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About EAlexander

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    Princeton, NJ

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  1. EAlexander

    Bot Z of symbol?

    Set your symbol bottom to 0 with it sitting on the ground, then raise it in Z 1/2" in the OIP - Peter is correct and this is expected behavior as designed. The OIP is only feeding you back what your insertion point is, so it's up to you to put your symbol (inside the symbol editing envelope) at the right place. VW doesn't know what the bottom of the object is, it can only get data from the insertion point.
  2. EAlexander

    3D trouble shooting

    You're going to have to post up a file for us to be able to help you.
  3. EAlexander

    3D trouble shooting

    I know this sounds simple, but have you moved your navigation after you hit render? Lots of times I will do a function - solid subtract, for example, and the render will glitch until I orbit or pan and the scene refreshes the geometry. A longshot I know. Also - does all your 2d geometry have fill turned on? EDIT: I just reread your posts and you say it was working fine until you copied and pasted. That is odd.
  4. EAlexander

    3D trouble shooting

    Looks to me like you are extruding polygons that are not closed all the way. Double click an extrude. Select the 2d geometry you originally drew. In the Object info Palette, make sure Closed is checked. Exit the extrude. If you mean something else, you'll need to explain more. e.
  5. Took this for a spin this morning - pretty fun stuff. More experimenting to be done.
  6. Gonna check this out when I have a bit more free time. I did download the trial of Lumion and it did fine with simple scenes, but my more advanced scenes crashed it without fail right out of the gate. Curious to see what Twinmotion can do - Unreal is on my list, so this is a good bridge.
  7. EAlexander

    help with sheet layer visibilities

    To me - this complicated it. Why isn't the artist and their spike marks in the same class? I don't know that I fully understand the spike marks being separate.....
  8. So - I assume you are modeling the strips separate and then "mounting" them to the wall and then doing your solid subtraction, right? If you draw all your strips in 2d and then select them all and extrude - you will get all the strips as one object - you can then solid subtract your negative space from all in one go. or If you have all your strips modeled already - you should be able to ADD SOLID them into one object and then solid subract your negative shape in one go. Is this what you mean? - if not, we might need a visual for reference. e.
  9. EAlexander


    One of my students sent me this and it made me chuckle - thought others around here might appreciate this: https://deadspin.com/the-7-laws-of-vaportecture-stadium-arts-fever-dream-1833445857 e.
  10. EAlexander

    Connected Polyline

    I assume you mean dynamically, like a node system in other 3D programs. The short answer is no - VW is not set up for that kind of live data. You can group the boxes and the line and move the whole thing as an assembly, but if you want to move one box, then you'll have to update the connector line manually.
  11. EAlexander

    Weird horizontal lines in OpenGL render.

    Usually this indicates overlapping geometry. Check if you have intersecting objects or doubled up objects. When two solids occupy the same x, y, z space, VW struggles to know which to show, so you get that look in open GL.
  12. EAlexander

    Export Lighting Devices to DWG

    I don't know that this is a bug - I'm not upset about it, I just think it isn't something that it was engineered to do. Our job as users to is raise these case points with the developers and have a discussion. Hopefully, some of these these things can improve moving forward.
  13. EAlexander

    Export Lighting Devices to DWG

    Agreed - sidearmed units aren't the issue. For me it's more like X-bars along pipes in a radial array pattern or strips along the curved edge of a round pasarelle catwalk. This is where it gets you. Fortunely, Cinema lets you select a group of objects and rotate them around their own center, but I'd like it to import correctly instead.
  14. Also look at exporting .3ds or .obj out of Sketchup and importing that way.
  15. EAlexander

    Export Lighting Devices to DWG

    This issue also exists when exporting to Cinema 4D. If you export lighting instruments to Cinema you get the correct rotation, but then the Symbol/instance relationship is broken i.e. each light is it's own piece of raw geometry as if using Groups, instead of Symbols. If you Command + K the Lighting instrument back into just symbols - you get the correct symbol/instance parent child relationship you expect (and need) - but rotation is lost. It's maddening! Anything that can be done to improve this - not just for DWG export - would be amazing. Thank you. CC: @Dave Donley


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