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MFW

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Everything posted by MFW

  1. Hi Archdaly I spent a long time today trying to find out if this could be done. The linear material tool seems to be controlled by a vector script plugin, so if you know anyone smart enough to be able to edit it, then it might be possible. Unfortunately I am not clever enough for that, but I do have a slightly crappy workaround. I only really use the tool for drawing plasterboard details (gyp. bd.) so needed to change the hatch as it is really stupidly heavy lineweight. The best solution I can find is to basically turn the hatch off by setting the density to zero and then giving it a fill with a normal hatch (I used 'sand'). As I said, it's a bit crappy but worked for my purposes. My computer seems to run a bit faster too, in the Vectorworks help it actually mentions that the stipple fill it uses may lead to slow rendering. Best of luck, Matt
  2. It would be great if callout annotations (or a new equivalent) could auto fill with text that was derived from the class names of the objects they were tagging. This could perhaps also list off the components in a wall style etc. This would be great for detail drawings.
  3. Thanks for your response, Zoomer The way that you use layers seems to be different to the tutorial videos, which seem to advocate using a different layer for walls, roof etc. That seems to help because you can use the top and bottom bounds for the layer you are using to determine things like wall height. That aside, my issue is that I want to work on multiple options (on different design layers) that use the same stories and levels. I can't assign two design layers the same level type and I can't give two different stories the same elevation height. Maybe I am going about this the wrong way but rDesign expressed this more succinctly than me above! I would love to hear from someone at Vectorworks Inc. about what is the current 'Best Practices' method for Design Options using Stories & Levels in a one-file approach.
  4. Hi Just getting to grips with vwx 2017. Anyone know if this issue has been addressed? I want to be able to model multiple options and also existing and proposed versions in the same file, but this doesn't seem possible if using Stories/Level types. It isn't possible (as far as i can see) to have different design layers on the same story/level type. Maybe this is now one is supposed to do it and I need a separate file for each design? Thanks in advance.
  5. Hello I'm new here but this seemed the appropriate place for this question, apologies if not. I'm just learning to use the cabinet/custom cabinets tool in 2017, which is generally very good but- is there a way to map textures to the cabinet fronts? I don't seem to be able to use the attribute mapping tool to move the texture into the position I want. Thanks
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