Tom W. 335 Posted September 12, 2020 Texture Mapping is available for Roofs, Hardscapes, Floors, Extrudes, etc but not for Slabs. This appears to be a fairly major oversight + it would be good if it could be remedied ASAP. Thanks 13 Quote Share this post Link to post
0 Ben Beaumont 52 Posted September 22, 2020 Agree Tom, I was hoping Materials would rectify this...but unfortunately not. We need to be able to align a texture to a slab. For example a timber decking texture needs to be able to be turned to match a rotated section of decking. 10 Quote Share this post Link to post
0 thecadman 34 Posted January 21 presumably someone has put this on as a Feature request? Quote Share this post Link to post
0 Tom W. 335 Posted January 21 @thecadman I'm not sure what you mean yes this is a feature request please vote for it top left! Quote Share this post Link to post
0 hollister design Studio 74 Posted January 25 I just notice that 'column objects' are also locked out of 'texture mapping' (although they can be ungrouped into an extrude and two generic solids). Not as obvious as a slab at an angle (which is just not usable) - but it is awkward when a line of columns look like a bad 90's video game with every column having the same exact texture! Quote Share this post Link to post
0 Andy Broomell 1,158 Posted January 25 (edited) @Matt Panzer - Do you know if there's a technical reason as to why Slabs don't have any texture controls in the Render tab? (I figure you're the go-to person for architecture-related tools but let us know if there's someone else who would be better to ask). Also @Dave Donley since I know you're involved in texture-related conversations in the beta forum. To me it makes sense that certain PIOs wouldn't work with the Attribute Mapping tool, for example, since PIOs are often composed of multiple objects, which would mean mapping types such as 'Plane' wouldn't be well-suited... but for all of these PIOs it would seem that at least having the ability to control the texture's scale and rotation in the Render tab is a necessity. I can submit a VE, but I figured I'd ask about the current implementation so that we have more context as to why it is the way it is. (Or perhaps there's already work happening on this front so another VE isn't needed?) Edit: Now that I think about, this might be getting into the rabbit hole of texturing any type of PIO. I just realized that Windows and Doors have the same Render tab as Slabs, for example... Edited January 26 by Andy Broomell 1 Quote Share this post Link to post
0 Matt Panzer 878 Posted January 25 5 minutes ago, Andy Broomell said: @Matt Panzer - Do you know if there's a technical reason as to why Slabs don't have any texture controls in the Render tab? (I figure you're the go-to person for architecture-related tools but let us know if there's someone else who would be better to ask). Also @Dave Donley since I know you're involved in texture-related conversations in the beta forum. Hi Andy, @Dave Donley may correct me on this but I don't think there's a technical reason for this. 2 Quote Share this post Link to post
0 Christiaan 989 Posted January 27 (edited) On 1/21/2021 at 10:34 AM, thecadman said: presumably someone has put this on as a Feature request? I've added for avoidance of doubt: VE-101535 (I included Columns too) I find sometimes we can talk about these things thinking they've been formally added to the system but they haven't. Edited January 27 by Christiaan 3 Quote Share this post Link to post
0 Matt Panzer 878 Posted January 27 1 hour ago, Christiaan said: I've added for avoidance of doubt: VE-101535 (I included Columns too) I find sometimes we can talk about these things thinking they've been formally added to the system but they haven't. A quick search shows we had a number of requests for the Slab but not the Column. Thank you for adding that. 2 Quote Share this post Link to post
0 Tom W. 335 Posted January 28 18 hours ago, Christiaan said: I've added for avoidance of doubt: VE-101535 Thank you @Christiaan can you explain what a 'VE-...' is exactly? VW says in regard to Wishlist posts 'we will make sure that all requests are entered in our database' but how do we know if they have or not? What is JIRA? Thanks Quote Share this post Link to post
0 elepp 96 Posted January 28 As far as I know 'VE' stands for Vectorworks enhancement request. The other should be 'VB' for Vectorworks bug. 2 Quote Share this post Link to post
Texture Mapping is available for Roofs, Hardscapes, Floors, Extrudes, etc but not for Slabs.
This appears to be a fairly major oversight + it would be good if it could be remedied ASAP.
Thanks
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