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Luis M Ruiz

Vectorworks, Inc Employee
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About Luis M Ruiz

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  • Occupation
    Architectural Industry Specialist
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  • Location
    Columbia, MD

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  1. Luis M Ruiz

    HDRI Domes

    Don't be afraid to pop those colors and highlights with a little help of post editing. The raw rendering contains all the information, it just needs to be enhanced a bit. here is a sample of your beautiful rendering.
  2. Luis M Ruiz

    HDRI Domes

    My mistake. @lgoodkind, file?
  3. Luis M Ruiz

    HDRI Domes

    Hi Kevin. Would you post the sample file? I'd like to test something with it.
  4. Luis M Ruiz

    Renderworks - is it worth the effort

    I'll invite you all to check out this interior rendering webinar: http://www.vectorworks.net/inspiration/industry-webinars/see-it-to-believe-it-next-level-rendering-techniques
  5. Luis M Ruiz

    3D Shape question

    Here is the file. panel.zip
  6. Luis M Ruiz

    3D Shape question

    This is such a great challenge. Here is my approach., a combination of Nurbs > Create surface from curves >stitch and trim surfaces. then I wanted to test create a surface array and finally rendering the model including two colored spotlights.
  7. Still, that is a great idea, same here, I have a collection of rendering styles in one of my favorites resource files and after 20 items it is hard to remember what makes each style different. "mm, meditate on this we should"
  8. Luis M Ruiz

    Hidden Line Render Mode not hiding everything in 2018.

    I just replied to a similar behavior in another post. Try for the moment creating section viewports instead of pure side viewports with a hidden line rendering.
  9. Luis M Ruiz

    Hidden Line Rendering not correct

    Here is my finding. When creating a section viewport the lines hide correctly. But you are correct, directly in design layer, a hidden line rendering does not look correct.
  10. Luis M Ruiz

    Final 350 dpi render, suggestion request

    Nice work, very nice work!
  11. Luis M Ruiz

    3DConnexion Mouse

    Only if you are serious about 3d. I typically spend min 30hr per week on projects and at this point, I can't see myself without it. A couple of years back I started with the small navigator but now I use the space mouse enterprise. I need my shortcut buttons.
  12. Luis M Ruiz

    Good Renderworks settings for "architectural model" look?

    Here are a couple of styles I am experimenting with. White model, color, and sketch all blended in a single image.
  13. Luis M Ruiz

    Good Renderworks settings for "architectural model" look?

    Hello again. Card models are an interesting approach, and you are correct, in reality, the final rendering is not exactly all white but a combination of plain textures/colors with a few colored entourage, like photographing a real physical studio model. I think in this case is not just a matter of creating a rendering style but also applying a class and setting up the attributes so these can be overwritten on viewports. A few years back I created my own checklist of things to consider for this type of renderings: •All objects by class •All classes need to have a texture •Cameras need to be present and effects like bloom and depth of filed need to be set •For outdoor models, s single source of light, heliodon, 125% power, 10:00 am or 5:00 pm. I like longer shadows. •Ambient occlusion on at 90% •No ambient light, I let the light be controlled for what I place on the model. • Perhaps a grey or light grey background •Let environmental light come from a specific HDRI background, that would alter the general tone of the scene. I have my favorites for every occasion, happy to share. •Create a rendering style, just 1 for a number of reflections, blur takes time but I use it depending on how close I am to the textures, otherwise, if it is from a birds view I leave it unchecked. •Create viewports, 17x11" starting at 25dpi for fast reviews and increase up to 600dpi when I am totally sure I am going to like the final result. •Export image view as TIFF I'll post sample images from back in v2011 when experimenting with my first cardboard models. my best in those days but it served for what the type of presentation I needed for the client.
  14. Luis M Ruiz

    Good Renderworks settings for "architectural model" look?

    Here is what I learned about light and white models: After modeling comes adding lights and then textures but after being happy with the color rendering and all looking fine. The problem I find is that if I want to create a white model rendering then lights are just too bright, so I am doing something new this time. Model > set lights with low power> put them all in a class > duplicate these lights, increase the power > put them in another class. This lets me switch lights between viewports and I can render in color or white models no problem. Something to consider.
  15. Luis M Ruiz

    Walkthrough Cuts through walls

    After seeing that screenshot I was going to say, check your user's origin but it seems like you found the problem already.