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Kevin McAllister

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About Kevin McAllister

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  1. VW has a lot of potential balls in play that could dramatically move performance forward with the next version. Shifting to Metal should help everyone on a Mac (existing machines and M1 emulation). Shifting to the new version of the C4D engine could be amazing for rendering on an M1 machine. I would imagine that a native M1 version of VW is not likely until VW2022.... but at least there are interim steps. Kevin
  2. ^ yes.... the VGM uses the graphics card so get the best one offered. KM
  3. This is an interesting development from Maxon - https://www.maxon.net/en/article/maxon-cinema-4d-immediately-available-for-m1-powered-macs?utm_campaign=C4DM1PoweredMacs&utm_source=facebook,linkedin,twitter&utm_medium=social&utm_content=1605216085&fbclid=IwAR2NgbpQeah4R_FpAJRU5rEqIxZpn1x6QOqmhQVyRCwuDKkC9KlUWCawcVE Cinema 4D is already updated to run on the M1. I learned this from a Facebook ad so they're already marketing this. It certainly bodes well for VW rendering. Kevin
  4. Love a beautiful, clean VW model! KM
  5. Use the Align Plane tool (its under the Set Working Plane tool in the 3d Modelling Toolset). Make sure the working plane is set to the ground plane. Select your object and then the Align Plane tool. Click on the origin of your surface, the x axis of your surface and the y axis of your surface. Your object will orient to the ground plane. Kevin
  6. ^ this is the likely culprit. What version of VW are you using? There was an issue where the default line type was set to continuous after a SP upgrade in the past (VW2020). Perhaps its happened again. Kevin
  7. ^ I think I would choose this option if its just one wall.... KM
  8. To add to @Benson Shaw's list - 2a. Turn on "Create planar surfaces in the preferences of the Extract tool. Highlight all of the surfaces you need and Extract them. This will create a group. Edit the group, select all of the objects and change their plane to Screen in the OIP. Arrange as required. Kevin
  9. If the profile you're extruding along the path is only a rectangle and the path is in a single plane, I think I would just draw the side view of the shape and extrude it using the Extrude command. There are lots of advantages to this method including correct end shapes (the other's include snap-able geometry, easy editing later on, lower overhead). Alternately, just cut off the extra bit using the Split Tool. Kevin
  10. This is likely an issue with your custom title block. Without having a file it would be hard to solve. It sounds like the title block is trying to centre itself in relation to auto-updating fields with long text boxes (probably the file name). This is some sort of graphics bug in VW2020. It happens to me all the time. It seems to be fixed in VW2021. Kevin
  11. I'm finding VW2021 very snappy. It feels a lot smoother to use and generally faster on my machine. I can imagine once VW supports Metal it will be even better. Kudos to the graphics development team! Kevin
  12. I noticed that too. Quite nice. Now I just wish that when you tabbed while the using tool for duplicating, the first field in the mode bar was the number of duplicates.... Kevin
  13. I thought I'd start a thread on hidden improvements that are cool - Did anyone notice that the "tabs" in the Navigation and OIP can now be reordered or torn off to become independent palettes!!!! This is so exciting! Its always the hidden stuff that's the best 😊 Kevin
  14. There are three solutions to your issue. Here's a file demonstrating them both. (A) is a replica of your issue using a Solid Section. (B) is a corrected version where I edited the Solid Section and ran the Add Solids command on the three rectangles. (C) is a corrected version where I edited the extruded rectangle and duplicated the rectangles within the original extrude. (D) is a version where I created the original object using a Solid Subtraction instead of a Solid Section. The Solid Section is being confused by the stacking order after you add your duplicates. I'm not sure if this is a limitation or a bug ( @JuanP do you know?). If I were creating this shape myself I would use a Solid Subtraction. Kevin Solid Subtraction vs Solid Section.vwx
  15. Is there anything surrounding your objects to reflect? Shiny surfaces need something to reflect or they can render as black.

 

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