture them separately]
  24. I prefer to be able to see all the settings at once so I can double check at a glance. That being said, if any MORE settings were added it would be too much and would need tabs.
  25. Do you have this button ON in the mode bar? (The same icon exists both for the Window tool when inserting new ones, and for the Selection Tool for dragging around existing ones). This controls whether objects can be inserted into walls or not. The OIP should say "Window In Wall" instead of "Window" if done correctly. If you do indeed have a "Window in Wall" and it's still not cutting an opening, then let us know.
×
×
  • Create New...