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texture mapping on stretched NURBS surfaces


I'm trying to texture map a table linen on a Drape Surface. Only problem is that the texture map stretches along the fall off of the Drape Surface. I know that it is only following the NURBS surfaces, but is there a way to Modify the NURBS Drape Surface so that the shape itself is no longer stretched on the fall-off? Do I need to convert it to another kind of object first, and then texture map it?

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Is this something that the Extend NURBS tool helps?


Nope, that doesn't change anything in this case.

Edited by graham75

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If you are able to convert the object to a generic solid you are able to gain a little more control but the mapping will still be messed up regardless. You just got to see what looks the least bad.  note: that once you convert to a generic solid you will no longer be able to edit the object so it's good practice to keep a copy before converting.

Unfortunately, vectorworks texture mapping capabilities or lack there of are very poor.  

In order to properly map stretched nurbs and many other object types, vectorworks must implement something that's called UV mapping.  VERY IMPORTANT. Please visit this wish list and vote it up by clicking the up arrow next to the title.  We need as many voters as possible to get this finally done.


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