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About nwfonseca

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  1. Hi all, I am looking for some other museum exhibition designers. I would love to connect with other designers to see how you use VW to visualize projects. I have been working in 3D and I am looking to see how you handle adding paint colors, graphics, paintings, and objects. A lot of content I find while works great for fleshing out the architectural aspect but lacks when visualizing the above mentioned. I will give a few examples relating to above. For instance as regards paint, it is very easy to add a color to a wall in VW, but in a fair portion of my projects we will paint color bands on the walls to create "zones of content" or to frame a specific element. I have tried multiple ways to accomplish this from creating a custom renderworks texture (which can be a pain to properly scale and tile), a decal, to simply making the color blocks their own surfaces and nudge them out from the wall (however, that has issues such as having a shadow cast or a halo from ambient occlusion or the lines are visible in certain render modes) As another example, adding in artwork "paintings" can be problematic in its' own right. There are a few ways to import an image to be used but each way may not play nice with additional rendering modes. It feels to me that the one thing in common here is that not all methods work in more than one condition. What works well for one element may not work for another in the same file. There is a heavy presence for lighting design for events, and architecture, but not as much for museums specifically. Does anyone know of any specific groups or resources that target us designers specifically?
  2. Cool, I haven't seen that pallet before. These applications are completely insane, there seems to be no end to what you can learn. Unfortunately, in university you learn on a specific application. Then you find employer who uses an application you haven't worked with and you are dumped straight into doing the job and you learn as you go. That is what I have been doing for the past 12 years, playing catch-up. Not to mention I am also a sculptor, so when I am not doing this I am trying keep that alive and raising children which doesn't leave a lot of time for learning new things. That is what is so invaluable about these forums, being able to tap into people who are far more knowledgeable.
  3. That is exactly what I am asking for. Or more technically a marker of what I currently have selected. Usually when you select something there is visual feedback for what you select. You sort of get the feedback I mention in the navigation pallet if you right click>activate but if you activate a saved view from the drop down menu at the top of the page it doesn't change in the navigation pallet and the previously activated view is left highlighted. If you look at every drop down menu on the upper task bar that has a twin in the navigation pallet, what you select in each will highlight or be selected in the navigation pallet, one to one with the exception of saved views. You end up with muscle memory from the other drop downs that translate over to saved views in the navigation pallet. I understand that you can't technically be "in" a saved view, but it reads that way in app and in instructional videos from VW. In the meantime I'll just train myself to only select saved views in the navigation pallet to reduce confusion
  4. We use saved views to navigate to and create different views in separate galleries for doing live walk-throughs. If I make a change to the viewer height, camera angle etc. of a specific view I redefine to save the view. If I am in a view named gallery "gallery 2 looking north as an example" and I change the camera angle and viewer height in that saved view and need to redefine the view to save the change and I accidentally redefine the wrong view say, "gallery 3 looking south" for instance, we end up with "gallery 3 looking south" as a duplicate of "gallery 2 looking north" If I could easily have visual confirmation in the pallet of what scene I was "in" it would make it easier to be sure I was selecting the correct view. For us, each saved view is a state of seeing a view.
  5. We could use a more consistent visual language with regards to drop down menus and pallets. For instance, in the Navigation Pallet the last thing you clicked on is highlighted grey and Bold rather than the current active Saved View, Class, Layer, etc. In the main taskbar at the top of the screen the layer drop down highlights the layer you are on in bold and with grey "highlight" over it. That is very concrete about which layer you are on and is active. However, that visual language is not consistent across drop down menus. Working planes are only Bold, Saved Views have no indication, Classes are the same as layers. It would be helpful if the current saved view etc. that you are in or are active were highlighted and used consistently throughout menus. I have on occasion accidentally selected the view just above or below the one I am on and redefined its properties instead as that is the one highlighted. Not the end of the world, but busy work to fix nonetheless. OS: Windows 10 Vectorworks Version: 2020
  6. Weird, I just wish I knew how to make it straight again haha. Worse case scenario is I can redraw it.
  7. UPDATE: looks like I might know what caused this. The earth wasn't pulled out from under my feet. A coworker had the design layer elevation set to 240" relative to the layer plane. That means the model IS floating above the earth. So when I would set my viewer height to 60" eye height I would be under the building. In order to stand at 60" I have to set the eye height to 300" The perils of file sharing I guess.
  8. The polylines/ polygons are the ones with the pattern on it that you see in file when you open it. I am in VW2020 If you double click the polys the screen goes into rotated mode. I can look for more to see if they do it.
  9. It appears that after working with Vectorworks since 2008 that I still don't understand how planes (or the ground) work . This is a recurring problem for me. In one file the view gets rotated. In another, my building somehow ended up 240" above the layer plane. I didn't select all and move the building in relation to the layer plane unless it is possible to do so without knowing you did it (is that possible?). That leads me to believe that you can alter the location of the axis origin on the Z axis in relation to the model. I have worked in other 3D applications and I never had a whole model move the height of the model up or down unless intentionally did so. It seems you are able to move the earth in relation to an object sitting on it or am I missing something?
  10. Okay, I was able to replicate how it is going into rotated view. When I double click on some polygons and poly lines to edit them, it goes to rotated plan view. I can get out of it by hitting zero but I don't rightly know why it does that. I added the file and you can try it out. Another Auto Hybrid Test.vwx
  11. No, I didn't intentionally use rotated plan view unless I accidentally rotated it. It is conceivable that I accidentally rotated it, but I don't even really have a need to rotate it so I have no experience with rotated views. If I properly understood the underpinnings of it, I might be able to undo the "problem" Is it possible that I inadvertently hit a key and made it happen and didn't notice? Can that happen? If there is a better place to discuss this can you tell me where to find it? Thanks
  12. I kept doing that, but it keeps reverting back to rotated view. I don't even know how it rotated as I didn't specifically try and rotate it. I ended up copying and pasting it in place in another file. I was working on another file for the same project and now it looks like the model is not sitting on the ground even thought it looks like the it is sitting on the right location. When I go to test the walk through tool it says eye height is about 300" and I am in the building but when I set it to 60" I am under the model. I am not even sure how it is happening or what I am doing so I can take corrective measures. I don't know if I accidentally grabbed the axes and moved them or what? ugh.
  13. I must have somehow rotated the plan view while I was working and now I can't get it back to the way I started. Is there a way to make the axes go back to original placement? Honestly I have no clue how this even happens. I have had a few times where the axes will somehow get rotated in relation to a model and I don't know how it even happens. Can I lock down the axes to prevent this from happening?
  14. No, still not possible. You can disguise the fact that it doesn't work depending on your render mode. If you any render mode other than Open GL the caps wont be visible. Essentially, if you want complete control over the walls you will have to not use walls and use solids.
  15. I'll post one as time permits, thanks!


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