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Zeno

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    438
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206 Spectacular

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About Zeno

  • Rank
    Journeyman

Personal Information

  • Occupation
    Architect
  • Location
    Italy

Contact Info

  • Skype
    zetadierre

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  1. Don, you're in the exactly same place where I was 2 or 3 weeks ago. Exactly the same. You don't understand what happened when the Covid-19 goes to increase the presence in the country. In Italy we are like during a war. And that's because people don't understood the Virus's Power. Trust me, take everything before the storm. Start to work at home. Don't go on Metro, Bus, Station, Supermarket, etc. Stay away 2 meters from everyone. Trust who lives in the middle of emergency. Because it is. An Emergency.
  2. One of the most important issue is speed, not quality. Renderworks are able to create good static images. Exept for those f@&€ing spotchliness (i post bugs from YEARS and it is only workaround and fake lights). Panoramas, animations etc are totally out of acceptable time elaboration progress. Even high quality render need to have nights of patience. One thing is need to have a professional renderings (and in this case i agree when i read “switch to another software”) but integration means that i could not get older during a 300 dpi 20x30 cm viewport or during a big section. Or to aren't not able to launch an animation out of OpenGL. In this case Redshift could be right choise users need. A revolution, same of 3D free modelling since 2013.
  3. so the demo version for mac on redshift site could be allow us to test redshift on mac? If you read requests there are no mention about metal, but request 10.14 or older macOs with CUDA driver 🤷🏻‍♂️
  4. There is an old iMac with min spec request by Redshift where you can try the demo
  5. Sorry for the simply question, but.. I don't remember Apple that actually have Nvidia Graphic Cards.. so how can people try the Mac version?
  6. Remember this thread, guys. We already need another stair tool... hope to hear some news about this very soon..
  7. After that.. where did the opportunity to create an openGL Panorama go?
  8. There is a way to continue using vectorworks during a panorama elaboration, same as rendering a viewport, or not?
  9. no way. Problems are solving actally
  10. As I remember, the first version of panorama did not allow user to continue the work with vectorworks. The following versions solved this problem, but actually seems that if you calculate a panorama everything is locked and you have to wait the end of process. Or did I miss something?
  11. Maybe the renderworks preferences are corrupted. Try to delete MAXON folder on preferences system and it should be fixed.
  12. Hello everyone, In some works I need to generate 2D drawings from a Pointcloud management. I used to cut the point cloud, define some new workplane, and than draw the 2D facade or plan view. But I did this simply because I did not have a good machine and for me using the clip was impossibile. Actually I can use Clip Cube because of my new iMac, but there is a little problem: I can't see my draw outside the clipcube! I can use screen plan to draw, but in this case I can't see my 2D draw on personal workplane on a 3D view to manage specific point, for instance. This is very powerful and I need it to define specific points on different depths. I'd like to use clip cube and personal workplane to use also the save views. But save views can save clip cube only, and, as I said before, I can't control clip cube on point cloud and a external 2d draw on same time.
  13. Maybe is better when you take a look on entire playlist 😄
  14. First of all, I think that reality and life is on perspective view, so don't think about the othografic. You have to set all on rendtrworks camera object, from OIP. Then create a viewport. Than render it with a render style who have the rendtrworks camera set to on. There are some video on gorgeous playlist on vectorworks channel watch the video 2 and 3, and search something about camera match tool
  15. No. What you need is - create a model in vector - set a rendtrworks camera on position, mm etc - render a viewport (from rendtrworks camera) with renderstyle and camera effect set to on - using camera match or export the image for external work

 

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