Popular Post Tom W. Posted September 12, 2020 Popular Post Share Posted September 12, 2020 Texture Mapping is available for Roofs, Hardscapes, Floors, Extrudes, etc but not for Slabs. This appears to be a fairly major oversight + it would be good if it could be remedied ASAP. Thanks 19 Quote Link to comment
0 Vectorworks, Inc Employee Popular Post Ben Beaumont Posted September 22, 2020 Vectorworks, Inc Employee Popular Post Share Posted September 22, 2020 Agree Tom, I was hoping Materials would rectify this...but unfortunately not. We need to be able to align a texture to a slab. For example a timber decking texture needs to be able to be turned to match a rotated section of decking. 11 Quote Link to comment
0 thecadman Posted January 21, 2021 Share Posted January 21, 2021 presumably someone has put this on as a Feature request? Quote Link to comment
0 Tom W. Posted January 21, 2021 Author Share Posted January 21, 2021 @thecadman I'm not sure what you mean yes this is a feature request please vote for it top left! 1 Quote Link to comment
0 hollister design Studio Posted January 25, 2021 Share Posted January 25, 2021 I just notice that 'column objects' are also locked out of 'texture mapping' (although they can be ungrouped into an extrude and two generic solids). Not as obvious as a slab at an angle (which is just not usable) - but it is awkward when a line of columns look like a bad 90's video game with every column having the same exact texture! 1 Quote Link to comment
0 Andy Broomell Posted January 25, 2021 Share Posted January 25, 2021 (edited) @Matt Panzer - Do you know if there's a technical reason as to why Slabs don't have any texture controls in the Render tab? (I figure you're the go-to person for architecture-related tools but let us know if there's someone else who would be better to ask). Also @Dave Donley since I know you're involved in texture-related conversations in the beta forum. To me it makes sense that certain PIOs wouldn't work with the Attribute Mapping tool, for example, since PIOs are often composed of multiple objects, which would mean mapping types such as 'Plane' wouldn't be well-suited... but for all of these PIOs it would seem that at least having the ability to control the texture's scale and rotation in the Render tab is a necessity. I can submit a VE, but I figured I'd ask about the current implementation so that we have more context as to why it is the way it is. (Or perhaps there's already work happening on this front so another VE isn't needed?) Edit: Now that I think about, this might be getting into the rabbit hole of texturing any type of PIO. I just realized that Windows and Doors have the same Render tab as Slabs, for example... Edited January 26, 2021 by Andy Broomell 1 Quote Link to comment
0 Vectorworks, Inc Employee Matt Panzer Posted January 25, 2021 Vectorworks, Inc Employee Share Posted January 25, 2021 5 minutes ago, Andy Broomell said: @Matt Panzer - Do you know if there's a technical reason as to why Slabs don't have any texture controls in the Render tab? (I figure you're the go-to person for architecture-related tools but let us know if there's someone else who would be better to ask). Also @Dave Donley since I know you're involved in texture-related conversations in the beta forum. Hi Andy, @Dave Donley may correct me on this but I don't think there's a technical reason for this. 3 Quote Link to comment
0 Popular Post Christiaan Posted January 27, 2021 Popular Post Share Posted January 27, 2021 (edited) On 1/21/2021 at 10:34 AM, thecadman said: presumably someone has put this on as a Feature request? I've added for avoidance of doubt: VE-101535 (I included Columns too) I find sometimes we can talk about these things thinking they've been formally added to the system but they haven't. Edited January 27, 2021 by Christiaan 5 Quote Link to comment
0 Vectorworks, Inc Employee Matt Panzer Posted January 27, 2021 Vectorworks, Inc Employee Share Posted January 27, 2021 1 hour ago, Christiaan said: I've added for avoidance of doubt: VE-101535 (I included Columns too) I find sometimes we can talk about these things thinking they've been formally added to the system but they haven't. A quick search shows we had a number of requests for the Slab but not the Column. Thank you for adding that. 3 Quote Link to comment
0 Tom W. Posted January 28, 2021 Author Share Posted January 28, 2021 18 hours ago, Christiaan said: I've added for avoidance of doubt: VE-101535 Thank you @Christiaan can you explain what a 'VE-...' is exactly? VW says in regard to Wishlist posts 'we will make sure that all requests are entered in our database' but how do we know if they have or not? What is JIRA? Thanks Quote Link to comment
0 elepp Posted January 28, 2021 Share Posted January 28, 2021 As far as I know 'VE' stands for Vectorworks enhancement request. The other should be 'VB' for Vectorworks bug. 3 Quote Link to comment
0 avro-designs Posted March 20, 2023 Share Posted March 20, 2023 Really surprising that this is massive inconsistency is still broken as of March 2023. I get around it by duplicating textures and rotating them, but for custom angles it's impossible. Please fix this ASAP Vectorworks. 3 Quote Link to comment
0 hollister design Studio Posted March 20, 2023 Share Posted March 20, 2023 13 hours ago, avro-designs said: Really surprising that this is massive inconsistency is still broken as of March 2023... It would be really nice to have UV maps Accessible/Editable like with almost all other 3D programs. Even if 99% of the time no one even looks at them, and they are very confusing and hard to conceptualize, they are very important for 'emergency' texture fixing. 2 Quote Link to comment
0 avro-designs Posted March 28, 2023 Share Posted March 28, 2023 If you're going to be a 3D program, basic UV mapping for ALL objects is a fundamental principle. This is a head-smacking-the-wall level of omission here. I got here because you can't make a 2D extrusion and have it show up as a filled object in plan unless you make it a symbol and add 2D representation (who has time for all that?). Ok, fine let's do a slab instead. Whoops, you can't do UV on it for your 3D renderings. Go back to start. You're being asked to run around the block to get to the front door. Why is this so complicated? Quote Link to comment
0 Tom W. Posted March 28, 2023 Author Share Posted March 28, 2023 4 minutes ago, avro-designs said: you can't make a 2D extrusion and have it show up as a filled object in plan unless you make it a symbol and add 2D representation Other (quicker) options for 2D solidity are to use a Floor object or convert it into an Auto-Hybrid. Plus you can rotate the texture on a Slab if it's rendered by Object. The problem is when using Slabs architecturally - with Components - THEN you can't rotate the texture, which is a massive drawback + really limiting 1 Quote Link to comment
0 Popular Post Tom W. Posted September 13, 2023 Author Popular Post Share Posted September 13, 2023 YOU CAN NOW ROTATE TEXTURES ON SLAB COMPONENTS!!!! 🍾 Literally 3 years to the day 🙂 Thanks VW this will make a big difference 👍 6 1 Quote Link to comment
0 E|FA Posted September 13, 2023 Share Posted September 13, 2023 This should be moved to the Wishes Granted forum. 1 Quote Link to comment
0 TaylorK Posted October 19, 2023 Share Posted October 19, 2023 @Tom W. Thats awesome! Is this a new feature in 2024? Quote Link to comment
0 Tom W. Posted October 19, 2023 Author Share Posted October 19, 2023 1 hour ago, TaylorK said: @Tom W. Thats awesome! Is this a new feature in 2024? Yes! Quote Link to comment
Question
Tom W.
Texture Mapping is available for Roofs, Hardscapes, Floors, Extrudes, etc but not for Slabs.
This appears to be a fairly major oversight + it would be good if it could be remedied ASAP.
Thanks
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