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Tom W.

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Everything posted by Tom W.

  1. Or Option-click to drag duplicates to the new locations
  2. Ah I understand what you mean a bit better now. You have a main exterior Wall then in one section drywall lining as a second Wall planted alongside it. And you want to extend the window in the outer wall through the second inner wall. An easy way to door this is to Option-click + drag a duplicate of the window into the second inner wall then change the configuration of the duplicated window to 'Opening'. This way the opening will be the right size. But I would probably like you say just create a second Wall Style that incorporates the dry wall lining rather than have two walls alongside each other (unless it was important to be able to show the exterior walls + the internal linings separately in documentation). It's fine to butt two different walls end to end. Can get a bit fiddly when you have a third wall joining to form a tee but not impossible (to get the three different sets of components joining the way you want)
  3. As far as I know a Wall Recess (Feature in Wall) should display in Top/Plan by default unless you have the the 'Break' parameter in the OIP set to 'No Break' - I don't think there are any other options for controlling how it displays... I don't think the cut plane layer elevation settings will have any effect on this (they don't seem to have much effect generally...) The other option for creating a hole through a wall is to use a Door or Window in an 'Opening' or 'Cased Opening' configuration.
  4. Sure see attached. The slatted timber cutout I only made for this thread so haven't used it other than just now. Also attached is a cutout I use for creating a plinth stretcher brick course which I have used extensively without problem. The former comprises 501 extrudes whereas the latter has only one extrude. I have no idea why the slatted timber extrudes are invisible within the Wall Hole edit mode... wall hole symbols.vwx
  5. It's not something I've used extensively but when I have its been fine. And never had issues with Wall Hole Components in other contexts...
  6. @jeff prince that looks great I've never used Curtain Wall before it would never have occurred to me you could do that with it - cool! @MogTheSmilingCat I was going to suggest trying using a Wall Hole Component symbol to cut away the outer wall component to form the slats. See this thread: This kind of thing:
  7. So in VW2022 I won't be able to draw a screen plane rectangle to create a quick cropped viewport of a 3D view?
  8. The University is such a pain to try + find anything!
  9. There is this on the University: https://university.vectorworks.net/local/programview/index.php?id=17 Not that I've looked at it yet. I imagine it's the OzCAD videos repackaged This is from @JuanP post above
  10. Hi @Anders Blomberg I opened your 'Point elevation trial' file + there was definitely something weird going on with that hardscape. I could snap Stakes to its edges + they would report the correct elevations but not when I placed the stakes anywhere else on the top surface. I then changed its elevation (raised it) + this caused it to lose its components + solidity: it looked as if it was in wireframe. So I gave it a slab style + then it displayed components again + textures + also the stakes started behaving as normal: I also had a look at the Vega file + the stakes were snapping to the surface of the hardscape as normal + reporting the correct elevation from the off so not sure why it's not doing that for you...?
  11. Hmm all I can think is to try enabling your 'Snap to Intersection' setting - does that make any difference? Edit: just tried it + doesn't make any difference this end. Maybe post the file?
  12. @Anders Blomberg it works when I try it on a simple Hardscape: Screen Recording 2021-09-15.mov You need to be in a 3D view. Is this not what you mean?
  13. Doesn't the Stake return spot elevations in 'Use as 2D/3D graphic only' mode?
  14. 'Shaded' according to the posts on here
  15. If you place the Stake in 'Top' view rather than 'Top/Plan' it will report back spot elevations
  16. There are also quite a few cast/shuttered concrete textures available via mtextur which can be imported straight into your file (File>Import>Import mtextur...)
  17. I believe if you use a Stake Object in a 3D view it will return spot elevations
  18. Does raising the Crease Angle value in OpenGL settings make any difference?
  19. What do you do to get back to normal?
  20. @MaKaela your question prompted me to look at Subdivision Objects for the first time. If you really want to customise the boulders you can create a duplicate then edit the 3D Component; convert the Mesh to Subdivision (Modify>Convert); use the Edit Subdivision Tool (3D Modelling Tool Set) to re-sculpt it as desired; convert it back to a Mesh object (Modify>Convert); edit the 2D Component to match the new shape then exit symbol. This is probably complete overkill for your purposes but at least it meant I got to play around with Subdivision!
  21. Use Asymmetric Scaling in the OIP to edit the X/Y/Z dims of the boulders on an instance-by-instance basis.
  22. The wisteria leaf + flower symbols are in Tony's file. To increase the density of the foliage on the top of the pergola you need to reduce the 'Grid Spacing' value + to make it take up more height you should duplicate one of the Foliage objects + place it above the existing ones. Currently there are three Foliage objects in total on top of the pergola: one for the leaf at the bottom, one for the flower in the middle, then another for the leaf at the top. You could add additional Area-Grid configuration Foliage objects to the stack to make it bushier overall.
  23. Is 'Show other objects while in editing modes' enabled in VW Preferences ('Display' tab)? (or as Quick Preference on Tool Bar) When VW creates a site model it just joins up all the points around the perimeter taking the shortest route, so if you have points at the corners that lay further out than those on the sides you'll end up with distorted features on the edges. But as above, all you need to do is bring the crop object (polygon) inwards in these areas to lose the extraneous terrain. In the example above the survey data was limited to the property boundary so extra care was needed when cropping to ensure that none of the 'real' terrain was lost. But generally the topo survey would extend beyond the bounds of the property so you have a bit of leeway when cropping the site model to the shape you want. Or you can add extra data to extend the site model outwards without losing anything.
  24. Click on the 'Edit Drawing Label Layout...' button in the 'Plug-in Object Style' dialog to enter an edit mode for the label where you can adjust the line weight. The Drawing Label Layout can either be by style, meaning each time you edit the line weight it will affect every instance of the label already in the drawing + all future instances; or by instance, which will allow you to adjust the line weight on an instance-by-instance basis should that be the way you want to go (in this case the 'Edit Drawing Label Layout...' button in the O.I.P. will be enabled meaning you can access the settings for each individual Drawing Label object).
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