
Kevin McAllister
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Has anyone seen the Align Selected Mappings check box in the OIP ?
Kevin McAllister replied to Elite Exhibits's question in Troubleshooting
I've never seen this option. I regularly need to align textures across multiple objects. Usually I use the Attribute Mapping Tool and snap textures to a common point. Kevin -
Such a good how to by @Benson Shaw!! Love it. This is how I would do it too. Kevin
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There should be a simplified Bug Submit form for anyone who has an online account with NV. That would make the first three fields irrelevant. If you could Bug Submit directly from Vectorworks, then entering your version / service pack would also be irrelevant. I dislike that the system doesn't copy back your submission to you, so you have a record. Kevin
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VW2023 is slicing my models in front of my eyes (shaded view)
Kevin McAllister replied to line-weight's question in Troubleshooting
It does it for me here, but only in perspective. It may be a bug but I've seen something similar happen in C4D. I think its related to how the viewport camera works in perspective. Kevin -
2023 COLOR PICKER - NEEDS IMPROVEMENT
Kevin McAllister replied to Tom Klaber's topic in General Discussion
I like your simple colour palette! KM -
I wish this dialog that pops up when you're renumbering sheet layer viewports and you try and reuse a number would have a "always do the selected action" checkbox. My answer is always yes and I never want to see this dialog box again. As I renumber viewports I can see the whole sheet and am aware of my choices 🙃 Thanks, Kevin
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Improve Replace Symbol Process
Kevin McAllister posted a question in Wishlist - Feature and Content Requests
It would be great to improve the Replace Symbol process. There are way too many clicks right now and the first dialog only seems to be there to allow for the "replace class" option. It's all very cumbersome if you use it regularly. It also seems to hang briefly when you click to see the symbol browser. Wishes - - Replace Symbol should instantly open the resource browser style selection window. - When you right click on a symbol there should be the current "Replace" and a "Replace Again" which uses the last replacement symbol with no dialog at all. - You should also be able to have a symbol selected, open the resource browser and right click on a new symbol to get the "Replace" option. Please look at this command with the lens of simplify, simplify, simplify 😊 Thanks, Kevin -
Suggestions for Solo Object Viewport Creation
Kevin McAllister replied to KGreene's topic in General Discussion
Sheet layer viewports need to be able to look at symbols. I and others have wishlisted it in the past. @Matt Panzer has acknowledged the need here in the past but I don't think its made it onto the roadmap..... Kevin -
Sweeps coming out as squares/diamonds
Kevin McAllister replied to SamIWas's topic in General Discussion
I've seen a bit of this (not lighting fixtures) in the current SP. Rendering seems somewhat buggy in this particular SP release. KM -
I've seen something similar with 3d models - random triangulation into space from all the geometry. Also in the latest SP for VW2023. The graphics of this SP aren't particularly stable. Kevin
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Support for WebP Files
Kevin McAllister posted a question in Wishlist - Feature and Content Requests
It would be great to have support for WebP files. I've been getting them from clients and Vectorworks sees them as graphic files but they cause it to crash. I'd like to prevent the crash if I could, so if they're not supported, they shouldn't be available. I've gotten all the way through the process of creating a new texture with a WebP file, only to have Vectorworks crash when you click ok to create the texture. (Part of the challenge is that if you convert a WebP file to a PNG in Photoshop it still crashes Vectorworks. You need to convert it to a JPG.) Kevin -
Dividers for Layers and Sheets
Kevin McAllister replied to Tom Klaber's question in Wishlist - Feature and Content Requests
I'd use folders too.... if you can expand the list like a nested class a folder is the same as a divider.... I could also use both of these for sheet layers too.... Kevin