markdd
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Lighting Designer
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www.markdoubleday.co.uk
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Editing Viewport Camera always goes into fast renderworks mode
markdd replied to SamIWas's topic in General Discussion
If the Viewport has been made using a Camera, then check the Object Information Palette for the Camera Object. There is an option to change the Render Mode. Select Shaded or Wireframe instead. That should do it. -
Yes. What kind of object are you trying to make the Group (Blue) symbol from?
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I assume you are rendering this Renderworks and not Shaded. The grey you are seeing is probably the ambient lighting at 35% which will show as 35% grey. Turn it off and add 4 bounces to the render instead. Then what will happen is that the blue lights and any other light objects, will bounce around the white textured geometry and get you closer to what you’re looking for.
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It just appeared on my Mac workspace. I only discovered it from the Beta video. Maybe they changed it before the final release.
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Yes, should be.
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To add to what Tom said. The shortcut is now option/alt V
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If you want to generate just a count of Tiles, use a worksheet. If you want to generate an image as well as a count of tiles, a Graphic Legend will do the trick. Alternatively, use a Data Tag on each LED Screen array. Select the LED Screen, run the Create Data Tag command from the Tools menu, and complete the dialog. You will need to search for the Module Total Value. When you click OK, a data tag style will be created displaying the correct value. You can now use the same Data Tag style whenever you need to do this in the future.
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Design Layer Viewports should be able to give you most of what you want. It's a shameless plug, but I have a website that will show you how you can leverage them for just this kind of scenario. https://showvector.com/viewports-design-layer-viewports/
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This is a link to a webinar I did a couple of years ago - much of it about using caustic reflections. I have also written a website about Vectorworks, which includes sections on Mirror Textures and Caustics. https://showvector.com/texture-shader-reflectivity/ https://showvector.com/caustics/
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Start Showcase first and then the DMX provider. That has worked for me.
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Mirror textures work in Shaded as well as Renderworks modes. However you do need an object to reflect. You must also turn on reflections in the shaded render options. Light will only reflect off mirror textures when using Caustics, but that is a whole other subject.
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Thanks, Matt. I suspected as much but thought it was worth a try. Mark
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Is there a way to change a Wall from being Structural to Non-Structural? I want to assign a selection of walls to the Non-Structural group in a Section Viewport. Many thanks.
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How about using the 3d Dragger widget, which is acivated using the third mode of the selection tool? Also, do you know about the T key?