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grant_PD

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About grant_PD

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  • Occupation
    Designer/illustrator
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    www.gvzmedia.com
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    United States

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  1. Exporting large EAP objects to other programs (c4d) really highlights how faceted these objects are. Even with all of the 3d conversion settings set to "very high" the faceting is still an issue. I'd like to be able to manually set the number of vertices in an EAP.
  2. I'd love to have material override and exclusion ability as a rendering option. So I set all materials to say a grey, but leave the LED screens and other things still rendering with their textures.
  3. I'll take a curves adjustment as well please. Other rendering packages offer lots of image adjustments which are great in keeping me out of photoshop and in the same program. The image effects in VW is a great step forward but we need more.
  4. Thanks Pat, I figured it out, that I needed to use the section line tool on a design layer to create the viewports. Funny that it does not work when creating a section viewport from a sheet layer.
  5. I'm trying to create wall elevations, which as I recall when you used the section line tool, would put the marker at center of the line. But the marker is stuck on one side of the section line and if I move it, it moves the section line. What am I doing wrong?
  6. Yes, I encounter this frequently. I give the title block a tug and it reappears.
  7. You can always edit the symbol after creation. Think of it as a "wrapper" that holds your objects.
  8. I agree. As well, the falloff of lights needs to have more control. It is standard for rendering programs to be able to control the falloff distance.
  9. Interesting that VW is moving to bring redshift into their workflow. I wonder how much of it will be closed off to users, much like the integration with C4D has been closed off to us. Outside of the renderworks module, rendering software has gotten so much more advanced, what with nodal materials and PBR workflow. One can spend a ton of time (I have) tweaking settings endlessly to come up with compelling images. The tutorials at VWU seem to be out of date and a little too broad in their scope. I imagine that a lot of users are trying to do something specific in their renders and are not finding the answers to their questions in those tutorials. A quick search on Youtube for any of the big boy renderers (vray/3dsmax/C4d) and you can find endless tutorials on very specific things. VW lacks the user base breadth to supply that. We do have a pretty diehard bunch of users on this forum, so I would encourage those with questions to post them so we can all learn together. On the other hand, there are now rendering packages such as Twinmotion and other that are really just drag and drop renderers, with the only real caveat being (IMHO) that everyone's work will eventually look similar due to the inflexibility of those packages. I will be interested to see which direction people will move towards in the future.
  10. or just make a similar file that replicates the results.
  11. can you post the file?
  12. Just a guess but I would wonder what the scale of your design layer is vs the scale of your sheet layer. If there is a big discrepancy that might be the problem. Hard to say without looking at the file.
  13. quick and dirty: draw a hemisphere (3d modelling tool) and then convert to 3d polys. You will get a geodesic.
  14. Definitely samples from the GI calculation. Do you have to be using GI? You could try restarting and see if happens again once the caches are flushed. You could try upping the GI quality (more bounces).

 

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