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Tip for texture mapping non-rectangular object


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Texture mapping in VW2011 doesnt work on non rectangular 3D objects. Try doing a spherical-, cylindrical- or planar mapping on a complex nurbs surface, and you will end up pulling your hair.

So here is a trick: Create a square3D surface. Add solid the square object with the object, that you are trying to map onto. Now the mapping tool will align to the square object and the solid can be mapped easily.

Enter the solid and delete the square object - and presto! the correct mapping remains with the remaining geometry.

Edited by Kaare Baekgaard
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