Jump to content

Luis M Ruiz

Vectorworks, Inc Employee
  • Content Count

    214
  • Joined

  • Last visited

Community Reputation

112 Spectacular

7 Followers

About Luis M Ruiz

  • Rank
    Journeyman

Personal Information

  • Occupation
    Architectural Industry Specialist
  • Homepage
    http://www.vectorworks.net
  • Location
    Columbia, MD

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Luis M Ruiz

    Clip Cube Views and Image Effects in 2019

    I can see that as a possible enhancement to Clip Cube...What do you have in mind? (to gain some traction) What do you see as the benefit of being able to toggle the view of the clip cube boundary on/off?
  2. Luis M Ruiz

    Clip Cube Views and Image Effects in 2019

    Here is another early model made only with solid modeling.
  3. Hello, renderings addicts. For those of us who enjoy creating project presentation boards, I'll share that some of my v2019 personal favorites are Clip Cube Views on Viewports and Image Effects. Try them, combine them and stack them using different rendering modes and olé! cool new illustrations for cover sheets. Here I leave you a few samples. Post some of yours, so we can all learn new tricks.
  4. Luis M Ruiz

    Need glazing to be clear and it shows up opaque

    What is your percentage for transparency? if past 100%, then objects show solid in OpenGL but look super in renderworks
  5. Luis M Ruiz

    Textures with Hatches

    Hi Kevin. You got me thinking and yes, there is currently one way to filter textures with hatches associated to these. In your resource manager search for "surface hatch", that'll show you over 400 materials, but there are others that have hatches but the name does include the search word, for example, CMU and I am trying to locate others.
  6. Luis M Ruiz

    Stage rendering

    Where do we start? Here is my checklist. The level of detail of any rendering depends on the level of information you want to covey on this illustration. If all is needed is to show form and space then a sketchy level of detail may be sufficient. If you are going after the final presentation including all bell and whistles then you need to spend the time on deep 3d modeling and testing rendering techniques. Know all 3d modeling techniques along with navigation, learn to create and manipulates textures, learn camera setups and benefits of all its settings. Make use of viewports and resolution control, understand the difference between Custom Renderworks and Rendering Styles, learn how to preview renderings, getting other objects from other sources, lights, very important, these make renderings sing and look professional.
  7. Luis M Ruiz

    Open GL vs Realistic Interior fast

    @Kingstone That was a great piece of information, the fact that you started with a template gave us the clue we needed. We are on it.
  8. Luis M Ruiz

    Linking panorama 3D to each other

    Linking panoramas would be super!
  9. Luis M Ruiz

    Image export of viewport with finished render

    Here is my personal recipe. If my goal is to create a rendering, say size 8.5x11". I set the sheet min res to 300dpi and after being done export the whole page as an image (tiff or png). Now, if my illustration is just an OpenGL, then I set the res to 600 dpi, this makes the lines, textures, and solids look gorgeous. I must also mention that since the speed of our cloud is better than my laptop, I've been processing my files using publish.
  10. Luis M Ruiz

    Open GL vs Realistic Interior fast

    Try not to use that same glass material. Use other simpler glass textures, no images.
  11. Luis M Ruiz

    Open GL vs Realistic Interior fast

    The problem is not with the rendering styles, it has to do with materials. Also, I noticed you added an image to the glass, something that looks wavy, frosted. I'd recommend you make use of noise-turbulence and increase the size to 400%, that'll get you the effect you are looking for.
  12. Luis M Ruiz

    Open GL vs Realistic Interior fast

    I noticed in your file that all textures are set to receiving no shadows and all of them have no preview. I assume at some point you created a texture from an image? That triggered a problem and corrupted the rest of the materials. I know the solution here is to transfer all to a new fresh file but the steps for transferring the materials I'll have a ask my friends over here.
  13. Luis M Ruiz

    Open GL vs Realistic Interior fast

    This one is a mystery. Working on it...
  14. Luis M Ruiz

    How do you use an HDRI Vectorworks 2018

    I think it looks fuzzy in wireframe or OpenGL but once you do a higher rendering they look decent. I'll double check.
  15. Luis M Ruiz

    Modeling a Niemeyer Project (video clip)

    That is the beauty of creating panorama renderings. These are flat distorted high-quality images that can be edited and embellished when needed, and then can be viewed and shared using our mobile technology.

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×