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Tom Klaber

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    Architect
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    www.kda.nyc
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    United States

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  1. That is not a bad workaround - a bit insane - but I like the problem solving. This feels like the old days of duct tape and workarounds. I am not sure what new features or fixes are inSP3 - but I am heading back to SP2. Really - they need to be able to patch things like this with a 3.1 fix. It's too big an issue to let linger around.
  2. We have had drastically more crashes than in 2025 - mostly in projects that have been converted. The amount of graphical sloppiness we need to accept now is frustrating - and whole systems there do not work well - such as the class for cut section below - when that is updated - you have to for redraws to get that to update - pulling all the windows out of a wall and putting them back in to get the new system to work. The LOD is controversial maybe less because it was buggy and more because it is convoluted. But it was buggy too - it did not work with... pocket doors. Again - seemingly obvious things that we saw within the first 10 minutes of upgrading. That was the main reason I was excited about SP3 - was it was supposed to come with a fix for that - I am now wondering if that is why the doors got messed up. It was an issue that everybody saw within minutes of upgrading - yet it was released anyway. Maybe I use pocket doors more than most - but we simply cannot wait for weeks to have that solved. We discussed just staying in 2025 - but if VW is on this fundamentally new path - I did not want to invest any more into an old system that we would need to decommission in order to get access to new features and stay compatible with companion software and systems. I am a simple man - I want pocket doors that work and wall components that I can turn off.... a good stair tool... and a pivot door would be really useful.... and a couple of other things - but mostly - don't push out a SP with new bugs that break fundamental features then tell me to wait a few months for a fix. 2025 used to feel like a helpful friend - 2026 feels like a problem employee I have to battle.
  3. It does work as long as you do not have more than 1 pocket door in a wall - otherwise - you can end up flipping them both. Regressing back to SP2. This feels sloppy. Fairly disappointed here. Between the wall stuff the LOD stuff - and now the door stuff - VW2026 is off to a rough start.
  4. That is a really long time to wait to be able to modify pocket doors.
  5. Really? So we just have to show pocket doors wrong until SP4? What would the ETA be on that? We need to have a faster patching for such blatant issues like this. Service Packs should be fixing problems - not introducing them. How can I roll back to SP2?
  6. Pocket doors all of a sudden do not change direction - only the pocket of the pocket door flips - the leaf is stuck in one orientation.
  7. Has anybody been able to test VW on the new Intel chips? Initial reviews are encouraging, equilivent to M5 in some benchmarks. Scared about relying only on integrated Arc GPU, but would love for it to be a viable option for my home/travel machine.
  8. Apple is incompatable with too many programs to be viable.
  9. We have a repeatable crash when trying to copy wall attributes from one wall to another using the eye dropper tool. No thinking about - an immediate window close cold crash.
  10. I am sure it is more complicated than I am thinking... but with all that Vectorworks can do - I have total faith that the team will be able to figure out how to turn off wall components. After all you did it once with LOD - I believe you can do it again. Snide aside - whatever the resource cost - it really is needed. Losing the ability to turn off components has been a massive downgrade to the quality the drawings and an increase in the complexity of making sure everything is displaying correctly. Thanks for listening, @Matt Panzer - it truly is appreciated.
  11. I know there is not just some hidden button, but the LOD is a bunch of bundled settings controlling how objects appear - doors, windows, walls, objects. Whatever code that controls the wall part of that just needs to be isolated and be toggled independently.
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