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Tom Klaber

2021 Architecture Wishlist

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14) tool for HBIM restoration

and renovation tool. Wall with different thickness.

 

15) @Stephan Moenninghoff‘S concept user interface (i don’t like dark mode, that remember me autocad)

 

16) Stair tool (again) Door and Windows (again)

 

17) Mep Tools!!! 

 

18) multistories tool

Edited by Zeno
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19 hours ago, Tom Klaber said:

Never too early - Here are some of my wishes for 2021 - please add as you see fit.

 

Looking forward to all the great things in 2021!  

 

Thanks for your list @Tom Klaber.

Concur with you in particular needing some tweaks with Cabinet tool. Currently, its a pain to get full-height-cabinets to show with the correct line weights and hatch in plan. 

I just want to add two basic, fundamental things to the wishlist 

 

(19) PROJECT SHARING STABILITY.
Project sharing is crazy and unreliable. It needs to work stably. See my post with project sharing issues below. 

 

(20) IMPROVED DRAWING PRODUCTIVITY.
Speed up rendering elevations + sections, we require this for daily work, and sorely need the speed to improve. 

(21) BETTER SOFTWARE COMPATIBILITY.
1. Export DWG drawings in a reasonably-sized file (currently too big and clumsy).
2. Mac Vectorworks should 'LiveSync' to Parallels desktop Window Lumion. 

References below
(19) 


(20) 

 

Edited by Amorphous - Julian
numbering of items
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3 hours ago, Amorphous - Julian said:

 

 

(19) PROJECT SHARING STABILITY.
Project sharing is crazy and unreliable. It needs to work stably. See my post with project sharing issues below. 

 

 


(20) 

 

 

How could I forget about this!!  This one is huge.  We have completely given up on project sharing.   We run our server on Google Drive and we were having all sorts of issues, and they were told that the system does not support Google File Stream - which is the only Google Drive sync now available to G-Suite customers....  It's a little crazy that we have not heard ANYTHING about project sharing for a couple of fo releases now.  This is soooo crucially important that there needs to be a capability, capacity, and stability improvements with every SP and Major Release.  

 

I started my own office, and we are small right now, but this could be the thing that forces us to move to another solution if this is not figured out.  

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@Tom Klaber 

 

I think you may find similar frustrating situations with project sharing in the following post.

 

I update that post semi-regularly, but get no attention from the good people here.

 

With our small team of 3-4 working on the same project, it's impossible to NOT 'project share'.

 

But project-share with VW is also impossible, given the regular file errors, and lack of attention from VW to improve it.  

 

 

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Not to bust any well-sympathized bubbles but 2021 is likely mapped out and being coded already.

Great practical list though!

10 thumbs up!

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Yeah - 2022 might be a more realistic title for this thread since I recall that Vw has an 18-month engineering cycle.

 

Many of the wishlist items listed in this thread already have existing wishlist topics. Here are several links to existing individual wishlist items included in this thread that everyone should go up-vote, if they haven’t already.

Stair tool rehab for 2050

Stair Tool

Stair Tool

Viewport “Styles”

Vectorworks User Interface Overhaul

Window and Door Tool Maturity

Bi-Folding Sliding Doors for Door Tool

Custom Cabinet Setting - No Top

Edited by rDesign

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Totally agree with the the Door/Window comments but would add that a similar upgrade is needed for curtainwalls.  Not only is the current approach - creating a symbol for the curtainwall - clumsy and time-consuming, it's clearly a workaround to a problem that shouldn't exist by this time.  Let's not forget that most of us are not designing 50 story buildings but rather small structures that need the ability to have multi-unit window assemblies.  We can easily buy the actual windows but can't draw them or interact with them to the same extent that we can work with the walls. .... and we won't talk about how much more sophisticated and fluid these elements are - and have been - in other CAD programs.

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22) curved truss. And structural elements with correct connection

 

23) multiple stories hole for MEP

 

24) VectoMEP's Integration into Vectorworks http://www.vectormep.com

Schermata 2019-09-26 alle 09.30.13.png

Edited by Zeno
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Also, a big one for us. An improved method for aligning textures on walls, roofs etc.

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21 hours ago, Jonathan Pickup said:

wall coverings that create the cladding in 3D

 

happy to read that not only Italian people want a variable thickness wall

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21 hours ago, Jonathan Pickup said:

roof coverings that automatically have gutter, downpipes (downspouts) ridges, fasicas, and flashings

 

Ho yes yes yes!

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25) Make section great again. Trasfer the "top/plan" view concept for details also in section. Getting around a wall or slab also in XZ and YZ plans. Actually connecting wall and roof component is really hard.

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On 9/26/2019 at 3:37 PM, BG said:

Also, a big one for us. An improved method for aligning textures on walls, roofs etc.

I do not understand why this is difficult.  This drives me nuts -, especially for hatches.  It seems to my uneducated mind, that that there could simply be a World Reference Point  - a global (0,0,0) that you could set as the origin for the hatch or texture.  This should instantly align these from object to object, layer to layer.  You could then take it one step further by allowing offset from this 0,0,0. Obviously this is harder than I think - otherwise, we would already have it.   I have given up on getting my brick hatches to align from layer to layer - and just look at the ground in embarrassment and shame as I blame my printer when my elevations print....

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@Tom Klaber

You also forgot Walls with interchangeable assemblies!

...this is a game changer IMHO. As good an idea today as it was 3 years ago.

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On 9/26/2019 at 1:22 AM, Jonathan Pickup said:

back referencing for details. 

@Jonathan Pickup, what exactly is "back referencing for details"? I'm not familiar with this term.

Personally, I'm waiting for VW to address detailing in a big way. I'm thinking we need an entire "Detail Manager" system to deal with the many layers of complexity here.

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7 hours ago, Tom Klaber said:

I do not understand why this is difficult.  This drives me nuts -, especially for hatches.  It seems to my uneducated mind, that that there could simply be a World Reference Point  - a global (0,0,0) that you could set as the origin for the hatch or texture.  This should instantly align these from object to object, layer to layer.  You could then take it one step further by allowing offset from this 0,0,0. Obviously this is harder than I think - otherwise, we would already have it.   I have given up on getting my brick hatches to align from layer to layer - and just look at the ground in embarrassment and shame as I blame my printer when my elevations print....

I often resort to putting a mask over the walls using the extract surface tool to fix up the misaligned textures. This works, but it's a hassle when things change as you have to redo it.

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2 hours ago, mgries said:

@Tom Klaber

You also forgot Walls with interchangeable assemblies!

...this is a game changer IMHO. As good an idea today as it was 3 years ago.

So many ideas - so hard to keep track of them...I kind of gave up on this as I do not remember it getting much traction.  Glad you are on board - let's get it on the list!

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