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Everything posted by E|FA

  1. I think they covered a similar use case in this webinar on Vimio (not on VW University?!?): With @sbarrett's assistance, I managed to get a Data Tag to work for Components set by Class, not Material. Maybe she can help with this case as well.
  2. I thought of asking if your active design layer at a different scale than the layer the boulders are on, but I see that they are selected in the OIP, so that's not it. Good luck.
  3. Could they be Locked? https://app-help.vectorworks.net/2022/eng/VW2022_Guide/Objects_edit1/Locking and_unlocking_objects.htm
  4. @Wes Gardner Thanks for posting the files. In the Hillside House, did you draft the details entirely in 2D, or did you use the model to create underlays to draft over, or other, and why? I'm still trying to figure out what method will work for me.
  5. I didn't think so. I only tagged you because you had posted in the thread. Thanks anyway. Also, whatever it is, they don't pay you enough.
  6. VW 2022 Update: The deficiencies with Materials discussed in this and other threads remain. Notably, not all objects accept Materials (notably Doors, Windows, Stairs PIO), and visibility VP over-rides are not available for Materials. Materials are nowhere to be found in the Public Roadmap (https://www.vectorworks.net/en-US/public-roadmap), so I have to assume that an almost complete feature was added in 2021, and completion of its functionality to apply to all objects won't happen anytime soon. We've seen this happen to Windows, Doors, Stairs, etc. @Ben Beaumont, @Wes Gardner, or any other VW employee, do you have any status updates? See also: https://forum.vectorworks.net/index.php?/topic/64381-window-and-door-tool-maturity/page/5/#comment-417115 https://forum.vectorworks.net/index.php?/topic/76479-applying-material-to-window-glass/
  7. I've posted on this in a couple of other threads. Another example of the duplicate need to maintain identical Class and Material would be a wood floor (Component) and a matching Stair tread (materials unavailable for the PIO). If you need to modify the Material, you also have to go in and modify the Class. Getting material takeoffs would be more complicated as well. If anyone has a workflow that alleviates these issues, I'd like to hear about it. Until then, I'm sticking to Classes for everything.
  8. The Title Block Border OIP has a button to edit the Drawing Stamp, which you can use to control ONE of the items you asked about. I find the UI to control the stamp location to be very unintuitive, and since there are multiple items that need to be controlled, I am using Classes as @Pat Stanford recommended.
  9. For the record, I had the issues in SP 2. I have not been in VW much since the 2.1 update, so I don't know if it is resolved or just hasn't showed up sporadically yet.
  10. @Tom W. How do you deal with visibilities of objects that can accept materials (e.g. Wall Components) and those that can't (e.g. Doors) when they both are made of the same real world material (e.g. wood paneling & matching wood door)? Do you maintain matching Classes & Materials? Or does it not come up in your workflow?
  11. I submitted a bug report to https://www.vectorworks.net/support/bugsubmit and referred to this thread.
  12. There was a webinar during the Design Summit with info that might help. Oddly it's not posted at VW University, but it's up on Vimeo:
  13. Do you have Active Only selected in View->Layer Options? If so, choose any other option in that menu.
  14. I hadn't thought about it before, but I think I started having the issues after inserting 2D/3D symbols from the VW Library (furniture), Tables & Chairs objects, and Bath-Shower objects. Hopefully this helps someone at VW troubleshoot this problem.
  15. Another option is to remove the finish from the Wall object, and model it in 3D. This is a technique I learned from @Jonathan Pickup in one of his webinars or courses. You can use the Extract tool to get the plane you need, and then Extrude it to get the siding thickness, and apply textures. Any modifications would need to be done manually, so you'd want to do this once the design is pretty well defined.
  16. @trearchitecture1 Thanks. I'm guessing you'd be fine saving some money and sticking with Architect. Most of the terrain modeling (DTM) is available in Architect. If you like the look of photorealistic presentation renderings, the integration with Twinmotion (which you can get for free via VW for a limited time) offers a good solution, though I haven't tried it myself.
  17. One thing to think about regarding getting started with WinDoor is that it looks like it won't be getting long term development and support (this was noted by a VW employee in another thread). VW has been pretty good about keeping legacy tools operational, so depending on your needs it could still be a worthwhile change.
  18. I do primarily custom residential and Architect works for me. The only Landmark feature I wish was included is the retaining wall site modifier but I’m able to work around that. If you do in-house planting/irrigation then it might be worth the upgrade. I haven’t looked deeply at any of the Spotlight tools though I can’t think of any I’d want.
  19. I am also getting similar behavior occasionally in VW2022. I have legacy screen view features turned off, so Unified View is not applicable. I've been quitting and relaunching VW as a temporary solution. It might help to submit a bug report. @Bharat, since you already have the screenshots to submit, you could post it here: https://www.vectorworks.net/support/bugsubmit
  20. I have to keep reminding myself that it's often the fastest way, and also makes you think about what you're doing.
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