Kevin McAllister

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About Kevin McAllister

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    Vectorworks Addict

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    Vancouver, Canada
  1. Can someone confirm this master snap issue - Start drawing a polyline with the Polyline tool. After drawing a few points, hit delete to remove the last point drawn. Notice that VW master snaps still highlight in red and snap to the deleted point. Kevin
  2. Is there any movement on this highlighting issue? I thought it would be fixed by now. I'm finding it happens with all sorts of sheet layer viewports, not just perspective viewports as I originally noted. Kevin
  3. It would extrude as any other extrude does, through the screen plane. I think this is a great idea. I would use it a lot. Kevin
  4. I will say, though I don't mind the current model, as the price of my VSS subscription yearly approaches what I paid for buying Vectorworks (Minicad 5) outright in 1993/94 I begin to feel weird about it all. KM
  5. This is great to hear. My original wish is linked below. Feel free to up-vote it. It was posted almost 4 years ago. I'm surprised some of it hasn't been implemented. While architects are slower to start using 3d printing almost every entertainment designer who designs sets is using it some of the time. That's a growing market for VW. I agree with Jim about Makerbot (unless you're buying a used Makerbot Replicator 2 which is no longer available but is a great printer). There are lots of other good options. If you're going to be printing architectural elements at small scales I would invest in a resin printer (eg. Formlabs) or use a print service. I've mostly printed theatre set models at 3/8" scale or larger. I've done at bit at 1/4" but it takes a lot more prep work. You'll find some of the issues you mention require additional prep anyway (3 and 4 specifically). I get the best results when I make the entire model into a solid addition. Kevin
  6. What version of Vectorworks are you using? (Maybe add a signature like mine - click on your user name at the top right, then Account Settings, then Signature in the list on the left hand side) Is the flat made using the Wall tool? Are you seeing a gap or is the door missing completely? If you're using a much older version of Vectorworks, walls do not behave well in symbols... Kevin
  7. The only option I know of in Vectorworks is Unfold Surfaces (Model>3D Powerpack>Unfold Surfaces). It seems to get any results at all you need to convert your object to NURBS surfaces first. Vectorworks stacks all the pieces as screen plane objects so you need to lay them out yourself. They are true size and shape though I've seen a few distortions on complex shapes. ( @JimWcan you give an example of a "CSG object" than can be unfolded by Unfold Surfaces? The help says it is possible. ) Wishes for improvements to Unfold Surfaces have been posted in the past in various threads including these - If you need to do a lot of unfolding, I would suggest trying Unroll Srf in Rhino. It will give much better results. Here's what you get in Rhino. Kevin
  8. I think Extrude Along Path should be non-destructive to the path object and retain any standard shape (rectangle, circle, 2D/3D polygon, 2D/3D polyline, oval etc.) in its original form as the path object. (Personally I would always choose NURBS over 3D polygons but that's another discussion.) Kevin
  9. I don't think there's any requirement to be a VSS subscriber to participate in these forums.... I believe they're open to everyone, even non-Vectorworks users. Kevin
  10. This is definitely needed for entertainment design where the shop often builds from the details on the drawing rather than buying stock doors. KM
  11. ^ this is a good point. The destructive nature of the Extrude Along Path with respect to the path, which it converts to a NURBS curve, is a significant drawback. I wonder if Alan's Marionette could be adapted to do discontinuous paths where parts of a polyline were visible (where you want molding) and parts were invisible (eg. edges off where there are doors and other openings). This would make it very powerful. Kevin
  12. Many people are drawing a path and using extrude along path to make a continuous crown moulding. I sometimes approach it the way you are and use the second or third mode of the Split tool to make the 45 degree mitre. If you have two extrudes mitring at a corner, you can trim both pieces in the same action with the split tool. Kevin
  13. I'm not sure what you're trying to achieve is possible with the Video Screen tool. You're going to have to fake it in some way. One possible approach would be to put the projector on its own layer and set it up as needed assuming the "floor" is a vertical wall. Then create a design layer viewport of the projector layer and rotate it as needed within your 3d model. Kevin Projector Example.vwx
  14. That's very weird. I can easily duplicate your result. It may be elated to the location of the "closed" segment as the edge next to the one you moved is the last segment. It also seems related to the geometry itself. I traced the shape as a polyline, replaced your shape in the extrudes and made the same modification. I see the same behaviour there too. Personally I'd be very cautious about using textures to convey floor direction or other physical attributes to a contractor/construction team. How the texture renders varies depending on the rendering mode you're using making it unreliable, especially if you're sharing files and multiple team members are creating sheet layer viewports. I've seen all sorts of texture anomalies and I suspect that OpenGL is considered a working rendering mode rather than a presentation mode. In the case of a floor if I wanted it to look a certain way I'd model some simple geometry and/or put a clear note on the drawing. Slower, yes, but reliable. I would make sure this case is bug submitted. Edit: I think its related to using "Perimeter" mapping. If you choose "Auto-Align Plane" both textures jump to the same direction. Perhaps how "Perimeter" mapping sees and interprets the object is changing as the object geometry is changed. For reliable texture placement I think I would always use the texture mapping tool to place a texture that mattered. I would also be cautious of using an extrude set to an extrusion depth of 0" Kevin
  15. This part of the publish implementation drives me crazy. KM