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Luis M Ruiz

Vectorworks, Inc Employee
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About Luis M Ruiz

  • Rank
    Journeyman

Personal Information

  • Occupation
    Architectural Industry Specialist
  • Homepage
    http://www.vectorworks.net
  • Location
    Columbia, MD

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  1. Luis M Ruiz

    3DConnexion Mouse

    For shortcuts, try including Multiview, switch to iso and perspective view, clip cube and for the cherry on top, add boolean operations and rendering modes to the radial buttons, these make my days super fun.
  2. Luis M Ruiz

    3DConnexion Mouse

    Well.......When all is needed is to fly around and through models for presentation purposes, then my small bucket is cool enough. If it's production at someone else's office then my middle companion does the job well. My big friend over here is my goto device for serious production, especially on any Friday before 5:00 pm. ūüôā
  3. Luis M Ruiz

    3DConnexion Mouse

    yep. I have about 30 of these macros. List is long
  4. Luis M Ruiz

    3DConnexion Mouse

    @Mattsaxon Since you mentioned you had v2017, here is my troubleshooting first recommendation. Plan A- Download the latest 3dconnexion driver. Migrate your custom workspace Edit custom workspace, now, since you skipped two versions, plenty of new tools and menus are missing from your 2017 workspace. Plan B - Start a new custom workspace from scratch but pay attention to those shortcuts that you are used to. For me jumping from 2018 to 2019 was all about adjusting my workspace, from 2017 to 2018, I created a new and fresh custom workspace, typically for me is a copy of Architect. Is it tedious? Well, I find it to be not an immediate task, but it is something I take care of only once a year. Is it worth it? totally.
  5. Luis M Ruiz

    3DConnexion Mouse

    After migrating my super workspace and update it with all the cool new features in v2019, my 3d enterprise works as usual. Although, I assigned new macros to some of those buttons, for example, activate clip cube seems to be one of my new favorites.
  6. Luis M Ruiz

    Spot spot spot spot...

    @Zeno Here is a sample model that worked well with the box approach. The illumination is generated from real light sources. The materials are very simple, wood from our library, a bit of blur, reflection, glass, carpet and white texture for the ceiling. And as you can see, no weird spots. If you save your settings as a render style you could reuse it when creating a panorama for example. see link: https://test.vcs.vectorworks.net/links/11e8a20bc32623609be50efe23c56710/
  7. Luis M Ruiz

    Spot spot spot spot...

    @Zeno Correct, literally inside of a box, a cube. But here is the approach, for interior renderings that only make use of real lights inside the model this works, as Jim Wilson said in one of his workshops, prevents the bounces of light from traveling infinitely. Think about this method like building a fake store inside of a black warehouse. But you are right, in case of needing a heliodon object, then no use.
  8. Luis M Ruiz

    Spot spot spot spot...

    @Zeno Here is a little trick I found from several files users sent. For interior renderings and interior elevations models, instead of just leaving the 3d model seating empty on a surface, how about placing it inside a box? this will contain all bounces of lights. Finally, once you get the viewports ready, crop them as needed and adjust the contrast and brightness using image effects. Here is an interior rendering for a virtual model, I used to have plenty of those spots and after testing this new technique, seems like light can be controlled better. Tell us later if this suggestion makes any difference for you.
  9. Luis M Ruiz

    Cleanliness is universal

    thank you for taking the time to make a video and explain the benefits of this new configuration, all good ideas. A "playlist", very smart.
  10. Luis M Ruiz

    Rendering dark surfaces

    plastic reflection at 5%, Blur 5%. Use custom renderworks. as always, create a viewport, set the sheet at a tabloid size and 300dpi for the final
  11. Luis M Ruiz

    Spot spot spot spot...

    I found that the objects that disrupted the scene were mainly the chairs and their metal tubes.
  12. Luis M Ruiz

    Spot spot spot spot...

    Recently I went from this (see attachment with spots) to this (see the latest rendering). Solution? My materials were too reflective and competed with each other. By reducing the unnecessary 40% reflection to just 5% at most and I achieved the look I wanted.
  13. Luis M Ruiz

    RW Styles: Quality settings for Blurriness & Soft Shadows

    As promised, I tested the theory of light sources affecting the quality of Soft Shadows and, nope, I think I got the same conclusion, soft shadows quality seems to be driven by anti-aliasing. To me almost seems like soft shadows settings are not even needed. Here is my file. test-soft shadows.vwx.zip
  14. Luis M Ruiz

    RW Styles: Quality settings for Blurriness & Soft Shadows

    I have the feeling that we'll see differences depending on what type of light source we use: Spot, Point, Direct, HDRI, Heliodon. I am preparing a sample file and I'll post my findings
  15. Luis M Ruiz

    Clip Cube Views and Image Effects in 2019

    I can see that as a possible enhancement to Clip Cube...What do you have in mind? (to gain some traction) What do you see as the benefit of being able to toggle the view of the clip cube boundary on/off?

 

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