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Tom Klaber

Twinmotion Plugin + Sync

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@milezee No, I bought it from Mesh here in the UK:    https://www.meshcomputers.com

 

I did a fair bit of research and decide on this model if your interested: https://www.meshcomputers.com/category/black-friday-sale/matrix-r3900x/

 

The 12 cores rally help with any rendering and the graphics card is pretty much the best out there at the moment, so any Open GL work or intensive GPU rendering like Twinmotion is super smooth. 

 

After 25 years of using Macs its my first PC, and these days windows is fine, and actually I love the look of the new PC. Check out how cool this case is compared to the new Mac Pro Cheesegrater which in my view is not as nice as the original G5 Cheesegrater Macs ( I have had 3 of them) What do you guys think? 

 

Screen Shot 2019-11-25 at 22.01.26.png

Edited by JRA-Vectorworks-CAD
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My MacBook Pro 16” with 32gb Ram is due to arrive today.  It’s expensive, but I was surprised and relieved they didn’t hike the price even more.   Will let you know how it performs. 
 

this is my old a MacBook Pro if anyone is interested!  https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.co.uk%2Fulk%2Fitm%2F254428179832

 

Ive considered moving to windows a few times - but just too big a shift for me! 

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10 hours ago, JRA-Vectorworks-CAD said:

The 12 cores rally help with any rendering and the graphics card is pretty much the best out there at the moment

 

I gather the latest paradigm is core counts, which are going to to go sky high with the chiplet architecture of AMD due soon. I heard somewhere that VW had a 3 core cap. Is that no longer relevant? I've got an 8core 16 thread, which doesn't seem to push things much higher than my previous machine.

With regards to the RTX series graphics card, I've not noticed any improvement in VW as such, but the new RTX support in render engines like Vray and Premiere is astonishing. So hopefully that will filter down to things like twin motion and Renderworks soon.

https://www.chaosgroup.com/blog/v-ray-gpu-adds-support-for-nvidia-rtx

And, please VW, Please look into incorporating the AI Nvidia De-noiser. That bit of tech really slices your render times to fractions.

https://developer.nvidia.com/optix-denoiser

 

Just think back to when we had a 2GB memory limit, and renders used to take days.... the kids of today don't know how good they've got it!

Hi-five to the other grandads of rendering.

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3 hours ago, RussU said:

 

I gather the latest paradigm is core counts, which are going to to go sky high with the chiplet architecture of AMD due soon. I heard somewhere that VW had a 3 core cap. Is that no longer relevant? I've got an 8core 16 thread, which doesn't seem to push things much higher than my previous machine.

With regards to the RTX series graphics card, I've not noticed any improvement in VW as such, but the new RTX support in render engines like Vray and Premiere is astonishing. So hopefully that will filter down to things like twin motion and Renderworks soon.

https://www.chaosgroup.com/blog/v-ray-gpu-adds-support-for-nvidia-rtx

And, please VW, Please look into incorporating the AI Nvidia De-noiser. That bit of tech really slices your render times to fractions.

https://developer.nvidia.com/optix-denoiser

 

Just think back to when we had a 2GB memory limit, and renders used to take days.... the kids of today don't know how good they've got it!

Hi-five to the other grandads of rendering.

Sadly most of the Vectorworks operations are still single-core, so at this point is irrelevant how many cores we have, since Vectorworks cannot use them, unless you are using Renderworks.

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On 11/25/2019 at 5:28 PM, jnr said:

Just to throw in my two cents: As noted, if you're on a Mac, the only option is Twinmotion (no Luminon for you). So far only playing around with it (thanks Johnathan for your videos!) but C4D export has shown the most promise. FBX leaves out things like doors or tires. Still wrapping my head around best import/export methods but I will say this: Ease of use and speed to illustrate to a client in real time blows Vectorworks out the door.  Working on getting the hang of the software, but it has been easy to learn quickly. So far have been able to muddle my way thru a few demos in less than an hour in what would have take Vectorworks half a day. To that end, NNA, (like has been done with Lumion), needs to get on the add-in bus (the competition is ahead on this one).  There's lots of change going on with Unreal having bought the company so lets hope that happens soon.

you are right - VW have alot to learn from the useability of TM software

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On 12/27/2019 at 3:32 PM, milezee said:

@Andrew Davies how is the new 16" MBP performing with modelling and rendering ? 

Hi

 

Sorry for the slow reply.  It's working out ok - not a major leap forward but certainly a bit snappier.

 

BEst thing about it is the keyboard and the physical escape key!

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I'm trying to get a coworker up and running in TM. He's in another office but we've talked on the phone. I gave him access to one of my TM files and also the C4D file, textures, and the VW file. He can open my TM file and sees the scene, no problem. But, if he closes that and tries to import the C4D file, the import fails, he gets nothing. I've walked him through it and he's doing everything the same as me, importing set to geometry, etc. I had him check the list of materials on the right side and they are not there, he just has the initial empty environment that TM starts with. He's not facing the wrong way or anything, when I import it, I can see the roof of the model that the view is above.

 

Any idea what his problem could be?

TIA

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