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grant_PD

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About grant_PD

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  • Occupation
    Designer/illustrator
  • Homepage
    www.gvzmedia.com
  • Location
    United States

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  1. Is there an easy way to add the selected object to the current active class? I'm looking at my workflow and there are times when I bring in lots of things from the resource browser, or copy/paste, and I want the object in my OIP to take the current active class.
  2. I ended up getting a wqhd (2k) screen, 32" for my main screen. I was scared off of 4k by reports that the OS has trouble scaling with that resolution. I love the resolution, VW is very crisp and clean and I don't need to zoom around so much. My secondary monitor is my old 27" HD monitor, so the palettes are a little larger naturally, which helps out as well. Very happy with my choice.
  3. use a sheet layer and a viewport to get a closer match to what you are seeing on screen.
  4. Two different programs with two different objectives IMHO. I think it's great that VW has a rendering portion to it, so we can do greyscale and openGL renderings, and make our drafting look good. Some users might be happy with the best Renderworks has to offer as well. Cinema and its cousins/brothers out there in the rendering world are used to make movies, motion graphics, product shots. It is a heavy hitter in the rendering world and will get you better renders every time compared to VW. I would even argue that even if you knew nothing about the myriad of options available to you once you send to c4d, just having team render set up in your office or the ability to outsource a batch of renderings to a 3rd party rendering service so you can keep working will speed up your workflow. Evan's list is a good starting point for how to look for improvements in your renderings once you go to VW-C4D workflow. That said, I would not/could not draft a show and present draftings to a shop for building by just using C4D. So the reverse is also true. Technically you could draft plates in C4D, there are plug ins for dimensioning and what not, but it is not meant to do that.
  5. there is an add on to c4d that does moving lights. I can't remember what it is called, but @EAlexander knows what it is.
  6. IMO, Any viewport selected in the OIP should show all of the various cameras in the file as part of the drop down for choosing the projection. That would relieve us of the confusion as to what happens to the camera object when you link it to the viewport, as we do now. If you don't want to see the camera object in your drawing, put it in a class and turn it off in the viewport settings. That shouldn't disrupt the cameras' functionality. OR, make them like light objects: Visible Always/Only in Wireframe/Never. The new camera object, with its lenses and stands and bodies, is a great idea. I can see why it makes sense to have this information available to the user so that event companies can accurately depict the gear they have in stock. But if that's going to be the method, then I would like to have a checkbox for all the bodies/lenses/stands that allows the users to just go for it and get the beauty shot they want and have complete control over: focal length, camera position/angle/rotation, near/far clipping, horizontal/vertical lens shift.
  7. I find they either don't work, or they are jumpy. I pretty much avoid using them and try to stick with the 3d flyover/perspective controls.
  8. every render is taking that long? Or a specific file? I would think you have some faulty geometry or are way off the origin. Maybe try rendering something simple first (metallic cube with filleted edges in an HDRI environment on a plane....). Once you see that the machine can indeed render, start isolating everything in the file in question and see what is causing the problem.
  9. I use the eyedropper tool for this task. You can save a preset for the eyedropper, and then just go through the viewports after selecting the class/layer/rendering style etc settings of the viewport to be mimicked. I guess one could even have a "dummy" viewport off to the side somewhere with all of the settings you wanted, and keep that as a sort of template.
  10. thinking about an end of year purchase of 4k monitor for my windows machine. Does VW tolerate a 4k monitor? What are the pros and cons of making this move? I have a gtx 1070 card, but might also upgrade that if need be.
  11. First off, we need to have dynamic camera stands that allow the camera object to raise and lower. It's useless to place a camera, on a stand, with a lens, and have control over it EXCEPT how high the lens/body is. When I place a camera, it is very difficult to get out of it once I am viewing through it. I look at the camera palette, and if I have clicked off of it, it does not show as active. It disappears from the OIP. But if I change the view with standard view modifiers (number pad), the camera object takes those views as its new setting. What's worse, it disappears from the model and is replaced by a locus. Why does it not show as active in the camera palette? How can it be active when I've deselected it? I have to click on the cropped view (which does not show up as blue as per the video in the help file) and then click the deactivate button. This is not intuitive.
  12. I would love to be able to view a sheet layer full screen. Ideally this would be in conjunction with my palettes off to a second screen.
  13. Totally agree. I'm trying to move away from Floor objects, but still end up using them from time to time.
  14. Nikolay thanks for this. I'll put on my spelunking gear and head in to the bowels of xml-landia...

 

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