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About grant_PD

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  1. I would draw the top face of the object as if it did not have the chamfer, draw the bottom face as if it did not have the chamfer. Multiple extrude those two to the correct height. Then I would chamfer those top and bottom edges by performing a solid subtraction from the side.
  2. If you are having consistent issues w/ file size then I would say it has something to do with your workflow, and not an errant piece of geometry which can sometimes lead to file bloat. Marks suggestions above are good places to start. -are you importing a lot of props into your designs via sketchup and such? Those polygons can dramatically raise the file size. -are you placing a lot of 3d people about in your scenes? -How are you creating your viewports? Are they just views of the 3d model or are you creating line drawings of them using covert copy to lines?
  3. yes I have noticed this too. Hoping it gets fixed soon.
  4. ugh is all I can say about stp files. My workflow was to import them into a shuttle file, then go through and delete all of the things I could get away with to get the polygon count down. Rebuild some things that I could rebuild easily, to again get the poly count down. Then bring that into my main file.
  5. try this I just made a quick one. renders fine on my computer. test.zip
  6. Is there anything for it to reflect? Did you put the material in an environment (like and HDRI) where it could be reflective?
  7. yes yes and yes to all of it. This tool is a mainstay of my workflow and I have learned to just leave it alone, accept it as a demon and deal with it. Here's hoping for a revamp in 2020.
  8. Quoting a conversation I had w/ @Boh I am however looking for an automated system where the tag is pulling data so whereever it is placed it will self update to display the correct info. The reason is that we are working in teams and having a simple bullet proof system is less prone to errors creeping in whenever something needs revising. I still like my idea of using classes and class descriptions however it falls down as I don't know a way to list in a worksheet the class description of a class of an object. Is this because the worksheet will only list record info of the object not the class of the object? Perhaps there is another way? I already use space objects for finishes and have an extensive set of codes for floor, wall, ceiling finishes etc. It would be great to be able to use this info but not be tied to using the limited finishes functionality of space objects. This must be a very common issue so I'm sure there are lots of systems people use... Can we please have the ability to get texture assignments listed in a worksheet via a data tag? I know of no good way to get a material schedule going in this manner.
  9. I'm hoping that VW moderators can weigh in on this as I think it would be a great and useful tool.
  10. If you find a way let me know! I think that data tag queries have to be hardwired by VW.
  11. I used a nested symbol, sort of a poor man's data tag. The inner symbol has text linked to a record set: Finish name (P1, L1 etc)/Manufacturer/Type/Notes, etc. When I need a new finish marker, I drop that into the annotations and fill out the record entry via the OIP. Then I create a symbol out of that symbol and name it the finish I've created. That way I can put the finish all over the drawing, even reference it across files, and if it needs updating (like say the paint finish becomes Satin over Semi gloss, or the entire paint color changes) I update the symbol and it changes everywhere. Also the information can be called into a worksheet. Downside is that it is up to you to place the finish marker correctly, it is not pulling data per se. But I know of no way to do that, I wish there were.
  12. The render I just posted are spotlight instruments, but I don't ever turn them on and so I don't know if what you are trying to do will work. There used to be a switch to turn the lighting instrument "on" but I haven't used it in years. I would guess though, that if you have the lights emitting light in VW, and then port over to C4D, the lights "should" be there.
  13. Adding some props can help your scene too. It's typical of the above render that @fabrica posted to include some stuff on the counter to add to the realism. Here's a very similar shot to yours, the tables have all been dressed to help give interest. VW excels at space planning and all of the love that spotlight can give to organization of events. But it is very hard to achieve the type of realistic renders that full modelling/rendering software can inside of VW.
  14. I find that when exporting EAP objects to c4d, and even in VW itself, the segmentation of EAP objects is horrible, no matter how high I have the 3d conversion settings. I would like for VW to have the same control over these objects as one does w/ sweeps, where you can set the segment angle.
  15. Is there an easy way to add the selected object to the current active class? I'm looking at my workflow and there are times when I bring in lots of things from the resource browser, or copy/paste, and I want the object in my OIP to take the current active class.


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