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Luis M Ruiz

Vectorworks, Inc Employee
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About Luis M Ruiz

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    Journeyman

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  • Occupation
    Architectural Industry Specialist
  • Homepage
    http://www.vectorworks.net
  • Location
    Columbia, MD

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  1. Keep in mind that Subd and textures are sometimes not the best friends. Mapping is getting better but every now and then, depending on how a specific texture pattern runs...well...I am glad people are looking into it.
  2. I want in! Here is another approach. By combining nurbs and deform solids.
  3. v2019 and v2020 panoramas got more demanding. If it was not made with the Maxon requirements then these turn yellow. Until further notice, do not use the ones that give you that ugly result. I have a few that I can share from my personal collection. https://www.dropbox.com/s/txgd6n0wturbwzm/Backgrounds %26 HDRI collection.vwx?dl=0
  4. When it is a static rendering, I can go two routes: 1- add some 2d png images over viewports or 2- add some flares in Photoshop. For panoramas, bloom effect helps but I wanted a little more pop on some of those light, so a little post-production helped to get me there.
  5. I wish we had camera perspective correction
  6. Hello Jeff.Kisko From the knowledge of that webinar, you'll be able to get better interior renderings from Renderworks. Here is a sample project: https://beta.vcs.vectorworks.net/presentations/11e8df8e1bed1a3eabe812a7723e44fa/
  7. I'd recommend using Custom Lights (IES). These provide the best realism to a scene. do you have a picture of what you are trying to recreate?
  8. Also, a good idea is to check out the mtexture library. More and more I find cool goodies here. Available in v2019
  9. This video tells me there are no symbols called "metal mesh". I learned the hard way to always set the type of resource I need, then type what I am looking for.
  10. I typically keep a project folder dedicated for renderings, just to keep a record. Typically a screenshot is enough. Here is a sample of the before, during and after.
  11. @John Erren Hi John. Creating renderings is always a balance between viewport size, sheet resolution and settings. For example, if you have a sheet 36"x24", 300dpi and viewport at best quality, including displacement mapping, it'll take a long, long time to process. If you are just in the process of previewing your renderings, trade size and quality for speed. Perhaps reducing those renderings to 17"x11" at 72dpi and make use of Custom Renderworks, most of them at low quality including 1 reflection. Once you are super happy with the quality, go high on Custom Renderworks and increase your sheet res to 300dpi. Some settings are different in case of interiors. Post a pict of what you are trying to create and I may have a similar file you can take a look at in terms of settings.
  12. @jamie innes If you can post a sample file, I think we can take a look at it and give you a better report.
  13. I am going to take a guess here. Are you using Image Effects on top of that viewport? (v2019) is that box checked when you hit update?

 

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