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Found 71 results

  1. Mikedk64

    Walls on top of each other

    Hi, I have two different walls on top of each other. Is it possible to do so, when i move one of them, the other follow.
  2. jakez

    3d detail drawing

    I'm looking for any help (tools, tips, suggested videos) in drawing this in its 3d form as accurately as possible: ... any advice would be greatly appreciated.
  3. Hi All, I am trying to export some 3D massing models (pitched roofed house models for context to a site model) to rhino but I cannot get any consistent results. I have tried most of the 3D export options, but VW either flattens the 3D down to the 2D plane, or tears the 3D model into individual planes and then centres them on the origin. The only conversion that gives me approximate 3D house style shapes is the 3DS export option, but all the geometry goes a bit wonky. Does anyone know a workflow I can use to export 'massing models' into usable 3D geometry I can import into another program. Thank you. Nicholas McLeod
  4. I have been trying to curve a complicated extruded object by using the 3D deform tool, however, when I try to use it the tool won't even acknowledge the object, but it will with more simple shapes. Is there a reason why this is and is there a way I can get it to respond to my complicated extrude or is there at least another method I could use to curve my object? I've attached an image of what object I'm trying to curve.
  5. A user has asked me how to set the height of the 'First Person' when in the Web View models exported by Vectorworks 2018. There are some rafters he can't get past in a loft of some sort. When exported from 2017 the menu icon (3 horizontal bars) enables one to set the height but this isn't available in 2018. The starting position/height of the initial view doesn't affect the First Person height, because as soon as you drop that little man down, he assumes a pre-determined height of between 1.5 & 1.8 meters. Can we please bring back the 'Set Height' controls?
  6. tringas1

    Loft Surface

    I'm trying you loft a surface with more than 3 sides. I've extracted NURBS curves from a solid shape that is too complex to take the texture I need. How would you suggest creating a loft surface with more than 3 sides? The shape I'm trying to construct is a car body, so the NURBS curves are the wheel well, the trunk of the car, door frames etc. This image shows the curves I'm using.
  7. ford519

    Taper Solid Not Working

    I have modeled and converted to a solid addition, and when I try taper solid, the tool fails. Why? File attached. Thanks tapersolid_notworking.vwx
  8. tringas1

    Multiple Textures

    Hello- I'm trying to add multiple textures to a single solid object. I have an extruded rectangular shape that's serving as a "ground" covered in a sand texture. There is a point where it runs up against a wall that has its own texture and I would like to add a tall grass where the two meet. could someone help with adding both textures to the "ground"
  9. scottoire

    Spotlight - Export to 3d DWG help

    Wonder if someone could help with a DWG Export problem i am using Spotlight and trying to export my drawing in to a 3D DWG. i'm sure it is some settings i am missing, however when i export, the Truss and Lighting Instrument symbols remain as 2d Symbols (but retain the 'Z' measurement). Un-ticking the Decompose 3D Symbols and Groups button successfully exports the lighting instruments as 3D, but still not the truss. however the DWG does not retain the 3D Orientation of the lighting instruments. ie - some fixtures are spun 90 degrees, to appear flat on the front face of the set. however the DWG ignores this are outs all 3d Orientation back to Zero. any help with this would be great.
  10. I have a long, very curvy path drawn in 2d in plan form, which I want to convert to a 3d polygon that I can apply as a pad modifier to an existing site model. However, it is not a flat path in terms of height - it has a crossfall in level and also varies in gradient along the length of the path. I had thought the best way for me to do this would be to convert both long edges of the path to 3d polyline, set the levels for each loci point and loft between the two lines... is this the most efficient workflow? I don't particularly want to have to set levels for each loci point - if there's a way I can set a few and ask vectorworks to interpolate that would be better, but I can't find any tool that might do this? Any comments / ideas?
  11. Hello, Quickly jumping into 2018 - looking at the new multiple view panes. I found that I am unable to view anything in 3D or different views. Even with no multiple view panes, standard views are greyed out. Is this a new restriction for the student version? Thanks!
  12. Don Seidel

    Cabinets - to BIM or not to BIM

    Some of us who've drafted cabinet elevations for, say 40 years, have a difficult time finding the efficiency in modeling cabinets to create interior elevations. At the moment, VW has several cabinet-model tools (not unlike the several stair tools) which can be confusing at best. Each has a different approach with inherent advantages/limits. Most offices either draw "realistic" cabinetry, or "schematic" cabinetry, which might offer some direction in choosing which VW tool to use. However all the VW tools offer far too much lifework for the "schematic" (one--line) documentation of cabinetry. Bottom line: if I can still draw it 2D much faster than modeling it 3D, what's the point of 3D cabinetry? Most projects for us have only minor interior elevation changes. So the up-front time to model Cabinets does not return time dividends. The new Custom Cabinet tool holds promise, but needs several tweaks to be useful. - More control over position and orientation of pills - door swing lines for Hidden Line render mode - adding a shelf (shorter depth) or a clothes Rod
  13. Rummelplatz

    OpenGL Engine

    Hi VW Inc., by any chance...will you update that OpenGL sometime? Still limited to 8... eight! lights. No reflections... check this out: When can we expect an update? Hope 2 hear some good news on this one ;-) Cheers!
  14. Hi all, Recently observing some weird occurrences on my resource browser - if you look at the attachment, the 3D objects in my hybrid symbol are appearing on my 2D thumbnails. Any idea if there are some settings that I might have accidentally tweaked that causes such a display? As you can see, I have already "Set Thumbnail View" to "Top/Plan" I am currently on VWX2017 Spotlight SP3 as I have a few ongoing projects and would prefer not to risk upgrading to SP4 midway, but this thumbnail is beginning to irritate - enough for me to post this here. Happy weekend, Gabriel
  15. i.eric___

    Creating a 3D Label Legend

    Hi everyone, After searching I can't seem to find the answer -- How do you create a 3D label legend? I know how to create it for the 2D plan, but can't figure out how to add it into 3D as well. Thanks!
  16. I’m not sure how most people generate 3D object, but in our office we turn 2D polygons, rectangles etc. in hardscapes, then in the Object Info, under 'Draw 3D’ Go: 3D type > Slab. Then from there you can edit slab thickness, elevation etc. In VW 2016 you were able to set negative thicknesses to the slab. For instance: say you have a step at a height of -600 elevation then you set the step thickness at -150. You know the top of the step is at a height of -600 below 0 and then another -150 down to the next step, starting the next step at an elevation of -750. In 2017 it seems you can’t set a slab thickness of less than 0 anymore. Meaning, if I use the same example, if I have a step with an elevation of -600 (this you can do in 2017) and enter a thickness, I have to enter 150 to get the same effect however the elevation of the step will be -450 now. The next step after this one will then need to be -750 at 150 thickness to give it a height of -600. Doing this for all 3D Hardscape-Slab objects in a drawing becomes incredibly confusing and makes us question our accuracy at every change therefor slowing production down to a grind... Could we have this changed back to the way it was? Cheers, Dan
  17. I'm working on an EU bridge competition for which a structural stress analysis model is required. 1. Would anyone happen to know who does this sort of thing? 2. Does vectorworks export to any common structural software (other than the autodesk empire standards)? thanks -J
  18. lhaldeman2

    3D Deform Tool Fail

    I've been working on a 3D project which requires a few curved walls that are cut out shapes not just solid objects. I used the 3D deform tool for one and it worked great, but now I'm trying to use it again on another wall and it has been failing. This wall is a more complicated shape, but I made it the same way I made the others, so I see no reason why the deform tool shouldn't work with it. Does anyone know why the tool might not work now, and how I can fix my object to be more compatible with the deform tool?
  19. Rummelplatz

    Unwinding plane

    Hi there, lately I am working a lot with the tool "unwinding plane" (don't know how it is called in english). I encountered, that if it is a cylinder, everything is fine, but if this cylinder has something cut out, the plane is a little off on every side. Sometimes visible without zooming in. So the problem is, I want to send this data to a laser cutter and it has to be a 100%. Could someone explain why this is happening? To me it is a more or less simple mathematical thing like pi*D. If you want to test it on your on, just create a cylinder and another one where you cut out something. I used that same cylinder just flipped it 90degrees. Thanks in advance!
  20. I was reading another post (LINK HERE) and it starting veering into an interesting territory, so rather than clogging up the bottom pages of that feed, I thought I would start another with the subject matter more clearly defined. 2D vs. 3D vs. BIM? It seems to me that the potential of BIM and digital technologies is taking us away from traditional project documentation and delivery methods. 2d plans, sections, details, elevations, etc. are still the currency that we deal with on a day-to-day, and I have noticed that many of the posts and troubleshooting that is happening on this forum are dealing with ways of translating often complex 3d digital design work and details into traditional 2d plans or visa versa, taking 2d linework and starting the process of taking that to the 3d level. VW tries to make this easy, but at the end of the day, I often feel I spend more time trying to make 3d read in 2d than if I just drew it in 2d to begin with. 3D DIGITAL DELIVERY The real reason for this post is to float out the idea and to see if people have any experience or are looking to start...digital delivery. What I mean by this is, rather than delivering traditional plan set full of 2-dimensional drawings, are we heading to a world where we communicate with 3d models? With the advent of 3D PDFs and augmented reality/immersion as means of sharing design, is it possible that we will be entering a world without paper where everything is decided and built from a digital 3d model? WHERE ARE WE GOING WITH THIS? I'm interested to hear what people's experiences are with BIM and digital delivery. What are the things holding this up? What will the standards be? Getting cities and jurisdictions on board seems like the largest hurdle since paper plans have always been the media of record.
  21. We often work with site models to visualize projects and there has always been an issue with sending items to the surface. Sometimes it works and other times, no matter what I try, it doesn't Curious if anyone has determined best practices for this or experienced the same issue and have a work around?
  22. Hi all, I've been creating a new 3D model from existing venue drawing and I'm stumped at the DLVP not displaying 3D labels of lighting fixtures. I have turned on all classes and layers. The DLVP also has "Display Planar Objects" checked in the OIP, as seen in the attached snapshot. When I navigate the view to View Left/Right, the 3D labels show up though. Possible bug? Gabriel
  23. lhaldeman2

    How to create 3D rocks

    I'm Trying to create rocks and I'm using the draped surface method which creates the desired look, however, it take FOREVER to adjust it to have a rock outline from the square it starts as. I have tons of custom rocks I have to do this to and I was wondering if there is a faster way to create a 3D rock with the desired outer shape already present so I don't have to spend so much time reshaping the edge of the draped surface.
  24. Hello! Today my 3D area appears all weird with a "saw" shape and I dont know what is going on. Yesterday it was good. This is the second time it happens to me. Any idea whats happening and how can I solve this problem? I really hope that I dont have to do all over again, because I dont have much more time to work on the project and do it again from scratch. Thank you!!!
  25. Rummelplatz

    LED Light / Glow Material / ...

    Hi there folks and friends, at the moment, i am checking different ways on how to get a correct LED light, here you see my test file: rendering with a glowing material makes the render a bit quicker, but i don't have that photometric light that comes with an ies file. so waht is your suggestion on an LED-stripe that you can buy from OSRAM and so on. The one's you attatch on the lower side of your kitchen furniture or tv shelf. Like use a ies-file and use a lot of lights in a row? Is there a passibility to use ies-files with arealights? or line lights? Really looking forward to your comments on this one, and thanks in advance!

 

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