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Mark Aceto

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About Mark Aceto

  • Rank
    Journeyman

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  • Occupation
    Producer, Technical Director
  • Location
    United States

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  1. Mark Aceto

    macOS Mojave (10.14) Compatibility

    With all due respect to VW, you might wanna check out Rhino for this type modeling
  2. Mark Aceto

    new macbook pro Hardware advice

    I think it's still sinking in for a lot of users that buying the base GPU, and then adding an eGPU is the 2019 version of modular upgradability. They've just moved the guts to the exterior (like it's on life support because it basically is at this point). It feels wrong to buy the cheapest (discreet) GPU in a disposable machine but... That was also the promise of TB3. Cloud storage is another workaround to overpriced SSD upgrades that aren't modular / can't be upgraded.
  3. Mark Aceto

    new macbook pro Hardware advice

    Mojave is trash (in general not just VW). You can add an eGPU to the 13" for the best of both worlds (and have modular upgradability in the future). Plus, if you're running HS, you can use a NVIDIA GPU if you prefer.
  4. Mark Aceto

    Until Next Time

    @Jim W , sad to see you leave but massively appreciative of everything you've accomplished. Tons of respect for choosing to spend more time with family - perhaps the most important tech support lesson for so many of us here. Break a leg in your next endeavor! @JuanP , in the search for the new voice of videos and tutorials, I propose H. Jon Benjamin (reading a script prepared by someone as knowledgable as Jim). Because he's the hero Forum deserves but not the one it needs right now.
  5. Mark Aceto

    Service Pack 3 for Vectorworks 2019 released

    What a pleasant surprise to come home from a gig and find 3.1 waiting for me! @PVA - Jim Really really really happy with this new incremental "point" upgrade path!
  6. Mark Aceto

    macOS Mojave (10.14) Compatibility

    Upgraded to Mojave yesterday. Downgrading to High Sierra today. Not worth the overall bugginess (in general) for a half-baked dark mode UI and a few bells and whistles. High Sierra runs smoother, is compatible with NVIDIA drivers, and is less locked down. As with all things Apple lately, it seems like 10.13 is the "last good version" before Apple replace features with gimmicks. And my "legacy" software (Office 2011, Things 2, Wunderlist, Yojimbo, Bento, Neat) all run on it just fine. Also, it's nice to stay logged into all of my work Gmail accounts in Mail and Calendar...
  7. Mark Aceto

    new macbook pro Hardware advice

    Apple Releases Macbook Pro 8-Core, "Fixes" Keyboard: http://www.loopinsight.com/2019/05/21/apple-releases-macbook-pro-8-core-fixes-keyboard/ Year old pricing on year old GPU/RAM/storage components/upgrades in spite of the cost lowering year over year Single core base clock speed is down from 3.5ghz (2017 13") to 2.4ghz not good for modeling in Vectorworks “Up to 5.0GHz Turbo Boost” lies “Experience smooth real-time performance when rendering 3D models in Cinema 4D” more lies Other than reducing the base clock speed, not sure what Apple or Intel have done to improve thermal throttling Possibility of a GPU bump to 6gb in the fall (similar to last year). Otherwise, this is probably as good as it's gonna get for this generation (before they screw up the next generation). @JuanP , do we have any updates on the reality of using an eGPU with a MBP? I'm still on High Sierra since Mojave is still a half-baked buggy mess (in general) so they can push subscriptions "services", which means I also have the option to go with NVIDIA.
  8. Mark Aceto

    Service Pack 3 for Vectorworks 2019 released

    Really frustrated with SP3 performance. Super slow, lots of spinning beachball of death, seems to be graphics related, switching modes doesn't solve it. From the outside looking in, it sure seems like the new features created new bugs. 2.1 was solid, and I'd roll back if I wasn't going to be onsite building this project for the next two weeks (past the point of no return to pivot mid-project).  Going forward, guess I'll wait for .1 updates... I would also request that we have more of those minor stability updates in between the big features updates. I'm sure hundreds of bugs were fixed in SP3 but there was a huge gap in between 2.1 and 3.0, and I wish I was using a super stable 2.2 or 2.3 right now, and skipping the big Lumion update until 3.1 or so. Even Mac OS 10.14.4 is having graphics issues because that was mostly a big push for their new services features subscriptions, so I'm staying on 10.13.6 for now.
  9. Maxon Acquires Redshift Rendering Technologies Well that's an interesting development in the Nemetschek universe.
  10. Mark Aceto

    Service Pack 3 for Vectorworks 2019 released

    Same with hopping.
  11. Mark Aceto

    Service Pack 3 for Vectorworks 2019 released

    Specifically, when Vectorworks is running. The solution is to have more of a heads up arrangement of palettes like Cinema or Unreal vs going down a rabbit hole of buried palette tabs, dialogs, windows, preferences and advanced settings just to do something simple like setting attributes and textures. It's like every time I use a worksheet, I'm harnessing the incredible power of a relational database... that was designed by someone in the 90's and hasn't been updated since.
  12. Mark Aceto

    Service Pack 3 for Vectorworks 2019 released

    Definitely experiencing file size bloat again which is pretty typical this time of year. After this project, it's time for a clean install of SP3.1 Same. Also, the Screen Plane keeps activating and abducting objects that belong on the Layer Plane, which I've never experienced before. Frankly, I wish I could disable Screen Plane altogether. This isn't MiniCAD. I think maybe the key learning with 2019 is to wait for the .1 incremental updates (praying for 3.1).
  13. Mark Aceto

    Service Pack 3 for Vectorworks 2019 released

    On the topic of streamlining continuity, it's one thing to have the option to enter class/viewport/drawing info in multiple places: OIP top OIP bottom OIP render tab Resource library symbol Symbol within a symbol Navigation pallette Tool/organization/class settings Attributes palette class settings and on and on... ...but to have to enter that info consistently in all places is insane. It would be nice if checking the "Use at creation" box actually worked but it doesn't, so I have to keep a mental checklist of all the places I need to hunt down to get a stick of truss to display the texture I set for that class. And VW2019 just added more options (many of which were not announced or documented, so they're just easter eggs of counter productivity). I spend so much time: Hunting for where an object class hasn't been updated Naming viewports Renaming viewports Manually reentering title block revision data over and over again on multiple plates And why is the title block dialog forked into 2 options (screenshot attached)??? ...that I'm not actually working; just playing a game of Whac-A-Mole. I don't want disappearing AI context menu options. I want fewer options, and consistent choices that simply work. We don't need 3 different tree tools. We need 1 that does the job of all 3. If I update the class somewhere, I expect it to update everywhere. Dr. Frankenstein is turning this into bloatware, and I honestly just want the interface to get out of my way. Solution: Less Friction, More Productivity While we're at it, can we please make Service Select a monthly bill like every other service subscription?
  14. Mark Aceto

    Service Pack 3 for Vectorworks 2019 released

    "This is hi-fi. High fidelity. Know what that means? That means this is the highest quality fidelity."
  15. Mark Aceto

    Service Pack 3 for Vectorworks 2019 released

    Looking forward to SP3.1

 

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