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Kevin McAllister

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About Kevin McAllister

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    Vectorworks Addict

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    Vancouver, Canada

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  1. Kevin McAllister

    Open GL fail in section viewports with source rotated

    I use the same style in my work. I haven't seen this exact issue but I have seen issues with OpenGL / Hidden Line rendered viewports when the Sheet Layer viewport itself is rotated. It only works properly in 90 degree increments. I wonder if these issues are related. Kevin
  2. Kevin McAllister

    Infinite Background

    I'd love an infinite floor object, especially if it was made to work with the horizon of a Renderworks background.... Kevin
  3. Kevin McAllister

    Generate 2d from 3d Component - Line Weight

    The ability to assign the light and heavy lines to different classes in the same dialog would be ideal. KM
  4. Kevin McAllister

    Generate 2d from 3d Component - Line Weight

    Thanks for the confirmation Matt. That makes sense. I guess eventually there may be a way to set this type of overall standard for a document. Kevin
  5. Kevin McAllister

    Generate 2d from 3d Component - Line Weight

    Is there a reason why the Generate 2d from 3d Component command for generating the 2d portion of a symbol doesn't play properly when the default line weight is set to By Class? All of the other attributes take on the By Class settings of the current class except line weight, which always defaults to 0.18. Is this WAD or a bug? @Matt Panzer do you know? Thanks, Kevin
  6. Kevin McAllister

    Strikethrough font

    Haha basically it would be great if Vectorworks' text interface was at least as good at this forums 🙂 Kevin
  7. Kevin McAllister

    ClipCube to 2D Polygons?

    I don' think there's an option to extract surfaces from the clip cube cut plane yet. I know its a wishlist item. The only thing you could do is make a viewport and convert it to lines/polygons. Perhaps someone else has a more automated solution. Kevin
  8. Kevin McAllister

    Musical instrument / backline symbols

    Its funny that I had this thread open to buy these symbols this morning and these updates appeared when I sat back down at my computer... I guess we're all working with music setups today 🙂 You could also just turn textures/colours off in the OpenGL render settings. I do it all the time both in the design layers while working and in sheet layer viewports for drafting sheets. Kevin
  9. Kevin McAllister

    Fixing a Busy Section View.

    For sheet layer viewports these options will either be in Background Render Settings or Foreground Render Settings depending upon which render modes you are using. Crease Angle for OpenGL is only available if "Draw Edges" is turned on. Kevin
  10. Kevin McAllister

    Complex solid subtraction fail

    I would make it by doing most of the work in 2d using the Offset Tool and adding/subtracting surfaces first. Then I would make 3 extrudes, move them into position and Add Solids. Here's an example file. The Offset Tool is a better solution than scaling geometry to approximate an offset. In some cases you may need to rebuild the polyline created by Convert to Polylines so its cleaner, but it seemed to work fine in my test. Kevin a.vwx
  11. Kevin McAllister

    Fixing a Busy Section View.

    Usually you can get rid of "facet" lines by turning up the "crease angle" (OpenGL) or "smoothing angle" (Hidden Line) but those may not work if the geometry is inherently facetted (eg. the geometry is made of many polygons). In that case you might have to consider rebuilding the geometry to get it to render properly. An alternate solution might be to assign the objects beyond the section plane to use a different class style (eg. lighter colour) in the Advanced Properties dialog. You could also use layer colours if your theatre architecture is on its own layer to do the same thing. Kevin
  12. Ha, I wondered about that! Hope you're enjoying your new job!! Kevin
  13. Direct editing will be very helpful! (I also noticed a Sign In button up next to the bell icon in the upper right hand corner....) Kevin
  14. This formula calculates the total of all the interior angles of a polygon - total angle = (n-2)(180) where n is the number of sides. Since all the individual interior angles will be the same in these examples, you can calculate a single interior angle using - individual angle = total angle/n where n is again the number of sides. KM
  15. When I open your file and measure the alternating segments, they are 866 and 1084, not 750 and 1200? KM

 

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