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richardavatar

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Everything posted by richardavatar

  1. Hi Olivier yes, people have expressed an interest, but it is still available. Email me richard@richardrogersdesigns.com Richard
  2. you are right - VW have alot to learn from the useability of TM software
  3. Most recent version for sale. Email me on richard@richardrogersdesigns.com apparently there is a license transfer fee - does anyone know how this works / what it is?
  4. good to see that you feel the same way. Re your post, I think VW addressing this would make a massive impact on the useability of the software for concept design. I am looking at going back to Sketchup for my concept designs because VW 3D vs 2D is so clunky
  5. thanks - I would still recommend reviewing this as it is alot of extra work to change the view for the whole plant library. A quick 3d view is needed to see whether you want to select that plant
  6. When you use the plant tool and click on the 'select a plant style' drop down you see the list of plants in the Resource Library on the left, top plan view of plant in the middle pane and again the top plan view in the right hand plane. It would be much more useful to have the 3d ISO view of the plant in the right hand pane, but you can't select this option from the plant tool
  7. Having spent months trying to implement an efficient workflow that allows me to quickly visualise (landscape) scenes in 3d as I design, there appear to be a number of barriers to working effectively: 1) 2d polys not accepting shadows 2) extrudes accepting shadows and showing textures in 3d but not showing colour attributes in 2d 3) auto hybrid workflow too slow 4) eyedropper for landscape and hardscape objects not working properly. I would like to be able to quickly create 2d/3d objects without having to navigate multiple menus and check boxes when I am at concept design stage and don't need all of the settings until later If one or more of the above could be addressed it would save hours/days!
  8. It was disappointing when I started using Renderworks to discover that scenes were looking very unrealistic due to the fact that plant objects do not receive shadows Please can this be looked at?
  9. thanks - I tried this and it didn't seem very workable as several other alignments/snapping were occuring and it wasn't obvious when you are moving on the axes. I was hoping that there might be something like what Sketchup does - you select the object then hit a key (up, left or right) and it's direction of travel is locked to the corresponding axes?
  10. Is it possible (can't see anything in help files) to lock the axis you are moving something in when dragging and dropping an object in 3D space. The vertical (blue) axis would be most useful to lock, so you know you have only dragged it up or down
  11. I have experienced an issue rendering with Renderworks in Landmark and wondered if anyone has worked through/ around this? The problem is that when using Renderworks plants do not have shadows cast across them, when to a certain extent they do in open GL. This is an issue as the scene then does not look very realistic. I understand that the reason for this is: In OpenGL, the only parts of the Renderworks texture that is "active" is the color shader, which, in this case, is an image of a plant, and the transparency map, which knocks out the background of what is actually a rectangular image. Therefore, the shadows cast across the image, because there is nothing to stop them. However, when you use a Renderworks mode, the Renderworks software does all the work. In the case of plants, the texture also has a Reflectivity shader which makes it "glow" and emit light. The reason it does this is because the plants are actually two crossed planes of geometry. Renderworks calculates shadows much more accurately and without this glow, there would be a shadow cast where the two planes cross. If you dislike it, you could edit each plant's texture, edit the Reflectivity channel, and either reduce or remove the glow, but beware the shadow across the join on the crossed planes. The problem with this is that it would be too time consuming to edit individual plant records and each scene may need different settings.
  12. for anyone else who looks at this - I discovered that the problem was that the Spacemouse had to be in 'Target Camera Mode' for navigation to work properly. pressing button 1 on the Spacemouse enterprise cycles between modes
  13. hi unfortunately those settings don't seem to work for me. Not having roll is confusing as you really need all axes to navigate easily. I've noticed that in 3D mode the model seems to tilt around a point some way from the model itself which makes it even harder to control. Is there a setting that will change this?
  14. thanks for people's input on this... So, I have managed to get to the point that the model doesn't fly off the screen uncontrallably, but I have no where near the level of control that I have with Sketchup and I don't think I could stand to work like this. As soon as I go into 3D mode the way that the 2D blue settings worked has changed (speed sensitivity) I have no idea why roll has to be disabled as this is a key control Perhaps this is all because VW wasn't really designed as a 3D software originally
  15. Hi thanks for taking the time to answer this post. Yes I have downloaded SP3 and use the latest driver So far I have only been able to get 2D top view to work, using these mappings attached. I just need the right mappings for the green axes that do not conflict with these. Why do you prefer roll switched off? I use all of the axes in Sketchup and it all works really well. I wouldn't want to disable any of the axes in VW. I havent' spent much time with VW due to not being able to get the Spacemouse working and being able to do most things in Sketchup. I think you are the first person to say you need to activate the flyover tool for it to work. I was just selecting a perspective view. What happens if you then need to select another tool? Do you use a particular perspective view to navigate successfully? I will try what you suggested activating the flyover tool if I can get the axes mappings for the green axes that will work with those that I know work on the blue axes can't help feeling this is all alot more complicated than it needs to be. I have actually been in touch with 3D Connexion who say there is a problem with Vectorworks, but that doesnt explain why some people seem to have got the Spacemouse to work I just tried it with my blue mappings and your green with the fly over tool active - this didn't work!
  16. Hi I am using Mac OS X 10.12.6 with Vectorworks 2018 SP2 As I mentioned above the only mappings that I can get to work reliably are in 2D I can't get spin, tilt and roll to work in a way that I can control things
  17. HI Andy It is not about the speed - it is getting a set of mappings that actually moves in the direction I expect it to. This is all so much easier with Sketchup - I am seriously considering giving up with Vectoworks entirely
  18. I have tried perspective, but it is still all over the place unfortunately
  19. thanks, but I still can't get it to be controllable I'm afraid, The only mode I can get to work predictably is top view / 2D which kind of defeats the object of having a 3D mouse. I have tried lots of different settings, but no joy
  20. I am finding that a real barrier to me getting started with Vectorworks is that my 3D Connexion Spacemouse, that works really well with Sketchup, just doesn't seem to work well enough with VW. There are some long and complicated threads in the past but I can't get to the bottom of whether the Spacemouse really works with Vectorworks. If it does I could really use some help setting it up as it doesn't straightforward. thanks

 

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