Jump to content

Kevin McAllister

  • Content Count

  • Joined

  • Last visited

Everything posted by Kevin McAllister

  1. Here's an example of Pat's second suggestion - extruding a regular rectangle and then filleting the top and side edges. I think this is your best bet. Kevin Fillet v2017.vwx
  2. If you want to Loft it, it would be possible in multiple parts using the third mode of the Loft tool (two rails and a profile) - Kevin Fillet Approach Loft.vwx
  3. Hi Peter, I would approach using solids and a fillet and then extract the surfaces. Kevin Fillet Approach.vwx
  4. I think you may have misread my post. As I said, I've never found tangent snaps in VW very reliable ūüôā There's definitely room to improve the current snapping system. Kevin
  5. Interesting. When I tried it the vertical line connecting the two is not vertical at all..... I've never found tangent snaps in VW very reliable. I tend to draw a known tangent and rotate it around the circle to where I need it. I also wish there was a way for the second click to be the tangent point on the circle (eg. from a point on another object to the tangent point on a circle). Kevin
  6. I'm not sure exactly what you are trying to do, but the easiest way to create a NURBS surface is to draw a 2D surface and convert it using Command Shift K. Alternately you could use the loft tool. If you post more about what you'd like to achieve I might be able to help further. The advantage to the sectioning surface being a NURBS surface is that it doesn't need to be a flat plane. If you're trying to section along a flat plane, I would use the Split Tool. Here's a file with two examples of sectioning a cube. Kevin Solid Section Examples.vwx
  7. Hi Bruce, You need to use a NURBS surface, not a NURBS curve, for the sectioning surface. Kevin
  8. Wow, good sleuthing Matt! That worked on my system..... The handle system hasn't been moved over to the VGM yet, has it? Kevin
  9. Your file in the other thread definitely has issues with unwanted ghosting of objects when editing other objects. I'm pretty sure its not related to hardware (it occurs on my iMac Pro and your system is a similarly modern spec). I can get it to sort of reset itself when I cut/paste your object into a new file and toggle Show other objects in editing modes on/off. Its stuck in the existing file however. Kevin
  10. I can confirm that the file exhibits all the things you describe. These are exactly the types of issues I see all the time and the reason for this wish years ago - And also this wish about beta testing in user submitted files - I've filed a lot of bugs over the years, but things like you're file exhibit are hard to submit and are almost impossible to reproduce. They definitely come from the conversion process of moving a file forward into a new version. Not sure what to suggest but I definitely sympathize. Kevin
  11. Have you tried contacting Tech Support directly? It may be a faster way to resolve your issue... (Matt beat me to it....) Kevin
  12. I can see the issue from your screen shot. The object you've highlighted is a "Curtain Object" not a "Soft Goods". I wonder if the object predates when Andrew's (Landru Design) objects were integrated into Vectorworks. I'm not sure which version that happened in. If it were one of Andrew's objects, it would say "SoftGoods 2". Kevin
  13. Hi Mike, I completely agree with all of this and this is the same workflow I use. But I know from experience that there are more unexpected issues with files that are brought forward continuously, especially if they pass through a few different versions. Often, cutting and pasting a problematic object into a new clean file and then cutting and pasting it back into the original file can solve the issue. I've generally found VW2020 to be pretty stable. Did you migrate your preferences and workspace from VW2019? I have migrated workspaces but I've never migrated preferences. Hopefully someone here can find a way to make things smoother for you. Kevin
  14. I haven't seen this with VW2020 but I'm using an older version of the Mac OS. Does it happen in all of your files or just a few specific ones? I've found most of my issues with VW2020 have been file specific and happen in files brought forward from older versions.... Kevin
  15. It may mean that your license for VW2016 was broader than your license for VW2019 (eg. you were running VW2016 Spotlight and now you're running VW2019 Fundamentals). Kevin
  16. I'm using the Publish command to generate the PDFs but I suspect that any method will contain them since they are baked into the rendering image. Kevin
  17. I guess it could be inadvertently related to that setting, but loci aren't supposed to output. From the VW help - Kevin
  18. Hi Matt, I've been working in VW2020 SP2. I just updated to VW2020 SP2.1 this morning. I turned off Save Viewport Cache, re-saved and reopened the file to reset all the viewports to un-rendered. When I re-rendered the viewports the problem persisted. Did you test on a Mac or a PC? I'm working on a Mac (system details below in my signature). Kevin
  19. Hello, I've been having some issues recently where loci are actually rendering and appearing in PDF files. Loci have always been screen only in the past and I'm wondering what has changed. Its happening in a couple of existing files that were brought forward into VW2020. I haven't been able to duplicate the issue in a clean file started in VW2020. Here's a couple of examples - This is from a PDF of a perspective sheet layer viewport with foreground Hidden Line and background OpenGL rendering. And this is from a PDF of a top view sheet layer viewport with foreground Hidden Line and background OpenGL rendering. Really, loci shouldn't be appearing in output at all. @Matt Panzer have you seen this before? Thanks, Kevin
  20. I would do the following - - Duplicate the range hood shape and shell it to the outside with the shell thickness = to the trim depth. (Make sure to choose multiple faces when you shell so you're not shelling the back, top and bottom.) - Turn to face the range hood face on. Draw the interior of the panel shapes. Extrude them. - Switch to top view, align the extrude over the front shell of the range hood. Subtract the extrude from the shell. - Switch to the side view. Draw the interior of the side panel shape. Extrude it. - Switch to top view, align the extrude over the side shells of the range hood (drag the extrude to extend it if necessary). Subtract the extrude from the previous solid subtraction. The inside angles of the trim aren't perfect but if its for visualization this is the fastest method. Kevin
  21. Its with conversations like this that I really miss JimW. @JuanP we're missing a NV voice in this particular thread..... Kevin
  22. I would love axis lock or a gumball. However I use "zoom loupe" all the time. KM
  23. ^ I believe the change in icons is directly related to implementing dark mode on a Mac (and perhaps allowing for dark mode on PCs in the near future). KM
  24. It looks like a softgoods object. Is it on another layer or perhaps somehow ended up in a symbol you're using? Can you select it? (It looks like it might be outside the group you're working in and I don't think its a class issue given your class option setting.) Kevin
  25. This is why I love the forum! Came across a need for this today and this thread provided both a chance to vote for the wish and an interim solution. Kevin


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

  • Create New...