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Luis M Ruiz

Vectorworks, Inc Employee
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  • Occupation
    Architectural Industry Specialist
  • Homepage
    http://www.vectorworks.net
  • Location
    Columbia, MD

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  1. About 10 years ago I think, I had the opportunity to model a building that I've never been to, but I admire the architecture of it. I decided to test it and make use of a sketch prompt and apply the create similar: Prompt: loose hand architectural sketch, storyboard style 20% creativity Here are some images.
  2. At some point, and this is just an advanced suggestion, it maybe time to include ChatGPT. Ask for help improving your original prompt, then edit it and paste in your prompt location. Don't forget to start incorporating things your do not want in your scene. Start with a high level of creativity and as you get results, lower it and find the happy medium between quality and precision.
  3. For our dear Landmark users and friends. For Landscape scenes. Here is a recommendation. Help the AI Visualizer to narrow the type of style you are looking for. Not just leave it as watercolors or color pencils, that is a bit too vague because there are gazillions of watercolors styles everywhere and you'll always get random results. Instead, give the AI a hint by typing an artist you know. Then the AI will try to match the hand style of that person. Here is a test using a Park file and adding to the prompt an artist, Greg Rutkowski. Look him up and you''ll see the type of illustrations he goes after. You have to test and test by sliding that creativity level. The less creative, closer to your model but more restricted on the style. Too much creativity, AI style will be great but it will not resemble your own project. Just keep that in mind.
  4. Hello AI aficionados. I have for you a few extra prompts that are extremely simple, and trigger cool sketches for when you are in need to show your project progression. I am using a cafe file with lots of chairs, tables and overall everything that makes an interior project look interesting.
  5. Keywords on this one: "Architect loose hand sketch" creativity: 75%
  6. Hello, hello all. I thought I'd start this AI topic with something easy to control. An interiors Vectorworks model of a lounge and bar as the source, and let the AI palette create a pencil sketch as my starting base. Prompt is simple: "Black pencil architecture hand sketch, storyboard style, corporate Interior lounge, interiors project, designer's furniture, plants, hanging vines" Creativity: 20% It took me a few tries to get an image style I liked, at that point I could lock it with the create similar button and move around the model to create more views. Some keywords that are effective for triggering sketches are: Line art, sketching, Doodling, comic drawing style Manga, Cartoon, Fantasy Art, loose hand.
  7. Thank you MGuilfoile for posting such a detail list of questions. I'd like to go over each one of those in detail.
  8. Talking about lights. Recently I made this project where lighting was a key aspect of the renderings. Here are a few samples produced. All Redshift by the way: For some tips on how to control light and renderings, please check put my latest webinar: ITERATIVE DESIGN FOR INTERIOR ARCHITECTURE https://university.vectorworks.net/mod/scorm/player.php?a=619&currentorg=articulate_rise&scoid=1238
  9. You do not subtract a solid from a mesh, you delete portions of it. A mesh object is edited only by making use of your marquee selection.
  10. My thoughts on why design layer scale not 1:1 My personal approach to start drafting or modeling in a design layer: If the project is residential, then from the beginning I'll prepare my scale to be 1/4" or 1:50 depending on the units. Why? because I am old school and I like to see that my line weighs match my final target plots (floor plans and sections). I know, I know, things are different now when it comes to setting up viewports to match my desire output. Then again, if the task is a 3d furniture piece or just a simple flower base then, I could switch it to 1:5, just so I can see more detail when I zoom and also no line weighs necessary. The big rub for me is the 3dnavigation, I control the speed or sensitivity based on the scale. Moving in 3d in a design layer that is 1:1 (slow) is not the same to a model 1:50 or 1:50 or 1:300 in the case of a large city. Give it a try and you'll see what I mean.
  11. @Kevin K I took the liberty to test your rendering with a bit of post production. Just an idea.
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