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Dave Donley

Vectorworks, Inc Employee
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About Dave Donley

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    Moderator

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  • Occupation
    Senior Software Engineer
  • Hobbies
    Aquaponics, flying cars
  • Location
    Columbia, MD

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  1. Dave Donley

    Spot spot spot spot...

    Hello Zeno: Are you using exposure to brighten up the scene, or is it this level without exposure? If it is very dark and then being brightened up I might understand the GI struggling. The usual reason would be a very small very bright surface somewhere in the model. When the samples are sent out some hit it and some don't and so there is a lot of variation, not smooth. Another contributing factor can be surface not having breaks in them where the trim piece meet the wall surfaces. Like if the wall surface continues under the trim some samples will be dark under the trim and others are lit because they are exposed. The big difference in brightness across the face then looks like a splotchy thing like in your renderings. If light is coming in the windows, and the windows use a glass texture, make sure that the Indirect Lighting options for that texture have "Portal" turned on. This tells the renderer to send more rays in that direction. It doesn't help speed but it can really help quality. Maybe that is at play here.
  2. Dave Donley

    CineEngineNEM R19 now (?)

    Good info, thanks very much zoomer!
  3. Dave Donley

    CineEngineNEM R19 now (?)

    I would be curious to see a C4D file with your typical materials, to make sure we aren't missing something in the way we make them for RW. We do try to map settings to good C4D shaders but just wondering if there is more we can do to match best. I thought you might be talking about a Lambertian option or something more exotic. Importing from C4D into RW should work too, that is the intention of the import feature.
  4. Dave Donley

    CineEngineNEM R19 now (?)

    Thanks for the feedback zoomer, could you attach a C4D file with a couple materials you'd like us to be able to create in VW?
  5. Dave Donley

    Arroway Render Materials

    Hello Zoomer: I am not aware of updates to Arroway's textures, they just have a reflection map as far as I know and this should still be no problem even with the old reflection setup. So for floors for example there are several with reflection map with blurriness and I think these are still quite relevant.
  6. Hey aaronrey: Try exporting a Web View from Vectorworks if you haven't already. Those already support Daydream and navigation with the Daydream controller.
  7. Dave Donley

    100% Ownership of Maxon

    Well if it helps, my operating framework now and into the next releases is to assume Maxon CineRender is the built-in render engine for Vectorworks. Even if the company structure changes again (which I haven't heard) there would be agreements that we can use the engine continuing for years without switching to something else. So stability is the word of the day. Having the company owned 100% clarifies to us that we can rely on this engine for our needs.
  8. Dave Donley

    HDRI Domes

    Hello lgoodkind: Try using the Physical Sky background and putting a Heliodon in the drawing (the Heliodon is in the Visualization tool set). When they are both in the scene the sky will respond to the lat-long and time of day settings in the Heliodon. The sky color and sun light will change based on the heliodon too. The sky dome included I think pre-dates our support of the Physical Sky background. These were created by using the same physical sky feature in CINEMA 4D and exporting the background so Vectorworks could use it. Now you have dynamic control with the Physical Sky background. In order to use Panoramic Image backgrounds you need a source of these image files. Many 3D content companies distribute high dynamic range sky images for rendering purposes, but it is up to the user to find them. Try Googling "free hdri sky" to get some samples. The upside is that the clouds may look more realistic than the simulated Physical Sky ones. The downside is that the sky image is fixed. Both Physical Sky and Panoramic Image backgrounds can be shown in the rendering as a background, as a light source when Indirect Lighting is used, and/or a source for environment reflections like in the windows of buildings or water or metals. Through Renderworks Styles you can have a plain white background but still show a sky relfecting in the windows, by adjusting these settings in the Renderworks Style dialog. Hope this helps.
  9. Dave Donley

    3D plants - how to get more

    Hello Fiona: There is a VBvisual Plant tool in the Visualization tool palette that places low-poly textured plants in the drawing. You can buy more VBvisual plants and add them to that tool. Or like you have tried, importing Sketchup models into VW should work fine as well. If you need to simplify the imported models you can try using the Modify->Simplify Mesh command on the selected imported object.
  10. Dave Donley

    brick shader

    Hello mattryan: Is that an OpenGL rendering or a Renderworks rendering? For OpenGL and the Bricks shader you will see copies of the thumbnail shown in the Resource Manager, because Renderworks render the Bricks shader and OpenGL can only show an approximation of it. If that's not it is may be aliasing artifacts but I doubt that.
  11. Dave Donley

    Finally getting to grips with renderworks internals

    Hi David S: For your interior rendering your glass looks milky. If that's what you want that's fine, but if you set the texture's color to black (it might be Obj Attribute which is the default) (or a really dark blue) then the glass will look more clear. Jim has a video all about glass maybe he can post that @JimW
  12. Dave Donley

    Camera Match - White Edges

    Thank you!
  13. Dave Donley

    Camera Match - White Edges

    Hello Pg: Can you attach the VWX file here?
  14. Dave Donley

    Export web view - missing geometry

    Hello Mike: Can you attach the VWX file so we can create a bug for this? Thanks!
  15. Dave Donley

    could any one help me in creating leather Texture?

    Hello RJR: Vectorworks 2018 has a new Cloth shader in the Edit Texture (Reflectivity) dialog. It can do a pattern just like that. There are several default textures that use the Cloth shader, take a look in the default textures for a starting point. You should just have to adjust the scale and colors.

 

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