Christiaan

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About Christiaan

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    Vectorworks Veteran

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  • Occupation
    Architectural Technologist
  • Homepage
    needleandmortar.com
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    London

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  1. Have you tried editing the contours instead (including deleting vertices)?
  2. Sounds like Vectorworks > Preferences > Edit > Click drag drawing is selected.
  3. I couldn't get the walls to join if I cut them right at the corner so I cut them 10 mm away. Thanks guys, works great 👍🏼 solution-2-v2017.vwx solution-2-v2018.vwx
  4. I buggered around with my Storey levels half through a project (removing a Storey for "Site" that was 20 mm below ground floor FFL) and now I have this problem with textures being offset by 20 mm and I don't know how to reset them. In the attached screen shot you can see a new wall I pasted into the file on the right. The texture mapping is 20 mm lower than it should be. The texture on the left is an existing wall. If I copy paste both these walls into a new file the texture mapping will match each other. If I set them both to use World Z For Origin things get even worse. So how do correct/reset all of this in the original file?
  5. There's no doubt ArchiCAD hit a home run with this tool. A lot of tools could get this kind of treatment.
  6. Ah, I see, yes! Cheers kiwi fulla. I think that's what Zoomer meant as well. Great, thank you guys, I think that will do the trick
  7. No it doesn't unfortunately. Would be nice, but very difficult to implement I imagine. How how would VW know the point in space that you're interested in?
  8. Hmm, nice thought. Although I need to insert windows/doors into the grey/grey wall. I guess I could insert a blank casing into one of them but would cause a bit of fluffing about.
  9. This is all I've come up with so far. Feels inelegant. solution-1-v2017.vwx solution-1-v2018.vwx
  10. Bricks are 215 x 102.5, so dimension would actually be 327.5
  11. Attached is a masonry cavity wall corner I've modelled. The pier is formed with use of the Wall End Cap. It works really well but now I want to reduce the pier to 330 mm. What do you reckon is the best way to model this pier at 330 mm wide? example-v2017.vwx example-v2018.vwx
  12. Keys and legends are a cornerstone of clear communication. Some of us can't assume that a reader (professional or not) knows which way arrow markers are pointing, whether to the hinge side or the handle side. One of the clearest ways to communicate this is a graphic legend. It's quite relevant in this elevation Totally irrelevant to most of the window manufacturers we work with
  13. A key/legend solves that problem. Forcing people to look at plans to know the swing of a door is lazy drafting, especially when you have a 3D model as a single source of data. It's not just door schedules either. Window schedules have doors in them.
  14. @JHAM Alan's right, unchecking this option will fix your immediate problem. But I think there's still a bug when using the Class attributes option that causes the line to be solid in Hidden Line render. Rendering in OpenGL using this option is fine, for instance.
  15. We could with the ability to display two Elevation levels, levels relative to sea level and levels relative to a local datum (e.g. ground floor level as 0.00). So you could raise Storey levels to work to sea level but also display levels relative to ground floor 0.00.