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ericjhberg

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About ericjhberg

  • Rank
    Journeyman

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  • Occupation
    Landscape Architect
  • Homepage
    http://www.pc-ld.com/
  • Location
    Ventura, CA

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  1. ericjhberg

    Railing/Fence Tool

    Yes...apparently the Australian's have a better version of this tool. We're waiting VW...!
  2. ericjhberg

    Data Tag to Worksheet

    If you are using the data tag to identify inherent information of an object (i.e. plug-in parameters or record fields), the you would build a worksheet to show the object's information, not the data tag's. This way you can control the object's info and the data tag should automatically update. If you are using Data Tags as basic features independent of the object's information, then yes...we need a way to pull that data.
  3. ericjhberg

    Data Tag - Positioning Tags

    Another one to consider is multiple leaders. We need to be able to provide 1 Data Tag that identifies several identical objects without the need for duplicate tags.
  4. It turns out that this problem is pervasive. It exists in System Components and ALL types of valves and other components...a very frustrating encounter when trying to build a library of components we frequently use and we cannot add any half-size items.
  5. When trying to add a custom valve to the irrigation library, the software fails to recognize fractional sizes. For example, I have tried to create an 1-1/2" version of a valve made by Buckner Superior. When entering the data for size, regardless of whether you enter it as 1 1/2" or 1.5" the library changes that size back down to 1" upon accepting the settings. I have even tried duplicating an existing library instance of a 1 1/2" Rainbird valve, changing a couple of the settings, and then accepting the changes and it still down sizes the valve in the library? Here is a brief video of the problem, sorry for the lack of audio. @LanceF @Tony Kostreski @Eric Gilbey, RLA ASLA @Bryan G.
  6. Yes, @rowbear97, we use different design layers like different pieces of trace paper to test different design options.
  7. What is the best way to manage Irrigation Resources in a multi-user environment? We have been making great use of Workgroup Libraries for several years now, but we haven't yet figured out how to collectively manage a library for the irrigation components. Right now, everyone still references the Vectorworks Libraries for the basic "out-of-the-box" irrigation components; however, we often have to add other components to the library. When adding to the library, it seems that this information is only stored in the User Folder and there is no way to store this library in the Workgroup Library for collective use and reference. This means that each user must add each custom component to their library individually, or we have to move the library files around and overwrite each time someone adds something new? That cannot be the intent? Additionally I have noticed that when "Library" files are duplicated to the identical tree in the Workgroup Library, the irrigation tools cannot access them anyway. The only place the menu tools know where to look for irrigation components is in the Vectorworks Libraries location. It would be great if someone could address these issues so that we can effectively build libraries with the irrigation tools in the near future. Otherwise we are just wasting time individually managing libraries. Thanks.
  8. ericjhberg

    Import Illustrator File

    So Frustrating?!?
  9. ericjhberg

    Create Floor Marionette Node

    This is where I use the Nurbs Roadway tool to create a vertical and horizontal curve framework that I explode into 3D polygon site modifiers. Much easier, but a weird workflow. Yes, but again, you have to then physically re-apply it to all of the corresponding hardscape objects if any changes need to be made. This again requires a select similar command and reapplication which is cumbersome, inaccurate, and can often cause crashes. We need HARDSCAPE STYLES that control all aspects of the hardscape, not just the slab style. For every reason there is to use a hardscape, I can easily come up with a reason not to. It's almost like a no sum political argument. If it works for you, great, but for us, we have too many issues with the overall workflow at this point to completely adopt them. I will say, the one time I use hardscapes is...when I need texture bed modifiers on my site model. Even this is a flawed process because technically they cannot touch one another without causing errors in the site model. There is just NO perfect solution currently in the software.
  10. ericjhberg

    References Disappear on Zoom

    Yep, very frustrating. Happy to help.
  11. ericjhberg

    Create Floor Marionette Node

    @rowbear97 & @mjm Thank's for asking. We're fine here in Ventura. The SoCal fires this year so far have been about 30 miles south of us and moved further south...not like last year's Thomas Fire, which swept right through Ventura. We've been lucky...so far! Regarding FLOORS...I completely disagree with your assessment @rowbear97. Floor are actually extremely useful in quick studies and 2D/3D integration. You are correct that we cannot use them as site modifiers; however, flat planed hardscapes with directional slopes are very uncommon in the grading world anyway. They are often complex with varied pitches which requires you to break up your hardscapes into little chunks for each pitch...oh yeah...and they can't technically touch either...not very practical if you ask me. I'd rather use actual site modifiers to do my grading than hardscapes with site modifiers. Take offs are always by area anyway, which can be done with floors, 2d linework, hardscape alike. With the addition of slab settings and profiles to hardscapes I am more compelled to give it a go, but the other functionalities are so lacking that we are caught in the middle. As for the data tags...we still will have to add a custom record field to hardscapes/floors/2d anyway to get the data tag to work as intended. Hardscape objects do not contain the necessary fields to adequately describe the object without adding an additional record to it, so what does it matter that it is a hardscape to begin with. Additionally, they have not figured out Hardscape Styles yet. You can save a slab style that is applied to a hardscape object and modify the slab style in one location, but you cannot save a Hardscape Style that when modified, makes universal changes throughout the design. Right now, the best you can do is use the match properties tool (eyedropper), which is often inaccurate, slow and can cause crashes. All of this is in combination to the 3 problems I expressed above. My experience with the hardscape tool is that it is just powerful enough to trick you into using it, but after you do, you quickly will find instances where it doesn't work or causes problems. It is not a completely thought out tool to handle all applications and unfortunately the Floor isn't either...it's just easier to use, manipulate, and go back and forth with. Until they completely rethink hardscapes and how they work, I'm not convinced.
  12. ericjhberg

    Create Floor Marionette Node

    That is what I was afraid of and I am bummed that they are phasing this tool out. As I have mentioned on here before regarding the Floor, very few objects in VW operate as simply, yet effectively as floors. They are the perfect HYBRID OBJECT for quick flat slab/hardscape modeling, mainly because they dramatically outperform hardscapes and slab objects. Just some of the benefits of floors over the others. Simple Hybrid Objects - Working in Plan and 3D separates them from extrudes and other solid geometries. 1:1 Object to Plug-in Relationship - After creating a Floor from an object it is very easy to go back to the original polyline/polygon. This is great for problem solving/simplifying bad drafting or complex linework because a simple ungroup command will yield the unmodified single original object. When doing this with floors or hardscapes, they will yield at least 3 different redundant objects, making cleanup a nightmare. Texture Orientation - The floor responds simply to the directional editing of textures in the OIP, allowing for multiple directional variations of one texture on several objects. Hardscapes STILL don't have this functionality and slabs are difficult as well. THIS IS A BIG REASON WHY FLOORS ARE JUST BETTER! Either keep floors around or improve the other objects.
  13. Unfortunately the saved views route wont get you very far right now if you are trying to update viewports. There is now way of linking a viewport to a saved view's layer and class visibility settings, which is a bummer.
  14. ericjhberg

    Create Floor Marionette Node

    I was wondering if there is a Create Floor from Objects type of node in Marionette, or if not, could one be easily created? Not an expert here, but looking for a way to streamline the process of using this very simple geometry en masse. Thanks in advance for your help.
  15. ericjhberg

    References Disappear on Zoom

    I was experiencing the same problem and found the solution/bug... If you have any CROP objects in your viewport references...delete them. It seems to work now, but definitely not desirable considering the complexity and necessity to crop viewport references on occasion.

 

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