Jump to content

Mark Aceto

Member
  • Posts

    1,100
  • Joined

  • Last visited

Reputation

597 Spectacular

6 Followers

Personal Information

  • Occupation
    EP, TD
  • Location
    United States

Recent Profile Visitors

5,528 profile views
  1. Thanks! I totally forgot about that setting, so I set it to Neither for all new documents... ... or so I thought. It unchecked the box for "Make default... " after clicking OK (and then reopening that Setting dialog).
  2. I'm also curious who needs a folder for multiple Tile Blocks, Drawing Label Styles... Seems like "Dims & Notes" would be a better folder structure for title blocks, drawing labels, data tags, text styles, line types... Except of course we have different folder types which annoys me to no end.
  3. I find that there isn't consistency with what goes in zNested Hatches/Materials/Records/Textures vs Hatches/Materials/Records/Textures so I've just been moving everything into zNested to minimized the redundancy and never-ending paradoxical choice of "is it THIS or is it THAT" throughout the app.
  4. Rigging-Truss-Simplified is not turned on for any of these screenshots. However, it's somehow always on by default in worksheets. At this point, it appears to be a bug -- notice that the tower truss symbols properly display the data vis in Shaded but not wireframe. So that's actually 2 bugs for me to file...
  5. Just out of curiosity, how long has =IMAGEBYDATAVIS('data visualization name') been in there/available?
  6. OK I'm almost there... However: 3D truss symbols in the worksheet continue to be a problem but not always I'm not sure how to make the Simplified Truss class invisible in the worksheet
  7. Thank you! Got it--thanks! That works. Hmm... I definitely want it to receive shadows from other objects. Is this because the image textures seem to be sort of like gobo textures? Personally, I'll be using Data Tags, so I don't have a horse in this race. However, from a basic end-user POV, this area was the most frustrating for me. It was definitely interesting, so I'm curious to see how it develops. 🙏🏼 the same self-imposed limit to Shaded (Metal / DirectX) is increased. Final thought: a tutorial video would be great for new users. Some of the parameters and functionality is not immediately obvious or intuitive, so a video would really speed up the learning curve. Also possibly a little more explanation throughout the OIP (either more descriptive labels or some tooltips or something). I really love this plugin, and can't wait to continue using it in v2022.
  8. Oof--in that case I have no notes. It's perfect as-is! Off the top of my head, all of these notes are coming from using the plugin and RTFM for less than 24 hours: Moving objects is a drag, specifically an Option-drag. And then I have to delete the leftovers. Unless there's a modifier key to move locked objects, I'd like a way to move them or unlock them without having to duplicate them. Unless I'm missing something... When I insert a PJ symbol, it aligns with the insertion point, not the center of the lens, so I have to edit the 3D symbol insertion point to align with the cone. Unless I'm missing something... I'd like to tilt a PJ past -90 for mirror / snorkel lenses. For example, if I hang a PJ at -90 and then enter -110, the PJ will rotate 180º to -70. Obviously, I can adjust the focus with vertical lens shift but then the body of the PJ is the cone (see screenshot; however, props for the realism of the PJ body casting a shadow in its own cone). Unless I'm missing something... Is there a way for the image texture not to appear on other PJ cones (see screenshot)? For the built-in text functionality, I'd say Andy's and Sam's (legacy hoist tool) are the gold standard, so more like that and less like a data tag. My last note is for VW to increase the light limit in OpenGL/Shaded because now my PJ's are counting against that number too, so I'll throw a VE down the wishing well.. I'm still mid-learning curve, so I'm eager to discover what else I can accomplish with this plugin. In the meantime, there are so many little attentions to detail that I love like the View section button, and the sliders that allow me to make adjustments in real time.
  9. I tried installing a trial with v2022 but it doesn't work (no issues with installing on v2021). Any idea when it will be compatible with v2022?
  10. The headline for v2023 should read “No New Features” and the rest of the story should be about finishing what was started (across the board throughout the app).
  11. That checks out on my end because I see it happening in Narrow Perspective. I'll file a bug report for this.
  12. You just reminded me of something. I have this issue with the LED video screen object in both v2021 and v2022. When I'm zoomed in, it looks great. But when I zoom out, it looks like your example above. That to me sounds like a VGM LOD issue (lower res for objects further away). @Josh Loy what do you think?
×
×
  • Create New...