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About grant_PD

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  1. Sorry, it's a bug. What shows up in the label is vastly different. What matters is how it shows up on the label because that is what the contractor is going to point to on the drafted sheet. What is says at the bottom of the OIP means nothing to me because that is not an option to display on a drafted sheet and therefore hand over to someone to execute the plan. The argument that it shows up correctly in the OIP would be the same as saying "the dimension displays incorrectly but shows up correctly in the OIP." Just updated to the latest SP. It's the same. @RickR What are you seeing differently? @Kevin McAllister?
  2. Here's a fairly standard curved cyc, made with the soft goods tool. One has curved corners, and reports back a length that is way to long for the geometry. Compare to the one that uses straight corners, the difference is 30'. soft goods bug.vwx
  3. I'm sure all of the entertainment/spotlight people have their own symbols, just as I do. But I've long wanted to insert a cameraman, pick the pedestal type, maybe input the lens information, etc. Same for a jib (arm length, head type, etc). These are fairly common in events these days. Plugin objects wanted and needed please.
  4. I'm exporting a .dwg file for a client and noticing that my section viewports which have a rendering style added to them export with a black background and the viewport's rendering style as an image. I'm curious as to how one should set up the drawing for export as .dwg. Are we not to use rendering styles when creating viewports?
  5. I would love to have a crop channel for both layers of a viewport. Currently we can crop the viewport, but I see much more potential for using dashed lines (which when activated can overwhelm your drawing) by having a separate crop channel for the background render. Using this crop, one could "paint in" the areas where dashed lines are necessary, leaving out those that are confusing and distracting.
  6. A-ha. I guess I missed the youtube video about the Resource manager.
  7. It seems that the search bar in the resource manager searches everywhere when a term is entered. I'd like the ability to limit this to the current working file, or my favorites, or everything.
  8. I think this would be useful as well. Some way of differentiating the classes without having anything to do with actual output. Cinema has something like this as well, very handy.
  9. I will check this out. Thanks!
  10. I don't play around with design layer viewports much. But today I had a need for one, and realized that the design layer VP crop is a 2d plane rather than a 3d object (ie, if you 3d flyover the viewport, what is cropped changes). Is there a way to make a 3D design layer viewport? Sort of like the clip cube as a viewport?
  11. Currently my textures are named something I can recognize: Chemetal 796 or Bleached Muslin. The texture data is stored in a record format that I assign to a material callout symbol, placed on the drawing. This allows me to make a global change if say, Chemetal 796 gets swapped to 720 or something. But there is no connectivity to the texture, changing the material callout means also changing the texture. Can this be done by classes? Can I assign a record format to a specific class?
  12. I have a 3d model that has various parts to its structure. Nothing is built out of wall tool elements. Everything has a texture, and the texture corresponds to real world materials that are used for building: laminates, acrylics, paint colors. For all of these materials, there is manufacturer specific data that must go with the drawing. Example: "Stainless Steel Aluminum" is a laminate made by Chemetal and its item number is 796. These are record formats as far as I can see, and I suppose I could link a record format to an object, but I cannot link it to the texture, which is driving the record. This has bugged me for a long time, that there is no way to keep a database of materials that are common, their corresponding texture, and have a way to present them in drawings.
  13. Or is that what BIM and all that is really all about? I've got all of these textures that I use for renderings and drafts, and they are specific to real world materials. The real world materials have data (manufacturer, etc) and I really would like a way to have that information show up on a worksheet. These are the materials in the model=these are the materials in the worksheet. Is that possible? Already done? If not, can we make it so?
  14. Or maybe outside the group is black and white/wireframe? I agree with this, OpenGL and the current haze do not work well. Another option, give the user control over the opacity themselves...