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zoomer

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Everything posted by zoomer

  1. Woke up again, and I see your Wall Styl'ed Wall perforated now Also all recommended attempts of Symbols were centered on middle of the Walls. As my goal is to finally have also vertical fugues, so far I tried to align my Symbol by a Building Axis along the Wall ...
  2. Could be a Montery/M1 issue. Exiting your Symbole Edit Mode freezes my VW 2021 SP 4.1 ...
  3. But you can re-activate it in Document Settings > 2D legacy (Template Files !) And it is still accessible for Files that use screen plane elements ....
  4. Thanks a lot, I will look into it ....
  5. Had this too from time to time in VW 2021. But I am on Monterey Public Beta and M1 Mac. Or that I can't select Objects with LMB click - while it works by Marquee Selection. Or that I can Select only on Active Layer (or Class ?) although Show/Snap/Modify Others activated. Or Objects disappearing after Edits in Edit Mode, ..... So far I think it is much better in VW 2022 now with universal installer and native Apple ARM App.
  6. I should also test a bit more with Curtain Walls again. As I saw that these contain also clean Generic Solids now since VW 2022 ?
  7. Would you mind attaching your Symbol, so that I can compare if I set or done something wrong ? I had basically the same, just in horizontal direction. I had 30-40 extruded Rectangles in my Symbol.
  8. Did it work for you reliably ? Tried that too lately for my typical Sheet metal facade panels. All the time when I touched my Walls in any way, like reconnecting Walls, half of the Symbols felt out of my Walls or changed the Wall side, flipped their direction, did not cut the Wall Component and such things. Someone also mentioned Curtain Wall Tool. But this is again a second Wall touching my Walls and risk my complex Wall Connecctions. And I am not sure how flexible it is when my clients constanly change fugues grid and size. Vertical grid has different sizes also. For now I decided that I will just array copy Symbols of my Panels. Could also be a single Symbole that gets scaled. But I am not sure how reliable these are for later Exports ? At least I had great problems in the past with scaled Blocks in VW, imported from DWG.
  9. Bruce, I cannot see any case where anyone would want a worksheet to display in a 3D Perspective 🙂 (In a way that the way to display counteracts the rest of a 3D View) VW is a 2D/3D CAD Tool - not a Compositing Software where you overlay Titels and all sort of more ore less 2D Stuff above a Video. But if there is a need, like you have, reactivate Screen Plane by 2D legacy Mode in File Settings for your Templates. All Files already containing Objects aligned to screen plane, will automatically have screen plane available. I think it is legacy and hidden but still available to not take these 2D Workflows away completely. I am sure it will be available for further decades, like the old Stair Tool and such.
  10. You can re-activate screen plane by 2D legacy mode options in "Document" Settings. And AFAIK it is still available automatically for Files that still contain Objects set to Screen Plane. I use Move by Points Tool and "T" key to lock to an Axis. As long as I am able to find an area free of objects, otherwise, when you hover over any object, "T" will not lock, it works most reliable of all workarounds for me. It doesn't even need an Orthogonal Side View. As it work as well in any 3D or Perspective.
  11. I noticed that too for my Columns. (Had upper Story Layers invisible to look into entrance level, no clip cube) At first I also thought my Columns may be slightly above the Slab. But they are not, they are even intruding the Slab by 5 cm. (Top of structural slab component, under finish floor) Shadow Setting in Shaded is max, "High". Geometry not that big (<200 m) and nearly centered. Light leeks were barely noticeable when I opened the file. So I switched from Orthogonal to Perspective to see if it worse. it was a bit more noticeable - and now I see it leeking in both cases 🙂 And it seems worse when the Heliodon is in front of the camera. Better when the Heliodon shines from behind the Camera or from the side. And of course more noticeable in "Low" shadow quality.
  12. Could be that the IFC is somehow kind of geolocated and very far from internal VW origin ? At least the artifacts look like ...
  13. Not sure. Basically I would say it could work. Not the fastest GPU for todays needs but still a dedicated GPU. AFAIK I thought the the 16 GB limit of shared(!) Memory is just meant for M1 Macs with Redshift. Is see not why an 8 GB VRAM GPU should not work with Redshift - as long as the Projects complexity fits into the VRAM. Please look at the official VW min Specs for Intel Macs. Beside I do not think that Redshift is so important. It will only shine with complex geometry that has complex Materials and still fits into your GPU. And in most cases it is not very "real time" like Blender's Eevee, Twinmotion or Enscape. It also looks quite similar to standard RW Rendering. Where it will not help or be much faster than standard RW CPU Rendering is with standard complex Geometry and reduced Materials without much (blurry) refelections and other render time intensive settings, where standard RW CPU rendering may be still much faster.
  14. Double click on the Unified View Icon to bring up its sub settings. Check if these make sense to your purposes ...
  15. Yes, the export Window. I think the content should be divided into separate Tabs ...
  16. When I look at it ... I think it might be useful to separate all these Settings into a few Tabs for visual clarity ....
  17. It runs - better ... And it seems to need more reasonable amount of shared memory now. Similar to what you see on Intel Macs Activity Monitor. Which for me looks like 2.5-3 times less. So I can open larger projects and work fluently without much "yellow brown" memory pressure. Just the all time Graphics Caching kills all fun in larger Projects when you switch Layer visibilities. I think that is because M1's 16 GB limit is still a thing. But for reasonable project sizes, M1 is great and snappy !
  18. Should work though for reasonable file sizes. Just Redshift has a minimum of 16 GB.
  19. Hmmh, I always use "Container" Classes for PIOs and Symbols like for my Doors. And I have lots of "Material" Classes for my Materials, like M_WOOD_... and such. I assign the Doors Sub Classes with my Material Classes in the Door Style. If that doesn't work for you or is not what you want/need, and if the new 2022 Texture Tools won't help, could "Data Visualization" help in any way ?
  20. Yes, realized that too. (Probably not meant to work with Sketch Styles at all ?)
  21. Really ? Have not yet tested. Just saw the settings are already there ....
  22. ^ Hmmh, today it works since I started my Mac Mini this morning. Classes are there now, changes get executed ....
  23. Got it, yes, would be useful. So far I set all once and saved them in my Template Files. And usually did not change much beside changing between my saved Sketch Styles or switching color/lines/shadows off temporarily in OpenGL.
  24. Not sure if I really got the question right, but you can create and save your own (RW) Renderstyles. Basically I never use one of VW delivered Render Styles. I have mainly 2-3 Custom Styles.
  25. I saw these Classes first in the WinDoor Class Settings - but not in my Navigation Palette !? And all my Edits in the WinDoor Settings Window were ignored for my Wall Inserted WinDoor. Changes only worked by OIP Edits. There may be lots of user errors from my side but some things don't look issue free fror me though. Will have take a look at the Video Tutorials before further testing 🙂
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