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hollister design Studio

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  • Occupation
    Landscape Designer / Artist
  • Homepage
    uncommon-gardens.com
  • Location
    United States

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  1. I just wish there were better 'existing tree' shapes - the smooth lollypops are horrible in renders. ...something like these unreal engine trees would be nice!
  2. The curb tool is not functioning properly as a site modifier for me. I created a site model with a very simple slope I selected an existing curb model from 'curbs imp'. I put two curbs in to symbolize opposite sides of a street. I reversed one curb so that they are facing each other However, when I updated the site model, it deformed around the curb but didn't recognize the 2D loci for the modifier height. I also added a grade limit to see if it would help, but it didn't. I've attached a sample file. Any insights into what I might be doing wrong would be greatly appreciated. curb tool test.vwx
  3. it even happens with a blank clean file. edit: I just tested it again, opened blank file made door tool active went to selection menu to a door. opened "browse" feature selected a 2024 file the file opened in the browse menu but VW crashed almost immediately.
  4. First - I never saw that - thank you - why is it so hidden? Second - I tried it in 2025 but "browsed" a 2024 file... crashed VW fast. I reopened and tried a 2025 file and it worked fine. Just to see if it would happen again, I tried a 2024 file, a different one this time, and it crashed as before. I like how the Import classes/layers dialog lets you know the file is not compatible without just crashing and loosing work. So this is great, but I do wish it was a little more intuitive as to where it's located - gears usually represent settings.
  5. I've had some luck adding a rectangle to the cell layout that is the size you want the cells and is larger than the defined photo size plus all the text. Then setting the "frame in graphic legend" margin size to a minimal width. Note - in this example I set the margin to 0 and now I can't select it and adjust... so this GL is a waste. I would not recommend setting to zero, just something near zero Then all the cells will be set to the rectangle size plus margin.
  6. Just tried this, a bit of a pain to set up. I made a multi page with 2 columns and 10 rows I made rectangle at the outlined "page size" and added it to the GL cell layout. This actually worked with a bit of finagling... But when I Published to PDF it just exported as ONE very large page, not as 20 individual pages. Any ideas how to print multiple pages and multiple pages? HYere is a screenshot with the GL offset so you can see the page divisions:
  7. Currently if I want to grab a symbol or style from an existing file, I have to open that file in order to see it in the "open files" section of the symbol menu. For example, here is the gate tool - I can get a new gate form the Vectorworks Libraries or from my user library and favorites. But if I haven't saved the needed gate in my user library yet, then I have to actually open that file before I can access the needed symbol... Gate menu: But when importing classes or Layers you don't have to open the file - you have the option to "import classes" and choose a file to import classes from. "Import classes/choose..." Sure would be nice to be able to import symbols and styles with out having to open the files containing them. ...and yes I know I should be saving everything to my user library.
  8. I started making a Graphic Legend with plant info for clients and I had a first thought I would have each cell on a separate sheet. I already do something similar in In-Design, but it would be great to take advantage of VW in house tools. But I'm struggling to figure out how to do this without either: moving the graphic legend each time I publish form one sheet create multiple sheets and place copies of the Graphic Legend centered (and blocked out so neighboring cells are not visible) on each sheet. creating a separate Graphic Legend for each plant (yikes) Any thoughts on how to do this with limited steps? Preliminary Graphic Legend Layout:
  9. Yes, it's from a button on the OIP: As you can see in the screen grab a lighter blue would work fine with the dark grey - but it wouldn't work for a light grey menu. It does seem important that your menus are readable!
  10. Still not working in 2025. Existing trees still do not work in rotated top plan view.
  11. Just wanted to bump this. I know this only effects windows users, and then the smaller subset of windows users that use dark mode But dialog box font colors are still not legible against the dark mode background color in 2025
  12. Totally agree with both sentiments -the new fence tool is a real step forward, but the gate functionality definitely has room for improvement. That the "flip direction" for a gate is through the reshape tool instead of in the OIP reinforces this wish... and not the reshape tool in "gate mode", but in "elevation mode"(!?!) for some unknowable reason.
  13. @Ruby S just a note, I tried to submit an "important" vote, but the website wouldn't let me submit. Button doesn't respond - I think I've read about this issue on these forums
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