Matt Panzer

Vectorworks, Inc Employee
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About Matt Panzer

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  • Occupation
    Architectural Product Planner
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    Columbia, Maryland
  1. Great! I'm glad it helped get you on the right track. I wouldn't know what to do without my ScreenFlow. :-)
  2. The answer to your question is no. Viewports display the model as a whole - so there's no reasonable way to do it. However, I did get your file and setup what I think you're after. I sent you the VW file privately and including the video here: ScreenFlow.mp4 Please let me know if you have any questions. Best, Matt
  3. You can right-click on the Window or Door instance and choose the "New plug-in Style from Unstyled Plug-in" contextual command (or select the object and choose the same option in the "Style" popup in the Object Info palette). This will create a new Style with all parameters set to match the instance.
  4. Yes. The Column tool (as Kevin suggested) would be best. These objects have both an Architectural component and Structural component. You would only need the Structural component (which can use the steel shapes).
  5. Christiaan is right on all accounts. As he mentioned, using a similar photo but slightly panned to the right or left (so the vanishing point is not so close to the center) will help a lot. I think it's worth mentioning that cropping the photo so that the vanishing point is more to the side will not help because it will not change the actual perspective of the photo. I adjusted the left (green) control lines a bit more, made "L1" the measured line and gave it the same dimension as in the model. Also, if you haven't used the preview object in Camera Match, give it a try. Views similar to one point perspective can be tricky, but the preview object can help. Notice how the right plane of the preview object (below) fits nicely against the right wall. If you slightly move a free control line up or down, you'll notice this plane rotates away from the wall. Using the preview object lets you make slight adjustments until the planes fit the perspective of the photo better. Here's the Camera Match view with a little fine tuning: columna.vwx
  6. Hello BG, You are correct. While we're aware of this shortcoming, I encourage you to post this in the Wishlist forum (or@JimW might be able to move this thread there).
  7. You're welcome!
  8. Have you tried using a wall feature? See attached video ScreenFlow.mp4
  9. You're welcome! Glad to help. The "point nodes" (AKA control points, grips, handles, etc) are not adjustable. However, the label size on the Camera Match control lines can be adjusted by changing the Font Size of the Camera Match object (in the Text Menu). I think the control point size depends on the monitor resolution?
  10. Would it be possible to send me the file privately? I'd be happy to have a look.
  11. Here's a file with an extrude using a texture map with transparency and bump maps to create the perforations. Far more efficient than creating all that geometry. :-) Perforated_Metal_Texture.vwx
  12. Right. While it can be helpful when manually setting up layers for floors of a building, it can also get in the way for other things. I think improvements could be made here. If we were to try to keep a stacking behavior for new layers, I think it would be better to set the new layer elevation to "stack" on top the currently selected layer (in the Organization dialog) instead of the layer with the highest elevation. This would at least allow more control.
  13. Hi Jose, Try setting your "Roof_Restautante_Lanzamiento" design layer elevation to match the top of the restaurant walls (33.15m). Then set the bearing height for the roof to 0m. This will get you what you're after. Another option would be to set the "Roof_Restautante_Lanzamiento" to match the floor elevation and set the bearing height based off of that. In that case, you would set the layer elevation to 30.15m and the bearing heights to 3m. This approach is useful if you need to set different bearing heights for different roof faces (based off the floor height).
  14. Another trick I've often used is to draw the detail and its annotations in the annotation space of an "empty" viewport (with no layers visible). This eliminates the need for design layers for details and can easily change their scale (while maintaining the correct text size, line weights, etc.). This works well for isolated 2D details but not for details generated from cropped portions of another drawing.
  15. How many holes will you be cutting? Do you need this modeled with the actual holes in the geometry, or can you get by with a texture with a transparency map? If you really need to model it, you can try the following steps: 1. Select the rectangle and one circle 2. Clip Surface 3. Delete the circle used to clip the hole You should now have a polyline with one hole 4. Select all remaining circles and "Cut" 5. Select the polyline and use the Edit Polyline command (it's the same command as Edit Group) 6. Paste in Place 7. Exit the polyline group WARNING: If you have many more than 1,000 circles, you might want to go make some coffee (and possibly a four course meal).