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Mark Aceto

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About Mark Aceto

  • Rank
    Greenhorn

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  • Occupation
    Producer, Technical Director
  • Location
    Los Angeles

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  1. Mark Aceto

    Top/plan panning/zooming sluggish in VW2018

    This is the only feature that matters in VW 2019. I'm sick of seeing my 10-core workstation with 16GB of VRAM maxed out at 120% CPU on the only core that VW is capable of using, so that I have to force quit the application, and lose my work. This is unacceptable. No more new features. The maintenance release is long overdue.
  2. Mark Aceto

    advice on graphics cards

    Reporting back here with some findings... Been using an iMac Pro 3.0Ghz 10-core CPU, Vega 64 16GB GPU, 64MB RAM machine for a few weeks now. Haven't tried rendering yet but I frequently get the spinning beach ball of death "Application Not Responding" message a lot (Activity Monitor reports the good old "using 125% of CPU"), so I can say without a doubt for any work that you're doing in design layers, get the fastest single-core clock speed CPU that money can buy. VW is absolutely CPU-constrained on a single-core before you ever get to rendering on multiple cores. That said, if you're on a Mac, you have to choose between clock speed (iMac) and GPU (iMac Pro) for now.
  3. Mark Aceto

    advice on graphics cards

    @Kevin McAllisterEditing, panning, zooming... all have huge lag, and will redraw the geometry (along with the weird ghosting you mentioned above). All of my colleagues are experiencing the same thing. We fly through 3D modeling on design layers, and dread plating the sheet layers because Vectorworks comes grinding to a halt. It feels like pan, wait a second. Double click, wait a second. Zoom, wait a second. That's why I thought the issue was with the graphics card but a 1080 Ti didn't help much.
  4. Mark Aceto

    advice on graphics cards

    Thanks, Jim. This is extremely helpful, especially with all of the conjecture surrounding this issue. Last question: are there any best practices for not making this issue any worse? For example, fewer viewports on sheet layers, reduce textures, wireframe vs openGL vs hidden line, sheet layer page size, viewport DPI...? I've made a habit of dimensioning as much as possible on a Dimensions design layer (in plan view) so it's one less cause for annotating a viewport on a sheet layer. Likewise I've started annotating notes and callouts either on design layers, or on top of viewports on sheet layers---basically anything to avoid editing, panning, zooming or just plain working with a viewport on a sheet layer at all. Just stabbing in the dark here but if there's anything I can do on my end to speed things up, and make life easier by working around this issue, please advise.
  5. Mark Aceto

    advice on graphics cards

    OK, and just for clarification: GPU won't help... until Vectorworks 2019? This limitation is not Mac-only
  6. Mark Aceto

    advice on graphics cards

    Sorry, that must be slang for Sheet Layers: light plots, ground plans... It seems particularly slow when I have 3+ viewports on the same sheet layer: plan, front, side, iso... So I'm looking for a solution to make that part of VW go faster (until it moves to the GPU).
  7. Mark Aceto

    advice on graphics cards

    So what's the solution for working around the issue of VW slamming on the brakes as soon as I start plating? Assuming the same maxed out GPU, RAM, SSD, would you recommend: i7 4-core 4.5Ghz W-2145 (Xeon) 8-core 3.7Ghz W-2155 (Xeon) 10-core 3.3Ghz Something else? I'm trying to find a balance between modeling, plating, and rendering speed in my workflow. I recently built a Mac Pro 5,1 12-core 3.46Ghz system with a 1080 Ti, 64GB RAM, 1GB SSD and 2x 4k displays. 3D modeling speed was great. 3D rendering speed good. Plating was as slow as ever. Assuming top/plan view etc. will move to the VGM by 2019, around the same time the Mac Pro is released, I'm really just looking for a solution for the next year or so. BTW I'm fully aware that a Windows machine would be a better solution (especially for the money) but I'm stuck on a Mac for the near future.
  8. Mark Aceto

    advice on graphics cards

    @JimWhas top/plan view moved over to the VGM in 2018 yet?
  9. Mark Aceto

    Vectorworks 2018 System Requirements

    @JimWthis is super helpful. What are your thoughts on the 16GB Radeon Pro Vega 64, and the upcoming iMac Pro compared to the Windows workstation described above (other than the Mac being ridiculously overpriced)?
  10. Mark Aceto

    Teaser Tuesdays - Mac Touch Bar Support

    Unibrow escape key for when I try to render on a Mac
  11. @Andrew Daviesadding to @michaelk... It's really an organizational vs. presentation distinction. I typically abbreviate viewport names to organize my drawing in a nerdy systematic hierarchy (similar to classes) for quick sorting and searching: Plan Overview Iso Left Iso Left Persp HL Iso Left Persp GL Front Stage However, I prefer to title drawings with natural language to improve readability for clients and collaborators: Overview Left Iso Left Perspective Left Perspective Render Stage Elevation
  12. @JimWwhere is the constantly visible field?
  13. Mark Aceto

    Leroy Bennett - beautiful plots without rendering.

    Yep. Looks like they also added a subtle artistic style to the edges. However, the more salient point is that we still don't have Tyler GT truss symbols yet. http://www.tylertruss.com/product/gt.php Upstaging just drew their own cad blocks from scratch. Top of the wish list.
  14. Mark Aceto

    Projector Cone Lit Fog

    Is there a way to render a projector cone with lit fog in the same manner as a light beam?
  15. @sidram Good to see you hear, Jamie. @nathansmith50 I'd love to check out those Layher scaff symbols, so I'm going to PM you. Thanks, Mark
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