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Andy Broomell

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Everything posted by Andy Broomell

  1. Andy Broomell

    Custom Titleblocks

    I also have the beginnings of a text-based tutorial here: https://www.andybroomell.com/vectorworks-title-block-tutorial I had typed it up as an email for someone and figured others might find it useful. I hope to add images at some point...
  2. Andy Broomell

    Callouts with Multiple Leader Lines - Line Thickness Issue

    This happens to me too.
  3. Andy Broomell

    THIS SPELL CHECK DOESN'T WORK

    Unfortunately, Spell Check only works on these types of objects: No Callouts, General Notes, Drawing Labels, etc. Yes, this is very dumb. I'd happily upvote a wishlist topic if you make one.
  4. Andy Broomell

    Perimeter mapping changes orientation

    This isn't quite true. In both the first and second modes, clicking on either the "top" or "bottom" of an Extrude will adjust the extrusion height, while clicking on any other side will result in a Solid Addition/Subtraction (in first mode) or Generic Solid (in second mode). No mode edits the 2D geometry within the extrude (as far as I'm aware). The main difference between the two modes has more to do with angled surfaces and how it handles those. The two icons for the modes are pretty insightful in this case.
  5. Andy Broomell

    Perimeter mapping changes orientation

    I think the relevant aspect here is that the Push-Pull tool results in a Solid Addition. I often find that my textures rotate 90° when an object is turned into a Solid Addition or Subtraction, compared to when it was just an Extrude. Which is pretty annoying... If this were determined to be a bug and fixed, I'd be a happy camper 🙂
  6. Andy Broomell

    Rendering Viewport turns everything black

    Awesome, thanks! Will cross my fingers 🙂
  7. Andy Broomell

    Rendering Viewport turns everything black

    I ran into an issue today when I started using Image Effects on a viewport. At the end of the render process the viewport would turn a really dark grey, almost black (to be clear, this is a separate bug than the one this topic was initially about, but seems relevant to recent posts). My default compression was set to PNG. When I switched it to JPEG everything worked fine. When I switched back to PNG it messes up again. If I turn off Image Effects on the viewport the bug goes away. The viewport has a RW style, no RW background, plus a Hidden Line foreground rendering. Unfortunately, I need compression set to PNG because I need the background of the viewport to be transparent. When the compression is set to JPEG the background fills with white (and therefore is affected by the Image Effects, which looks goofy). Is this something slated to be fixed? I'm not sure if this is related to the bugs @Selin listed above, or if it's something different.
  8. Andy Broomell

    How to make a custom Data Tag

    It does seem like an oversight that "Rectangle," "Rounded Rectangle," "Circle," and "Oval" aren't included in the list of "Object Parameters." I assume "Bounding Box" doesn't play well with pulling width and height information from rotated rectangles...
  9. It would be nice to be able to specify the insertion point of a new symbol definition by typing in document coordinates: There are some projects where I need the insertion points of many symbols to be at the document origin so that I can copy and paste-in-place into and out of the symbols. Creating these symbols would be easier and faster with this option.
  10. Andy Broomell

    Script to work on visible layers only?

    I have a couple custom scripts that I've collected over the years, many created by the fine folks on this forum. A number of these scripts operate on "selected objects", but I've noticed that they also operate on selected objects on layers that are set to invisible (an odd concept, but that's what VW does). This sometimes produces unexpected results, so I'm wondering if there's a way to make the scripts operate on selected objects on visible, editable layers only? For example, the script I currently have to hide selected objects looks like this: Hide(SEL=TRUE); What would I add to change the criteria? I should note that some of the scripts I'd like to modify are more complex, but this is a good starting point. Since I don't know Vectorscript at all, any help would be appreciated. Thanks!
  11. I agree completely. Sometimes I ungroup the subtraction then re-subtract the objects, so that the editing mode follows the current orientation.
  12. I remember having this issue in the past, and I assume it's a bug. I can't remember the exact logic, but it was something along the lines of Vectorworks not liking it when I grouped symbols along with other types of objects which were all within a larger symbol. Are some of the objects you're trying to group nested symbols? Or perhaps it was that some of my nested symbols were 2D/3D and some were 3D-only. I can't remember, but it definitely had to do with nested symbols in my case.
  13. Andy Broomell

    Rendering Metal Mesh Curtains

    Where it says "Symbols/Plug-in Objects" - change that dropdown to "Renderworks Textures" then search again.
  14. One thing I've occasionally found when importing SketchUp objects is that a single SketchUp texture might import into Vectorworks as hundreds or thousands of separate textures, one of for each polygon in the model... depending on how it was originally mapped in SketchUp. This has severely slowed otherwise simple imports. This may or may not be related to the issue at hand.
  15. Unless I'm mistaken, the "Find-Replace Text" command doesn't search within Callouts at all. It should, since that's where almost all of my text resides.
  16. Andy Broomell

    Hollowing out hemisphere

    Once you've done the Shell command, you can go to Modify<Convert<Convert to NURBS, which will allow you to go inside the group and texture the inside differently than the outside.
  17. I love that manually-created Section-Elevation Lines and Detail Callout Markers have a field in the OIP called "Link to Viewport" that lets you choose which Viewport they're referencing. This allows you to change the Viewport's drawing number or move it between sheets and not worry about going back to all these markers to make sure they match. This definitely helps you avoid mistakes while drafting. Why doesn't the Reference Marker tool have this same functionality? Even after 2017, a release which saw some attention given to drawing coordination, this tool is still not cohesive with the rest. We still have to manually update the Drawing Number and Sheet Number if the view the Reference Marker is related to changes. I really hope this is fixed for 2018, and that attention continues to be given to consistency and uniformity across tools (which I'm glad we saw the beginnings of in 2017).
  18. Andy Broomell

    Snap Previews?

    Hi Bruce, are you asking about the green squares? Those indicate that a constraint is in play. In the case of Dimension objects, that means that if you change the size of the dimension, the size of the object will change accordingly, and vice versa. They are linked. If you want to unlink them, you can right click a dimension and choose "Disassociate", or right click an object and choose "Remove Constraints." If you simply want to hide the green rectangles but not change functionality, go to the View menu, and under Show/Hide, select Show or Hide Constraints.
  19. I loathe the fact that arcs extrude into a wedge shape. It's inconsistent with how other non-closed shapes extrude.
  20. Andy Broomell

    Image Prop blocks sunlight

    That "cast shadows" function only work with Renderworks styles, I believe. OpenGL will cast the shadows regardless of this setting.
  21. With 2017's "Renderworks for everyone" I was hoping that textures would work in the Vectorworks Viewer as well. I need to be able to send my file to someone who doesn't own VW and have them be able to use the walkthrough tool in OpenGL and see the finishes. I understand not including Renderworks render styles, but without textures, the Vectorworks Viewer is fairly useless to our team.
  22. Andy Broomell

    Service Pack 3 for Vectorworks 2019 released

    Looking forward to playing around with the new linked Panoramas! I saw Luis' link to this panorama, and I must say this is a huge upgrade to the panorama interface in general. The video shows that you can incorporate other media too which is a great idea. Are there any example presentations that include other media? Also happy to see this listed in the fixes, as it's has been happening intermittently for years: VB-112574 Clip Cube is Unexpectedly Enabled When File is Opened The biggest thing though is fixing the bug where Section Viewports showed the geometry of classes that were invisible in the viewport. I've had to continue drafting in 2018 because this bug made 2019 unusable in my workflow.
  23. Andy Broomell

    Linking panorama 3D to each other

    Been designing an escape room lately, but it's for a large company and I'm not allowed to share anything :-/ Just did a quick browse and here's an example that shows off some of the features of the site: https://roundme.com/tour/129753/view/328068 A lot of the users seem to be using it for photographic panoramas, but it works great with rendered panoramas as well.
  24. Andy Broomell

    Linking panorama 3D to each other

    I would love VW to incorporate something like this, but in the meantime, I've had a great experience using roundme.com
  25. Andy Broomell

    Creating a cropped viewport in 2019

    Have you double checked that the 2D shape is set to Screen Plane before trying to create the viewport?

 

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