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zoomer

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  1. Something went deeply wrong here. That file is not realistically editable in DWG. Everything lags terribly. I see only one Block. Looks like all fillets got tessellated. Seems like this is the problem. I think you need to rebuild this with VW Solids from scratch or find a better geometry source.
  2. Yes, I found that thread 5 mins later and now understand your intention. I could imagine that object's world scale settings inside Symbols could cause problems. But not sure if it is a WAD or wanted that those appear duplicated.
  3. If these are 3 independent Symbols, I personally do not see anything (risky) "recursive". The Scale thing sounds risky but no clue if it should be a problem or not. I just wonder why there are 3D things in a thing that looks to be (used) so 2D only ?
  4. If the Wall is really in your most upper Story "R", as it looks from here, as Story R being highlighted .... For the Wall Top definition. There is no "Story above" that could deliver the "Top of SLab [Story above] Level. Therefore the Level "does't exist" warning and the Wall having an undefined height, interpreted/represented as zero height in 3D. What I do not really understand is the same warning appears for the Wall's bottom ! As Story "R" does show a "Top of Slab" Level in your Story Settings. So either the Wall sits on an other Story, so you should check if Wall's Story and Story above really have activated/include "Top of Slab" Levels. If not add them. But if the Wall is in Story R, something is really strange. (Because of the "missing" Wall bottom Level warning)
  5. But honestly, as great as Room Plan is, the Meshes are such a mess. I mean a Walls Top Face may only have 4 vertices around its 4 Corners. But there may be 2 or more (why at all ?) Wall's Face Edges touching that Top Face. For me it is mandatory that an Edge sharing more than one neighbored Face is divided by extra Vertices, wherever other touching Faces have vertices. And of course such shared Vertices have to be welded into a single Vertex. If you ever try to convert such a VW Nomad Room Plan Mesh Wall into something useful editable, like to a generic Solid/Acis Solid in Bricscad, such Wall side will still offer 2 or more Side Faces for Push Pull Tool. If you try to pull one of the Faces, it is either blocked or will result in a corrupt Solid. Or Nomad produces single Meshes containing multiple independent/non touching Mesh Volumes !? (That is fine and a feature in 3D Apps like Modo, but not for Solid Convertion in CAD Apps) OK, in your case, The geometry looked OK. (Simple Furniture Cubes Meshes from Nomad where always OK for me too) So this crash is very likely a bug to fix. But it may also have to do with trying to Edit crappy Meshes in VW Edit Mode. So I vote for Nomad producing clean watertight Meshes though.
  6. Are you sure that your Selection Tool is set to desired mode ?
  7. Very strange .... It even says the Folder is empty !?
  8. Maybe because of different color system or gamma output defaults on both systems. But AFAIR I did not notice any problems between both when I did last time. But AFAIK it were C4D Perspective Rendering only. Not sure if I ever published my rendered Elevations from VW as a) PDF and b) in a mixed environment though. As PDF in itself is its own error prone debacle.
  9. If you click bottom left on the "Options" button, is it set to any other single file types other than "show all" or VW files ?
  10. I tried that just yesterday as I thought that would not be possible. But it is, if you select "export All Sheet Layers" from dropdown, (deactivate export to separate DWGs) you will get a single DWG with n-times separate Paper Spaces, according to your Sheet Layer number ! Those PaperSpaces (Sheet Layers) do not contain Viewports though. Just different scaled Blocks containing editable 2D Geometry. Which don't look bad ! Have not tested if it also works by just a smaller selection of all your SLs (?) ---------------------- I always thought you could either DWG export DLs or SLs. But as I see, that way, the Model Space (VW Design Layer) also contains some 3D Geometry, but also lots of unwanted 2D stuff. But it looks all DL export is pretty arbitrarily, what concerns visibility settings or not, real Z heights or just Layer or origin heights .... But I saw that quite a few objects came in fine as proper ACIS Solids ! (Not sure why exactly, the other 20% similar objects came in as poor loose 3D Faces though)
  11. zoomer

    Lidar apps

    VW's iOS/iPadOS (or Android) App is called Vectorworks Nomad. And there are some Videos about workflows with VW and Nomad at VW University or Youtube.
  12. OK, I think I got it. (I do not like ISOs at all as they are hardly legible, at least for anything being partly quadratic) That is why, when I was asked for an Isometric, I always drew the right example ..... (60° 30° 90°) https://images.squarespace-cdn.com/content/v1/60d0dc813cda7940a0359050/0b49b9fb-7330-4b84-ba49-e38cb434ac58/Screenshot+2022-04-06+at+12.11.48.png So, seems I am a big fan of AXOs.
  13. I do not really get the difference between Axo and Iso ? https://www.archdaily.com/869688/digital-sketch-axonometric-representation/58f1077ee58ece35590001f3-digital-sketch-axonometric-representation-image?next_project=no For me that looks like Isometrics !?
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