Jump to content

Tom W.

Member
  • Posts

    1,280
  • Joined

  • Last visited

Reputation

855 Spectacular

2 Followers

Personal Information

  • Location
    United Kingdom

Recent Profile Visitors

2,169 profile views
  1. Ha ha but you got me wondering. Would such a hatch actually be an issue? Compared to some of the other hatches out there e.g. stone hatches with 798 levels...? My hatch is very simple in comparison: I tried that too, before moving onto doing it with the line. I guess Hidden Line literally just does lines...? And for that reason I don't think Data Viz will work. Data Viz will allow you to swap the texture displayed on an object to a different one but that won't change the fact that Hidden Line won't support the display of a solid fill colour. You could use it to swap the surface hatch displayed but would still need to use a thick coloured line hatch like above to have it look solid...
  2. Create NURBS path + place working plane on end: Place profile on working plane at desired position relative to path: Run command. EAP is where you want it. No need to edit profile: Not appropriate to all contexts I know
  3. Cheers @E|FA I started that video but didn't finish it... Same with several of the others! But yes I'm aware you can now use Data Tags to label component names which is great! See: But in that thread @Nikolay Zhelyazkov confirmed that there wasn't yet the capacity to do what I want with the Material Property data fields. The new function would allow you to label a component's product name, manufacturer, lambda, etc etc with a Data Tag plus the Description/Mark/Keynote fields which would essentially allow you to add whatever info you wanted to the Material + have it display in a tag... Lots of new possibilities for labelling walls/slabs/roofs...
  4. The more I use Materials the more I wish this functionality was available - hope it's not too hard to incorporate soon?? To be able to use Data Tags to label Wall/Slab/Roof components with any of the many Material Property data fields would be amazing! Thank you
  5. This was just for fun because I wanted to see what happened but these are surface hatches consisting of tightly packed solid lines which to all intents + purposes create a solid fill colour in Hidden Line:
  6. Also I believe this setting only relates to the segmentation of curved surfaces, of which there are none in the VPs, so shouldn't really make any difference? Or perhaps I misunderstand how it works
  7. What I often do, depending on the context, is make sure the path object is a NURBS Curve then place a Working Plane at the end of the path (it will automatically be positioned perpendicularly to the NURBS) then place the profile object on the Working Plane, positioned precisely where I want it relative to the path. Then when you run the EAP command the resultant EAP will be exactly where you want it + you don't have to go back in + edit the profile to reposition it
  8. Tom W.

    Open GL

    The plants will be Image Props in Shaded/OpenGL so will only show as a cross in Top view
  9. I think you need to Convert to Group (Command K) to un-auto-hybrid it so to speak. But be interested to know why it's displaying transparent in 3D - do you have it set to display only in 2D in the OIP?
  10. Cool. On VW2020 if you create your own custom doors/window symbols they could incorporate wall hole components which cut the walls with the curved edges. Or if you used standard VW doors/windows you could probably apply separate Wall Recesses to each opening to do the same. Or separate Wall Hole symbols. But this would be a bit of a faff... Out of interest what is the proposed wall construction that will result in the rustic look + how pronounced will the curved edges be? How will they be formed in reality? I've had some involvement with lime rendered hempcrete which gives a similar look. The openings/edges are literally hand sculpted.
  11. The terrain is a Site Model created from the topo survey
  12. I recently modelled a crooked building from a point cloud but it is just modelled from 3D solids rather than BIM objects. Is it critical your model consists of Walls/Slab/Roof objects? It is very hard to do anything that deviates too much from straight/level/square/plumb with those tools...
  13. Sorry for butting in here but I was interested in trying this out for my own use being someone who also has the joy of modelling lots of old buildings...! Assuming you're using the Wall Tool + not modelling this from 3D solids, the window openings you can do with the new Wall Closures feature if you're using VW2022. The Wall corners you can do using a 'wall hole cutter symbol' which is a little bit fiddly because at the corners you're effectively cutting two walls so require two symbols but not sure if there's any other way to do it, would love to know... See this thread for info on wall hole cutter symbols: I used a uniform extrude for the cutter symbol but you could use a tapered irregular shape if you really wanted to go to town on the rusticity!
  14. @jantopol would making a straight tapered ramp first then using the Deform Tool to bend it work for you? Like @line-weight says this might not give you the accuracy you require but it will certainly give you the shape.
×
×
  • Create New...