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  1. I did an HP plotter, but was surprised to see the download was over 1 GB. I did a custom installation and didn't add anything other then the driver. I don't want their "Manager" software and bloat. Would be good to know if there is a better way to deal with this.
  2. Yes - adding the HP Plotter driver and creating a custom size within that printer did the trick. Appreciate your time and knowledge Pat.
  3. Thanks Pat - I used to do exactly that with Manage custom sizes on Mac, but since switching to Windows, I can't find the equivalent. It's frustrating that Choose Size Unavailable in Printer Setup doesn't really do what the name implies :) I'm installing a driver for a HP plotter right now - I'll report back - thanks! e.
  4. I'm working with a university to redraw their theater spaces into better drawings - since the base info comes from them, everything is watermarked with the educational mark (I'm a paid, professional user for many years). We're trying to do a non standard paper size for our sheets - the desired output is 42 inches wide x 36 inches tall. No matter what I do, VW won't let me pick this custom size and have it be one sheet - it keeps tiling smaller pages to make this up, even if I use "Choose size unavailable in Printer Setup". I don't have a plotter in my studio, so I can't set the printer settings to anything larger...but I thought "Choose size unavailable in Printer setup" was supposed to override this problem. The result of this tiling is that I am getting watermarks all over the drawing space, not just top and bottom. Please tell me I'm missing something simple here? Thoughts? See attached. I'm building this out in VW 2020 SP 3.1 on Windows 10. Thanks in advance for any help! e.
  5. It should work like this: Your main drawing is living on a design layer(s). You create the first viewport of the whole space in 1:100 scale and send this to a sheet layer. Go back to the design layer and make a new viewport of the entry way detail in 1:50 scale and send this to the same sheet layer. Done. Alternatively, you can make the first viewport and send it to your sheet layer in 1:100. Then, duplicate this viewport and double click to edit the crop to focus on the entry way - hit the orange button in the upper right when the new crop is correct. Then, with this new viewport selected, go to the Object Info Palette and change the scale to 1:50. Position it where you want on your sheet layer page. Make sense?
  6. @canthony - be sure to also run the PURGE command. This will get rid of any extra resources that you don't need. i.e. if old symbols/textures/etc. are still in your resource manager but not in your drawings, these will count towards file size - Purge will get rid of anything that takes space but isn't in your drawings. It shows a list of what you have and you can choose what to purge and what to keep before deleting anything.
  7. Hi Mark - I'm not the guy for this (I work in Entertainment) - but just wanted to say I love your work. Really clean but inviting designs. Hope you find a great candidate soon.
  8. We use Cinema4d with the Corona Render engine or the Redshift render engine depending on the needs of the job. Twinmotion is an option as is Enscape. These are based on game engines and don't get as photo real as the raytracing renderers, but are more accessible and easier to learn. The VW roadmap says Redshift is coming to VW, but no timeline given and I imagine it will take a while to work the kinks out.
  9. B - the slight bump as indicated above is good - will make it feel more like drywall or plaster then a perfectly smooth wall. To get the sheen thought, you probably want to change REFLECTIVITY to Mirror and then hit the EDIT button. Take reflection way down - like 5-10% and then play with the blurriness. Best to experiment on this shader in a separate file to keep your overhead low while testing. Note - the blurry reflections can slow down render times dramatically, so watch that and make sure it's worth it visually. e.
  10. Hi - I would approach this differently - see attached. Let me know if that helps. e. VW_TP_01.vwx
  11. Can you show a visual of what you're trying to pull off?
  12. Just chiming in on the C4D side of it all - yes, you could flatten this out in Cinema very easily since you can manipulate points, edges or polys there. However - it would not respect proportions and would distort the size/spacing of vertices making it not an accurate option.
  13. Not sure what the problem is, but you could try converting the sweeps to Generic Solids before exporting. So select all sweeps then go to MODIFY>CONVERT>CONVERT TO GENERIC SOLIDS. See if that helps. The fact that you're sweeping a line instead of a polygon or polyline might be the problem, but I wouldn't think that matters.
  14. If I understand correctly, what you need is to create a SECTION VIEWPORT through the center of your alcove from the View menu. This will give you a section through the middle that will show the depth, and profile for the shelf.
  15. I've got a student having this exact issue. She's on the educational version of 2021 Designer (not sure which service pack) and these GL menu items are greyed out. There is also no texture options on the OIP in the Render tab - not just greyed out, but actually not present at all. @Tamsin Slatter any thoughts or ideas? Thanks.
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