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Luis M Ruiz

Vectorworks, Inc Employee
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    264
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About Luis M Ruiz

  • Rank
    Journeyman

Personal Information

  • Occupation
    Architectural Industry Specialist
  • Homepage
    http://www.vectorworks.net
  • Location
    Columbia, MD

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  1. Luis M Ruiz

    Renderworks - is it worth the effort

    When it is a static rendering, I can go two routes: 1- add some 2d png images over viewports or 2- add some flares in Photoshop. For panoramas, bloom effect helps but I wanted a little more pop on some of those light, so a little post-production helped to get me there.
  2. Luis M Ruiz

    Renderworks - is it worth the effort

    I wish we had camera perspective correction
  3. Luis M Ruiz

    Renderworks - is it worth the effort

    Hello Jeff.Kisko From the knowledge of that webinar, you'll be able to get better interior renderings from Renderworks. Here is a sample project: https://beta.vcs.vectorworks.net/presentations/11e8df8e1bed1a3eabe812a7723e44fa/
  4. Luis M Ruiz

    GoTo Meeting Sketching

    me like ūüĎć
  5. Luis M Ruiz

    Using light in light fixtures

    I'd recommend using Custom Lights (IES). These provide the best realism to a scene. do you have a picture of what you are trying to recreate?
  6. Luis M Ruiz

    Rendering Metal Mesh Curtains

    Also, a good idea is to check out the mtexture library. More and more I find cool goodies here. Available in v2019
  7. Luis M Ruiz

    Rendering Metal Mesh Curtains

    This video tells me there are no symbols called "metal mesh". I learned the hard way to always set the type of resource I need, then type what I am looking for.
  8. I typically keep a project folder dedicated for renderings, just to keep a record. Typically a screenshot is enough. Here is a sample of the before, during and after.
  9. Luis M Ruiz

    Rendering speed

    @John Erren Hi John. Creating renderings is always a balance between viewport size, sheet resolution and settings. For example, if you have a sheet 36"x24", 300dpi and viewport at best quality, including displacement mapping, it'll take a long, long time to process. If you are just in the process of previewing your renderings, trade size and quality for speed. Perhaps reducing those renderings to 17"x11" at 72dpi and make use of Custom Renderworks, most of them at low quality including 1 reflection. Once you are super happy with the quality, go high on Custom Renderworks and increase your sheet res to 300dpi. Some settings are different in case of interiors. Post a pict of what you are trying to create and I may have a similar file you can take a look at in terms of settings.
  10. @jamie innes If you can post a sample file, I think we can take a look at it and give you a better report.
  11. Luis M Ruiz

    Rendering Viewport turns everything black

    I am going to take a guess here. Are you using Image Effects on top of that viewport? (v2019) is that box checked when you hit update?
  12. Luis M Ruiz

    RENDERING RECESSED LIGHTING LED

    Here is a black and white rendering as I am testing all glow textures included in a working file. Recipe: -At least one light object included in the file and switched off -No ambient light -Four bounces -Ambient occlusion on -Custom Renderworks
  13. Luis M Ruiz

    Spot spot spot spot...

    @Zeno I wonder if you have some screen or plane objects not helping this viewport?
  14. Luis M Ruiz

    Linking panorama 3D to each other

    With the latest release of Service Pack 3, awesome new updates got included. One that we all requested, was a path to create linked panoramas. I had the opportunity to test it and I'd like to share my results. Click here to view the presentation
  15. Luis M Ruiz

    OpenGL Low quality

    I tested the output and for this single sheet with all those views at 300dpi res. PDF jumped to 6mb, 18mb if increased at 600dpi. Then again, That same high res pdf got exported again as a jpg for the client to see and it went down to 4.2mb and the quality was excellent (but included no vector lines) I think it is always a balance of the final intent vs quality vs size.

 

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