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Dave Donley

Vectorworks, Inc Employee
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About Dave Donley

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  • Occupation
    Director of Product Technology
  • Hobbies
    Aquaponics, flying cars
  • Location
    United States

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  1. OK, if you convert the 2D object into a 3D polygon using the Modify Convert menu does that help the rendering?
  2. Hello skeyshubber: Is the taupe ground plane a 2D object or a 3D object? I'm wondering if it is a 2D rectangle or something, instead of a 3D polygon.
  3. Hello kiddkolor: If you are using Draw Edges in the OpenGL Options, stripes can happen when multiple surfaces are in the same location. Usually a comb or striped effect is from multiple overlapping surfaces. Another way to get this is when multiple layers or classes with the same objects in them are set to visible.
  4. Hello Travis.Desginer: In the Visualization tool set there is a VBvisual Plant tool that has some default content you might enjoy.
  5. Hello scottmoore: This bug is fixed in 2020 SP3. Please try it and let us know. Sorry for the error.
  6. If you already have those apps then please go ahead and use them. As these ML features become more integrated with Vectorworks itself (and they will over time) it may save you some time and steps to use these built-in rather than piping to other applications. For example we plan to add upsampling of renderings and animations ASAP, and every frame will benefit.
  7. I did these earlier today: https://cloud.vectorworks.net/links/11ea69230290c084a50a0e4ea18416f9/ https://cloud.vectorworks.net/links/11ea69323c19f97ea50a0e4ea18416f9/
  8. Those are the Draw Edges option in the OpenGL Options. To improve the edges increase the number of pixels rendered, and/or turn on anti-aliasing in the OpenGL Options too.
  9. Hello Aristobulous: Indeed, there is a "Camera Effects" checkbox in the Render Style Options and/or Custom RW Options that should be on to show effects from RW camera objects. Maybe that is not on for you.
  10. It also sounds like Camera Match could be helpful to align your background image with your rendering.
  11. Hello again Antonio: This is a bug that is fixed in Service Pack 2 (upcoming). For now the workaround is to reset the light distribution by loading the IES file into the light object again.
  12. Hello Antonio: It looks like your scene is using IES lights exclusively. If you reset the custom light distribution by loading up the .ies file into the light again does that help?
  13. There was a bug (Windows-only, fixed in 2020 SP2) where VPs might show black when default image compression preference was set to JPEG (instead of the default which is PNG compression). Don't know if that is the issue here. If it is file specific that helps to know. If it is machine-specific that is helpful to know too. Can you strip out any proprietary stuff you can't share and post the VWX file here so we can try it?
  14. Dave Donley

    OpenGL died

    Hello Mik: Since this started with a Windows update, you should maybe go to the NVIDIA site and make sure your video drivers are the latest ones from NVIDIA. Oftentimes strange video problems that are machine-specific happen because the video drivers are the default old ones with an OS release and not the latest ones from the video card manufacturer.
  15. Regarding portal option for textures, yes windows create glazing texture that has this set by default. However if you create your own texture this will not be set. It helps the renderer make sure to send rays toward those openings and not just find the sky by chance. It doesn't help speed but it can really help quality when significant lighting is coming from the window openings rather than other sources.


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