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Mark Aceto

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538 Spectacular


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  • Occupation
    EP, TD, PM
  • Location
    United States

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  1. How on earth did you discover this Konami Code Easter egg of the most complicated workaround imaginable?
  2. I'm sure it's hiding in plain sight but where did the @ icon go to quickly reply to someone?
  3. @Mi&D I believe the hardware from 2017 is exactly the same today, so it's only the firmware and software that's been updated. You may need a Windows machine to update the firmware (of the device itself). If you want the joystick axes to function like it does in the Trainer app, you'll have to change the (inside out and backwards) default settings to the screenshot found here: Also note: VW does not support rolling, so that kills 2 of the "6 degrees of freedom" The SpaceMouse itself has its own tool modes that you'll need to toggle through
  4. Users: please embiggen the tiny fonts and icons in the OIP and other palettes VW: we changed the highlight color in the forums to cyan!
  5. Cyan / turquoise is too light against a white background, so it's difficult to read. Please use a darker color.
  6. You might enjoy this article. I've been referencing it in an attempt to solve my displacement mapping dilemma. Unfortunately it's from 2019, so it's not up to date: https://twinmotionhelp.epicgames.com/s/article/Create-a-PBR-material-in-Twinmotion?language=en_US
  7. @grant_PD check out Carbon for Unreal: https://www.carbonforunreal.com/
  8. Any plans for a V-Ray plug-in on the roadmap? https://www.chaosgroup.com/vray/free-trials
  9. Would love to know how you accomplish the following in TM: Displacement mapping Interior shadows under furniture without using a decal to fake it Glass reflections without using a probe to fake it VW lighting devices
  10. The still images in the OP are textbook examples of where custom RW shines. The only things missing are a window for physical sky and a heliodon. Interiors like this also expose the weaknesses of GPU biased renderers like TM. It’s all about the right tool for the job. I love TM for exterior animations but for a few still images of interiors…. not worth taking it outside of VW IMHO.
  11. More like if you want a fast render. But they'll have to add shadow decals, reflection probes, random lights, replace textures, juke myriad effects... If realistic is the priority (as of June 2021), better off keeping it in RW and using VW Cloud Publish. A year from now, could be a totally different story.
  12. You can bump the glow texture above 100% in the Reflectivity shader settings. 400% is pretty common but you could do 1,000% or 10,000% if that's what you need (whatever works).
  13. I like the "+30" because that's the only text field I'll add vs Dimensioning. That said, I only use it in Plan view. I would think ramps and steps don't need labeling in 3D because the slope indicates direction up/down, and the heights at top/bottom are already labeled, so it would just create visual clutter. Then again:
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