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zoomer

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  1. I prefer the VW version ūüėĀ Kidding aside, yes it would be nice if VW Landmark would get more real or even when abstracted, a more suitable plant representation. But I grew into CAD/3D world when clients asked for a tree and a single 3D tree had 5 times the complexity of the whole architectural model and decided about needing 8 hours vs 7 days to render. I am still a bit afraid of plants in typical CPU renderings. It is just a year or so ago that I got confident by what 3D complexity you can throw into real time GPU renderers like Twinmotion. But now we are there and can add complex geometry, VW plant representation starts aging. For now, depends on how and with which App you want to render your projects, it might be worth to import your own Geometry or Symbols for important plants into VW. Like from XFROG, Laubwerk and such offers. Or even switch to another Software for Rendering like C4D or Twinmotion, where it is easy to replace VW's 3D plant Symbols by other geometry. I think Twinmotion Assets are, beside a few high res examples, also not known for very realistic plants. I think Lumion or Enscape are more pleasing to landscape architects but a) limited in variety and b) Windows only so far. But yes, a valid request. Beside overall visual quality, plants delivered by VW should at least not look like different plants. Hope it will improve.
  2. Any pre results ? One user stated VW is running without problems via Rosetta.
  3. I think as Pat said. AFAIK C4D has a Command to sort and combine all Objects by Material (or Layer assignment ?) This could be a workaround if you want sorting by Class but import works only by VW hierarchy. (Not sure if that will work with Exchange and Geometry updates)
  4. Same for student license VW Files that we can't open with our commercial license.
  5. Hmmh, the other icons are sharp. For me it looks more like an issue that I also have with other Apps, where a few abandoned Panels Icons seem to be still not HiDPI ready, or don't work with HiDPI scaling at ugly numbers. Like I use 175% scaling on my 24" 4k display on Windows and Linux and some Icon Sets or even Toolbox sizes can only adapt to double scaling or use the smaller Icon resolution accidentally.
  6. I think Solidworks recommends and makes use of Quadro cards. Your new specs are about the min specs recommended for VW but it should be ok. Yes, I would go for the newer RTX 2070 or 2060 if possible, as it has much more VRAM and should be much faster. So it would be ok for VW. But because of Solidworks, I would also ask on their forums, as it would be bad if such a more gaming oriented PC would slow down your 3D viewports in Solidworks.
  7. Yes, it is a powerful card and should work well. Running a mere RTX 2070 without Super without problems here. If it is a special bargain go for it. If budget allows or you can wait for broad availability, Nvidia Ampere cards will be noticeably faster at same price levels.
  8. It is mainly just about if you still need Bootcamp or Parallels VM Windows or not and if your important Software will already run on Apple Silicon, reasonably or not. If you need a mobile Mac right now, and you need the highest CPU and GPU power available, go with a maxed out Macbook Pro 16". If you can wait for another 6-12 months and need a mobile Mac, need no Windows at all and your important Software announced ASi support, wait of course. If Windows isn't necessary, you don't use special complicated Software not ASi ready and need a mid level Macbook (Pro) or Mini now. Buy a M1 device from Apple imedeately. M1 devices are far more powerful than the Intel devices that they replace, at the same price with more battery - a no brainer. I got experiences from a user of my other Software. His M1 Macbook Pro 16 GB is noticeably faster in CPU and GPU than his 15" (2017?) MBP, in any situations, also for our other CAD. But there are issues with that CAD under Rosetta, like opening a new blank file or just too complex files will crash for now. So if that's important, there are still Intel Macs, without uncertainties or problems. And we still wait for VW Apple Silicon testing feedback. If everything would look bright, we may have had a report already.
  9. So in this case, why don't you look for a Mac ? Is there any Windows only Software you rely on ? VW is running at least as good than on Windows and there is beautiful Software available for Macs. But beside that, no, that is not a very optimized configuration for Vectorworks or far from best bang for the money. OK, it is deprecated already, so maybe a good deal for a used machine. But that is a (lower level) Workstation for typical more conservative CAD systems But basically, VW doesn't really profit from expensive dual Xeons with ECC RAM support vs standard consumer/gaming CPUs which are cheaper and likely faster. Same for the GPU. You listed a Pro GPU, which offers special driver to accelerate 3D/CAD Apps like from Autodesk, Catia, .... but VW will just see a low level old fashioned GPU. It would run much faster on a current gaming GPU. So if you look instead for any gaming PC that fits your budget (If it does use reasonably quality vendors parts) you will get more bang for the buck.
  10. Not to be misunderstood, there are valid reasons why this is the case. And VW now stated they will support Apple Silicon natively. That makes sense as they have about Windows/Mac 50/50 user base. There a lots of cross platform Apps offering a macOS version that have far less macOS users: and you have to see effort vs yield, that may just have to abandon Apple support.
  11. If it is from Rhino, I would try Rhino import first if you can get the file. Well, I did some Rhino import tests and for me it was not so useful ...
  12. AFAIK, If you developed an App for Intel Mac, and kept your code modern and optimized for Apple over time, which means, every now and then updating code and using Apple's latest APIs and Tools as recommended, you wouldn't have to change or prepare your code for Apple Silicon much at all. Just compile it. Which worked that way for many Apps where developers talked about a needed adaption work time from 5 minutes up to half a day. It is just when e.g. you still use OpenGL, ignored the deprecation of it and Metal API, old Python and QT versions, special custom optimizations for Intel, exotic 3rd party libraries or such things, you will have a much harder time adapting to Apple Silicon. In some cases even problems to get you App running via Rosetta2. Unfortunately this is usually the case for many complex Cross Platform 3D or CAD Apps. So I think, everything you do now to optimize the code for Apple Silicon, will also help the x86_64 App version.
  13. You mean 3D Mesh formats, like from Blender, Modo, C4D, .... not CAD files ? In this case VW import options are a bit limiting. Beside most CAD Apps don't really like Mesh data. (I think VW is even on the better side here) If it is about CAD exchange, I always try to get exports in IFC or DWG first, if not possible I would accept, in the worst case, RVT, DXF than Rhino.
  14. I wonder if it is possible, in the meantime, beside just compiling a working Rosetta2 compatible App, (because you also need to wait until all your 3rd party Libraries are ASi ready too) to do some optimizations in the own code that make the code better for Rosetta2's translation to ASi. Just for the most important and demanding tasks. Like adding a bit of Metal API calls into graphics engine or something making use better use of shared Memory or even changes in data handling, in a way that Apples API can send it to the ML cores or such things. Something needed later anyway, if the final target is Apple Silicon optimized Software for the Mac Version. Is there a potential to bring the Rosetta2 penalty of about 25% a bit down that way ?
  15. zoomer

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