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EAlexander

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  • Occupation
    I make real fake things.
  • Homepage
    www.evanalexander.com
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    United States

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  1. @JustinVanHassel Ever think about having Simplified Class OFF as the default, and only there if you need it? The OPs question comes up time amd time again. Personally, I've NEVER used simplified, even on big shows, yet, I need to turn it off every time. Just a thought.
  2. I believe What you are asking for does not exist currently, but I haven't played with VW Showcase yet. I follow two methods for fly thrus: For high quality animations when I have time, I export everything to Cinema4d and do the work there. For fast stuff, I export to Twinmotion and do Sequences there. The lighting isn't as good, but it's fast. I have also just flown around Twinmotion while screen recording. More and more, we're doing live Twinmotion sessions over zoom with clients amd producers and that goes over well.
  3. Also - if this is going into an assembled deck or other document, I would export as TIFF instead of JPEG which is going to compress the images and let my final landing place e.g. inDesign handle compression.
  4. I run my sheet layers at 150, because, for me, that is the right balance in resolution and file size, but this is totally personal. It defaults to 72 and that always looks crappy 😂
  5. Check you SECTION STYLE class which defines the cuts (by default) - its default setting is very thick(usually .35), so lower that to taste. In the image export dialogue there is a DPI field and it defaults to 72, so up that to 150 or 300. e.
  6. In the future, you can temporarily suspend snapping with the ~ key, so you don't have to turn any of it off permanently.
  7. I agree a lot with what Michael K is saying. One thing to keep in mind is that you don't have to have your layer and class set up perfect from the beginning. To start, just get everything drawn, and if that takes a crazy amount of layers, so be it. It's important to be able to turn off things you don't need (audio) when working on other things (seating risers). Once you have it all in place, then you can go back and reduce layers, combine things that make sense, class things as needed. I try to use as few classes and layers as possible for venue drawings, since I know that whole teams are going to work with the drawings with their own class system, so I try to keep it as light and neutral as possible. I think minimal but well organized venue drawings are what every designer or vendor wants. Just break it apart into digestible chunks and approach everyone one step at a time. Start with the walls. I tell my students to think about how they would build a physical model of the space with cardboard and an x-acto knife and to use that same mentality going into the modeling of something like this.
  8. Hmmm - I always double click and it seems to work fine.... Not sure why you get that extra point. Open polylines can be finished or "closed" by hitting the CLOSED check box in the OIP with the Polyline selected.
  9. I still get tripped up in 3d when I'm working in rotated plan and then try to jump to a left or front view. There is a dialogue box there, but I never and really sure if I'm looking at it the way I think I am.... Making this clearer would be helpful.
  10. Not to rain on the AI trials, but there are free seamless options out there: https://ambientcg.com/ I haven't had much luck getting any AI engine to do truly seamless stuff.
  11. I'm working in 2025 SP4 on a clean fresh file and I'm getting this behavior. Any 2d geometry that I flip Horizontally or Vertically, jumps across the document on some centerpoint I can't understand and certainly not on itself. in Top/Plan all seems fine, but when I am in a 3D plane and working in a right or front view, I get the jump. Simple file attached. Flip_Jump.vwx
  12. Nice work Steve - the Plasticity model is so much smoother then VE's from VW. Really nice. Have you had good success bringing the Plasticity models into Vectorworks then and continuing to work/modify them? I've been looking into Rhino more for my more organic modeling needs, but now I'm looking at Plasticity. I know Ash Thorp has moved over to it for his automotive design work.
  13. This is horrible advice: I do both these things everyday in my practice without issue. Why would you say that? I do agree on building half of symmetrical objects when you can and then fusing together. This generally leads to better results.
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