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michaelk

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About michaelk

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    Vectorworks Addict

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  • Occupation
    Lighting Design
  • Homepage
    verysmallgroup.com
  • Location
    United States

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  1. It looks like your Open GL options might be set to "Low". Try turning that up and see if it helps.
  2. This is probably obvious, but in the OIP for the callout object, make sure Leader Type is set to Line (or at least not None 😁). Then click on the Leader Attributes… button on the bottom of the OIP and make sure those settings make sense. When those turn out to be ok, copy/paste a misbehaving file into a blank document and post it here.
  3. Components have their own slice of the wall section. So you can't have a baseboard and crown molding without having one of them stick out further in front of the other. Is this what you're looking for? Or do you want the brick to be flush to the blue section of the wall? Wall Example.vwx
  4. Welcome to the forum Yes you can. Create or adapt a wall style. Set the brick component to be a specified height above the layer elevation or the bottom of the wall. To save you time looking it up 😀. The first component in the list is the left/exterior side.
  5. Hi Boh! Glad you like them. I use these scripts every day, also 😁. I'm not terribly good at writing scripts - this one is just simple enough that I could handle it. But I have to extend credit to the hardworking men and women who frequent the vectorscript forum who are always helping me out. For example, I know this is the script where I learned from @PatStanford the trick of naming something the current date down to the second to make sure you don't have a duplicated name.
  6. Nicely done. You will find that VW is happier if you make the images smaller. You CAN throw a huge pixel image into a renderworks texture, but it's not necessary. Depending on your computer, things will run faster with a renderworks texture made with a smaller image.
  7. image fills are for 2D geometry. You're looking for Renderworks textures. If you select a 3D object and click the Texture tab in the Object Info Palette you can apply textures. Check out Renderworks Textures in help or online videos.
  8. The answer to your question is "not that I know of" But this might help. There are actually 4 curser shapes involved with moving and resizing objects. 1. Black arrow. Used to select objects. 2. Hollow arrow with no stem. used to move objects, but not by grabbing a vertex, midpoint, etc. 3. Tire iron. Used to move an object by a vertex, midpoint, etc without resizing. 4. Diagonal arrows down left and up right. Used to resize an object but not move it. You can turn off the resize cursor by switching to the 3rd mode of the selection tool. There will be a warning you have to agree to and all the blue handles will go away. This often makes it easier to grab a vertex. You can also control the sensitivity of the cursor. Go to Preferences > Interactive. There is a slider for the size of the selection area of the cursor and the snapping size. It also helps to have all the snapping options turned on (except for snap to grid and possibly snap to tangent) and the options for those snap settings with reasonable things turned on. Double click on any button in the snapping palette to get the options. HTH PS. ESPECIALLY make sure you have Snap to Grid turned off. I don't know what the current default right out of the box is these days, but it used to be 1/8". That means that with Snap to Grid on and a 1/8" grid snap your cursor is just as happy to snap to a point 1/8" away from what you want as well as snap to nothing points every 1/8" as you move the cursor.
  9. On the occasions when VW has been causing me problems I try running it after booting in safe mode. It's really annoying that it always makes the problem go away. Which means I have an extension or something else I truly don't understand 🙂 that is causing the problem.

 

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