I know it is a long-standing wishlist item, but I thought I would submit a new request to improve the poor texture mapping in Vw, partially due to lacking support for UV Texure Mapping.
A perfect example of the result of this missing functionality is demonstrated by the way that a Subdivision object has to be converted to a Generic Solid before it can be properly textured with an image-based texture. Of course, you lose all Subdivison functionality once you convert it to a Generic Solid.
A select list of objects that are currently hamstrung by the lack of proper texture (UV) mapping, I'm sure there are others:
Subdivison Objects [slightly improved in 2017 for small-scale image texture materials]
Cabinet PIO
Door PIO
3D plants with textures can't be scaled
Framing Objects
Meshes
NURBS Surfaces
Links to related threads regarding texturing limitations & UV mapping:
[I was doing some further reading on mapping techniques for Pixar's OpenSubdiv (basis of Vw's Subdivison objects), and I came across Disney's Ptex open-source API as an easier mapping alternative to UV mapping.]
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rDesign
I know it is a long-standing wishlist item, but I thought I would submit a new request to improve the poor texture mapping in Vw, partially due to lacking support for UV Texure Mapping.
A perfect example of the result of this missing functionality is demonstrated by the way that a Subdivision object has to be converted to a Generic Solid before it can be properly textured with an image-based texture. Of course, you lose all Subdivison functionality once you convert it to a Generic Solid.
A select list of objects that are currently hamstrung by the lack of proper texture (UV) mapping, I'm sure there are others:
Links to related threads regarding texturing limitations & UV mapping:
Subdivision Objects
Different colors on different surfaces of objects
Textures that scale automatically- Image Props do, 3D models don't, why?
Free XFrog Plants Too Big
Textures with grains
UV Mapping for Coolux Venue Site
Texture Mapping on Stretched NURBS Surfaces
Render Issues
Model UVW Mapping Question
Edge-banding Tool
Tip For Texture Mapping on Non-rectangular Object
Please Make Cabinets So That They Take Wood Textures Properly
[I was doing some further reading on mapping techniques for Pixar's OpenSubdiv (basis of Vw's Subdivison objects), and I came across Disney's Ptex open-source API as an easier mapping alternative to UV mapping.]
Edited by rDesignUpdated all links for new forum
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