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Mark Aceto

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About Mark Aceto

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    Journeyman

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  • Occupation
    Producer, Technical Director
  • Location
    United States

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  1. Lumion narrator: "It's hard to explain, but if you get there, come find me. Nothing will be able to tear us apart then."
  2. Mark Aceto

    Service Pack 3 for Vectorworks 2019 released

    Same here. Was instructed to do this a number of times, and assumed it was like "Safe Boot" troubleshooting step because I always restored Best Performance following the tech support call. At least now I know for sure...
  3. Mark Aceto

    macOS Mojave (10.14) Compatibility

    I would be happy to test that for them.
  4. Mark Aceto

    macOS Mojave (10.14) Compatibility

    @Jim Wilson , did SP3 remove the 4-core limit?
  5. Mark Aceto

    Custom Shortcuts - Add OPTION+

    Yep, I just want Option+R to work (the irony is not lost on me):
  6. TLDR: add Option+ modifier to presets in VW workspace editor At the moment there are a few ways to create custom shortcuts: On a Mac, globally in Sys Prefs Within VW, by editing a workspace Mac Sys Prefs works for most shortcut but not for Rotate... Does anyone know why? Oddly enough, it does work as expected for Rotate 3D... It also works fine for other shortcuts I've created in this manner. The VW workspace editor limits you to preselected modifier keys that do not include Option+. Consequently, most of the provided modifiers are already dedicated to built in shortcuts and, unlike Mac Sys Prefs, will not override them (you'll get an error message if you try). In the meantime, the workaround is Command+Option+R in Mac Sys Prefs to Rotate 3D... and it's saving me tons of annoying extra mousing and clicking.
  7. It's also the rendering engine used in Twinmotion. When still renders are screenshots, and animations take a few minutes to render, there's no reason to spend time and $$$$$$$ on a render farm for Cinema (including the ported version in VW). Even an iMac Pro chokes on Cinema anything. Meanwhile a laptop running Unreal/Twinmotion is rendering in real time. The end result is 80% as good as Lumion/Cinema but takes 20% of the time (and hardware cost), so it's a no-brainer.
  8. Mark Aceto

    eGPU and Vectorworks Testing

    Would be interested in a similar test specific to VW (and adding the late-2018 MBP with Vega 20 GPU, and also an eGPU). Whether testing video editing or 3D modeling/drafting, the takeaway seems to be how each system performs in relation to the others. In other words, the test wouldn't require the perfect prototype file to interpret results (system A is n% faster at doing this test than systems B, C, D). That's basically what we're trying to figure out here: which system should I buy for my needs (and then factor in how many years it takes Apple to upgrade it, user upgradeability, modularity, built in display or not.. )
  9. Mark Aceto

    The Vectorworks Twitch

    All I want is a decent GPU in a MacBook Pro. Instead we get bluetooth toothbrushes and an app to tie our shoes. Everything's coming up WALL-E.
  10. Mark Aceto

    The Vectorworks Twitch

    New game: org chart or burning man art?
  11. Mark Aceto

    Custom Zoom Levels

    Looking for a way to bump zoom levels incrementally from 200% to 300% to 400% and so on vs. manually entering a custom value every time. Ultimately, it would be great to cycle through zoom levels similar to layers (command up arrow, command down arrow). Tech Support says that this feature has been requested, so I'm wondering if anyone has written a script, shortcut, buried menu or tool item in Edit Workspace? For example, select 100%, and then hit command + to bump the zoom level in 100% increments? For clarification, I'm not looking for: Zoom in/out button which does so exponentially (why???): 200%, 400%, 800%, 1600%, 3200% Saved views Thinking this through, there must be a way to set the magnifier glass zoom in/out button percentages similar to adding custom rotation angles...
  12. Mark Aceto

    The Vectorworks Twitch

    Reminds me of this anxiety image illustrating communication between various team sizes (notwithstanding time zones):
  13. Mark Aceto

    The Vectorworks Twitch

    @digitalcarbon DaVinci would be proud. BTW I thought "we cannot manage what we have not measured" was from one of my favorite books, The Mythical Man Month, but I guess not. Here are few gems from that one: “An omelette, promised in two minutes, may appear to be progressing nicely. But when it has not set in two minutes, the customer has two choices—wait or eat it raw. Software customers have had the same choices. The cook has another choice; he can turn up the heat. The result is often an omelette nothing can save—burned in one part, raw in another.” "The bearing of a child takes nine months, no matter how many women are assigned." See also: "Everyone knows it takes a woman nine months to have a baby. But you Americans think if you get nine women pregnant, you can have a baby in a month." –Theodore von Karman As a Mac user of Vectorworks, every September is a clearcut case of expectation vs reality, so I patiently choose to wait, and eat my Apple and Vectorworks omelettes a few months later. That also goes for most of the software I use. 1Password is still reverse engineering issues in Mojave. 3Dconnexion still hasn't figured out what Apple broke in High Sierra.
  14. Mark Aceto

    The Vectorworks Twitch

    "Software is never finished, only shipped."
  15. Mark Aceto

    Twinmotion Plugin + Sync

    @JRA-Vectorworks-CAD thank you so much for the webinar, and taking the time to answer everyone's questions. Additionally, I was wondering if you have any best practices for revising a VW model after importing to TM? Also, like a lot of colleagues, I find myself limiting VW rendering to OpenGL and Hidden Line. That keeps the file size down, speeds it up, and reduces crashes which are particularly beneficial when sharing with collaborators (especially if they're using an older/weaker/Apple computer). So I'm really just plating up the 3D model these days. In fact, I'm almost at the point of not using Renderworks textures at all for those reasons and also because I (or someone else) can add much more realistic materials in a standalone render app (in a fraction of the time no less). As you've been a longtime user of 3D software and traditional drawing/presenting processes, how has exporting to TM changed/streamlined your VW workflow? Thanks again!

 

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