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  1. I'm looking for a TV studio style ped base. Does anyone have one?
  2. Hi Iskra, I just sent you an email to your address.
  3. Last week I experienced two separate times where I sent off several viewports to publish to the cloud. Each was 11x17, grayscale render at 300 dpi. What I got back, after 30-40 minutes of processing, was all of my viewports...not updated. I had made sure that the check box to update viewports prior to publishing was checked....I'm guessing that the cloud just kicked it back to me? Is this a known issue?
  4. I would think you can do the section and have an "sun" light on, at the angle you want on the layer.
  5. Am I crazy or wasn't this an option at some point. I can't seem to find a way to control that anymore.
  6. How do we edit these? I have some I want to delete, some I want to change the parameters of....
  7. lol how do all of these doors stay shut when the wind blows?
  8. seems so odd...Wonder why they don't have it?
  9. Is there any way with the door tool to add the stop onto the jamb of the door? I've always added it manually but thought there would be a setting for it somewhere...
  10. That little circle with the black/white quadrants? Is there one in resources somewhere? Why can't I find it?
  11. Also wanted to point out that you should probably render these at a pretty high resolution to get the ability to refine down to the small dots you are trying to show.
  12. Specularity implies a direct reflection from the light source back to the camera (eye) where you are seeing the source itself. So the first thing that needs to happen is you need something to reflect, light sources in VW are infinitely small and will not cast a reflection. Area lights do in other programs, I can't remember if they do in VW. But you basically need something like an HDR background of what the lighting plot is, so that the reflective bits can pick them up at various angles. Your spots of glitter paint are all reflective, but the actual surface is very bumpy and so therefore "glitters" as light comes from different angles to either be seen by your eye or not. This effect is much more apparent when your camera/eye moves, picking up different specular highlights due to the changing angle of reflection. Maybe this part is a 100& reflective surface with an alpha channel applied to create the pattern? Seems like a lot of work to me. I would maybe just make the surface a breakup of all of the lighting tones you are using, in the glow channel. After all, if the effect is specular, which is going to be the brightest thing in your picture anyway, why waste all that computation time with a light emitter to catch the reflections etc.. If I was only doing one shot, say the wide shot of the drop, I'd see if I could make a mask that you could use in PS to touch up the render.
  13. Can they be undo-able, editable please. Love them but they are destructive and one way only operations.
  14. I don't seem to be able to have a data visualization override the settings of objects in an autohybrid. I have some stuff up in the air that is shown in a dashed line, but I cannot highlight it (turn it a different color) using data vis. Is there a way to do this?
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