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EAlexander

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About EAlexander

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    Journeyman

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  • Homepage
    www.evanalexander.com
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    Princeton, NJ

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  1. EAlexander

    Keyshot and Vectorworks

    Yes, I stand corrected. I haven't looked at it in a few years. Certainly looks like lots of interior work being down with it now.
  2. EAlexander

    Keyshot and Vectorworks

    I hear you - I too am a one man shop. For exhibit design and booths/kiosks - Keyshot is certainly appropriate. Most like Keyshot for ease of use - it does one thing and it does it really well. I find Renderworks cumbersome to work with and limited in ease of use, but everyone is different. I use Cinema4D with Corona render engine for 99% of my work. I think it comes down to personal preference. Can you get similar renders to Keyshot or Cinema out of Renderworks - probably. Will it take you 5 times as long - probably. There are just so many options now for rendering, it really comes down to the artist more then this renderer can do X and this one can only do Y. The only way you will know is to try it for yourself. Keyshot has a free trial - download it and take it for a spin. Maybe it will increase your productivity. With everything, there is a learning curve. Keyshot offers real time ray tracing - so you can see your render in seconds rather then minutes - once you start lighting things this way, there is no going back (hence my apples to Oranges comment). I try to never have conversations about software with my clients - just the goal of the project. Obviously, if they want source files or I'm part of a larger pipeline, it's a different conversation.
  3. EAlexander

    Keyshot and Vectorworks

    You're talking apples and oranges really. Keyshot is aimed at product design and small object still rendering - as well as automobile renders with backplate and HDRI lighting. It excels at this and is industry standard for most product designers. It is not really suitable for interior or exterior architecture or entertainment renderings. I'm sure nothing is impossible, but if you look through their gallery, you will see it is mostly product driven. It's fast and easy to use without a lot of fuss, but not really something you can compare to Renderworks.
  4. EAlexander

    v.2020 now available

    S ūüôā I use: F flyover R rectangle C circle 2 line M mirror Shift+ R rotate Z zoom P push pull Shift + F 3D Fillet D dimension Shift + D Unconstrained Dimension
  5. EAlexander

    History-Based Modeling?

    Quoted for agreement. The marketing GUI is very misleading to new users (and us old users too...)
  6. EAlexander

    v.2020 now available

    I think so - I can't remember what the default key is there. I chose tilde since it is kind of in the same place on my keyboard as it sits in the viewport and I don't use it for anything else and won't accidentally hit it.
  7. EAlexander

    v.2020 now available

    This is a major grip of mine. They have been using this fake GUI in the marketing videos for a few years now (maybe since 17 or 18). I find it horribly misleading and confusing.
  8. EAlexander

    v.2020 now available

    Sean - here's what I do: Go to edit workspace Switch over to the KEYS tab MODE GROUP 1 - I have changed this to the Tilde Key (above tab in the top left of your keyboard, under esc). I image you can put any unused key in there. This lets me cycle through the different modes for all tools with the tilde key - so when I'm in the Selection tool and hit tilde - it tabs me through Interactive scaling off, single, or unrestricted. I wish I could just hot key on and off, but this is an acceptable solution that I've used for years. Most don't know that you can cycle through options while live in the tool and drawing, so if I start a rectangle and I'm in the wrong mode, I can change it on the fly midstream. Play with it. e.
  9. I think this is just personal choice and depends on what your final deliverable will be. If you need to provide CAD files and ground plans, sections, etc - you would be better served to do it all inside of Vectorworks. If you just need visuals, and you are are already familiar, comfortable, and faster with Sketchup - that is certainly an option. I wouldn't try to rough it out in Sketchup and then bring it into vectorworks - that transfer is usually messy and doesn't give you clean geometry to work with. Only you can figure out your workflow - but I would encourage you to try Vectorworks for all if you can. A greater learning curve, but worth it for the end results.
  10. In transit, so a brief response to a large question, but you should look at the help files and google for some tutorials on the following which are big concepts you should understand for this kind of work: Groups Symbols Hybrid symbols Working with Viewports on sheet layers These are all important. As for the basics of 3D in VW - I have some tutorials here you can look through: http://www.evanalexander.com/training e.
  11. But your wigwam object is ONE object - so the texture tag is doing its expected behavior. So you have to either build it as separate pieces (the framing from the fabric) - or if you want/need it to be one piece only, you have to use polygon section tags in conjunction with your texture tags to tell Cinema which part of the model gets what texture (and how to project it). In this case, I would think you would want to model the wigwam in different components, no? Make sense? e.
  12. EAlexander

    fastest way to create texture

    I believe you are stuck with making a raw texture from scratch and then adding the image into the correct channel. You could duplicate an existing texture and just swap out the image file, but that time saved is negligible. Texturing in Cinema is miles apart from VW.
  13. If the object you are trying to texture is the Pinnacle Hill Climber - then the issue is that it's an instance. When you move from VW to C4D - symbols are turned into instances. There should be a null (folder) called symbols in your import that is hidden from viewport and render - this is your original geometry - and any "instances" of your symbol in the scene are just that - instances. So you would have to retexture the original hidden geometry for this instance to update. Makes sense? That said - Fabricas method is the easiest. e.
  14. EAlexander

    Automatic Visibility

    1. You can set your layer options to Active Only in the navigation palette to just see your current layer. 2. Manually turn on off the layers you want to work with. But, to do what you are asking, you probably need to: 3. Set up saved views. Saves views are a shortcut back to where you were in the drawing when saved, and there is an option to save the current class and layer visibility. So you could set a bunch of saved views to control which layers you see at any given time.

 

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