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Section Viewports Not Appearing in Published PDF
TaylorK replied to Stephen Smart's question in Troubleshooting
On second pass it seems that when a sheet layer viewport is rotated this causes the design layer section to not print/ rotate correctly. Here's an example one rotated one not and you can see the one without plan roation print correctly. You'll need to rotate everything in the design layer so you wont have to rotate the viewport on the sheet layer. LFN 2024 Lighting Plot SJS_ROTATE TEST.pdf- 4 replies
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- section viewport
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Section Viewports Not Appearing in Published PDF
TaylorK replied to Stephen Smart's question in Troubleshooting
Hmm It looks like you've been creating a seciton viewport on the design layer, I haven't done that before and wasn't aware that it was even possible. My guess is its someting associated with that. You could try moving those seciton viewports for the set to the sheet layer, Seems to have worked in my test (basically just created a section viewport on that sheet layer and aligned it with your viewport behind Bottom section is where I tested this.)LFN 2024 Lighting Plot SJS.pdf- 4 replies
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Any idea traction on this by chance? Feels like this is really needed for dropped ceilings & insulation.
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Is it possible to use Data Tags to tag objects inside symbols?
TaylorK replied to Tom W.'s topic in General Discussion
Hi Brett, I haven't been able to get tags within symbols to scale either. For repeating unit layouts here is a thread on the topic. We're using symbols as well as we like to attach unit data to them and organize them in a worksheet but we're running into the same issues. As well as some issues with project sharing resettting walls. Recommendation is to strip out any storey based information from your symbols and manually set your wall heights. So basically demising & exterior walls outside symbols, unit walls/doors & fixtures in symbols. They're currently researching / looking to impliment a repeated unit tool. Hopefully that comes soon. -Taylor -
Custom windows not rendering correctly in Shaded view
TaylorK replied to Andrew Pollock's question in Troubleshooting
I can get behind that logic makes a lot of sense. Yeah would be ideal if the section were shown as one piece in that case. -
Custom windows not rendering correctly in Shaded view
TaylorK replied to Andrew Pollock's question in Troubleshooting
Im having the same issue. Setting the texture by class works to fix the problem but this can be problematic in section and isn't clean. Too many lines What would be nice for it to look like with different textures for int / ext. Seems odd that we cant assign different materials to the interior / exterior Sash & Jambs. It would be preferable to have the jamb and sash for interior / exterior on the same class so the section is cleaner & set the appearance by material for those independently using material. -
It seems that walls that have their view properties set when they are below the cut plane stop obeying viewport override settings. In this example I have a stem wall thats is below the cut plane and has its attributes set to a different class as the wall. In a plan viewport I have that class set to override the fill and it doesn't seem to update the visual properties. This persists even if I change that walls class to said class for below the cut plane. Is anyone able to replicate this issue? I've attached an example file to demonstrate. Wall Cut Plane Example.vwx
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Bump in this, is it really not possible to add a fill for the Wall lines / Header class?
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It seems like a material override through data visualization doesn't work as expected on Columns. Here's an example of a data visualization set to override concrete material to be no fill (you can see the walls at the top it works as expected.) Here are the settings for the column style & data vis. Is there something Im missing here? I've also attached an example file. Column Data Vis Example.vwx
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Agreed Hidden line mode should show surface hatch fills!
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Data tag tool formula to show heights from specific story
TaylorK replied to Pvz11's topic in General Discussion
Is it possible to tag an object relative to a given datum? ie if you're making a RCP and want to tag a slab object on the story above and get the Z value relative to the lower storey? Seems like the Z bot only gives the value relative to the storey that object is associated with. -
Made a post here but it seems that you can control the Wall lines / headers of doors in the plugin options by class, but for some reason the header doesn't fill in? Seems like this would be pretty necessary in RCPs? Is there a work around for this that doesn't require drawing rec over every door way?
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It seems that you can control the Wall lines / headers of doors in the plugin options by class, but for some reason the header doesn't fill in? Seems like this would be pretty necessary in RCPs? Is there a work around for this that doesn't require drawing rec over every door way?
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The work around for this if you want to fully color'd drawing is to render the background out as shaded without textures on, and have hidden line as the forground. But I agree would be nice to have selective background fills on the hiddenline only drawings as for example we like to shade concrete in our typical elevations.