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Tom Klaber

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Everything posted by Tom Klaber

  1. Never too early - Here are some of my wishes for 2021 - please add as you see fit. 1) New Stair Tool: This tools should be easier to use and be able to be edited graphically. 2) Multistory Void Objects: It is a pain to coordinate voids across layers or even across objects in the same layer. A void object that simply cuts whatever it crosses would be very useful for shafts and nitches and runs of all kinds. 3) More and better Window and Door options. Windoor me, please. Why can't we have XX configurations on Sliders - or XXX (Triple Track Sliders). So many great doors and windows in the world. Let's try and add 2 each release for the foreseeable future. 4) Base / Crown Molding tool: I used to think this should be apart of the wall style - but I now think this should be its own tool. I think you should be able to select a custom profile, and then select the walls you want to attach that base to. It should automatically be cut by doors, have a 2D representation, and allow voids for reveals and flush base/moldings. 5) Viewport Styles: Like most other objects - Viewports should have styles so you can globally change the settings of similar viewports. Often we need to make changes to the RCPs which requires a new class - and then we need to change the class visibility or class override settings for each RCP viewport. If there was a style, this change could be made centrally - save time and cut down on errors where one sheet is missing some information. 6) Better and More Responsive Interior Elevation Tool: This tool is almost good. It needs to be more responsive, and we need to move the tag over to annotations. It is now almost the last annotation that needs to be on the design layer. Maybe this can be merged with the space tool so the boundary defined by the space tool to generate the interior elevations - and then we can tag them as required in Annotations. 7) New GUI - let's be honest - the new icons are not great and seemed rushed just to allow dark mode. I would be fine with the GUI you show in the promo videos. Just implement that. You have already designed it! The icons are cleaner - the dialogs are cleaner - nothing fancy - it just feels on-purpose. ūüėé (8)More and better connection with outside rendering software. The Lumion connection is (was - no longer working for 2020) great. Twinmotion is an obvious second one. I would be fine with engineering resources being used for Renderworks to be used for other things if we can use purpose-built 3rd party solutions. 9) Class Mapping on Copy: There was a plugin that did this - but this should be built-in. Anytime you copy from one file to another, you should be presented with a dialog to map the classes if they do not match - and these settings should be remembered. It is almost impossible to clean files as every time objects from older projects get brought over - it messes up the class structure. 10) Better Custom Cabinet Tool: This is one of my favorite tools from 2019 - but it could be better. Clearer class control, easier "Sink" option that eliminates the top (unless the new void objects can be incorporated into symbols - then sinks will cut the cabinets and counters themselves!) Looking forward to all the great things in 2021!
  2. I am working on my PC and I am wondering why the Snapping Pallet dock differently then all the other pallets. Why can I not dock it on the left or right inline with my other pallets?
  3. VW should start playing nice with Twinmotion. Archicad and Revit have a nice model sync and seemingly more intelligent object control in Twinmotion - VW should work with them to get one too. This would open up all sorts of possibilities. If that is too much - maybe an optimized Twinmotion OBJ export - as the one right now has some serious flaws. This is what I want! UNREAL FOR LIFE
  4. Tom Klaber

    2021 Architecture Wishlist

    Very true - the only things you can centrally control is the graphical attributes.
  5. Tom Klaber

    2021 Architecture Wishlist

    You can do that now. If that component was set to a class style (Material-GWB) then you could change the style definitions centrally.
  6. Tom Klaber

    Twinmotion Plugin + Sync

    Yeah - we felt the same way. We could not really put our finger on it - but Renderworks just was not cutting it for anything but internal conversations. We ultimately made the jump to Lumion when they got the Sync Plugin. Hard bill to sallow, but it immediately uped our game. More and more - I think that VW should concentrate more on these 3rd party solutions and less on Renderworks.
  7. Tom Klaber

    2021 Architecture Wishlist

    So many ideas - so hard to keep track of them...I kind of gave up on this as I do not remember it getting much traction. Glad you are on board - let's get it on the list!
  8. Tom Klaber

    2021 Architecture Wishlist

    I do not understand why this is difficult. This drives me nuts -, especially for hatches. It seems to my uneducated mind, that that there could simply be a World Reference Point - a global (0,0,0) that you could set as the origin for the hatch or texture. This should instantly align these from object to object, layer to layer. You could then take it one step further by allowing offset from this 0,0,0. Obviously this is harder than I think - otherwise, we would already have it. I have given up on getting my brick hatches to align from layer to layer - and just look at the ground in embarrassment and shame as I blame my printer when my elevations print....
  9. I am resubmitting this. Now that we have wall styles and door and window styles - we need Viewport Styles. The would work in the same way - where certain attributes are controlled by style and others by instance. Really I want to set up Plan Style, an RCP Style, a Furniture Plan style, etc. Then later when we realize we need to turn on the sprinkler riser class on the plan - we do not have to go to all 30 plans to make that change - we can make the change to the style and all viewports would update automatically. Or if we need to make a class override on all plans to show...something - do that globally to the style.
  10. Tom Klaber

    2021 Architecture Wishlist

    How could I forget about this!! This one is huge. We have completely given up on project sharing. We run our server on Google Drive and we were having all sorts of issues, and they were told that the system does not support Google File Stream - which is the only Google Drive sync now available to G-Suite customers.... It's a little crazy that we have not heard ANYTHING about project sharing for a couple of fo releases now. This is soooo crucially important that there needs to be a capability, capacity, and stability improvements with every SP and Major Release. I started my own office, and we are small right now, but this could be the thing that forces us to move to another solution if this is not figured out.
  11. The space tool and VW do not seem to get along. Why does it take forever for the tool to even activate - it's a good 3-5 seconds after clicking on the space tool before VW is ready to start drawing one. Changing the attributes, even if it is just a fill colour - takes forever. Why? For all the cool things VW can do - why does the space tool give it so much trouble?
  12. I watched the video on the enhancements to the data tag - but I could not understand it all. The video stops well short of showing examples of how to use these new features. Can anybody put the new capabilities into English? Reminded me of:
  13. Tom Klaber

    v.2020 now available

    The grass is always lusher!
  14. Tom Klaber

    v.2020 now available

    I am partly excited that this release is not chalked full of new tools - as it might mean that energy was spent on the back of house stuff - but a bigger part of me is saddened that there is not more to be excited about. I am scared that these even more cartoonish icons constitute a UI refresh in VW's mind. Why the half measure? Our friends in lighting and entertainment seem to have a lot more to be excited about for 2020. I have mentioned this before - but I am scared that VW is slowly shifting to an entertainment-focused software. The architecture video is pretty sad - concentrating so much on inline / in-menu editing - which is great - but long overdue. Heres hoping that the new stair tool and UI just take a couple of years to get right and we will have a landmark release in 2021.
  15. The interior elevation tags do not scale. I have an enlarged plan viewport and need to scale down the interior elevation tags. The advanced settings for symbols and tags do not respond the scaling settings there.... Help? Suggestions?
  16. I am really giving this interior elevation and 2D components in Symbols thing a go. The biggest issue I am now facing is that the 2D components do not show consistently as solid - often showing the wall hatch behind them. The frustrating thing is that while it is stable (it always shows as just linework - or with fill) what objects or even parts of a single object is seemingly random. Here you can see a faucet, mirror, and shelf, all with 2D components. The shelf and mirror are 1 symbol, and the faucet is one. The shelf and faucet controls are showing correctly while the mirror and the faucet itself are not solid. I can not figure out what is going on. I have looked at the position of the 2D and 3d objects in relation to the
  17. Tom Klaber

    Vectorworks User Interface Overhaul

    Well - to me - the intrigue and power of a concept of the idea of "Materials" is that they contain a myriad of information - as you say - price, weight, R-Value...ect - in which a 2D and 3D visual identity is one. Therefore - it would seem that the 'texture' - as we call them now - would be an 'attribute' of material - one that would be user-defined - along with the other information and maybe behaviors. I think you are undercutting an otherwise really great idea. I think 'Materials" are a new thing - not a reworking of Renderworks Textures.
  18. Tom Klaber

    Vectorworks User Interface Overhaul

    @zoomer Ok. I like the idea of "materials." I do think, though, that textures should keep there name and simply be a setting or atribute of a material. Texture is an industry standard term, and it might be useful to separate the concepts of materials from the textures that represent then when rendering.
  19. Tom Klaber

    2D Components Not Showing Consistently Opaque

    @Art V That was my thought too. Tried that thinking that must be the issue - but it's not. The faucet, for instance, is a good 3" off the wall - the interior viewport is just not showing all the fills for the 2D components.
  20. Tom Klaber

    Vectorworks User Interface Overhaul

    @Andrew Davies It's even in the nomenclature. In the quick settings for example - settings are commonly labeled "Show xxxx" but a couple of the settings are labeled "Display xxx" which makes it hard to find what you are looking for. This type of thing is EVERYWHERE. It's like nobody proofread anything. Sometimes I think that VW is so nervous about scaring old users that it is unwilling to do what needs to be done to modernize the software. With each release - there are new tools, with new dialogs, that are not designed to a standard - so every tool has its slightly own look, feel, and the way to use it. The tape and spit get thicker - making the needed changes that much harder to make. Naming in general drives me mad. SIMPLIFY: Design Layers = LAYERS Sheet Layers = SHEETS Renderworks Textures = TEXTURES Stair Tool / Simple Stair / Custom Stair = All terrible - give me a working stair tool for the love of God. Rant over - back to work. These interior elevations are not going to workaround themselves....
  21. Tom Klaber

    2D Components Not Showing Consistently Opaque

    Ha. Always worth double-checking - but yes - they are filled. I have checked position issues. Class Issues Can not figure it out.
  22. Tom Klaber

    Changing Drawing Numbers Takes too long!

    I really do like the interior elevation tool - but everything associated with that object takes forever.
  23. When I need to change an interior elevation drawing number - especially if it is a number that is already assigned it takes FOREVER... well not forever - on average 32 seconds - which might as well be forever if I need to renumber al drawings on a page. The auto coordination feature is amazing - but it loses most of the utility if takes me a full quarter-hour just to renumber the Viewports on a single page. Look into this. Maybe there is a way - kind of like worksheets - where these changes are cached - and then pushed around at a more convenient/efficient time? Or just look into why changing a 8 to a 1 would require that much thinking time.
  24. Our Gen Notes pages are the bane (bain?) of my existence. We need a General Notes Object that has smart text wrap, column, section, and page component. I want to: 1) Have 1 centralized editor where I can see ALL my general notes. 2) This editor should be able to set up sections and have smart numbering options for these sections. 3) Have height, width, and # of columns control - with rollover and wrapping functionality. The dumbest version of this tool would create an "object" where I can set the height, width, and # of columns, and then it would simply fill and wrap as required. It would also need to be able to "rollover" to a second object to be put on the next sheet if required. I currently spend a crazy amount of time reorganizing my note pages - like a puzzle - moving note sections around - trying to get them to fit. The smarter version would not create an object but rather create a sheet with your title block - but for now, an object would do. I am thinking of moving our general notes to Indesign - and then exporting PDFs back into VW because I can not take this anymore. I have one section of notes that too long for the page - literally no fix expect to break it up.
  25. Tom Klaber

    Changing Drawing Numbers Takes too long!

    Well, its a drawing lable in the viewport annotations for a viewport that is being generated by the interior elevation tool. I use the OIP to change the number.

 

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