-
Posts
9,975 -
Joined
-
Last visited
Reputation
3,017 SpectacularAbout Christiaan
Personal Information
-
Occupation
MCIAT Chartered Architectural Technologist
-
Homepage
beehive.archi
-
Location
New Zealand
Recent Profile Visitors
24,300 profile views
-
What controls the fill attribute of a stair in a section viewport?
Christiaan replied to Christiaan's topic in Architecture
Back here another 5 years later to take my own advice 🤪 -
The Slab object should be renamed Floor, but only when we have a separate Ceiling object and a Roof object that can do both pitched and flat roofs. At the moment Vectorworks is geometry-first for Slabs but function-first for Roofs (and Walls). From a user point of view it should be function-first for everything (Floor vs Roof vs Ceiling).
-
It could work, but... The problem with the Column tool is that presents the user with far too many options and too much information to begin with. When a user first chooses the Column tool and sets the preferences, everything should be collapsed away from view apart from width, depth and height. The other problem is that you can't even apply a Texture or a Fill to the Column object. All attributes are strictly controlled by Class or Material. Horrible stuff.
-
BUG _ 2026 - SP3 - Pocket Doors Do Not Flip Correctly
Christiaan replied to Tom Klaber's question in Troubleshooting
To be fair this is pretty much the only bug I've run into in practice. I submitted a couple of others to do with a sequence of actions that can cause a crash, but that's all I've found. The LOD stuff is controversial, but I wouldn't class it as buggy. -
I'd like to be able to taper/reduce/shape the thickness of Roof components at the eaves, to reflect tapered or reduced rafter eaves overhangs.
-
- rafter tails
- fly rafters
-
(and 2 more)
Tagged with:
-
is anyone dressing out renderings succesfully with ai tools?
Christiaan replied to grant_PD's topic in Rendering
I'm working with an architect who's mastered rendering in Nano Banana. His renderings are phenomenal. His main advice is clear wording, working through a number of prompts and then starting again with a combined prompt using the most effective ones. These are both generated from a Vectorworks model via Hidden Line Viewports. -
I model the external roof covering/finish separately, and then use one Roof Face object for the main roof structure and another for any reduced rafters. I then also use separate Roof Faces for finishes to the underside as well (i.e. ceilings, soffits). Is this how you do it?
-
I don't know. I was just curious what other people would say. I don't think developers should be scared of removing things from their software, otherwise it becomes bloatware. I'm happy with the deprecation of Screen Plane for instance. I guess my main wish would be for the removal of legacy code that blocks multi-threading. With regard to plug-in objects, I would open source them and put somebody in charge of managing code input from users, especially for little tools like the Clothes Rod.
