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Matt Panzer

Vectorworks, Inc Employee
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  • Occupation
    Architectural Product Planner
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    www.vectorworks.net
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    Columbia, Maryland

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  1. I'm assuming @Matt Panzer will also want to know about this issue. Yes. Please submit a bug for this.
  2. This is a known issue (VB-209081). I'll see if we can get some movement on this soon.
  3. Thanks for the kind words, @thinkingpencil! That video seemed to get a lot of attention! I must admit, when I first created a wall like that, I was pleasantly surprised it worked so well! 🙂
  4. Yes. Please submit a bug with a simple file that demonstrates the problem.
  5. This is a general issue of how PIOs are handled and one could even argue that the PIO's Elevation parameter should be removed and everything should be based on the OIP's "Z" value. However, this is also related to wishes to have door and windows story aware. In that case, the "Z" may be tied to a story level in the Elevation parameter offset from that. In any case, this is something that could be improved on.
  6. I know there is not just some hidden button, but the LOD is a bunch of bundled settings controlling how objects appear - doors, windows, walls, objects. Whatever code that controls the wall part of that just needs to be isolated and be toggled independently. The point of my comment is that implementing something like this may be far more complicated than you might think. I've learned over my years here that things are not always as simple as they seem. That said, it's not to say we won't consider doing it.
  7. To clarify: As I understand it, there is no separate "Show/Hide wall components" setting currently hidden in Vectorworks. That setting was essentially replaced with (or repurposed to be) the LOD settings we currently have. IOW, there is no setting independent from the LOD that can be simply exposed in the UI. That's not to say we couldn't do something like that but it would be far more involved than exposing something in the UI.
  8. If you have certain classes (of objects that are only hidden below the roof) you can turn off, that can help considerably with render times.
  9. All I can say is that we're doing what we can to get this fixed for Update 3.
  10. Yeah. Make sure non of the reference files have object too far from the internal origin. Hopefully that resolves the problems.
  11. The only other possible (hacky / use at you're own risk) thing you could try is to copy the Camera Match object in the viewport's annotations, paste it in the design layer, click the "Fine Tune View…" button and cancel out of the Fine Tune View dialog (this will restore the view in the design layers to match the viewport). This is an unsupported workflow and I'm not sure you'll be able to get the photo image in the Camera Match object or the Renderworks Background to line up properly with the model. Like I said, this is not a supported workflow so no promises this will get you anywhere.
  12. I cannot see your screenshot or download your files for some reason. However, I think this video might help you understand what changed for walls in Vectorworks 2026. https://university.vectorworks.net/mod/overview/view.php?id=8198
  13. OK. Good. Thanks for verifying! I'm in the US. Hopefully they'll get back you you soon if they haven't already.
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