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  1. On my machine I get 11 min 30 sec to render the file. But, if I Send to C4D, with the exact same render settings (vw exports them for me, I'm not adjusting anything), I get 1 min 26 secs. Just food for thought.
  2. Got it figured out. The items HAVE to be in top/plan view when the geometry is first referenced.
  3. @Tom W.2D column of the viewports tab? Where on earth is that?
  4. I'm working on a file in with a bunch of referenced symbols and objects. When I look in the parent file, the objects are hybrid and/or 2d/3d symbols, so there is 2d geometry. But in the file to which I'm referencing these objects in...only the 3d shows up. Is this correct behavior?
  5. I recently upgraded to a 4k monitor as the primary, and moved over my 2k as secondary. Love the 4k, everything looks great. When I try to move my palettes over to the secondary, I cannot get the palettes past a certain point. The mouse seems to be stuck on the "edge" of the first screen and VW is looking for me to dock the palette on the side (I can see the little docking icons). Obvious solution might be to get two monitors w/ the same resolution, but I wondered if anyone else had seen this issue.
  6. I always have these floors with various inlays in them, never rectangular. For purposes of modelling I usually just draw the polygon, set the texture and extrude ~1/8" (usually the end product is lvt or roll out flooring). Then in the floor plan, I would like to show the area of each type of flooring. But other than redrawing in the annotations to get that info, I don't know how to accomplish this. Any suggestions? The workflow is all 3d, so I'm really reluctant to do any sort of 2d in the actual model. The floor object seemed promising, but last time I used it the floor would break upon entering c4d for rendering.
  7. And if you jump over to any of the 3d modelling rendering programs like C4D, and see how they set up their view panes, it really becomes a question of "why can't it be like this?"
  8. So much helpful information in this thread! @Claes Lundstrom I totally agree with your assessment of the pros and cons of these methods.
  9. Very helpful! Thanks. It looks like a great reference tool and certainly worth investigating, if only to provide background for a rendering.
  10. @Claes Lundstrom how accurate was the overall scan? In my case I'm looking at verifying things like position and size of an electrical outlet on a wall from the model.
  11. just played with vectorworks' cloud service "3d model from pictures" and thought the result was pretty cool. But apparently the engine they are using is more geared towards objects or large outdoor things? I couldn't get strong clean lines.
  12. @jeff prince all very helpful. As it turns out I have used @EAlexanders company before, for some external work. Which I thought was great, seeing as how I needed a city block. Inside studios and theaters there is just all sorts of weirdness, like rooms not being square and time consuming things to figure out, like the rake of an audience floor. I too, did find that dealing with the CAD file from the scan weighed down my file a lot, but it might be worth it to have the closest thing to being there.
  13. I'm looking into 2023 and I see a lot of new venues on my horizon: theaters, office/studio buildouts, etc. One thing that has always been a pain is doing a site survey and not capturing all the data needed, eventually the design relies on some part of the room/building where information is incomplete. In discussions w/ my clients we have talked about doing 3d scans to create CAD files from. I know there are companies out there that do this, but they seem to have proprietary software/interfaces that make yet another workflow issue. Do other users have experience in getting these types of files? Pros/cons? I'd love to hear...
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