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Art V

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Everything posted by Art V

  1. Finally! The batch rename was already there in previous versions but it was quite limited and or almost no need to use most of the time so I basically missed the announcement that it was expanded to do find/replace in class names etc. instead of just pre/suffix etc. things. Thanks for mentioning it.
  2. Asus, MSI, EVGA en Zotac generally make good cards without having to worry about them being duds. Gigabyte's reputation on durability with graphic cards seems to be mixed between as good and not as good as the aforementioned ones, though this seems to heavily depend on the GPU card model and might be production batch dependent. PNY is over here basically the only brand that sells Quadro cards (apart from nVidia if you can get them) and I've not heard/read bad things on their quality in general. So I assume their "consumer level" (e.g. RTX 2080Ti) cards are not likely to be duds either. Palit seems to be doing fine as well, but I have no experience with them. One of the reasons for the pricing differences besides brand (quality) reputation (Asus generally costs more than e.g. MSI or Gigabyte) are the extent to which the GPU is overclocked, amount and type or RAM, connections (some cheaper models might e.g. omit the VR headset USB C connection). I suggest you look first at the specs of these GPU cards to see which ones are within your budget for a GPU and then see which brands are turning out to have those cards. Stick with the big names for peace of mind (lesser known names can also make really good cards, but if them being "unknown" makes you uncomfortable then don't get one in your budget situation) and then choose based on must have criteria (e.g. price, RAM, minimum of Display ports, or other connections that match your monitors etc.) if there are differences in that area e.g. I chose an MSI GPU card over a comparable Asus one because the Asus "only" had 2 Display ports (and 2 HDMI ports), the MSI has 3 Display ports and one HDMI port. For me the number of Display ports was the differentiating factor in favour of the MSI GPU card with everything else being virtually identical. For you the criteria might be different.
  3. Art V

    Change Text Size

    Can''t you adjust the text size through the plug-in manager (Tools>Plug-ins>Plug-in Manager)? For some plug-ins you can adjust the text size/scaling this way, though I don't know if that is possible for this particular plug-in as I don't have ConnectCad.
  4. What happens if you put the render view into a viewport on a sheet layer? Do you then still have these issues? How much is a lot of geometry? 10,000+ objects, 100,000+, 1 million+? What kind of geometry? If the objects are quite complex and you have a lot of those I can imagine that this may cause issues in certain cases. If things get progressively worse with each render it might be a memory issue where memory is not properly released after a exiting render and just keeps filling up to the point you have to restart VW. The GPU shouldn't be the issue in your case (at least not in theory).
  5. Hi Adam, I do get the SP reversal option and the download options when pressing the alt key in the advanced options. The help topic on updating VW does not mention use of the alt key at all in the help file: http://app-help.vectorworks.net/2020/eng/index.htm#t=VW2020_Guide%2FStart%2FUpdating_Vectorworks_products.htm%23TOC_Vectorworks_Updatebc-1&rhsearch=update&rhsyns= &rhtocid=_1_0_0_2_0 If it hadn't been for this topic I might never have found out this option with the alt/option key exists. My point was merely that it is not well documented if not probably not documented at all in the help file that this is possible while it could be quite useful for many people to know about this.
  6. The offline SP updaters have been available for download for years, only since VW2019 or VW2020 they are no longer on the VW website as downloadable updaters. Thanks to the original question I've now found out it is still possible to get those offline updaters but it is not mentioned in the help file and if it is then it is very well hidden. There are people who are on slow internet connection or who have a metered connection with a data cap, for them it is a nuisance if you have to download everything twice through the updater program and it would be quite useful for them if they could download the SP updater once and then copy it to their other computer to install the update there. Or to have a backup for reinstall if needed without first having to download the SP all over again, etc. It basically falls in the same category of having to use a downloader program to install the actual program and be left without a proper install file in the worst case (some do keep the install file(s) on your computer for backup, but there are downloader programs who delete such files after completion of the install and then if you are allowed to install on two computers you have to start all over again on the 2nd computer. Which imho is not really user friendly.)
  7. It even allows for downloading the SP updater for offline updating. I've been wondering for a while where to get the offline updaters that you could download directly from the website in the past, at least now I know. Would it be possible to mention this in the VW help? If it is already mentioned somewhere it is not easy to find as even the search for offline update does revert back to the few standard options within the advanced menu but does not mention how to get the files for an offline update.
  8. If you have VSS something else you could do as is to wait for a few days after a Service Pack comes out and then download the VW install program from your VSS portal, it will contain the then latest SP. If you do this every time a new SP comes out and keep all the installers (e.g. store them in separate folders labelled with the SP number) you will then have an option to revert to any previous SP in case something breaks in the latest SP that is essential for your work. This would even allow you to get an SP but not install it until a project is finished and then install it at your own leisure, one by one if if you want in case two SP's have come out in a relatively short time. Edit: just tried the VW updater method mentioned above and noticed it also allows you to download the individual SP updaters as well so that you don't have to download everything again when updating on your second computer. It would be really nice if this feature would be mentioned in the help because now it is not mentioned in the updates information section, only the standard options.
  9. It is always advisable to keep a local backup of files stored in any cloud service. Even though VW most likely has redudancy built into there system to safeguard against data loss you don't want to get into a situation where something goes wrong (fire, hackers, bankruptcy (not likely with VW) or whatever else) and you have very limited time to download your files or lose them after all. Even if it is just as a safeguard against temporary unavailability so that you can at least continue to work on you files (This has e.g. happened with Amazon's AWS last year or two years ago when a considerable part of their cloud was not available for several days for some of their clients, regardless of whether they were using Amazon AWS directly or indirectly because their (software) provider was using AWS for their cloud environment).
  10. Unless there is a specific need to export as EPS you may want to try exporting to DWG and then import that into Illustrator. Chances are you my have better editing functionality as well. Can't you specifiy the scale on import? (i.e. tell Illustrator what the units and scale are of the file you are importing, probably not with EPS but most likely this is possible with the DWG route, it's been a long time since I used Illustrator so things may have changed)
  11. Most of the time I use the export route instead of publish when generating dwg files from VW files and have relevant viewports updated before starting an export. Though publish is convenient when you want to export multiple file formats in one go, the disadvantage is that you have to export everything to the same folder and then redistribute if necessary. If you want to predetermine the save location you'd either have to do multiple publish runs or use export, then there is little difference between the two for when it comes to DWG export in most cases (unless you have different settings for multiple files of the same type, then publish does have some convenience advantage over export when exporting to multiple dwg files one by one). For your usage case export would probably be the better option to use.
  12. This inconsistency is definitely buggy behaviour as far as I am concerned. TKA's solution works well if your sheet naming corresponds with the order of publishing, unfortunately this is often not the case for my drawings so I have to select in order anyway or rearrange before publishing. Fortunately VW does remember the last used set and order of sheets for a drawing so at least there is some convenience in that when making updates to the same set of sheets.
  13. It depends on how you select the files prior to adding them to the publish section. If you manually select the files one by one before moving them into the publish list they will be in the order of selection. Shift click selection may put the first clicked file at top and then the rest according to the list (e.g. when you first click the bottom file and then click on a file a few rows up the bottom file may end up at top and then the rest as it originally was). I've seen similar behaviour in other programs, it could be a windows thing but can't tell for sure as I haven't used a Mac in a long time.
  14. What version of Vectorworks are you using? In 2020 with a test export I don't get the updating all viewports when exporting to DWG. Actually, the options you are showing do show when e.g. publishing to PDF. When "publishing" to DWG/DXF or using the export to DWG those options do not show. Are you exporting a mixed set of file formats (e.g. PDF and DWG) simultaneously? Then it may not be the export to DWG that triggers this behaviour but another file format that is also being published.
  15. Assigning a hot key should not make a difference. If you have to wait 5-10 minutes then something is wrong. Does it make a difference if you turn off all snaps? When I had serious lag in VW2019 turning off all snaps did help to some extent. My guess at the time was that there are too many snap options in that area that it has difficulty to figure out which point to snap to. Depending on your drawing content this might be happening in your case as well, though things should have improved since VW2019. Another thing that made a difference in my case at the time was a fresh install of Windows to clear all clutter from update over update over update. It may not be VW itself that is causing the issue but something within the Windows system that is causing slowness in VW.
  16. It depends on the quality of the original model and the software used to create the STEP/STP file. E.g. AutoCAD has a tendency to export heavily triangulated 3D objects and surfaces when exporting to another 3D format. Sometimes the software importing the 3D file can fix some or most of that. If you have Rhino available it might be worth trying to import into Rhino first, then save the imported file again in Rhino format and then import that file into VW. Rhino tends to clean up geometry quite a bit if it is a 3D export from AutoCAD though results may vary depending on how the 3D model was made. Maybe the same applies to Revit 3D exports as well. Another option could be using CAD file format translator, Okino is one of the better ones but whether it is worth the cost depends on how often you will be using it.
  17. Vectorworks will do fine with 32GB, more is probably overkill if I am properly interpreting past comments by VW people (e.g. Jim Wilson mentioned something tot this extent in the past). This doesn't mean that having more than 32GB is not useful, it will help if you are running multiple programs simultaneously so that each program will still have sufficient memory available. One thing in the past was that Renderworks had a tendency to run out of memory and crash VW on an 8 GB system (which was more than sufficient for most software at the time) but I doubt that even Renderworks will take full use of more than 32GB of RAM these days. I'd think that upgrading to 64 GB would be sufficient to allow for multiple programs to run simultaneously next to VW. You'll probably run out of CPU resources before your run out of memory in most cases unless you are simultaneously running other programs that use a huge amount of memory .
  18. Art V

    Cutting in roof

    Another option to get the same as @Pat Stanford described could be to first generate the roof part with a sloped extruded to the desired height. Then extract the top face to create the polygon for the 2nd roof part extrude with a different slope. Then add both volumes to create a single volume and then shell solid to create the roof thickness you want and have the inner part hollow.
  19. Based on the original DLVP area it looks like there is a remote object. Could it be that the remote object and the ones disappearing are in a group and that when the crop is hiding that remote object it also hides the other parts of that group?
  20. Yes a better colour picker with functionality like one of the two mentioned above would be really nice to have. E.g when having a background map of which you want to use some of its colours for your own overlays it would save quite a bit of time.
  21. It could be a bug, it could be working as intended but not as most people would expect it to behave. I guess @JuanP or one of his colleagues would have to answer that.
  22. When looking at the door challenge I was already wondering what that little triangle was about. Had it been a "proper" arrow it would have made more sense. Shouldn't this be part of the user interface design, just like they (hopefully) do for tools palettes etc?
  23. The object info palette should show perimeter and area by default. Is this perhaps missing from your object info palette? If you have multiple objects selected it will give the combined (total) area of those objects.
  24. Not necessarily... e.g. I ran in to an issue when importing a dwg file where they had not only moved the UCS (user origin) but also rotated it. Apparently VW is using the WCS (= VW internal origin equivalent) when importing the DWG file, so the imported file would end up at the wrong coordinates. The probable reason for this is that the WCS/Internal origin is hardcoded and therefore a (fixed) reference point you can rely on. My guess, without having extensively tested anything yet, is that the copy/paste is using the internal origin as reference as that is the only fixed coordinate point in VW because it can't be changed. Based on one quick simple test where one object is at internal origin and one object at 0,0 of user origin offset from internal origin: when all objects are relative to internal origin (i.e. user origin and internal origin align) then things end up where they are supposed to end up. When the user origin is offset things end up relative to the internal origin anyway and not use the user origin (i.e. something on 0,0 of user origin will not end up at the 0,0/internal origin of the symbol). Things like this, and also because of my use of GIS, make me a proponent of keeping the user origin aligned with the internal origin unless there is a very very good reason to do otherwise. Doing so should avoid most of the surprises related to origins/coordinates.
  25. Art V

    Site Modelling

    What happens if you set the layer level a bit lower than the suggested 50000 and adjust the minimum elevation accordingly, i.e. just below the level of the grade limits? The earth brown part will then be a bit higher but the grade limit may not show anymore. Another option could be to create a cropped viewport that excludes the grade limit.


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