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About grant_PD

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  1. grant_PD

    Edit symbol in 2019, not great

    Unless I'm doing something wrong, I'm not very impressed with the new edit symbol "rules" regarding 2d and 3d objects. If I am working inside a 3D symbol, and I want to make a relationship between 2 objects, I cannot draw a line (2d) object to examine that relationship. The line disappears. If I try to say, draw a rectangle and then extrude it, I cannot do that because the rectangle immediately disappears (and stays selected?) but I cannot extrude it and make it part of the 3d family. I feel like there are many many more hoops for me to jump through in order to edit symbols now.
  2. grant_PD

    Importing Equipment

    I would head over to Landru Design and get his plugin for this type of work. www.landrudesign.com You can create a lot of these objects just by entering the info into the OIP.
  3. Definitely needs to have that option, while I agree to its apparent danger.
  4. Is there some way to have a note that is populated by the callout tool update across the entire file when changed? I don't see why this wouldn't be the case.
  5. grant_PD

    Speed Modeling Enhancements?

    A longstanding gripe of mine that the modifiers one needs to get to whilst modelling are not easily retrievable. Yes, there are the U,I,O,P keys to modify some tools, but they change according to the tool, forcing me to look up from where I'm working.
  6. grant_PD

    Viewport linking

    I see it like that to. When you make a duplicate viewport, you can check a box to "link attributes to parent." Doing so gives you an exact copy that is linked to the parent, changing anything in the parent changes the child. But then you can uncheck each parameter available in the OIP and control them at the child level.
  7. I'd like a way to link viewports so that their class/layer visibilities are the same. That way one can produce a set of plans at different scales, on different sheets, but reflect the same information.
  8. yes, I was about to tell you the same thing. So as I described, you can control your scenes via viewports.
  9. You can create these moves by classing them into the various set ups, then creating viewports which activate and de-activate the various classes. Viewports can be batch rendered.
  10. grant_PD

    Import Illustrator File

    don't have an option to import .svg sorry.
  11. grant_PD

    Import Illustrator File

    Can we please be able to import .ai files and work with them?
  12. 😎 power to the people😎
  13. I don't think that any time VW forces the user to accept a setting is ever a good thing.
  14. Agreed, but I'm no coder. Why can't all tools just have a class setting in their preferences. Why are some able to be set in the plug in manager and others not?


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